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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Paladin Minion - Argent Braggart

    The nerf stick has this guy’s name on it

  • New Paladin & Warrior Minion - Lord Barov

    Just a very solid card all around, and that’s saying something about the power level of this expansion if such a ridiculous card can only be rated as “fair”

  • Argent Braggart

    Paladin getting some great cards!

  • Speaker Gidra

    Keep it alive for ultimate infestation somehow LOL

  • Brain Freeze

    Awesome card for both classes!

  • High Abbess Alura

    Great effect, will add to craft list if I don't open it

  • Forest Warden Omu

    Omu gosh!! Good replacement for Kael'thas in Druid decks, right?

  • Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion

    its gonna be great for my equal rights paladin in wild!

  • Lord Barov

    Love cards with bc and dr!!

  • New Paladin Minion - Argent Braggart

    Broken card. At that mana cost most decks that are not hyper aggro pally (stupid fishes) will be able to run this card and get away with it. You spend 2 mana to get a big dude and then you just clear the board with your leftover mana bcs it is so absurdly cheap.

  • Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion

    whatever you are drinking I'll have two

  • Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion

    False statement. Trump has never stopped playing Hearthstone. His channel is FILLED with Hearthstone content.

    There are some streamers that have reveals despite having not posted HS content in a while, but Trump's not one of them. Got to get them facts right!

  • New Druid Minion - Forest Warden Omu

    This looks like a must-have card for any druid deck. Maybe if any uber aggressive token druid deck emerges, but even then, they could still use a free 5/4 minion at 6 mana onwards.

    This card is great for tempo and combo.

     

  • New Paladin & Priest Minion - High Abbess Alura

    Interesting card. Strong tempo if you build around it. You need to run only buff spells and/or spells that can target enemy characters.

    In existing decks, I think this will fit nicely in Libram decks.

    I wonder if minion based decks will emerge running only big spells and this.

     

  • High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Damn, I've missed the wronchi videos.

  • New Paladin & Warrior Minion - Lord Barov

    Very good card. This will easily see play.

    Though I disagree with some posts above, as I still see this as a combo card-- you still need another card to activate its effect immediately. Either you need a card to kill this minion immediately (like Teron Gorefiend in the video), or a card to kill all the other minions (like Risky Skipper for Warrior or Consecration for pally).

  • Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion

    I’m sort of loving this card. Might be the card to craft golden for this set.

  • So far SA leaves me feeling...

    Quote From dapperdog

    Might be better to leave this question until we actually see all the cards. Team5 usually leave the best for the final reveal.

    Fair point. I will admit that after making this thread and later seeing Forest Warden Omu revealed I am 1000% positive the card will get nerfed in the future, both because of it's impact in standard and wild. There is absolutely no way you can have a recurring Kun effect and not have it break the game. If that card were in Yu-Gi-Oh it would get slapped with a hard once per turn clause.

    I do agree with everyone here about the flavor of the expansion, but the question that always stands to be answered is so far what is revelaed that is stronger than this meta's meta decks? Ultimately that is what will determine the degree of change in the meta (barring unforeseen nerfs to older cards of course).

  • New Neutral Minion - Educated Elekk

    The effect seems very niche. In general, diluting your deck with cards isn't a good idea as you will be farther away from your power cards. 

    I don't think there exists is a deck currently (in standard) that can take advantage of this effect.

  • Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion

    Instant "No duh" candidate for being nerfed for shenanigans in both standard and wild. There is absolutely no way that isn't going to develop a fast cycling, multi-card spam, combo with this card.

    If you dust this card before it does get it's inevitable future nerf you're a fool. I'm that confident in the promise of this card. 

  • Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion

    Alexei Barov is finally getting introduced to Hearthstone!

    I've been wondering if someone will test him against the Four Horsemen fight in Naxxramas. If Kel'Thuzad doesn't let you play Equality, would Lord Barov's Equality Battlecry slip under his radar? Considering that Team 5 doesn't consider updating old adventures to support newer cards (for example Platebreaker completely cheeses the Lich King vs. Warrior) I can totally see that Lord Barov is going to ruin the Four Horsemen.

  • Suspicious Matchmaking

    Quote From CursedParrot

    I don’t see why HS would ever make matchmaking based on decks when they can just use MMR. If a player’s win rate is too high, they simply face better players and then they’re winrate goes down. Blizzard has no need to use some complicated system to decrease the winrate of decks. Also, if blizzard did have this system, how were there so many metas with high winrate decks? For example, Galakrond Shaman has extremely high winrates before it was nerfed.

