Pure Paladin absolutely needed this. The deck has only one serious 1-drop which is easily removed so this allows you to potentially get a turn 1 play sticky enough to get a Hand of A'dal on the next turn.
Honestly the combo potential with Blood Knight might be legit.
The problem with Blood Knight is that you usually want your Divine Shields to actually be used on your minions instead of just getting wasted by a Blood Elf cosplaying vanCleef.
However, this card kinda offsets that downside. See, the thing with Spellburst is that the minion needs to stick around for it to work. Here we have a minion that already comes with DS and you can only make use of the Spellburst after popping it....meaning in most cases only one turn after. Of course, your opponent will most likely want to prevent the extra value and just remove this (which isn't terrible since a 3-mana 4/2 with divine shield is already far above curve from what we're used to). Now, if you do, for some reason are able to play this alongside Blood Knight and then also apply a cheap spell you get full value out of both cards. Probably will need to use other Divine Shield minions along side it as well, but hey there's worse things to put in your deck
I really underestimated this when I first saw it, but the ability to set up a future turn on a better curve is actually huge (and it's never a dead draw, so that's huge also)
Honestly with Kael'thas existing and stuff like Overflow, Bogbeam and Ironbark being strong cards by themselves I don#t see a problem with making this work. Basically all you need is to draw into Kael by the time you reach turn 7 end then you can probably do a big combo with 0-cost spells + Overflow and this. If the Rest of your deck consists of big minions (especially the value dragons that only have 4-attack and a lot of health) you have a pretty strong lategame strategy.
Since there are still more than 6 days till the next (official) card reveal, I'd suggest holding a card design competition to shorten the wait. Obviously, the theme would be from Scholomance- I'd suggest 2class-cards-, and in the end we could compare our own designs against the official releases.
I see this card as a premium choice on discover effects more than as auto include. Also, it can be slapped on Highlander dragon decks that have the space for it.
All effects make for either a really good tempo oriented 2 drop or a decent to good value generator. On one hand, it makes the card decently consistnet, on the other, it can give Prince Keleseth levels of RNG frustration in the sense that it can be either game winning (like on Xarkkal's example) or borderline useless because of some non interactive shenanigans.
I actually like the idea of a card that relies on the board to get its effect, but I don't believe it should be put on a early game minion. If this card was like a 7 mana 6/6 or even 7/7 with similar effects, it would probably be a bit less annoying to play against.
Its effect does not work if randomly summoned. Wonder if that's intentional. Cause if so... no one is ever going to put it in a deck, and we will never see its effect outside of Arena.
Very good card! Here's the meme I'm waiting for: Rogue burgles this card, then plays this plus Shadowstep for literally INFINITE returns, then the biggest Edwin EVER.
No, Divine Spirit died for this. Just think: turn 1: this. Turn 2: Radiant Elemental, coin, Power Word Shield x2, Divine Spirit, Inner Fire = 16/16 on turn 2.
Thank God this is Shaman... when I first saw it I thought it was a lighter blue putting it in Mage... just imagine the time - and it WILL happen - that a mage player somehow gets one of these and a couple of Apprentices...or a Druid for that matter...
Potentially insane, probably more for teh memage than actually good, someone - probably Kibler - will do something utterly degenerate with it.
First Day of School
Pure Paladin absolutely needed this. The deck has only one serious 1-drop which is easily removed so this allows you to potentially get a turn 1 play sticky enough to get a Hand of A'dal on the next turn.
Goody Two-Shields
Honestly the combo potential with Blood Knight might be legit.
The problem with Blood Knight is that you usually want your Divine Shields to actually be used on your minions instead of just getting wasted by a Blood Elf cosplaying vanCleef.
However, this card kinda offsets that downside. See, the thing with Spellburst is that the minion needs to stick around for it to work. Here we have a minion that already comes with DS and you can only make use of the Spellburst after popping it....meaning in most cases only one turn after. Of course, your opponent will most likely want to prevent the extra value and just remove this (which isn't terrible since a 3-mana 4/2 with divine shield is already far above curve from what we're used to). Now, if you do, for some reason are able to play this alongside Blood Knight and then also apply a cheap spell you get full value out of both cards. Probably will need to use other Divine Shield minions along side it as well, but hey there's worse things to put in your deck
140 hours till the next reveal-ample time for a card design competition?
I think it's a great idea! I still remember Regis predicting Warpath. That shows it's possible to perfectly predict a card.
Edit: I also made a card!
