I like this, it's like a Battle Rage but the condition of the value you get goes well with the flavor of the class, which in this case is spell power for mage.
90% sure I saw this around the custom hearthstone subreddit. Might be good enough for Token Druids since they run a lot of spells, but the impact seems kind of 'meh' to warrant this over other cards.
Good in arena, might be a consideration in standard. Decent in Taunt warrior and might have an application in deathrattle decks, but its still pretty slow.
With an effect like that I would have thought he was a Trogg. Speaking of, this well suffer a similar fate of being too niche and not warranting a spot over other cards.
The big difference between this and Boom Squad is that with this card you are guaranteed a pro-active card. When discovering a Rush minion you know right away that the card will be able to swing and probably kill something the turn you play it. Dragon Mech and Lackey could be anything.
It's the fact it could be anything that's the thing, I think Athletic Studies and Boom Squad are basically Omega Assembly broken up into two cards. Whereas you would rather play Athletic Studies early for tempo, but it wouldn't be as good on average at say ten mana, since most rush minions aren't good that late. Boom Squad is granted less consistent as Athletic Studies, but it gives you a better card on average in the late game. The same way three random mechs is better that one random mech. Not even mentioning a lackey would probably help you in tempo better earlier than a random rush minion since it would only be one mana, and even if you don't get a proactive one, you could still just discover again, if the lackey you didn't need was even the best choice.
A bit pricy. Not sure if many decks will want this, just because it comes down a little too late for spot removal against aggressive decks, and most priest decks already have board wipes on 6.
If midrange becomes a widely viable archetype, this is a strong counter.
Lot of decent-good 1-drops this expansion. Could be a Flame Imp level good in some decks, but it's not good enough to run in every fast deck out there.
Just to clarify, this does trigger if your opponent doesn't play any cards, right? I am not sure if that is inconsistent with other secrets or not because usually if the reward isn't able to trigger, the secret stays dormant.
Anyway I think this will see play in any rogue deck that needs some card advantage. The only problem is most rogue decks aren't looking for more card advantage. Maybe in a burgle rogue, but aside from that I don't think it is worth it.
My guess is it works like Competitive Spirit. The opponent would have to play at least play 1 card to activate it otherwise it seems useless. I'm not sure though.
To quote myself, I know you saw this already, DoubleSummon.
Hey all!
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Actually disappointed, expecting far more better weapon after revealed rogue/warrior minions. Because warrior already has too good weapons to benefit these minions advantages but rogue doesn't...
Very nice card. Might even persuade midrange pirate warriors to run arcanite reaper, especially with the 4 drop that summons a minion equal to weapon attack.
Not as many rogue decks can use this card, but it's always worth considering.
1 mana deals 2 is like common value, now, this can do more than that with 1 or 2 beast or be used with Unleash the Hounds for example to "Shield Slam" a big minion instead of having to hit it with all the hounds. Good card.
New Druid Spell - Partner Assignment
Building a curve in one card could be good, but man are there some trash beasts out there.
New Mage Spell - Cram Session
I like this, it's like a Battle Rage but the condition of the value you get goes well with the flavor of the class, which in this case is spell power for mage.
New Druid Minion - Gibberling
90% sure I saw this around the custom hearthstone subreddit. Might be good enough for Token Druids since they run a lot of spells, but the impact seems kind of 'meh' to warrant this over other cards.
New Rogue Minion - Vulpera Toxinblade
Potentially playable in odd rogue?
This seems pretty good as a way of applying a body and getting some immediate damage.
New Hunter Minion - Wolpertinger
I can see that this replaces Alleycat in Battlegrounds.
New Rogue Spell - Plagiarize
You could use this in a togwaggle deck, but if your opponent knew what you were doing they would just wait a turn.
In most cases, this card's power will be inversely proportional to how popular it is.
As always, copying enemy cards is an unreliable strategy.
