Despite this cards low cost this is very much a late game tool, and not something that can be played on curve.
Her stats for mana cost is pretty weak, but her battlecry should allow you to see what your opponent was planning. If Combo decks become prominent this minion will be Priests' tool against them as they can throw away key pieces for their win condition.
Galakrond decks may also have issues with this minion, as she can steal your opponents hard earned Galakrond and play it before you get a chance too.
Having said all this, the key word is that this minion is situational, she's not a minion you base your win condition off of such as Prophet Velen or Disciplinarian Galding. Worse still, your opponent will also have your hand and deck, and if your win condition is in your hand your opponent has the chance to screw you over as well.
This is the type of packfiller I am a fan of. It's not a strong card at all but it has the potential to do cool stuff which at the end of the day are the cards I like most in the game. It'll be interesting to see what janky combo decks come out of just pinging the opponent a bunch. One concerning thing that might limit the cards meme potential is the animations, so hopefully there aren't much for this card.
Such a strong card with great effects bundled together. You don’t even need to kill this off to benefit, it’s just a 3 mana equality with a 3/2 attached.
This is the type of card that seems underwhelming on paper but it lines up really well against a lot other 3 drops. I'm not sure you'd put two copies of this card in most decks but it definitely feels like it's going to be an easy fit into highlander mage.
I've seen it in some Control lists. The tempo Risky Skipper list definitely does not play it.
I'd daresay Athletic Studies is slightly better in the early game, but probably worse in late game due to the expectedly higher value of Discovering a Dragon.
So 4 mana 3/6 is good for stats, it's not as aggressively powerful as a chillwind Yeti but can take more hits.
If I understand the spellburst effect correctly, this will only have +1 and taunt if you activate it's spellburst effect, and spellbursts are only good until your next turn. So to keep this minion as a 4/6 with Taunt you'll need to cast 1 spell a turn while it's out on the field, otherwise your opponent will be able to ignore it and go face.
In arena this minion is acceptable, but I feel that the classes all have better 4 mana options to play than this minion
Feels like it's too slow to see play. Expensive removal is typically not great with the only example I can think of being Time Rip, which mainly works because it powers up the main card in the deck. This card isn't the worst but I don't see why you'd want to run this over cards that either develop the board or some cheaper removal that still lets you develop a threat.
New Priest Minion - Mindrender Illucia
Despite this cards low cost this is very much a late game tool, and not something that can be played on curve.
Her stats for mana cost is pretty weak, but her battlecry should allow you to see what your opponent was planning. If Combo decks become prominent this minion will be Priests' tool against them as they can throw away key pieces for their win condition.
Galakrond decks may also have issues with this minion, as she can steal your opponents hard earned Galakrond and play it before you get a chance too.
Having said all this, the key word is that this minion is situational, she's not a minion you base your win condition off of such as Prophet Velen or Disciplinarian Galding. Worse still, your opponent will also have your hand and deck, and if your win condition is in your hand your opponent has the chance to screw you over as well.
New Neutral Minion - Pen Flinger
This is the type of packfiller I am a fan of. It's not a strong card at all but it has the potential to do cool stuff which at the end of the day are the cards I like most in the game. It'll be interesting to see what janky combo decks come out of just pinging the opponent a bunch. One concerning thing that might limit the cards meme potential is the animations, so hopefully there aren't much for this card.
New Paladin & Warrior Minion - Lord Barov
Awesome card but too expensive for a board clear.
New Demon Hunter Minion - Ancient Void Hound
Interesting design and effect, but it might be a tad too slow.
New Demon Hunter Minion - Star Student Stelina
Good disruption potential, I just hope it isn’t too oppressive seeing as it is a DH card.
New Mage Spell - Combustion
Clever effect. Needs brain power to play. Nice card.
New Paladin & Warrior Minion - Lord Barov
Such a strong card with great effects bundled together. You don’t even need to kill this off to benefit, it’s just a 3 mana equality with a 3/2 attached.
New Priest Minion - Mindrender Illucia
I hate Priest's steal effects and this card will give me nightmares.
New Mage Spell - Combustion
This is the type of card that seems underwhelming on paper but it lines up really well against a lot other 3 drops. I'm not sure you'd put two copies of this card in most decks but it definitely feels like it's going to be an easy fit into highlander mage.
New Warrior Spell - Athletic Studies
I've seen it in some Control lists. The tempo Risky Skipper list definitely does not play it.
I'd daresay Athletic Studies is slightly better in the early game, but probably worse in late game due to the expectedly higher value of Discovering a Dragon.
New Paladin & Warrior Spell - Commencement
Doesn’t do all that much work, Duel is just better and that doesn’t see any play.
New Druid & Shaman Minion - Groundskeeper
Powerful card.
New Neutral Minion - Crimson Hothead
So 4 mana 3/6 is good for stats, it's not as aggressively powerful as a chillwind Yeti but can take more hits.
If I understand the spellburst effect correctly, this will only have +1 and taunt if you activate it's spellburst effect, and spellbursts are only good until your next turn. So to keep this minion as a 4/6 with Taunt you'll need to cast 1 spell a turn while it's out on the field, otherwise your opponent will be able to ignore it and go face.
In arena this minion is acceptable, but I feel that the classes all have better 4 mana options to play than this minion
New Priest Minion - Mindrender Illucia
Great for combo disruption, not much other use for it though.
New Priest Spell - Initiation
Better than [Hearthstone Card (Holy Water) Not Found] but it still seems garbage.
New Neutral Minion - Sneaky Delinquent
Seems like a good aggro card.
New Priest Spell - Initiation
Feels like it's too slow to see play. Expensive removal is typically not great with the only example I can think of being Time Rip, which mainly works because it powers up the main card in the deck. This card isn't the worst but I don't see why you'd want to run this over cards that either develop the board or some cheaper removal that still lets you develop a threat.
New Neutral Minion - Crimson Hothead
A good anti aggro priest card.
New Druid Minion - Twilight Runner
Better than unnerfed [Hearthstone Card (Ancient of Lore) Not Found]. Awesome card.
New Neutral Minion - Crimson Hothead
Ok I'll let you change my mind! Nice flavour text btw!
New Neutral Minion - Sneaky Delinquent
Twisted Worgen x2
I have my doubts, but it's not that bad. Stealth rogue yes, but only maybe face hunter, seems like a stretch.
New Druid & Shaman Minion - Groundskeeper
Nice defensive card with nice stats and bonus effect
New Warrior Spell - Athletic Studies
Probably in the upper end of the studies in my opinion.there are some good pulls from this but a few whiffers as well.
New Druid Minion - Twilight Runner
Meh stats but really good effect
New Priest Spell - Draconic Studies
Nice card art. Might see some play at Highlander Priest.