I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night..
Another thing pointing to Demon Hunter being based around being a straight out aggro style class since development.
that's not completely true. The devs said that DH was designed as a class that constantly pressures you, but quickly runs out of rescources later in the game due the lack of card generation. But the class can achive that in more ways than just aggro.
Big DH for example can pressure you early by cheating out big deamons starting on turn 5. Some of the alternative HP also supported that slower playstyle like "2 mana deal 2 damage to a minion and your hero"(removed because it was to frustrating to play against) and "2 mana gain +1 attack, can be used twice each turn"(removed because most of the time it was just a worse druid HP)
Except DH never runs out of resources because it have the best card draw in the game.
6 mana draw 3 set their cost to 0, 1 mana 1/1 draw a card, 2 mana draw 2, etc.
Yeah, exactly. A 3/6 rush, windfury on turn 5 is fantastic. This is an amazing mid-range card where you probably want to play it turns 5-8. Synergizing with a big spell is not necessary to get amazing value from this.
This is kind of like creating your own Walking Fountain for a cheaper cost and minus the lifesteal, plus the effects of whatever spell you get to cast. I like it.
Interesting. Could be useful as a board clear with Duel!, or it could be given buffs like taunt and divine shield to slow down a high-powered minion about to end you. Lot's of possibilities here.
why does classes like hunter get so much love from blizzard... beyond my understanding... this card is so broken... for an already tier 1 class, which is tier 1 for what, a few years now? why?
while other classes get nerfed as soon as they reach tier 1 or even before that (e.g. priest)
I feel like unless you have a specific combo in mind, you wouldn't want to put this card in your deck. It is 4 mana, and it does nothing on it's own, which makes it feel really clunky to play.
This is very powerful, but it is also limited by the fact that hunter is not a damaging spell-focused class. Sure there's some good ones, but it's far from the classes core identity and its effectiveness will be determined by how many spells it has to work with.
I always liked shuffling cards into my deck, so I am pretty excited about the shenanigans you can pull off with this guy.
You can use him in Archaeology Warlock to copy Plot Twist or really anything just so you can expand your deck size and draw more cards. You can also use him in, well, just about any control deck that wants to secure value in the late game.
I don't know if this will see much play outside of Quest Warlock due to the slowness of it, but it will be fun to play around with regardless.
It's stats are good for cost - 3 mana 3/4 is playable even if you're not going to be playing a lot of spells (like in arena).
It's effect is also VERY interesting, essentially a slower, more controllable Lore Walker Cho, since this will shuffle spells you AND your opponent play.
Granted by the time it comes out, removing it with a minion will be pretty easy, so you'll want to protect your elekk as best you can.
If your opponent removes the Elekk with a spell they are just giving you that spell for down the road, but that could also screw with your draw if you're trying to fish for that combo piece or that minion to finish the game.
Excellent card design, soft synergy with Tak Nozwhisker, playable in Arena for stats alone, great card.
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night...
Combo for Mage seems problematic at best, unlike Rogue, that has plenty of early game, 0 mana spells and lackeys. Seems like running both this and wand thief in mage will often result in casting one for the other's combo.
Two more 1 mana cards that can easily be run to good effect in Rogue, though... I wonder in Edwyn will last until next year or wil they make an exception and HoF him next month.
I love this card. Seems quite good. Can be combo'd because it has rush but you can also tempo it on 3 against a lot of decks so it's good early. Can be combo'd with a three/two cost spell for a powerful midgame minion, and you can combo it with a big spell later in the game to generate a sizeable threat that impacts the board with two trades.
My initial impression is to be skeptical and say that this card is only good if there is a large minion on the board, and so you might want to play something more reliable instead. But as long as it is at least a 3/3 it is good value for 2 mana. Also, this can copy the stats of your opponent's minions too, which means you won't have to worry about securing a large board for him to get large.
The only downside is that most of the time you won't be able to play him on turn 2 and expect him to be bigger than a Bloodfen Raptor.
I do have 1 question, does he look for the biggest minion on the board and copy both it's stats? Or does he look for the biggest attack, then look for the biggest health, and copy those? I think it is the later one, but some confirmation would be nice.
Speaker Gidra is a New Druid & Shaman Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Nope.
Only Passive keywords count, and Spellburst is not a Passive keyword.
Instructor Fireheart is a New Shaman Legendary Revealed for Hearthstone's Scholomance Academy Expansion
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night..
Blizzard's Celestalon Talks Demon Hunter, Scholomance Academy, and New Classes in Hearthstone
And there goes my theory that they were going to release a new class at the start of the next two years.
Custom Class - Time Traveler (Updated February 17th - Return to Naxxramas added!)
Another one strikes!
Blizzard's Celestalon Talks Demon Hunter, Scholomance Academy, and New Classes in Hearthstone
Except DH never runs out of resources because it have the best card draw in the game.
6 mana draw 3 set their cost to 0, 1 mana 1/1 draw a card, 2 mana draw 2, etc.
Speaker Gidra is a New Druid & Shaman Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Yeah, exactly. A 3/6 rush, windfury on turn 5 is fantastic. This is an amazing mid-range card where you probably want to play it turns 5-8. Synergizing with a big spell is not necessary to get amazing value from this.
Blizzard's Celestalon Talks Demon Hunter, Scholomance Academy, and New Classes in Hearthstone
I remember playing as a Priest against Demon Hunter after release, DH draw his entire deck without losing tempo by turn 10.
