I guess we'll probably see some Single Target Buffs since that's something that these 2 Classes are supposed to excel at.
I'd say it's very possible that we'll see some Dragon-Suff, since both Pally and Priest share that as a common Theme. Also, both Classes are associated with Dragonflights that manipulate Time, so maybe they'll get a Legendary that could do something like that?
And, yeah, there will be something heal-related, no Doubt.
Priest/Warlock
I can't really think of Game Mechanics that connect these two, but maybe something with Lifesteal? Or maybe a Return of Shadow Priest Stuff that manipulates Healing?
On a thematic level, I guess we could see something that deals with Corruption? Thinking of Things like Cabal Shadow Priest, Shadow Madness, Treachery and, well, Corruption. (Btw: Wasn't there a Caverns of Time Card that was a Priest-Twist on Treachery?)
The only Thing that I'm certain about their Cards, is that they'll be most likely Control oriented... unless the Devs wanna see Zoo Priest lol.
Rogue/Mage
Definitely more Spell-related Things. Most likely some cheap Spells and maybe some Mana Cheat. Spell Damage could be less possible, cause I don't think anyone wants Rogue to have better Burst.
I hope we'll see some more Secret Synergy for Rogue... Though that would mean that Mage gets more Synergies as well...
Rogue/Warrior
YAHARRR, MATEY! THAR BE BOOTY!
... Maybe they'll get some Rush-related Cards.
The probably only Thing that both Classes have in Common that's not Pirates is Weapon Synergy.
Shaman/Mage
I guess we'll see even more Transformation-Stuff, since that's something that both Classes are known for.
It's also possible that we'll see some more big Spells and Cards that synergize with those.
Token is their strongest Connection and will almost definitely see some Support.
Also, like Shaman/Mage, I think it's likely that we'll get a big Spell. And maybe that's a Way for Druid to get some Support for that Archetype.
I doubt that we'll get any Elemental-Stuff. They removed that Tag from Ixlid, Fungal Lord a long Time ago, so I dont think that the Devs want Elementals to be a Part of Druid. But, who knows...
Well, the set is very explicitly school themed, so I can't really help you with that.
The reason Transfer Student counts is because it is a reference to a real-life school trope. In the real world, a transfer student is a student who is, well, transferring to another school to complete more credits.
Thanks for the informative video. I followed the tips and managed to hit 1st place with a menagerie deathrattle build. You were right, having a tier 6 unit by turn 8 was really strong. I wouldn't have played like that, hadn't I watched the video.
Well, the phrasing is confusing. It isn't "references to real-world schools" (and, in any event, "Transfer Student" isn't going to a real-world school, he's going to Scholomance!). It's "real-world reference to schools". That could mean "reference in the real-world (by devs or in card flavor text?) to magic schools that aren't ordinarily referred to explicitly". Or something else? Like I said, it's vague! (And "all too relatable" was no help. I thought maybe "schools" meant something like "tribes", families of minions that don't have an official label? Since they're "related"?)
I'd rephrase as just "References to schools, universities, and so on." And maybe change the bingo square's name to "Back to School"?
I had a hard time coming up with something, in-part because the dual-class combinations don't really excite me *shrugs* I guess we'll see how it plays out.
Warlock has a lot of self-damage cards, and the Demon Hunter can easily hurt themselves via their Hero Power. Edit: If anything, I would suspect a larger version of my card, so that DH can support the Big Demon archetype it pretends to have. Makes it harder to proc, though.
People are saying that Warrior/Rogue might get a weapon, although personally, I think Paladin/Warrior is more likely and makes more sense.
The flavor design of Rogue and Warrior weapons are simply not compatible. Rogue tends to use daggers or very short swords, usually something easy to conceal. Warriors use more "open combat" weapons from swords, maces, axes, really just about anything. Hell, we have an achor and tentacles of all things. I don't see how the two can overlap flavorfully and still make sense.
For Paladin/Warrior though, that'll be no problem since Warrior and Paladin weapons tend to be very similar to each other in terms of their combat flavor.
Just catching up on all the stuff I have missed while camping in the last couple weeks and I'm delighted to see that I have missed a few of my favorite Azeroth's traveling guide since Ashes of Outland was released. Awesome lores GoliathTheDwarf <3
I'm almost certain that by the end of the week, we will have the cross diagonal Bingo already ^^ All we need is a Paladin's Murloc that summon Treants whom resurrect priest stuff #realistic
Look. I'm bored. You're bored. It's still about a week until the reveals start. So let'S have some fun speculating about things that probably will end up very differently anyways.
