Someone made a card very similar to this in a Fan Creation Competition. It seems like that is happening a lot in this set.
I don't think this card will be played much except for in Quest Warrior in wild. Normally this is just too random, but with Fire Plume's Heart it allows you to commit less cards in your deck to completing the quest. It is also 2 cards for 2 mana which isn't bad I guess.
Pretty decent minion. I think it has the most likelihood of seeing play in Priest or Paladin since they can buff it further, have dragon synergy, and have good minions to hide behind it.
If a midrange deck can consistently have a lifesteal minion in play that this can target, then this is a great anti-aggro tool.
The downside makes this card fairly poor against slower decks, where the buff is the same as developing a 5 mana 8/8. (Except that it and another minion can be killed by the same spell)
This card hits control Mage and Priest HARD. Most other classes have cheap AoE, Rush minions, or weapons to get around this effect, but some decks are gonna just lose once this hits the board. 4 health is a lot to deal with if this thing hides behind a taunt or two and could be an extremely strong tech card.
The big difference between this and Boom Squad is that with this card you are guaranteed a pro-active card. When discovering a Rush minion you know right away that the card will be able to swing and probably kill something the turn you play it. Dragon Mech and Lackey could be anything.
The pool of beasts is big, but unlike demons, they are all at least playable.
I don't think that that changes the fact that this card is a little unneeded in druid right now. If this is played aggressively, then the beasts are more likely to be sub-par than those you would put in your deck. If this card is played for value, then the payoff is meagre in the late game.
I really like how they did spellburst here where you don't always want to trigger it right away. This card is incredible for controlling the board, and the base stats aren't even that bad. Death's Bite was played a lot, and sometimes still is in wild. You are losing the whirlwind effect for an extra 8 damage. Seems like a fair trade-off to me.
Really powerfull Effect for the Cost, but the Condition could be tough.
If you want to play this on Curve and stop Aggro (which I assume is the biggest Appeal of this Card), you not only need to play either Spirit Jailer or Soul Shear first, you also need to not draw the [Hearthstone Card (Soulshard) Not Found].
Better Holy Water! Nice! Also this can target your own minions, so it is also a RESS effect. (NOOOOO! WHY BLIZZ) This will see play in a lot of control priest decks.
inb4 'What the hell is this?' meme with Azure Drake and Ethereal Conjurer. This card seems pretty good in spell+battlecry Shaman decks or possibly some highlander lists, but I struggle to see any wider applications.
Not worried about Glide anymore. Since this is way better for draw in DH in every single way. Now it can only be added for tech, and aggro doesn't use tech cards.
First of all: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Priest: Okay so big synergy with [Hearthstone Card (Activate the Obilisk) Not Found] and *ugh RESS priest. I hate this card already.
Prepare for even more... Convincing Infiltrator "Greeting fellow humons huehue" And Khartut Defender "Our homes, our tombs". Our *favorite* totally not annoying and repetative cards!
Warlock: Good synergy for control warlock. Gives them more resource generation, and it actually can generate more health for you if you hit a Soul Fragment generating minion. In wild this can give you more Voidlords and i'm not looking forward to it already.
It is a nice followup to turn-2 Hero Power. But I don't see why anyone would play this when Deadly Poison exists. The only way this is better than Deadly Poison is that it can be used to buff several weapons, but there is no way it will be able to survive that long. Deadly Poison is cheaper, more reliable, and a spell for activating Spellburst.
Initially, I thought this card was just a joke card like Feral Gibberer, but then I thought about it and it actually isn't bad. If you use a single spell then it is Alleycat for a class that really likes tokens. If you get 2 spells or more than it is just really good value for 1 mana. The only issue I see is that only one Gibberer will have the Spellburst active at a time, which means your opponent just has to ping one of them and the chain ends, but you should be able to get enough value out of this guy in one turn to still be worth it.
New Warrior Spell - In Formation!
Someone made a card very similar to this in a Fan Creation Competition. It seems like that is happening a lot in this set.
I don't think this card will be played much except for in Quest Warrior in wild. Normally this is just too random, but with Fire Plume's Heart it allows you to commit less cards in your deck to completing the quest. It is also 2 cards for 2 mana which isn't bad I guess.
New Neutral Minion - Crimson Hothead
Pretty decent minion. I think it has the most likelihood of seeing play in Priest or Paladin since they can buff it further, have dragon synergy, and have good minions to hide behind it.
New Druid & Shaman Spell - Runic Carvings
I wonder how this works with druid quest. it should summon 7 on an empty board right? 4 without rush, and three with rush?
New Paladin Spell - Blessing of Authority
If a midrange deck can consistently have a lifesteal minion in play that this can target, then this is a great anti-aggro tool.
The downside makes this card fairly poor against slower decks, where the buff is the same as developing a 5 mana 8/8. (Except that it and another minion can be killed by the same spell)
New Rogue & Warrior Spell - Cutting Class
This card remins me alot of Solemn Vigil its super good
New Neutral Minion - Plagued Protodrake
Payoff for big decks or deathrattle rogue, but I don't think it will see too much play since it lacks immediate board impact.
