before I give a formal review I just want to say I'm DELIGHTED to see more of Genzoman's artwork in Hearthstone.
Now then -
This card is really good tempo since you can get about 5-9 worth of mana for the price of 4 mana.
That said this card will probably be NOT good ON tempo unless your playing warrior, since Rogue's weapons are generally pretty weak and disposable unless you're using Deadly Poison (I will not consider wild options, those are just too many to cover).
Warriors on the other hand CAN play this on curve since they're best cheap weapon, Fiery Waraxe is 3/2 for 3 mana, which makes this lady a 7 mana turn for 4. Other weapons Warrior might play with this lady is Arcanite Reaper, Wrenchcalibur and Gorehowl. If Corsair Cache was still giving +1 attack this lady would be viable in pirate lists.
Now, Rogues can use weapons like the Mirage Blades, Hooked Scimitars or Waggle Pick with this lady but I have not seen those weapons in the Galakrond deck lists and I'm not sure if this gal is enough to warrant their return.
This card is flexible, and efficient. You can use it to clear 3 small minions, or one big minion. It is one card that can remove multiple cards. This makes it good both for board advantage and card advantage, which are both very important. 5/5 stars.
Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is too slow for aggro decks.
If a strong midrange deck emerges in either class, ¿maybe dragon priest?, expect this to see play.
It is worse than Flamestrike because it damages your own minions and deals less damage, but it is better than flamestrike because you also get to make minions. Also, because Demon Hunter has so many weapons and minions, it probably won't be too hard to set up the board in a way where you can kill everything and maximize the 3/3s.
However, I don't think this card will be played very much. You either want a board clear and would rather use Chaos Nova, or you want a board and would rather not kill your own minions. There may be a control demon hunter deck that also wants to maintain a wide board that can use this, but I don't know.
First card that came to my mind is Vilespine Slayer. This is very similar, but can use your hero power to trigger the condition and it is cheaper. Easy 5 stars.
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces your ability to make use of the ability. 2) It requires 2 cards. At this point you could just play Faceless Manipulator + kill spell to get basically the same effect.
However, this may be useful in Cubelock where you have things like Plague of Flames, Dark Pact, or maybe even Shadowflame where you can kill and copy your own minoins.
I can respect that thought process. It does feel odd to equate the two conditions. Maybe we'll have a better feel for it once it gets played a few times.
I feel like this should be a warlock card, since its weaker than Flamestrike in terms of damage but it also damages your own minions.
But it refills your board, too, so even if you kill your own guys you'll still have the board, which makes it a strong control card.
This card looks like an answer to sticky token decks or very aggressive zoo decks where the blades of Azzinoth (just 1 mana cheaper that does the same damage!) can't clear the board.
But against those decks you'd probably just rather run Altruis the Outcast and go off with him since not only does that CLEAR the board but damages your opponent as well, and it'll take about as much mana.
Maybe this card can make Netherandamus finally playable.
Because the card was designed to tell Lilian Voss's story, so it couldn't be anything other than a legendary. Besides, the fast attack of the deathrattle, especially on your opponent's turn, is unique enough that I expect she'll be more interesting to play with and around than she looks.
Well , this looks pretty interesting for some Control Demon Hunter - maybe even Highlander. Glad to see that they try to push other Archetypes and not just only aggro :) - even tough i like aggro
Illidan on a bike made of fire and hatred. Regardless of Illidan's new bike seems pretty good for wiping boards and establishing one of your own. Since its all minions you could also combine it with that 3 mana illidari summon card to get some 3/3s if you're greedy enough.
It seems quite strong in wild with all the DR activators over there I think it would be fun to spam out infinite Lian Vosses with the necruim or whatever. As for standard, it's really just a 4/2 summon another 4/2 that might take someone with it or go face and win the game, but it does have redemption in the stealth aspect so there's that.
the only thing keeping this minion from being totally broken is the 5 mana. Anything less than that would have opened the sky to WAY too many possibilities.
