All Comments

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  • New Warrior Spell - In Formation!

    Technically less random than astral rift, but still so very random that you would rather just run a taunt minion that you know is strong.

  • New Warrior Spell - Athletic Studies

    Rush minions are a less variable pool than those of some of the other studies, but I still think that this card is unlikely to see a lot of play.

    It's hard to justify running a discover effect over the actual card that you want when what you generate will always be broadly the same.

  • New Demon Hunter Spell - Double Jump

    It guarantees the Outcast-Trigger, but you can't really influence what you'll draw. You could maybe build a Deck that only runs Skull of Gul'dan, but then you'd lose out on so much Cards.

  • New Warrior Weapon - Reaper Scythe

    4 mana 4/2 weapons have already seen play in warrior decks, and unlike death's bite, this one has an always beneficial effect in aggressive decks. I'm sure that this will see at least some play.

  • New Druid Minion - Gibberling

    Pro

    Token druid or some other variation of aggro druid is kinda being pushed in this final reveal. I wonder if it will find ground once the expansion is actually released. 

  • New Warlock Spell - Demonic Studies

    The problem this card faces is that most demons are bad for the average value-based renolock, especially considering that they pollute the ressurection and voidcaller pools, and that aggressive decks usually prefer immediately strong cards over card generation effects.

    This is good, but just doesn't have a home in wild.

  • New Demon Hunter Minion - Vilefiend Trainer

    Thank God this is even.

  • New Neutral Minion - Sneaky Delinquent

    Pack Tactics Card Image will be fun...

  • New Druid Spell - Partner Assignment

    Pro

    Well, that's just a nice card. And you can use the battlecries of those beasts as well, if any. 

  • New Shaman Spell - Tidal Wave

    Quite nice AoE + heal effect, but I'm not sure that any shaman deck needs this right now.

    Compared to the other board clears in shaman, this is very expensive and doesn't do a lot of damage.

    Shaman's healing suite is not the best in the game, but cards like healing rain are probably more reliable sources of healing than this.

  • New Demon Hunter Weapon - Marrowslicer

    Pretty straightforward. Since there's not that many Generators for Soul Shard Decks, you pretty much have to include this.

  • New Druid Minion - Twilight Runner

    Pro

    A nice finisher/hand refill for some type of aggressive druid deck. I am so happy hunter didn't got this.

  • New Druid & Hunter Spell - Guardian Animals

    Now that we've seen the main card this is supposed to synergize with, there might be room for a big beast Druid where this works pretty well.  It also helps cycle through the deck so you can reach KT or Mountseller faster.

  • New Shaman Weapon - Rune Dagger

    Reverse spirit claws.

    Probably pretty good. I'm not sure that this is better than Likkim for even shaman, but the potential for burst is interesting.

    Doubt that this slots into any other shaman deck, unless spell damage matters shaman somehow bursts into life.

  • New Druid & Hunter Minion - Teacher's Pet

    Pro

    This can summon zixxor as well as some useless 1/1 rabbits or 2/2 beetle :(

  • New Demon Hunter & Hunter Weapon - Trueaim Crescent

    Definitely a design I've seen in some custom card.  Still, it's pretty interesting and I like to see that they're pushing control Hunter and DH.

  • Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap

    Staff Pro

    I'm honestly not sure why we haven't gotten any pack handouts from Blizzard for Ashes of Outland or Scholomance Academy. When we did a giveaway during Ashes, I specifically asked them if we were getting any or if it was coming out of pocket because I didn't want to wait around for things to only happen too late. We didn't end up getting any, though it has never been expected from Blizzard. No falling out, at least to my knowledge :P. Some of the devs were even retweeting our card reveal coverage.

    I've been very grateful for the support Blizzard has given us since Out of Cards launched. Whether it was through some social media promotion on a post, inviting us to be a part of the "Essentials" expansion series which saw us featured on the Battle.net launcher, or the aforementioned pack giveaways, every little bit has helped to grow the site! 

    I'm not aware of them getting any giveaways from Blizzard, and even if they did, I don't really care. We know we're a better resource and we have the ability to grow whereas they haven't done anything significant to the old site since acquiring it.

  • New Rogue Weapon - Self-Sharpening Sword

    This suffers from the rogue weapon problem, where aggressive rogue weapons are doomed to be bad because they make your hero power useless and increase mana wastage.

    It's a shame, but I doubt that this will see play, even though it does 18 damage with deadly poison.

  • New Demon Hunter Minion - Soulshard Lapidary

    5 Mana deal 5 and summon a 5/5 is a very powerfull Swing. But I think the Condition makes this balanced. There's only 3 DH Cards (6 with Copies) that shuffle Soul Shards AND you need to not draw the Shards, which is actually very likely because of DH's Cycle.

  • New Druid Spell - Partner Assignment

    Why is it that half of the beast cards Druid gets aren't affected by the Druid/Hunter lego's deck buff? Grr! 

  • Blessing of Authority

    Okay, this sounds really cool, and probably will be played in Abbess decks.

     

  • New Demon Hunter & Hunter Minion - Blood Herald

    Pro

    This reminds me a lot of the bat legendary loa of the warlock from Rastakhan. I don't think you will be able to buff this consistently enough. And even then - single target removals are not that exotic. Especially with Zephrys still around.

  • New Neutral Minion - Divine Rager

    Hail Rager. Hail his ascendency.

  • Double Jump

    Well it is a good Tutor

  • New Rogue Minion - Shifty Sophomore

    Generating a random combo card seems hard to rely on, and 4 mana 4/4 minions without immediate board effect are hard to justify in a meta with such strong aggro decks.