Now the new expansion brings us dual-class cards. We also already know all the 10 dual class combinations. Finally, we also know (basically) that there will be a legendary for each dual class combo which will be one of the teachers at the school.
The question is, how will these dual class cards (especially the legendaries) turn out?
Here's what we got so far:
Wand Thief: a basic minion with a Rogue keyword as the activator and a classic Mage staple of discovering a Mage spell (as opposed to just discovering a spell in general). It demonstrates the core philosophy of these cards of being a combination of two class specific previously established mechanics.
Lightning Bloom: Same principle as before, but even more simplified. They took a previously nerfed card (Innervate) and essentially "rebooted" it with the added caveat of Shaman overload. Not so much a strong combination of effects, but rather a very powerful effect (that previously only Druid had access to) balanced by a downside.
Devolving Missiles: a more interesting example of combining a Shaman staple (Evolve/Devolve) and combining it with a recurring Mage theme of damage being applied through split missiles
Shan'do Wildclaw: finally, our first and so far only dual class legendary. She seems to be a rather unique case because instead of having an effect that combines two aspects from both classes she splits them up by utilizing the Druid-only [Hearthstone Card (Choose one) Not Found] keyword. As a result we're getting the Keleseth-esque deck buff that is (currently) clearly intended for midrange Beast Hunter, while the other option is a 3-mana tribal Faceless Manipulator which, while still useful for Hunter, has some rather obvious synergies with the Big Beasts that Druid keeps getting from time to time (such as Winged Guardian). The interesting part is that while there seems to be a clear divide between the options, there is always the option to add support for either class, making it very well executed concept. Basically it confirms that Beasts will be more relevant for these classes in the future.
So...with all that in mind, where will these dual class cards go mechanically and thematically? Let's speculate:
Demon Hunter/Warlock
It's pretty obviously going to be a Demonology focussed class. The teacher will either be a demon or have demon synergy. Similar things will occur with the other cards. I think there's a decent possibility that some sort of Lifesteal-control tool will be among them. Most definitely some sort of Big Demon support for both DH and Warlock. A self-damage synergy card might be in there as well seeing how DH also has the proclivity of ramming their face into spiky things.
Druid/Hunter
As evidenced by the legendary it will most likely be Beast focussed. Maybe there'll be one of the classic Choose One shapeshifters with a possible Hunter twist. Or we just get some allround beasts (both big and small). Either way it's a great opportunity to support the beast archetype for both these classes without having to print lame neutrals
Hunter/Demon Hunter
now the most obvious overlap here would be sm0rc, but I actually think that's not gonna be the case. I think we're gonna be looking at a more token focussed approach. Both Hunter and DH have synergy with small rushing tokens (and Token DH so far has been quite weak...most likely intentionally). Either way I don't believe they'd just push more aggro cards for two classes that already excel at it. THere's also potential for a weapon somewhere in there.
Mage/Shaman
Missiles aren't really much to go by, but it'S fair to assume that there will be an emphasis on spells. Maybe we'll even get some more Burn Spells (which is a major shared theme), some Overload limited card draw, or just some strong AoE. I think it's a safe bet that they'll be referencing the Freeze Shaman meme one more time....but like...good..
Paladin/Warrior
Really hard to evaluate. There's not a lot of overlap between these classes. Handbuff could make a return, but at this point that mechanic just seems dead anyways. A weapon is probably a safe bet. Maybe there'll be more Armor+Healing interactions like Thekal....or maybe Paladin can finally get a proper boardclear by proxy. Big taunts are also a possibility.
Priest/Paladin
aside from the ultra-obvious healing cards there might also be some stat manipulation going on. Perhaps we even see the return of Reborn by way of a substitute teacher from Uldum or something like that. The classes also occasionally share a Deathrattle theme so maybe there's something here. Honestly I feel like there'S too much similarity to really predict how they'll make interesting combinations, but I assume they wouldn't have paired them up if they didn't have a plan.
Rogue/Mage
Equal possibility for burn spells or single target removal. Spell damage with a twist could also be in there. If I had to guess the legendary it would probably involve something about generating extra value. Maybe there'll be some cool stealth minions for mage. The most obvious combo will be a secret though. Both Mage and Rogue need more Secret support and this can easily take care of both...although how a shared secret would look like is anyone's guess.
Shaman/Druid
Lightning Bloom isn't much to go by. I also doubt they'd just print some powerful single-target or AOE removal for Druid (unless it comes with a heavy overload cost). Healing is a shared theme so maybe there's something to find there. There's also shared token strategies between the two. I feel like a Choose One card with two Shaman effects is a likely outcome.