I find for 7 mana a lack of damage even though it does leave you a bit a board. But even when adding thalnos, and that would cost 9 mana ignoring skull, there is not much to add for spell power in a DH control deck.
The more I review this card the more I change my mind on it.
At first glance it's a faster Cairne Bloodhoof that, unlike the classic legendary, will just die to all but the weakest AOE spell available.
However, also unlike Cairne, if it's removed by AOE your opponent will probably be behind on the board, which means the token may hit face, making your opponent consider if they want to take 8 damage between two turns or not.
Also making this card more interesting is the stealth synergy cards Rogue received in AoO, cards like Ashtongue slayer will gaurantee Lillian kills a target and Greyheart sage can at least be used to draw some cards.
Also I'm glad that Team 5 is shifting Rogue away from just burgle mechanics and looking towards more stealth options.
Seems generally weaker in rouge than warrior since rouge relies more on buffing its weapons then them having the raw stats like in warrior it'll be interesting to see how this card panes out.
Steeldancer
Just thinking about the potential of this in wild made my jaw drop. Great Tempo for Warrior and Death's Bite and oh gods... Kingsbane
Boneweb Egg is a New Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Discolock/Zoo support... interesting... should be pretty annoying in wild actually...
New Priest & Warlock Minion - Brittlebone Destroyer
Strong card.
Lazy design. Which is exactly what I hoped NOT to see in bi-class cards.
Also, this is just a dull skeletal spellcaster.
Where are my spooky ghosts?!?
New Rogue & Warrior Minion - Steeldancer
before I give a formal review I just want to say I'm DELIGHTED to see more of Genzoman's artwork in Hearthstone.
Now then -
This card is really good tempo since you can get about 5-9 worth of mana for the price of 4 mana.
That said this card will probably be NOT good ON tempo unless your playing warrior, since Rogue's weapons are generally pretty weak and disposable unless you're using Deadly Poison (I will not consider wild options, those are just too many to cover).
Warriors on the other hand CAN play this on curve since they're best cheap weapon, Fiery Waraxe is 3/2 for 3 mana, which makes this lady a 7 mana turn for 4. Other weapons Warrior might play with this lady is Arcanite Reaper, Wrenchcalibur and Gorehowl. If Corsair Cache was still giving +1 attack this lady would be viable in pirate lists.
Now, Rogues can use weapons like the Mirage Blades, Hooked Scimitars or Waggle Pick with this lady but I have not seen those weapons in the Galakrond deck lists and I'm not sure if this gal is enough to warrant their return.
Combustion
This is going to be awesome as long as you are able to bump up the spell damage. Other than that, it is a good weenee minion killer
New Mage Spell - Combustion
This card is flexible, and efficient. You can use it to clear 3 small minions, or one big minion. It is one card that can remove multiple cards. This makes it good both for board advantage and card advantage, which are both very important. 5/5 stars.
New Priest & Warlock Minion - Brittlebone Destroyer
Big fan of this card, even if it ends up not being good.
Very nice to have removal + a body at a reasonable cost, but this might not see play because it isn't great against aggro, and is too slow for aggro decks.
If a strong midrange deck emerges in either class, ¿maybe dragon priest?, expect this to see play.
New Demon Hunter Spell - Cycle of Hatred
It is worse than Flamestrike because it damages your own minions and deals less damage, but it is better than flamestrike because you also get to make minions. Also, because Demon Hunter has so many weapons and minions, it probably won't be too hard to set up the board in a way where you can kill everything and maximize the 3/3s.
However, I don't think this card will be played very much. You either want a board clear and would rather use Chaos Nova, or you want a board and would rather not kill your own minions. There may be a control demon hunter deck that also wants to maintain a wide board that can use this, but I don't know.
New Priest & Warlock Minion - Brittlebone Destroyer
First card that came to my mind is Vilespine Slayer. This is very similar, but can use your hero power to trigger the condition and it is cheaper. Easy 5 stars.
