I agree with you, but in what situation are you playing [Hearthstone Card (Leper Gnomes) Not Found] and you're in the late game against a DH and you haven't been slaughtered yet?
Druid and all those mana cheating mechanics, with all those 0-mana-after-turn-7 spells this will be trivial. Now we just have to find a combo worth playing.
Yes, you can't run hard removal, but how much hard removal does Paladin actually have? Subdue is the only card I can think of that counts as a "removal" card that would be run in a deck. Paladin just doesn't have direct damage removal, they're about balancing board presence with spells and weapons to gain tempo.
I do agree though that Priest has this problem. Being unable to run cards like Time Rip, Forbidden Words, Shadow Word: Pain, etc. does suck for slower Priest decks. However, I think that you'd probably not run this card in a slower Priest deck for that reason; a more board-centric mindrange Priest deck with buffs like Power Infusion, Apotheosis, Grave Rune, Psyche Split, etc. would absolutely warrant a spot for this card imo.
Cool card, but it falls victim to the same demise that Rattlegore does. It does seem something that was ripped straight out of a Fullas Games video though which is pretty cool in my opinion.
I guess this is intended to be cheated out, this can be kinda finisher in slow DH deck. But i compare this like a faster Gruul but since it doesnt impact the board that much (maybe killing 1 hp minions) so its hard to imagine this see play.
Well, that is quite a large feller. I still don't see Big Demon DH being a thing with this card, even if it is strong and can be cheated on turn 7 there just isn't the support to let control DH outclass faster DH decklists. Control decks will have ways of getting of even the largest DH bois, leaving the deck with nothing left. At most I think big demon DH could be a T3 deck, but I'm not seeing it with the current tools.
We asked for Big Demon Hunter, and they delivered. This is huge, it gets even bigger, it kills tokens and reduces face damage each turn, and it's a demon, so you can cheat it out and discover it. Imagine summoning two in the same go - that's 20-20+ in stats and a free Consecration at the end of each turn. That's an effect you build decks around. That's an effect that makes Fel Summoner worth your while.
If a minion's health is reduced to 0, I do assume it dies? This'd be a bit broken otherwise.
There is absolutely no way you can have a recurring Kun effect and not have it break the game. If that card were in Yu-Gi-Oh it would get slapped with a hard once per turn clause.
I do agree with everyone here about the flavor of the expansion, but the question that always stands to be answered is so far what is revelaed that is stronger than this meta's meta decks? Ultimately that is what will determine the degree of change in the meta (barring unforeseen nerfs to older cards of course).
Just a heads up, Spellburst is a one-and-done thing, only time you'd have to worry about Omu activating multiple times per turn is if someone casts something like Germination on her.
Overall though I feel like this expansion is pretty similar to AoO in terms of power level and what impact it is going to have on the metagame. Granted I can only speak about standard, but there's a ton of cards that feel like they form more of a support package instead of being the main, deck-defining cards like we saw with last years expansion. Something along the line of Galakrond Rogue becoming Secret Galakrond or Stealth Galakrond Rogue. There's been plenty of strong cards revealed that just slot into previous existing decks, like Devout Pupil, which fits very well into the preexisting Pure Libram Paladin or Lord Barov which goes in pretty much any of the warrior decks that rely on Risky Skipper.
Because of that I'm feeling a bit mixed on this expansion as well. There is plenty of really fun cards but I do feel like it'll just be a "throw this card into the preexisting deck" type deal, especially when Highlander decks are already so absurd as they are now and they can afford to just replace one or two cards without changing the entire deck much. I feel like this set is going to age well though, similar to how Boomsday started, being incredibly lackluster aside from two infamous 5 drops, only to have its main mechanics become useful with cards later down the line, a la Mech paladin.
Cool Effect! Doesn't seem very good for this particular class though (thankfully). This is countered by Leper Gnomes and Boombots in the late game ironically.
Cool Effect! Doesn't seem very good for this particular class though (thankfully). This is countered by Leper Gnomes and Boombots in the late game ironically.
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Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
I agree with you, but in what situation are you playing [Hearthstone Card (Leper Gnomes) Not Found] and you're in the late game against a DH and you haven't been slaughtered yet?
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Eh, Warlock Galakrond just got slightly better.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Insane card... 2 copies x deck... Damn
New Druid Minion - Forest Warden Omu
Druid and all those mana cheating mechanics, with all those 0-mana-after-turn-7 spells this will be trivial. Now we just have to find a combo worth playing.
