This is pretty cool! You can get a lot of value from this and it will enable some interesting combo possibilities. Getting this from Kalecgos when you have a board already could be nuts!
This is a good card, it's basicly powercreeped Echo of Medivh. Oh no i can see al the new/easyer mage OTKs coming already.
Mage: Great with [Hearthstone Card (Kalecos) Not Found]. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like [Hearthstone Card (Dragonqueen Alexstrazsa) Not Found] and [Hearthstone Card (Zephrys the Greath) Not Found].
Step 5: You now have the exodia combo on field. Enjoy Fireballing your opponents face.
For rogue: This is good to get copy's of cards like Edwin VanCleef, Kronx Dragonhoof, Highlander Cards & etc. Solid card and will see play probably in some kind of OTK deck as well.
Certainly a very interesting card. It could be a good tech in Control vs Control games but i don't think it will be a meta staple. Probably good for memes!
It copies the biggest stats on the field which is okay but it's just stats. No rush, taunt or anything to make use of those stats immediately but at two mana it's good tempo.
I am not sure if this is worth a deck slot. If you are Rogue, you have Backstab for cheap damage and Sap for kind of freeze. If you are Mage, you have Ray of Frost and Frostbolt
I see this new card being worse than all of the above.
This is playable even without extra stats, if you need to double ping. Very solid card, not a huge build-around legendary, but a nice addition to most decks.
I'm just upset at Turalyon, the Tenured being an (8) card (he could have been a 3/9 for (6) and still pretty balanced), and some DH cards being a threat to the sanity of the game, again.
I also wish Warlock/Priest was about ghosts and infestations instead of corpses.
And I am yet unconvinced about crafting any legendaries on day-1, since none of the revealed ones fit Wild Tempo for anything that is not DH (maybe the mega-reveal will fix that).
Many cards are nice and/or interesting tho.
Merging treants and totems in [Hearthstone Card (Runic carving) Not Found] is masterpiece. Hopefully there's some more on the line.
Crossing fingers for a Priest/Paladin legendary about books/librams.
great. More cheap freeze for mages, will get discovered 5 times per game. Don't they have any other mechanics for mage? Let's make a game: go to the collection and everytime you read a card with freeze for mage, drink a shot. You won't wake up tomorrow
It looks pretty strong. I believe that on average this is going to be a 4/7 as Shaman has a bunch of good 3 cost spells. The biggest it can be is 8/11 with a 7 cost spell. It's going to be pretty solid most of time.
Wow! All of these look pretty strong! Let's look at the them one by one:
Soulciologist Malicia: The legendary seems to be the weakest of all these cards because it costs 7 mana and these two classes draw a lot of cards which could result in you drawing most of your soul fragments before playing her. Also, the other cards destroy the soul fragments in the deck and then she could end up as a 7 mana 5/5 which is absolutely terrible. Kinda weird because it looks totally out of sync with the other cards.
Spirit Jailer: A 1 mana 1/3 is always going to see play and this is a must have card for this new archetype for both classes.
Soul Shear: 2 mana deal 3 damage to a minion is meh. Both classes have better cards for shuffling soul fragments but running this might be a necessary evil as the archetype probably needs all the soul fragments it can possibly get.
Marrowslicer: Maybe DH can afford to skip on Soul Shear if they go for Tempo. This could enable such possibility.
Soulshard Lapidary: It's pretty much a 5 mana 5/5 that deals 5 damage. They need to tank a hit to remove something but it will most likely always go face anyway.
Shardshatter Mystic: Wow! That's some crazy early AoE right there! And it comes with a body?! Insane! Could this finally be the enabler of Control DH?
School Spirits: That's a pretty good early game AoE for Warlock (similar to Breath of the Infinite) and it also shuffles soul fragments into the deck. Control Warlock is going to benefit a lot from this.
Void Drinker: 5 mana 7/8 taunt? I approve this! A pretty good demon for Warlock.
Shadowlight Scholar: Premium 3 drop with a big upside. Very powerful. Shadow Boltcries in the corner.
Overall, this is a pretty exciting new mechanic and it could spark some interest to play DH in me. But only if Control becomes viable.