Warlock/Priest
Healing for Warlock. If they don't give us healing for Warlock via this (even if conditional) I'm gonna lose it. Aside from that there's probably going to be some crazy mixed boardwipe and maybe some "kill own stuff and also rez it" shenanigans.
Warrior/Rogue
Aside from the obvious weapons and pirates (perhaps too obvious), this might be a sneaky way for Rogue to get some sort of lifegain. So far nothing suggests that these dual class cards will undermine class weaknesses, but who knows at this point? They can always just come up with a gimmick to limit its usefulness. Either way we should get some sort of BUrgle support through this.
And that's it. That's all I can come up with, but maybe someone else has even more ideas. Feel free to share.
JumpStart is Now Live on MTG Arena - Here's Everything You Need to Know
What do you do with the cards you earn when you win?
140 hours till the next reveal-ample time for a card design competition?
I'm on it! Here's my ideas
Druid of the Storm tokens and Fandral/Ossirian Tear form:
Ps: The wolves are not ghosts, spirits or specters, they are just infused with lightning, thats why they have the Beast tag.
New Neutral Minion - Animated Broomstick
Nice little card here. I like the flavor, as this will "clean up" a messy board.
New Neutral Minion - Onyx Magescribe
Not bad, not great. Makes me wonder if there will be any way to double Spellburst, like Brann does for Battlecries.
New Neutral Minion - Cult Neophyte
Mini-Loatheb, not nearly as powerful, but a decent turn 2 play.
Let's speculate Dual class cards
Priest/Paladin
I guess we'll probably see some Single Target Buffs since that's something that these 2 Classes are supposed to excel at.
I'd say it's very possible that we'll see some Dragon-Suff, since both Pally and Priest share that as a common Theme. Also, both Classes are associated with Dragonflights that manipulate Time, so maybe they'll get a Legendary that could do something like that?
And, yeah, there will be something heal-related, no Doubt.
Priest/Warlock
I can't really think of Game Mechanics that connect these two, but maybe something with Lifesteal? Or maybe a Return of Shadow Priest Stuff that manipulates Healing?
On a thematic level, I guess we could see something that deals with Corruption? Thinking of Things like Cabal Shadow Priest, Shadow Madness, Treachery and, well, Corruption. (Btw: Wasn't there a Caverns of Time Card that was a Priest-Twist on Treachery?)
The only Thing that I'm certain about their Cards, is that they'll be most likely Control oriented... unless the Devs wanna see Zoo Priest lol.
Rogue/Mage
Definitely more Spell-related Things. Most likely some cheap Spells and maybe some Mana Cheat. Spell Damage could be less possible, cause I don't think anyone wants Rogue to have better Burst.
I hope we'll see some more Secret Synergy for Rogue... Though that would mean that Mage gets more Synergies as well...
Rogue/Warrior
YAHARRR, MATEY! THAR BE BOOTY!
... Maybe they'll get some Rush-related Cards.
The probably only Thing that both Classes have in Common that's not Pirates is Weapon Synergy.
Shaman/Mage
I guess we'll see even more Transformation-Stuff, since that's something that both Classes are known for.
It's also possible that we'll see some more big Spells and Cards that synergize with those.
Something Something lul Freeze Shaman Moorabi OP!? Something Something
Shaman/Druid
Token is their strongest Connection and will almost definitely see some Support.
Also, like Shaman/Mage, I think it's likely that we'll get a big Spell. And maybe that's a Way for Druid to get some Support for that Archetype.
I doubt that we'll get any Elemental-Stuff. They removed that Tag from Ixlid, Fungal Lord a long Time ago, so I dont think that the Devs want Elementals to be a Part of Druid. But, who knows...
The MTG Arena Adventurer Bundle Features Discounted Gems, A Sleeve, and The Adventurer Avatar for $15
Good deal to pick up some gems, even if you are planning to just sit on them until you have a reason to spend them. All the extras are a nice bonus.
New Mage/Rogue Minion - Wand Thief
Really good! Fits in all kinds of decks, for either class. Great chance to get more secret options for Hanar.
This is why Goldrinn was nerfed in Battlegrounds...
Now if the Murlocs could just take a bullet between the eyes, maybe I would play BG some more...
Hearthstone Masters Tour Asia-Pacific Online Survival Guide
Kind of rooting for Ostkaka, but only because I recently found out that ostkaka is Swedish for “cheesecake”!
