Equality on a stick, and if push come to shove you can trade Lord Barov for a board clear on the same turn by destroying him yourself.
Fits instantly into decks on both sides, mostly because its just a flexible card that does what its supposed to do, help clear minions/boards.
The deathrattle will likely help out warrior more so than paladin, its even in some cases just bad for paladin to leave this up since the deathrattle just messes with their many divine shielded minions. But its still an equality effect that comes one turn earlier, and for that its just an instant inclusion in all but aggro decks.
Super good in both classes, its a discounted Equality that comes with a body and can even activate itself. Activates damage synergy in Warrior, clears for Paladin with itself Equality or that one Libram, card will 100% see at least some play.
Given how little he costs, I'm willing to bet that deathrattle is more of a liability than it looks. It is too slow to be used to kill off the opponent's minions the turn you play him, so that still needs 2 cards, and even if you do that by giving him rush, you're then killing off any minions you had on your side, saving your opponent the hassle of doing it themselves.
You will usually be ahead on the board too after you clear the board with, say, Consecration, so you don't want the deathrattle to go off anymore most of the time.
So all in all, I have to think that the two effects looks super synergistic, but the way it is put together means they probably don't mix well most of the time.
It is a combination of Acidmaw and Dreadscale for a third of the price. All you need is either a whirlwind effect in hand, which warrior should be able to do, or just have some minions already on the field to trade with.
2 mana Equality saw play in Paladin, so 3 mana Equality should see play in warrior/paladin.
In Paladin this seems great I'll be using her for sure in Libram or [Hearthstone Card (The Last Kaleidosau) Not Found]r Quest decks.
Priest, Dragon style decks have a lot of Minion based removal. Could work well there. Keep your spells positive buffs while using your minions to control the board. Aeon ReaverDuskbreaker
Not being able to run most removal is definitely a downside though. Still there are enough ways to generate spells that maybe it's not as detrimental as it seems. Vulpera Scoundrel
I agree with your assessment on control vs control, I was probably simplifying it too much.
However, I think the comparison to Drakonid Operative is a bit sketch cause Operative allowed for discover. Most of the issue I have with Alabaster is that you don't know what you'll get. Drakonid Operative is far better in this regard, and the 5 mana means Operative comes out earlier and is easier to pair with the card you discover.
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Good grief, again with the mana refresh. If not now, then at some point in this game's history this card will be heavily abuseable. I can't think of any particular combos that can be done with this, but this enable Druid to get some pretty big swing turns by essentially developing a 0-mana 5/4 along with some other card after you play one of Druid's many low cost spells.
Personally I'm pretty excited about this card, if only for the fact that it looks like it puts Combo back on the menu. This past menu seriously lacked that, and hopefully this checks Galakrond Priest.
Discount Maly or this card with Satyr -> Play both -> Moonfire -> Swipe -> Swipe/Starfire(?) -> Moonfire = 30 damage.
In most cases this would just be a 5/4 for free. Is that good enough? Usually yes, but for druid this is perhaps not what they need.
There's obviously some set up with this card. But I don't think it will make the inclusion into OTK decks. If you see this in high levels in standard at all, chances are its because its a 5/4 for free.
Its surely a build around card, but in the right deck its not possible to ignore how powerful this card can become.
For priest its a little tighter, since priest has better target spells against the opponent. But for paladin, this is perfect, there being plenty of heavy spells in paladin that wouldn't mind being casted for free.
Theres some shenanigans with Tip the Scales somewhere, just saying.
There's so much potential in this one card. Basically like kun, it pays for itself, provided you still hold on to a spell.
I'm not so bummed out by this card to be honest. In most cases, its a free 5/4. The only true shenanigans would be to have Imprisoned Satyr discount his to 1, but in that case you'd perhaps rather the discount hit something like Malygos, Ysiel Windsinger, or even Ysera, Unleashed. Otherwise, you'd play this on 6 and pray they can't clear it so you get something like a Twig of the World Tree back. An unlikely scenario.
Okay, so the effect is a little tricky, but not impossible to build around.
I still rate this as better than it looks. Mostly because its a 3/6 for 4, and if buffs are the game then this is a sticky enough minion that is somewhat a threat, since its basically buffing itself on top of whatever spell you cast (usually on it if it somehow survives).
Yes, this limits your deck building, but on the other hand does it though? In a typical libram pally set, the only spells you'd be crying when casted automatically would be Libram of Justice. This also has some swingy potential, essentially casting stuff like Consecration, Avenging Wrath or even Lay on Hands for free.
One more long shot. This can also cast Tip the Scales, for what its worth. I'd might just try this cheese out myself at some point.
I am already angry that quest mage can generate 3 turns in a row in wild. With the new cards is seems druid might be able to generate about 5 turns worth of mana.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Equality on a stick, and if push come to shove you can trade Lord Barov for a board clear on the same turn by destroying him yourself.
Fits instantly into decks on both sides, mostly because its just a flexible card that does what its supposed to do, help clear minions/boards.
The deathrattle will likely help out warrior more so than paladin, its even in some cases just bad for paladin to leave this up since the deathrattle just messes with their many divine shielded minions. But its still an equality effect that comes one turn earlier, and for that its just an instant inclusion in all but aggro decks.
New Paladin & Warrior Minion - Lord Barov
Super good in both classes, its a discounted Equality that comes with a body and can even activate itself. Activates damage synergy in Warrior, clears for Paladin with itself Equality or that one Libram, card will 100% see at least some play.
New Paladin & Warrior Minion - Lord Barov
Given how little he costs, I'm willing to bet that deathrattle is more of a liability than it looks. It is too slow to be used to kill off the opponent's minions the turn you play him, so that still needs 2 cards, and even if you do that by giving him rush, you're then killing off any minions you had on your side, saving your opponent the hassle of doing it themselves.