Nature Studies
I really underestimated this when I first saw it, but the ability to set up a future turn on a better curve is actually huge (and it's never a dead draw, so that's huge also)
Survival of the Fittest
Honestly with Kael'thas existing and stuff like Overflow, Bogbeam and Ironbark being strong cards by themselves I don#t see a problem with making this work. Basically all you need is to draw into Kael by the time you reach turn 7 end then you can probably do a big combo with 0-cost spells + Overflow and this. If the Rest of your deck consists of big minions (especially the value dragons that only have 4-attack and a lot of health) you have a pretty strong lategame strategy.
The only issue is surviving to get there.
140 hours till the next reveal-ample time for a card design competition?
Since there are still more than 6 days till the next (official) card reveal, I'd suggest holding a card design competition to shorten the wait. Obviously, the theme would be from Scholomance- I'd suggest 2class-cards-, and in the end we could compare our own designs against the official releases.
What to you think?
New Neutral Minion - Onyx Magescribe
I see this card as a premium choice on discover effects more than as auto include. Also, it can be slapped on Highlander dragon decks that have the space for it.
New Neutral Minion - Cult Neophyte
While not amazing, it does help delay spell based answers to your board, which can be game winning, as we've seen with Loatheb.
This Week's Tavern Brawl is "Decks Assemble" - Build Decks Via Discover
You outed yourself when you defensively downvoted the comment.
Vengeance is yours.
New Neutral Minion - Transfer Student
All effects make for either a really good tempo oriented 2 drop or a decent to good value generator. On one hand, it makes the card decently consistnet, on the other, it can give Prince Keleseth levels of RNG frustration in the sense that it can be either game winning (like on Xarkkal's example) or borderline useless because of some non interactive shenanigans.
I actually like the idea of a card that relies on the board to get its effect, but I don't believe it should be put on a early game minion. If this card was like a 7 mana 6/6 or even 7/7 with similar effects, it would probably be a bit less annoying to play against.
Transfer Student's Effect Changes Based on the Game Board - Here Are All the Effects!
Its effect does not work if randomly summoned. Wonder if that's intentional. Cause if so... no one is ever going to put it in a deck, and we will never see its effect outside of Arena.
Scholomance Academy - Reveal Season Community Bingo
They mostly stopped doing those. Thoughwe did get 1 mana 1/4
Quest Trading - Play A Friend!
Battletag: Done!
Region: EU
Trade Only?: Yes, you go first
New Warrior Minion - Troublemaker
Wow! 8 mana 12/14, including 6 immediate damage. Then 6 more if they don't clear it.
New Warrior Minion - Rattlegore
I will kill it ... I will kill it NINE TIMES!
(I hope you enjoyed your Strongbad reference for the day)
New Shaman Minion - Diligent Notetaker
Very good card! Here's the meme I'm waiting for: Rogue burgles this card, then plays this plus Shadowstep for literally INFINITE returns, then the biggest Edwin EVER.
New Priest Minion - Frazzled Freshman
No, Divine Spirit died for this. Just think: turn 1: this. Turn 2: Radiant Elemental, coin, Power Word Shield x2, Divine Spirit, Inner Fire = 16/16 on turn 2.
New Paladin Minion - Goody Two-Shields
Looks good, not great. I love the flavor though!
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Huh, I didn't know that. It reminds me of a bug where you could put cards form another class in your deck by copying the deckcode.
First Day of School
Solid value for cost, but too unpredictable to be great, I think. There are some trash neutral 1-drops that are only good in some situations.
New Druid Spell - Nature Studies
Looks pretty good. Supports Highlander decks, since you can use it to get another copy of something you want.
New Shaman Minion - Diligent Notetaker
Thank God this is Shaman... when I first saw it I thought it was a lighter blue putting it in Mage... just imagine the time - and it WILL happen - that a mage player somehow gets one of these and a couple of Apprentices...or a Druid for that matter...
Potentially insane, probably more for teh memage than actually good, someone - probably Kibler - will do something utterly degenerate with it.
Scholomance Academy
Yeah, that was my first impression when i saw the announcement teaser, but to be honest, i loved TGT, so im ok with it either way hehe :)
First impressions of Tess Greymane - Playing at 12k+ MMR
We still live in the world of force Murlocs if you can which makes Tess very very good if your game has them. Sell that Megasaur if you face her..
Scholomance Academy - Reveal Season Community Bingo
No "RAGER!" for the inevitable 5/1 or 1/5?