    While players' winrates are important, decks' winrates are important too because it will cause to compress meta to 1 or 2 decks and Game would be unplayable. I mean, fun-wise. It will be like Play Jade Druid or Pirate Warrior if you want to win, nothing more or less. So it will decrease the fun feature of the game and it will be no more a game but just will be a competition because Hearthstone rewards players only if they can win so community of this game inclined to play for win, not for fun. Just trying to balance the game only around player winrates is not a solution for a healthy game because people inclined to abuse it always. Like you say, There were so many metas with high winrates and all of them saw nerfs at the end or got new counter cards on newer expansions just like Skulking Geist for example. That's why Teams are changed and people left from developing at the first place in my opinion.

    On your point about decks decreasing in win rate over time, there are multiple reasons for this that don’t recruiter engineered matchmaking.

    1. As a high-winrate deck gets older, more bad players hear about it and start playing it, causing the overall winrate of the deck to decrease. For example, when Patron warrior was really good, many players who didn’t know how to play it well started playing it, reducing the overall winrate. 
    2. As a deck becomes more well-known, people learn how to play around it.

    3. When a deck becomes a large part of the meta, the meta adapts and more people play counter decks, reducing the winrate. 

    All of these articles are true and I agree with them and I want to add 4th to these.

    4. When a deck gets higher winrates among others, it becomes popular and people tends to play these decks so it increases the Mirror Match posibilities and in mirror matches, There's only %50 chance. A deck always has %50 chance to win against itself. Even if its winrate is %80, its popularity will try to make its winrate near %50 because they will match with each other.

    If your theory were true, there would likely be evidence for it beyond a few anecdotes.Also, HS has had a lot of nerfs recently, so I don’t think that they’d implement this to promote meta health.



    I don't believe in coincidences. I know little samples are not evidence in statistics but i'm playing this game for 6 years and I'm experiencing it for 6 years aswell. It's not only for this game, I've experienced it in other card games aswell and I read around web about it so much times. If there are so much players that experienced this feature, it can't be just a coincidence. Also, Even some game developers accepted that they use a system like this in some conversations and interviews which are not from Blizzard or Hearthstone. Those conversations and interviews means that a system like this exists. We just can't be sure if it is applied to Hearthstone or not because Hearthstone devs don't say anything about it but these random encounters around web (Like OP) with my own experiences says that to me it might be.

    Btw, don't get me wrong, I'm not whining about it. I even think about it as a healthy feature.

    And lastly, You may say that These all are nonsense just because of the fact that Feature like that would be meaningless because of one of my reasoning which is "Winrates of decks would be near %50 in time sooner or later according to their popularity." So you can say that only player winrates matter. That's also true, but not in a healthy way. As I mentioned at my first paragraph, it will cause an unhealthy meta which will force people to play one deck or another. So best way to balance the subject between competition and the game is balancing all of its features which are Winrates of Players, Winrates of Decks, Card Balancing, System Balancing. I can't prove my points because i can't see all of the records but trying to balance only player winrates doesn't sound wisest and healthiest thing to me.

    There is also some hints and keywords in developer interviews and patch notes that might be evidence of a system like this, like for example "We saw that X card acts more efficient than we expected in Highlander decks so we decreased its Health and Attack value to make it more balanced." or "We know, playing against decks that mess with opponent's deck sometimes feels frustrating but We didn't change X cards for now but we're watching its winrates." etc. These all mean that they are not trying to balance only Player winrates. That would be even meaningless because A player's winrate might be %80 and it might be normal. The thing that would not be normal is that a deck's general winrate passing %60.

    I'm not writing this with my player side, just trying to approach it obectively as trying to think like a developer.

  • Lord Barov

    You can just Sword and Board this guy...

  • Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion

    Love this card but I thought this Trump guy quit HS... Why do these nay-saying streamer douches keep getting rehearsed reveal cards when an excellent site like OOC gets not a single one?  Passes me off, sowwy.

  • Big Demon Quest Warlock

    Uhh, besides missing the other pay off cards like the 5 mana earth elemental demon, U should probably add Kanrethad Ebonlocke??!

    Also, 0 point running the quest and polkelt because shuffling Fragments messes up your polkelt and the fragments being drawn from the hero power render the discount useless. Using something like Vectus will be better imo.

    Plot twist will ruin the Fragments as you will draw them and again, just destroy your fragments.

    Polkelt is a very overhyped card and will see very situational play like the scenario you mentioned of Polkelt into a 0 mana Willow. That isnt even worth all that lol. Another 4/5 isnt going to change the threat that the willow board creates. Whether the 4/5 is there or not, isnt game changing when the other 3 things will be atleast bigger than 4/5 anyways.

    TL:DR Cut quest and just invest in demons!