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Yes, you can't run hard removal, but how much hard removal does Paladin actually have? Subdue is the only card I can think of that counts as a "removal" card that would be run in a deck. Paladin just doesn't have direct damage removal, they're about balancing board presence with spells and weapons to gain tempo.
I do agree though that Priest has this problem. Being unable to run cards like Time Rip, Forbidden Words, Shadow Word: Pain, etc. does suck for slower Priest decks. However, I think that you'd probably not run this card in a slower Priest deck for that reason; a more board-centric mindrange Priest deck with buffs like Power Infusion, Apotheosis, Grave Rune, Psyche Split, etc. would absolutely warrant a spot for this card imo.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Cool card, but it falls victim to the same demise that Rattlegore does. It does seem something that was ripped straight out of a Fullas Games video though which is pretty cool in my opinion.
New Demon Hunter Minion - Ancient Void Hound
I guess this is intended to be cheated out, this can be kinda finisher in slow DH deck. But i compare this like a faster Gruul but since it doesnt impact the board that much (maybe killing 1 hp minions) so its hard to imagine this see play.
New Demon Hunter Minion - Ancient Void Hound
Well, that is quite a large feller. I still don't see Big Demon DH being a thing with this card, even if it is strong and can be cheated on turn 7 there just isn't the support to let control DH outclass faster DH decklists. Control decks will have ways of getting of even the largest DH bois, leaving the deck with nothing left. At most I think big demon DH could be a T3 deck, but I'm not seeing it with the current tools.
New Demon Hunter Minion - Ancient Void Hound
Thanks. I love it.
We asked for Big Demon Hunter, and they delivered. This is huge, it gets even bigger, it kills tokens and reduces face damage each turn, and it's a demon, so you can cheat it out and discover it. Imagine summoning two in the same go - that's 20-20+ in stats and a free Consecration at the end of each turn. That's an effect you build decks around. That's an effect that makes Fel Summoner worth your while.
If a minion's health is reduced to 0, I do assume it dies? This'd be a bit broken otherwise.
So far SA leaves me feeling...
Just a heads up, Spellburst is a one-and-done thing, only time you'd have to worry about Omu activating multiple times per turn is if someone casts something like Germination on her.
Overall though I feel like this expansion is pretty similar to AoO in terms of power level and what impact it is going to have on the metagame. Granted I can only speak about standard, but there's a ton of cards that feel like they form more of a support package instead of being the main, deck-defining cards like we saw with last years expansion. Something along the line of Galakrond Rogue becoming Secret Galakrond or Stealth Galakrond Rogue. There's been plenty of strong cards revealed that just slot into previous existing decks, like Devout Pupil, which fits very well into the preexisting Pure Libram Paladin or Lord Barov which goes in pretty much any of the warrior decks that rely on Risky Skipper.
Because of that I'm feeling a bit mixed on this expansion as well. There is plenty of really fun cards but I do feel like it'll just be a "throw this card into the preexisting deck" type deal, especially when Highlander decks are already so absurd as they are now and they can afford to just replace one or two cards without changing the entire deck much. I feel like this set is going to age well though, similar to how Boomsday started, being incredibly lackluster aside from two infamous 5 drops, only to have its main mechanics become useful with cards later down the line, a la Mech paladin.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
It's adorable!
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
RIP Faceless Behemoth
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Yay... Big DH didn't work... lets try to make even more broken big demon...
New Demon Hunter Minion - Ancient Void Hound
Cool Effect! Doesn't seem very good for this particular class though (thankfully). This is countered by Leper Gnomes and Boombots in the late game ironically.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Cool Effect! Doesn't seem very good for this particular class though (thankfully). This is countered by Leper Gnomes and Boombots in the late game ironically.
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Man, even Custom Hearthstone would know better.
Ancient Void Hound
yes
Ancient Void Hound
So will it kill the minions after sapping their last health?
Professor Slate
Would unleash the hounds result in a bunch of poisonous puppies for board clearance?
Ancient Void Hound
What the hell is this... Why is it so big?
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
cheated on turn 7 should be insane. no taunt thank the lord
New Demon Hunter Minion - Ancient Void Hound
A new Epic Demon Hunter Minion, Ancient Void Hound, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
Head on over to our dedicated guide for Scholomance Academy!
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Potion of Illusion
Mage is going to be insane with this card
Ancient Void Hound is a New Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Erm... WUT?
Educated Elekk
Must have epic in my opinion