New Neutral Minion - Headmaster Kel'Thuzad
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces your ability to make use of the ability. 2) It requires 2 cards. At this point you could just play Faceless Manipulator + kill spell to get basically the same effect.
However, this may be useful in Cubelock where you have things like Plague of Flames, Dark Pact, or maybe even Shadowflame where you can kill and copy your own minoins.
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
Looking forward to messing around with kingsbane and this
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
I can respect that thought process. It does feel odd to equate the two conditions. Maybe we'll have a better feel for it once it gets played a few times.
New Demon Hunter Spell - Cycle of Hatred
I feel like this should be a warlock card, since its weaker than Flamestrike in terms of damage but it also damages your own minions.
But it refills your board, too, so even if you kill your own guys you'll still have the board, which makes it a strong control card.
This card looks like an answer to sticky token decks or very aggressive zoo decks where the blades of Azzinoth (just 1 mana cheaper that does the same damage!) can't clear the board.
But against those decks you'd probably just rather run Altruis the Outcast and go off with him since not only does that CLEAR the board but damages your opponent as well, and it'll take about as much mana.
Maybe this card can make Netherandamus finally playable.
I mean probably not but I like him so I can hope.
New Rogue Minion - Infiltrator Lilian
Because the card was designed to tell Lilian Voss's story, so it couldn't be anything other than a legendary. Besides, the fast attack of the deathrattle, especially on your opponent's turn, is unique enough that I expect she'll be more interesting to play with and around than she looks.
New Demon Hunter Spell - Cycle of Hatred
Well , this looks pretty interesting for some Control Demon Hunter - maybe even Highlander. Glad to see that they try to push other Archetypes and not just only aggro :) - even tough i like aggro
New Demon Hunter Spell - Cycle of Hatred
Illidan on a bike made of fire and hatred. Regardless of Illidan's new bike seems pretty good for wiping boards and establishing one of your own. Since its all minions you could also combine it with that 3 mana illidari summon card to get some 3/3s if you're greedy enough.
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Renew is looking better and better everyday
New Priest & Warlock Minion - Brittlebone Destroyer
Pretty much, I rated it 5 stars right away, because of what you explained.
New Rogue Minion - Infiltrator Lilian
It seems quite strong in wild with all the DR activators over there I think it would be fun to spam out infinite Lian Vosses with the necruim or whatever. As for standard, it's really just a 4/2 summon another 4/2 that might take someone with it or go face and win the game, but it does have redemption in the stealth aspect so there's that.
New Rogue Minion - Infiltrator Lilian
Same thought, seems good as an aggro card, but it's not flashy at all.
Headmaster Kel'Thuzad
the only thing keeping this minion from being totally broken is the 5 mana. Anything less than that would have opened the sky to WAY too many possibilities.
New Demon Hunter Spell - Cycle of Hatred
I find for 7 mana a lack of damage even though it does leave you a bit a board.
But even when adding thalnos, and that would cost 9 mana ignoring skull, there is not much to add for spell power in a DH control deck.
Headmaster Kel'Thuzad is a new Legendary Card Revealed for Hearthstone's Scholomance Academy Expansion
Time for a shadow flame comeback
New Rogue Minion - Infiltrator Lilian
The more I review this card the more I change my mind on it.
At first glance it's a faster Cairne Bloodhoof that, unlike the classic legendary, will just die to all but the weakest AOE spell available.
However, also unlike Cairne, if it's removed by AOE your opponent will probably be behind on the board, which means the token may hit face, making your opponent consider if they want to take 8 damage between two turns or not.
Also making this card more interesting is the stealth synergy cards Rogue received in AoO, cards like Ashtongue slayer will gaurantee Lillian kills a target and Greyheart sage can at least be used to draw some cards.
Also I'm glad that Team 5 is shifting Rogue away from just burgle mechanics and looking towards more stealth options.
New Rogue & Warrior Minion - Steeldancer
Seems generally weaker in rouge than warrior since rouge relies more on buffing its weapons then them having the raw stats like in warrior it'll be interesting to see how this card panes out.