Fel Guardians
It have a token synergy with Nethrandamus, Coordinated Strike and Command the Illidari. Seems that team 5 is pushing token DH, maybe it get better on the last expansion of the Phoenyx's Year
New Neutral Minion - Robes of Protection
This card hits control Mage and Priest HARD. Most other classes have cheap AoE, Rush minions, or weapons to get around this effect, but some decks are gonna just lose once this hits the board. 4 health is a lot to deal with if this thing hides behind a taunt or two and could be an extremely strong tech card.
New Warrior Spell - Athletic Studies
The big difference between this and Boom Squad is that with this card you are guaranteed a pro-active card. When discovering a Rush minion you know right away that the card will be able to swing and probably kill something the turn you play it. Dragon Mech and Lackey could be anything.
New Druid Minion - Gibberling
Nice for aggressive token druids.
A little annoying that the summoned token doesn't get buffed by board buff effects, but that shouldn't stop the card from seeing play.
New Druid Spell - Partner Assignment
The pool of beasts is big, but unlike demons, they are all at least playable.
I don't think that that changes the fact that this card is a little unneeded in druid right now. If this is played aggressively, then the beasts are more likely to be sub-par than those you would put in your deck. If this card is played for value, then the payoff is meagre in the late game.
New Neutral Minion - Desk Imp
Interesting potential with Felosophy or Gandling, but I don't expect this to be run.
New Warrior Weapon - Reaper Scythe
I really like how they did spellburst here where you don't always want to trigger it right away. This card is incredible for controlling the board, and the base stats aren't even that bad. Death's Bite was played a lot, and sometimes still is in wild. You are losing the whirlwind effect for an extra 8 damage. Seems like a fair trade-off to me.
New Demon Hunter Minion - Shardshatter Mystic
Really powerfull Effect for the Cost, but the Condition could be tough.
If you want to play this on Curve and stop Aggro (which I assume is the biggest Appeal of this Card), you not only need to play either Spirit Jailer or Soul Shear first, you also need to not draw the [Hearthstone Card (Soulshard) Not Found].
New Neutral Minion - Divine Rager
High tier Rager, low tier card.
New Druid Minion - Gibberling
Expect to see videos of Druids getting godhand openings with this card and just having a board of 3/3s turn 1.
New Priest Spell - Initiation
Better Holy Water! Nice! Also this can target your own minions, so it is also a RESS effect. (NOOOOO! WHY BLIZZ) This will see play in a lot of control priest decks.
New Neutral Minion - Enchanted Cauldron
Another wonderful tool for Casino Mage, but won't see any serious constructed play.
New Demon Hunter Minion - Ancient Void Hound
I feel like steal should become a keyword in following expansions and there should be cards that synergize with steal effects.
For the minion itself, I want to try my chance with Drakkari Enchanter. It would be like growing Baron Geddon for only minions.
Edit: Oh boy, I can already seeing that King Phaoris summons this.
Great card for the 10 mana pool for cards like Conjurer's Calling.
New Neutral Minion - Steward of Scrolls
inb4 'What the hell is this?' meme with Azure Drake and Ethereal Conjurer. This card seems pretty good in spell+battlecry Shaman decks or possibly some highlander lists, but I struggle to see any wider applications.
New Neutral Minion - Voracious Reader
Not worried about Glide anymore. Since this is way better for draw in DH in every single way. Now it can only be added for tech, and aggro doesn't use tech cards.
New Priest & Warlock Spell - Raise Dead
First of all: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Priest: Okay so big synergy with [Hearthstone Card (Activate the Obilisk) Not Found] and *ugh RESS priest. I hate this card already.
Prepare for even more... Convincing Infiltrator "Greeting fellow humons huehue" And Khartut Defender "Our homes, our tombs". Our *favorite* totally not annoying and repetative cards!
Warlock: Good synergy for control warlock. Gives them more resource generation, and it actually can generate more health for you if you hit a Soul Fragment generating minion. In wild this can give you more Voidlords and i'm not looking forward to it already.
New Rogue Minion - Vulpera Toxinblade
It is a nice followup to turn-2 Hero Power. But I don't see why anyone would play this when Deadly Poison exists. The only way this is better than Deadly Poison is that it can be used to buff several weapons, but there is no way it will be able to survive that long. Deadly Poison is cheaper, more reliable, and a spell for activating Spellburst.
New Neutral Minion - Voracious Reader
Cheap refill for any hyper aggressive deck, seems good. Just the card that Tempo/Zoo Priest needed to get going.
New Druid Minion - Gibberling
Initially, I thought this card was just a joke card like Feral Gibberer, but then I thought about it and it actually isn't bad. If you use a single spell then it is Alleycat for a class that really likes tokens. If you get 2 spells or more than it is just really good value for 1 mana. The only issue I see is that only one Gibberer will have the Spellburst active at a time, which means your opponent just has to ping one of them and the chain ends, but you should be able to get enough value out of this guy in one turn to still be worth it.