New Neutral Minion - Sneaky Delinquent
Seems pretty good in Stealth Rogue. Curves pretty well in stealth-synergy cards and even replaces itself when it dies.
New Demon Hunter Minion - Vilefiend Trainer
Maybe the swarm/sacrifice dh will emerge in this expansion.
New Neutral Minion - Smug Senior
Good in arena, might be a consideration in standard. Decent in Taunt warrior and might have an application in deathrattle decks, but its still pretty slow.
All Card Flavor Text for the Scholomance Academy Hearthstone Expansion
Bloated Python =(
Hearthstone Scholomance Academy Final Card Reveal Stream Live Recap
This site is better than Hearthpwn, imo.
Why did Blizzard stop giving OOC packs for giveaways? Was there any falling out between OOC and Blizzard?
You guys deserve support more than the competition. Why is Blizzard being ungrateful?
New Neutral Minion - Ogremancer
With an effect like that I would have thought he was a Trogg. Speaking of, this well suffer a similar fate of being too niche and not warranting a spot over other cards.
New Warrior Spell - Athletic Studies
It's the fact it could be anything that's the thing, I think Athletic Studies and Boom Squad are basically Omega Assembly broken up into two cards. Whereas you would rather play Athletic Studies early for tempo, but it wouldn't be as good on average at say ten mana, since most rush minions aren't good that late. Boom Squad is granted less consistent as Athletic Studies, but it gives you a better card on average in the late game. The same way three random mechs is better that one random mech. Not even mentioning a lackey would probably help you in tempo better earlier than a random rush minion since it would only be one mana, and even if you don't get a proactive one, you could still just discover again, if the lackey you didn't need was even the best choice.
New Priest Spell - Initiation
A bit pricy. Not sure if many decks will want this, just because it comes down a little too late for spot removal against aggressive decks, and most priest decks already have board wipes on 6.
If midrange becomes a widely viable archetype, this is a strong counter.
New Neutral Minion - Intrepid Initiate
Lot of decent-good 1-drops this expansion. Could be a Flame Imp level good in some decks, but it's not good enough to run in every fast deck out there.
New Hunter Spell - Carrion Studies
You can't get Rustsworn Cultist, it is not a deathrattle minion.
New Rogue Spell - Plagiarize
My guess is it works like Competitive Spirit. The opponent would have to play at least play 1 card to activate it otherwise it seems useless. I'm not sure though.
No comment spam encouragement this expansion?
Added in that missing thread prefix, thanks!
To quote myself, I know you saw this already, DoubleSummon.
New Rogue Weapon - Self-Sharpening Sword
Actually disappointed, expecting far more better weapon after revealed rogue/warrior minions. Because warrior already has too good weapons to benefit these minions advantages but rogue doesn't...
New Neutral Minion - Fishy Flyer
Very good Murloc and it might be good enough to run in something like Quest Hunter since it counts for 2 minions and can be tutored with the 4/1.
New Demon Hunter Spell - Fel Guardians
Could be pretty nice. It's more Stats than Corridor Creeper and they have Taunt, which could be relevant in Aggro Matches.
The earliest you could play this reliably is T4, I guess. T1, 1-Drop, T2 Umberwing, T3 Satyr Overseer (?).
New Druid & Hunter Minion - Teacher's Pet
Deathrattle: Summon a random Silverback Patriarch
New Rogue & Warrior Spell - Cutting Class
Very nice card. Might even persuade midrange pirate warriors to run arcanite reaper, especially with the 4 drop that summons a minion equal to weapon attack.
Not as many rogue decks can use this card, but it's always worth considering.
New Hunter Spell - Overwhelm
1 mana deals 2 is like common value, now, this can do more than that with 1 or 2 beast or be used with Unleash the Hounds for example to "Shield Slam" a big minion instead of having to hit it with all the hounds. Good card.
New Rogue Spell - Plagiarize
I think this won't trigger if your opponent doesn't play anything