Scholomance Academy - Reveal Season Community Bingo
Well, the set is very explicitly school themed, so I can't really help you with that.
The reason Transfer Student counts is because it is a reference to a real-life school trope. In the real world, a transfer student is a student who is, well, transferring to another school to complete more credits.
This is why Goldrinn was nerfed in Battlegrounds...
Thanks for the informative video. I followed the tips and managed to hit 1st place with a menagerie deathrattle build. You were right, having a tier 6 unit by turn 8 was really strong. I wouldn't have played like that, hadn't I watched the video.
Scholomance Academy - Reveal Season Community Bingo
Well, the phrasing is confusing. It isn't "references to real-world schools" (and, in any event, "Transfer Student" isn't going to a real-world school, he's going to Scholomance!). It's "real-world reference to schools". That could mean "reference in the real-world (by devs or in card flavor text?) to magic schools that aren't ordinarily referred to explicitly". Or something else? Like I said, it's vague! (And "all too relatable" was no help. I thought maybe "schools" meant something like "tribes", families of minions that don't have an official label? Since they're "related"?)
I'd rephrase as just "References to schools, universities, and so on." And maybe change the bingo square's name to "Back to School"?
New Priest Minion - Frazzled Freshman
If the flavour text isn't a weasley reference I am going to be sad
New Priest Minion - Frazzled Freshman
Oh man remember when Extra Arms cost only 2 mana, it would be cancerous with this. Also,
...why is he biting his lip like that
Scholomance Academy - Reveal Season Community Bingo
But I wouldn't mind striking out that bingo slot if it a card mentioned shoals in some way...
140 hours till the next reveal-ample time for a card design competition?
I had a hard time coming up with something, in-part because the dual-class combinations don't really excite me *shrugs* I guess we'll see how it plays out.
Warlock has a lot of self-damage cards, and the Demon Hunter can easily hurt themselves via their Hero Power. Edit: If anything, I would suspect a larger version of my card, so that DH can support the Big Demon archetype it pretends to have. Makes it harder to proc, though.
Let's speculate Dual class cards
People are saying that Warrior/Rogue might get a weapon, although personally, I think Paladin/Warrior is more likely and makes more sense.
The flavor design of Rogue and Warrior weapons are simply not compatible. Rogue tends to use daggers or very short swords, usually something easy to conceal. Warriors use more "open combat" weapons from swords, maces, axes, really just about anything. Hell, we have an achor and tentacles of all things. I don't see how the two can overlap flavorfully and still make sense.
For Paladin/Warrior though, that'll be no problem since Warrior and Paladin weapons tend to be very similar to each other in terms of their combat flavor.
Traversing Azeroth - The Lore Behind Ahn'Qiraj, Prison of C'Thun
Just catching up on all the stuff I have missed while camping in the last couple weeks and I'm delighted to see that I have missed a few of my favorite Azeroth's traveling guide since Ashes of Outland was released. Awesome lores GoliathTheDwarf <3
JumpStart is Now Live on MTG Arena - Here's Everything You Need to Know
They stay forever and remain legal in historic. You'll also be able to craft JumpStart cards with wildcards.
Scholomance Academy - Reveal Season Community Bingo
In the real world, Fish schools - or shoals - are not exactly that similar to a learning center ^^
Scholomance Academy - Reveal Season Community Bingo
I'm almost certain that by the end of the week, we will have the cross diagonal Bingo already ^^
All we need is a Paladin's Murloc that summon Treants whom resurrect priest stuff #realistic
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
When Chillwind Yeti is quite literally auto-include ^^
Scholomance Academy Arena Rotation - Remains Standard Format
I kind of liked how the wild sets spiced things up in Arena ..
Let's speculate Dual class cards
Look. I'm bored. You're bored. It's still about a week until the reveals start. So let'S have some fun speculating about things that probably will end up very differently anyways.
Now the new expansion brings us dual-class cards. We also already know all the 10 dual class combinations. Finally, we also know (basically) that there will be a legendary for each dual class combo which will be one of the teachers at the school.
The question is, how will these dual class cards (especially the legendaries) turn out?
Here's what we got so far:
Wand Thief: a basic minion with a Rogue keyword as the activator and a classic Mage staple of discovering a Mage spell (as opposed to just discovering a spell in general). It demonstrates the core philosophy of these cards of being a combination of two class specific previously established mechanics.
Lightning Bloom: Same principle as before, but even more simplified. They took a previously nerfed card (Innervate) and essentially "rebooted" it with the added caveat of Shaman overload. Not so much a strong combination of effects, but rather a very powerful effect (that previously only Druid had access to) balanced by a downside.
