I don't know, it just doesn't sound right to me. It's too simple, too roundabout. Sure, Priest and Warlock both have Health related Hero Powers so it's reasonable to do something with that, but gaining and loosing life are very different things and reaping the same reward for them feels strange to me. It's like they couldn't come up with an effect that is Health related and makes sense in both classes, so they just went with "something has to have happened to your Health".
I guess you could argue it's genius because of its simplicity. I still don't like it.
I don't think it needs extremely powerful synergy to be good, just a bit more.
I'm not really intending to hold on to this until Galakrond. If you just run another weapon (like Scimitar, which is far from bad, but just didn't have areason to be run so far) or weapon buffs (if necessary or plausible) you will occasionally get value out of it. If that doesn't happen you can keep it around til galakrond (since you have enough other stuff to do anyways) and if you draw it off him it's even better.
Unless there's some extremely powerful weapon or synergy down the line for rogue, its not going to see play along with the galakrond package for the simple reason that both Waggle Pick and Hooked Scimitar isn't a viable choice in galakrond rogue. Also, its not exactly easy to play weapon and then get this down, and play your invoke cards all in the same 3-4-5 curve.
Weapons aren't exactly synergistic with Galakrond, the Nightmare anyway. When you play to get your discounted cards and a 5/2 weapon the last thing you need is another weapon taking up that discount slot. Needless to say, if you're holding up this card for that sweet 5/2 you're in for some major disappointment.
Well, there's still the flip side in a warrior deck at least. And there's still plenty of time for team5 to throw egg on my face as the reveals go down the line.
I like it! I bet there's to come a card that reads "resummon a random minion that died this turn" or something similar to go hand in hand with this card :D
Yeah, that is my guess too, but this wording is very confusing and it would be different than other cards with similar effects, Rolling FireballExplosive Runes
This is a very solid control card, 6 mana 3/3, destroy a minion and either heal for 2 or deal 2 to face and draw. Keli'dan the Breaker showed us how solid 6 mana 3/3 destroy a minion is.
I think, it will be nerfed in the future, crazy tempo card for crazy tempo classes, for rogue not impressive for now, but for war imagine turn 4 - 2 4 drops or 4 plus 3 drop and you can clear an enemy minion or face for 4-3 damage. Even with 2 attack damage weapon it's fine, not so impressive, but fine. Only bad thing for this card - war has no room for it for now.
Why does that line mean lazy design to you? Priests often heal on their turn and warlocks often self damage on their turn. The card's wording is the most concise way to cover both possibilities. Or were you referring to the requirement to trigger the effect as being lazy?
There's not really much to say here. Priest doesn't need both removals and 3/3s. Warlock can tap & destroy for (6), so it's good without any doubt (while I still prefer Siphon Soul). The meaning was that the card speak by himself... but I don't like it as a dual-class for priest. Because it's really unnecessary at this point...
Its basically another removal option over the many already existing in priest. Its annoying, since playing a 4 attack minion or [Hearthstone Card (elusive feywing) Not Found] tends to counter priest easily.
Its most interesting in warlock, however, since zoo is already a thing and damaging yourself is easily accomplish without sacrificing mana for tempo - Neferset Thrasher, Flame Imp, Darkglare
There may be more self-damaging or healing cards down the line, so this one's a guaranteed good card in most cases.
Looks like 100% warlock card. They are still trying tempo priest, but it doesn t work, or maybe they will give him win condition for late, probably not and all of this still will be a meme.
Survival of the Fittest
Will this ever be played without Kaelthas? Doubt it
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
you know what that means: everyone who opens a golden one gets free extra dust down the line.
Cycle of Hatred
I d assume it always summons minions for u, unlike Poison Seeds , cos otherwise it seems underwelming
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
I periodically forget that that card exists. with a bit more burgle support it could actually be reasonable.
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
I don't know, it just doesn't sound right to me. It's too simple, too roundabout. Sure, Priest and Warlock both have Health related Hero Powers so it's reasonable to do something with that, but gaining and loosing life are very different things and reaping the same reward for them feels strange to me. It's like they couldn't come up with an effect that is Health related and makes sense in both classes, so they just went with "something has to have happened to your Health".
I guess you could argue it's genius because of its simplicity. I still don't like it.
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
I don't think it needs extremely powerful synergy to be good, just a bit more.
I'm not really intending to hold on to this until Galakrond. If you just run another weapon (like Scimitar, which is far from bad, but just didn't have areason to be run so far) or weapon buffs (if necessary or plausible) you will occasionally get value out of it. If that doesn't happen you can keep it around til galakrond (since you have enough other stuff to do anyways) and if you draw it off him it's even better.