You will usually be ahead on the board too after you clear the board with, say, Consecration, so you don't want the deathrattle to go off anymore most of the time.
So all in all, I have to think that the two effects looks super synergistic, but the way it is put together means they probably don't mix well most of the time.
New Paladin & Warrior Minion - Lord Barov
It is a combination of Acidmaw and Dreadscale for a third of the price. All you need is either a whirlwind effect in hand, which warrior should be able to do, or just have some minions already on the field to trade with.
2 mana Equality saw play in Paladin, so 3 mana Equality should see play in warrior/paladin.
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I dunno man, both of the Libram discounters are odd.
Lord Barov is a New Warrior & Paladin Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I mean.....it's ok? I was NOT expecting this. I don't think this is a card one should play on curve. (Unless the opponent is SUPER aggro)
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
5-Star video
In Paladin this seems great I'll be using her for sure in Libram or [Hearthstone Card (The Last Kaleidosau) Not Found]r Quest decks.
Priest, Dragon style decks have a lot of Minion based removal. Could work well there. Keep your spells positive buffs while using your minions to control the board. Aeon Reaver Duskbreaker
Not being able to run most removal is definitely a downside though. Still there are enough ways to generate spells that maybe it's not as detrimental as it seems. Vulpera Scoundrel
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
How exactly do you expect to discover a Druid card as a Mage?
Keymaster Alabaster is a New Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
I agree with your assessment on control vs control, I was probably simplifying it too much.
However, I think the comparison to Drakonid Operative is a bit sketch cause Operative allowed for discover. Most of the issue I have with Alabaster is that you don't know what you'll get. Drakonid Operative is far better in this regard, and the 5 mana means Operative comes out earlier and is easier to pair with the card you discover.
New Paladin & Warrior Minion - Lord Barov
A new Legendary Paladin/Warrior Minion, Lord Barov, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Scholomance Academy
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New Druid Minion - Forest Warden Omu
It will be part of at least one combo deck at some point in time. I don't know if it will be good or not, but this card will be a part of it.
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Mini kun, even better
New Druid Minion - Forest Warden Omu
Good grief, again with the mana refresh. If not now, then at some point in this game's history this card will be heavily abuseable. I can't think of any particular combos that can be done with this, but this enable Druid to get some pretty big swing turns by essentially developing a 0-mana 5/4 along with some other card after you play one of Druid's many low cost spells.
New Paladin & Priest Minion - High Abbess Alura
Maybe you run murloc paladin with tip the scales using wandmaker and vulpera scoundrel as your only spells. You would need to cut hand of adal though.
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Personally I'm pretty excited about this card, if only for the fact that it looks like it puts Combo back on the menu. This past menu seriously lacked that, and hopefully this checks Galakrond Priest.
Discount Maly or this card with Satyr -> Play both -> Moonfire -> Swipe -> Swipe/Starfire(?) -> Moonfire = 30 damage.
I for one welcome our new Khun.
Big Demon Quest Warlock
I like what you are building here. Seems like hitting on Soulciologist Malicia might be a better fit here than Sky Gen'ral Kragg. Especially with two The Dark Portal
New Druid Minion - Forest Warden Omu
In most cases this would just be a 5/4 for free. Is that good enough? Usually yes, but for druid this is perhaps not what they need.
There's obviously some set up with this card. But I don't think it will make the inclusion into OTK decks. If you see this in high levels in standard at all, chances are its because its a 5/4 for free.
New Paladin & Priest Minion - High Abbess Alura
Its surely a build around card, but in the right deck its not possible to ignore how powerful this card can become.
For priest its a little tighter, since priest has better target spells against the opponent. But for paladin, this is perfect, there being plenty of heavy spells in paladin that wouldn't mind being casted for free.
Theres some shenanigans with Tip the Scales somewhere, just saying.
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
There's so much potential in this one card. Basically like kun, it pays for itself, provided you still hold on to a spell.
I'm not so bummed out by this card to be honest. In most cases, its a free 5/4. The only true shenanigans would be to have Imprisoned Satyr discount his to 1, but in that case you'd perhaps rather the discount hit something like Malygos, Ysiel Windsinger, or even Ysera, Unleashed. Otherwise, you'd play this on 6 and pray they can't clear it so you get something like a Twig of the World Tree back. An unlikely scenario.
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
How will druid cast these spells
New Druid Minion - Forest Warden Omu
Yet another combo tool for Druid. Seems good, also kind of boring.
High Abbess Alura is a New Paladin & Priest Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Okay, so the effect is a little tricky, but not impossible to build around.
I still rate this as better than it looks. Mostly because its a 3/6 for 4, and if buffs are the game then this is a sticky enough minion that is somewhat a threat, since its basically buffing itself on top of whatever spell you cast (usually on it if it somehow survives).
Yes, this limits your deck building, but on the other hand does it though? In a typical libram pally set, the only spells you'd be crying when casted automatically would be Libram of Justice. This also has some swingy potential, essentially casting stuff like Consecration, Avenging Wrath or even Lay on Hands for free.
One more long shot. This can also cast Tip the Scales, for what its worth. I'd might just try this cheese out myself at some point.
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Broken AF, Godlike broken. Even at turn 6 it is pretty busted if you can refresh the mana.
Just looking at it gives me nightmares.
Forest Warden Omu is a New Druid Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Power of Creation into Yogg Box
New Druid Minion - Forest Warden Omu
I am already angry that quest mage can generate 3 turns in a row in wild. With the new cards is seems druid might be able to generate about 5 turns worth of mana.