Potion of Illusion is a New Mage & Rogue Card Revealed for Hearthstone's Scholomance Academy Expansion
This is pretty cool! You can get a lot of value from this and it will enable some interesting combo possibilities. Getting this from Kalecgos when you have a board already could be nuts!
New Mage & Rogue Spell - Potion of Illusion
This is a good card, it's basicly powercreeped Echo of Medivh. Oh no i can see al the new/easyer mage OTKs coming already.
Mage: Great with [Hearthstone Card (Kalecos) Not Found]. Basicly gives you a free copy of it + whatever else you have on board. Very powerfull with highlander cards like [Hearthstone Card (Dragonqueen Alexstrazsa) Not Found] and [Hearthstone Card (Zephrys the Greath) Not Found].
OTK in STANDARD: you can OTK if you play Raid the Sky Temple in order to get a coin from Licensed Adventurer.
Step 1: play 2x Sorcerer's Apprentice + 1x Educated Elekk and use 1x Potion of Illusion.
Step 2: Kill Educated Elekk and find 2 copy's of Potion of Illusion. (the newly shuffled one + the 2nd one that's probably still in your deck)
Step 3: play 2x 1 mana Sorcerer's Apprentice + 1x Potion of Illusion. Play the 2 copied [Hearthstone Card (Sorcerer's Apprentise) Not Found] + another Potion of Illusion to get 4x 1 mana Sorcerer's Apprentice in hand.
Step 4: Play Archmage Antonidas + 3x 1 mana 1/1 Sorcerer's Apprentice + Coin out another Sorcerer's Apprentice.
Step 5: You now have the exodia combo on field. Enjoy Fireballing your opponents face.
For rogue: This is good to get copy's of cards like Edwin VanCleef, Kronx Dragonhoof, Highlander Cards & etc. Solid card and will see play probably in some kind of OTK deck as well.
Educated Elekk is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Certainly a very interesting card. It could be a good tech in Control vs Control games but i don't think it will be a meta staple. Probably good for memes!
Educated Elekk is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Yep and completely different too.
Argent Braggart is a New Paladin Card Revealed for Hearthstone's Scholomance Academy Expansion
It copies the biggest stats on the field which is okay but it's just stats. No rush, taunt or anything to make use of those stats immediately but at two mana it's good tempo.
New Neutral Minion - Educated Elekk
A callback card for the Bingo!
Brain Freeze
I am not sure if this is worth a deck slot. If you are Rogue, you have Backstab for cheap damage and Sap for kind of freeze. If you are Mage, you have Ray of Frost and Frostbolt
I see this new card being worse than all of the above.
New Mage & Rogue Spell - Brain Freeze
1 mana deal 3 to a minion has been shown to be more than acceptable in most cases, and the need to combo this is a fine tradeoff for the freeze.
A good card, but not enough to launch any archetypes that weren't already good, so I assume this will be seen more in mage than rogue.
Speaker Gidra
This is playable even without extra stats, if you need to double ping. Very solid card, not a huge build-around legendary, but a nice addition to most decks.
So far SA leaves me feeling...
I'm just upset at Turalyon, the Tenured being an (8) card (he could have been a 3/9 for (6) and still pretty balanced), and some DH cards being a threat to the sanity of the game, again.
I also wish Warlock/Priest was about ghosts and infestations instead of corpses.
And I am yet unconvinced about crafting any legendaries on day-1, since none of the revealed ones fit Wild Tempo for anything that is not DH (maybe the mega-reveal will fix that).
Many cards are nice and/or interesting tho.
Merging treants and totems in [Hearthstone Card (Runic carving) Not Found] is masterpiece. Hopefully there's some more on the line.
Crossing fingers for a Priest/Paladin legendary about books/librams.
Speaker Gidra is a New Druid & Shaman Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
only works if your opponent lets it live. Against aggro you have no board and againsst control you'll likely be met with removal.
This was definitely intended to be used in the same turn
Educated Elekk is a New Card Revealed for Hearthstone's Scholomance Academy Expansion
Meanwhile in Wild...
Educated Elekk + 2x Naturalize = Profit ?