New Rogue Minion - Infiltrator Lilian
Good, but boring. Maybe means more stealth support this expansion?
Infiltrator Lilian is a New Rogue Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Don't get why this Is legendary
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
Unless there's some extremely powerful weapon or synergy down the line for rogue, its not going to see play along with the galakrond package for the simple reason that both Waggle Pick and Hooked Scimitar isn't a viable choice in galakrond rogue. Also, its not exactly easy to play weapon and then get this down, and play your invoke cards all in the same 3-4-5 curve.
Weapons aren't exactly synergistic with Galakrond, the Nightmare anyway. When you play to get your discounted cards and a 5/2 weapon the last thing you need is another weapon taking up that discount slot. Needless to say, if you're holding up this card for that sweet 5/2 you're in for some major disappointment.
Well, there's still the flip side in a warrior deck at least. And there's still plenty of time for team5 to throw egg on my face as the reveals go down the line.
New Rogue Minion - Infiltrator Lilian
I like it! I bet there's to come a card that reads "resummon a random minion that died this turn" or something similar to go hand in hand with this card :D
Combustion
Yeah, that is my guess too, but this wording is very confusing and it would be different than other cards with similar effects, Rolling Fireball Explosive Runes
Brittlebone Destroyer
This is a very solid control card, 6 mana 3/3, destroy a minion and either heal for 2 or deal 2 to face and draw. Keli'dan the Breaker showed us how solid 6 mana 3/3 destroy a minion is.
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Interesting... Fairly easy to activate and pretty powerful.
New Priest & Warlock Minion - Brittlebone Destroyer
Cool, simple, great! Very nice card for both classes, even more so in warlock.
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
I think, it will be nerfed in the future, crazy tempo card for crazy tempo classes, for rogue not impressive for now, but for war imagine turn 4 - 2 4 drops or 4 plus 3 drop and you can clear an enemy minion or face for 4-3 damage. Even with 2 attack damage weapon it's fine, not so impressive, but fine. Only bad thing for this card - war has no room for it for now.
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Why does that line mean lazy design to you? Priests often heal on their turn and warlocks often self damage on their turn. The card's wording is the most concise way to cover both possibilities. Or were you referring to the requirement to trigger the effect as being lazy?
Cycle of Hatred is a Demon Hunter Card Revealed for Hearthstone's Scholomance Academy Expansion
Does this card replace your opponent's minion that died by 3/3 for him, just like poison seed works?
New Priest & Warlock Minion - Brittlebone Destroyer
Playable instantly in warlock, a little less in priest. It does cover priest's problem with elusive minions and 4 attackers.
Zoo will love this, and there's always more health changing cards down the line so this can only get better
Steeldancer is a New Rogue & Warrior Card Revealed for Hearthstone's Scholomance Academy Expansion
you don t need axe, just play your 1 mana sleeper guy.
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
There's not really much to say here.
Priest doesn't need both removals and 3/3s. Warlock can tap & destroy for (6), so it's good without any doubt (while I still prefer Siphon Soul).
The meaning was that the card speak by himself... but I don't like it as a dual-class for priest. Because it's really unnecessary at this point...
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Its basically another removal option over the many already existing in priest. Its annoying, since playing a 4 attack minion or [Hearthstone Card (elusive feywing) Not Found] tends to counter priest easily.
Its most interesting in warlock, however, since zoo is already a thing and damaging yourself is easily accomplish without sacrificing mana for tempo - Neferset Thrasher, Flame Imp, Darkglare
There may be more self-damaging or healing cards down the line, so this one's a guaranteed good card in most cases.
Brittlebone Destroyer is a New Priest & Warlock Card Revealed for Hearthstone's Scholomance Academy Expansion
Looks like 100% warlock card. They are still trying tempo priest, but it doesn t work, or maybe they will give him win condition for late, probably not and all of this still will be a meme.
New Priest & Warlock Minion - Brittlebone Destroyer
Seems good, stronger in warlock than in priest since you can't always activate it in priest but in warlock the worst case it's playable at 6 mana.
Infiltrator Lilian is a New Rogue Legendary Revealed for Hearthstone's Scholomance Academy Expansion
Really hard otk, coz only 6th places on the board, even with retreat not so easy. It has meme potential, but not otk.
New Rogue Minion - Infiltrator Lilian
both stealth and deathrattle synergy, we didn't see many rogue cards yet.. maybe there's mroe dr or stealth on this set.
seems quite strong in an aggro stealth deck, the deathrattle is 4 random damage that might leave a 4/2 or 4/1 it's quite strong..
It's stronger than the average card.. that's why it's probably a legendary.