Devolving Missiles: a more interesting example of combining a Shaman staple (Evolve/Devolve) and combining it with a recurring Mage theme of damage being applied through split missiles
Shan'do Wildclaw: finally, our first and so far only dual class legendary. She seems to be a rather unique case because instead of having an effect that combines two aspects from both classes she splits them up by utilizing the Druid-only [Hearthstone Card (Choose one) Not Found] keyword. As a result we're getting the Keleseth-esque deck buff that is (currently) clearly intended for midrange Beast Hunter, while the other option is a 3-mana tribal Faceless Manipulator which, while still useful for Hunter, has some rather obvious synergies with the Big Beasts that Druid keeps getting from time to time (such as Winged Guardian). The interesting part is that while there seems to be a clear divide between the options, there is always the option to add support for either class, making it very well executed concept. Basically it confirms that Beasts will be more relevant for these classes in the future.
So...with all that in mind, where will these dual class cards go mechanically and thematically? Let's speculate:
Demon Hunter/Warlock
It's pretty obviously going to be a Demonology focussed class. The teacher will either be a demon or have demon synergy. Similar things will occur with the other cards. I think there's a decent possibility that some sort of Lifesteal-control tool will be among them. Most definitely some sort of Big Demon support for both DH and Warlock. A self-damage synergy card might be in there as well seeing how DH also has the proclivity of ramming their face into spiky things.
Druid/Hunter
As evidenced by the legendary it will most likely be Beast focussed. Maybe there'll be one of the classic Choose One shapeshifters with a possible Hunter twist. Or we just get some allround beasts (both big and small). Either way it's a great opportunity to support the beast archetype for both these classes without having to print lame neutrals
Hunter/Demon Hunter
now the most obvious overlap here would be sm0rc, but I actually think that's not gonna be the case. I think we're gonna be looking at a more token focussed approach. Both Hunter and DH have synergy with small rushing tokens (and Token DH so far has been quite weak...most likely intentionally). Either way I don't believe they'd just push more aggro cards for two classes that already excel at it. THere's also potential for a weapon somewhere in there.
Mage/Shaman
Missiles aren't really much to go by, but it'S fair to assume that there will be an emphasis on spells. Maybe we'll even get some more Burn Spells (which is a major shared theme), some Overload limited card draw, or just some strong AoE. I think it's a safe bet that they'll be referencing the Freeze Shaman meme one more time....but like...good..
Paladin/Warrior
Really hard to evaluate. There's not a lot of overlap between these classes. Handbuff could make a return, but at this point that mechanic just seems dead anyways. A weapon is probably a safe bet. Maybe there'll be more Armor+Healing interactions like Thekal....or maybe Paladin can finally get a proper boardclear by proxy. Big taunts are also a possibility.
Priest/Paladin
aside from the ultra-obvious healing cards there might also be some stat manipulation going on. Perhaps we even see the return of Reborn by way of a substitute teacher from Uldum or something like that. The classes also occasionally share a Deathrattle theme so maybe there's something here. Honestly I feel like there'S too much similarity to really predict how they'll make interesting combinations, but I assume they wouldn't have paired them up if they didn't have a plan.
Rogue/Mage
Equal possibility for burn spells or single target removal. Spell damage with a twist could also be in there. If I had to guess the legendary it would probably involve something about generating extra value. Maybe there'll be some cool stealth minions for mage. The most obvious combo will be a secret though. Both Mage and Rogue need more Secret support and this can easily take care of both...although how a shared secret would look like is anyone's guess.
Shaman/Druid
Lightning Bloom isn't much to go by. I also doubt they'd just print some powerful single-target or AOE removal for Druid (unless it comes with a heavy overload cost). Healing is a shared theme so maybe there's something to find there. There's also shared token strategies between the two. I feel like a Choose One card with two Shaman effects is a likely outcome.
Warlock/Priest
Healing for Warlock. If they don't give us healing for Warlock via this (even if conditional) I'm gonna lose it. Aside from that there's probably going to be some crazy mixed boardwipe and maybe some "kill own stuff and also rez it" shenanigans.
Warrior/Rogue
Aside from the obvious weapons and pirates (perhaps too obvious), this might be a sneaky way for Rogue to get some sort of lifegain. So far nothing suggests that these dual class cards will undermine class weaknesses, but who knows at this point? They can always just come up with a gimmick to limit its usefulness. Either way we should get some sort of BUrgle support through this.
And that's it. That's all I can come up with, but maybe someone else has even more ideas. Feel free to share.