I lost and it felt bad, because I lost against a much better cards.
New Mage & Rogue Spell - Brain Freeze
This is a pretty great freeze card, since it's extra damage dosn't require that the minion already be frozen like so many others do.
New Druid & Shaman Minion - Speaker Gidra
This is kind of like creating your own Walking Fountain for a cheaper cost and minus the lifesteal, plus the effects of whatever spell you get to cast. I like it.
New Mage & Rogue Spell - Brain Freeze
People play Ray of Frost, people play Frostbolt, people play Eviscerate, I don't see why they wouldn't play this card.
New Paladin Minion - Argent Braggart
Interesting. Could be useful as a board clear with Duel!, or it could be given buffs like taunt and divine shield to slow down a high-powered minion about to end you. Lot's of possibilities here.
Professor Slate is a New Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
why does classes like hunter get so much love from blizzard... beyond my understanding...
this card is so broken... for an already tier 1 class, which is tier 1 for what, a few years now? why?
while other classes get nerfed as soon as they reach tier 1 or even before that (e.g. priest)
New Mage & Rogue Spell - Potion of Illusion
I feel like unless you have a specific combo in mind, you wouldn't want to put this card in your deck. It is 4 mana, and it does nothing on it's own, which makes it feel really clunky to play.
New Neutral Minion - Educated Elekk
What in the world?....... Never thought I'd see the saying "an elephant never forgets" incarnated into a card, lol.
New Neutral Minion - Educated Elekk
Love it! This is what I have been begging for for years now. This is what the secret classes want. Instant synergy with Shadowjeweler Hanar, Pack Tactics + Professor Putricide, Glacial Mysteries (finally!), and to some extent Commander Rhyssa with Mysterious Challenger in wild. Some anti-synergy with Bamboozle, but most secrets will work here.
This card is long overdue! 5 stars even if it isn't very good.
Professor Slate is a New Hunter Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Nah he’s mad that it’s not a 2/3 or something like that- he wants to see a sacrifice in stats for that effect.
New Mage & Rogue Spell - Potion of Illusion
Sonya Shadowdancer as a one-time spell, but at least you don't have to wait for them to die first.
New Hunter Minion - Professor Slate
This is very powerful, but it is also limited by the fact that hunter is not a damaging spell-focused class. Sure there's some good ones, but it's far from the classes core identity and its effectiveness will be determined by how many spells it has to work with.
New Neutral Minion - Educated Elekk
I always liked shuffling cards into my deck, so I am pretty excited about the shenanigans you can pull off with this guy.
You can use him in Archaeology Warlock to copy Plot Twist or really anything just so you can expand your deck size and draw more cards. You can also use him in, well, just about any control deck that wants to secure value in the late game.
I don't know if this will see much play outside of Quest Warlock due to the slowness of it, but it will be fun to play around with regardless.
New Neutral Minion - Educated Elekk
Ah, this is a poweful card.
It's stats are good for cost - 3 mana 3/4 is playable even if you're not going to be playing a lot of spells (like in arena).
It's effect is also VERY interesting, essentially a slower, more controllable Lore Walker Cho, since this will shuffle spells you AND your opponent play.
Granted by the time it comes out, removing it with a minion will be pretty easy, so you'll want to protect your elekk as best you can.
If your opponent removes the Elekk with a spell they are just giving you that spell for down the road, but that could also screw with your draw if you're trying to fish for that combo piece or that minion to finish the game.
Excellent card design, soft synergy with Tak Nozwhisker, playable in Arena for stats alone, great card.
Instructor Fireheart
I wonder how this would interact if you discover a Witch's Brew. Could I keep using it and Discover cards while only spending 2 mana (for a total of 3 new cards)? Or would only the initial use render a Discover proc? Does Instructor Fireheart have to still be on board for the effect to resolve?
These are the questions that keep me awake at night...
Brain Freeze is a New Mage & Rogue Card Revealed for Hearthstone's Scholomance Academy Expansion
Combo for Mage seems problematic at best, unlike Rogue, that has plenty of early game, 0 mana spells and lackeys. Seems like running both this and wand thief in mage will often result in casting one for the other's combo.
Two more 1 mana cards that can easily be run to good effect in Rogue, though... I wonder in Edwyn will last until next year or wil they make an exception and HoF him next month.
New Druid & Shaman Minion - Speaker Gidra
I love this card. Seems quite good. Can be combo'd because it has rush but you can also tempo it on 3 against a lot of decks so it's good early. Can be combo'd with a three/two cost spell for a powerful midgame minion, and you can combo it with a big spell later in the game to generate a sizeable threat that impacts the board with two trades.
New Paladin Minion - Argent Braggart
My initial impression is to be skeptical and say that this card is only good if there is a large minion on the board, and so you might want to play something more reliable instead. But as long as it is at least a 3/3 it is good value for 2 mana. Also, this can copy the stats of your opponent's minions too, which means you won't have to worry about securing a large board for him to get large.
The only downside is that most of the time you won't be able to play him on turn 2 and expect him to be bigger than a Bloodfen Raptor.
I do have 1 question, does he look for the biggest minion on the board and copy both it's stats? Or does he look for the biggest attack, then look for the biggest health, and copy those? I think it is the later one, but some confirmation would be nice.
Lorekeeper Polkelt
Mecha'Thun and Polkelt are going to be good buddies. :) Aviana and Kun might join them for drinks at some point.