You can play it, cast Naturalize on enemy minion and kill Educated Elekk to guarantee you don't get crap shuffled...
Speaker Gidra is a New Druid & Shaman Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Ramp to 10. Play this + Overflow
it's like Ultimate Infestation never left
Brain Freeze is a New Mage & Rogue Card Revealed for Hearthstone's Scholomance Academy Expansion
So Rogue/Mage gets a freeze spell but nothing like that for Mage/Shaman so far. I guess Freeze Shaman Support isn't coming. :(
Argent Braggart
Possibly huge pile of stats. Will see at least experimental play.
Educated Elekk
Too greedy for constructed. Premium Arena 3 drop though.
Potion of Illusion
I see OTK potential in Mage with good old Tony and his faithful Apprentices.
Argent Braggart is a New Paladin Card Revealed for Hearthstone's Scholomance Academy Expansion
very nice. I like :)
Brain Freeze is a New Mage & Rogue Card Revealed for Hearthstone's Scholomance Academy Expansion
great. More cheap freeze for mages, will get discovered 5 times per game. Don't they have any other mechanics for mage? Let's make a game: go to the collection and everytime you read a card with freeze for mage, drink a shot. You won't wake up tomorrow
Instructor Fireheart is a New Shaman Legendary Revealed for Hearthstone's Scholomance Academy Expansion
probably two instances, since the first battlecry will continue if you cast the spell.
Speaker Gidra is a New Druid & Shaman Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
It looks pretty strong. I believe that on average this is going to be a 4/7 as Shaman has a bunch of good 3 cost spells. The biggest it can be is 8/11 with a 7 cost spell. It's going to be pretty solid most of time.
Potion of Illusion is a New Mage & Rogue Card Revealed for Hearthstone's Scholomance Academy Expansion
this is why we can't have nice things.
At least that's unreliable enough to not work out.
New Mage & Rogue Spell - Brain Freeze
Not too impressed, but it's better than nothing. Small Spell mage appreciates any 1-cost spell that can stall or clear the board.
Idk what the point would be in Rogue though (outside of a combo activator that's also a combo card by itself)
New Mage & Rogue Spell - Brain Freeze
Decent freeze for 1. Or it does 3 damage for 1. One or the other. Its rare to want both.
But it gives a freeze effect to rogue, and that might just be enough for this to see play.
9 New Demon Hunter & Warlock Cards Revealed for Scholomance Including the Warlock & Demon Hunter Legendary
Wow! All of these look pretty strong! Let's look at the them one by one:
Soulciologist Malicia: The legendary seems to be the weakest of all these cards because it costs 7 mana and these two classes draw a lot of cards which could result in you drawing most of your soul fragments before playing her. Also, the other cards destroy the soul fragments in the deck and then she could end up as a 7 mana 5/5 which is absolutely terrible. Kinda weird because it looks totally out of sync with the other cards.
Spirit Jailer: A 1 mana 1/3 is always going to see play and this is a must have card for this new archetype for both classes.
Soul Shear: 2 mana deal 3 damage to a minion is meh. Both classes have better cards for shuffling soul fragments but running this might be a necessary evil as the archetype probably needs all the soul fragments it can possibly get.
Marrowslicer: Maybe DH can afford to skip on Soul Shear if they go for Tempo. This could enable such possibility.
Soulshard Lapidary: It's pretty much a 5 mana 5/5 that deals 5 damage. They need to tank a hit to remove something but it will most likely always go face anyway.
Shardshatter Mystic: Wow! That's some crazy early AoE right there! And it comes with a body?! Insane! Could this finally be the enabler of Control DH?
School Spirits: That's a pretty good early game AoE for Warlock (similar to Breath of the Infinite) and it also shuffles soul fragments into the deck. Control Warlock is going to benefit a lot from this.
Void Drinker: 5 mana 7/8 taunt? I approve this! A pretty good demon for Warlock.
Shadowlight Scholar: Premium 3 drop with a big upside. Very powerful. Shadow Boltcries in the corner.
Overall, this is a pretty exciting new mechanic and it could spark some interest to play DH in me. But only if Control becomes viable.