People are falling heads over heels for these cards saying they're insanely strong, but I highly doubt it.
Many people have mentioned Fluffy Fight's interaction with Kael'thas Sunstrider, but that requires you to play a lot of small spells to ensure you can get your big spells for free, but that means you're probably not playing any minions. And considering the way effects like this have worked in the past, this doesn't activate on summoned minions, which means you can't get value out of Druid's token spells or Exotic Mountseller, unless you save it until you get your combo off, but even then you're just buffing a board that can get wiped and you've effectively wasted the card, since there are no other minions in your deck to benefit from it.
About the Broom, I don't think it's as bonkers as people say either. The biggest factor of this card is that it's a battlecry that gives minions rush, meaning you have to play this on the same turn as you play other minions, because otherwise you lose the battlecry effect. In a big minion deck, that may mean one minion versus your opponent's giant board. While I do agree that the card is strong and can make some big plays, I doubt it's as amazing as people think it to be. I think this card excels in the midgame with decks that have multiple 3 or 4 drops to play and then give rush to value trade the opponent's board.
You know, Card generation is a thing in HS ? Cobalt Spellkin is even already enough to make it work for Kael'thas Sunstrider. There are even more options in wild like Banana Buffoon. Cheap spell generating with minions is a reality in Hearthstone. Any two cheap spells will do the trick for Kael'thas Sunstrider and Cheap spells in Druid are not useless ones generally so randomness wouldn't be an issue for it, i guess.
The thing is, You might be right about card's power tho but with wrong statements. The true statement might be "in How many games you can find Kael'thas Sunstrider and Fluffy Fight + 2 cheap spells in hand at turn 7 to turn 10 ? ". So, it doesn't change the truth that this might be an inconsistent game plan.
I think he meant he hopes it works on tokens from spells after you cast Fluffy Fight. Considering the way these effects have worked before, if you cast Fluffy Fight then something like Dreamway Guardians, the tokens will not get the +4/+4 buff.
Yeah i meant it and i know it won't work like that unfortunately because of its wording. I wish its wording would be like "All friendly minions have +4/+4 for the rest of the game." since it makes more sense for a better card but well, if you are pushing hand/deck buff archetype, it is normal to make the card like how it is but this card gives buffs to board too and it doesn't makes sense that it won't give buffs to future tokens. Also this game still doesn't have a real enchantment mechanic after 6 years which is a shame in my honest opinion. There are just some quest cards which works like enchantments (The Caverns Below - Crystal Core)but still there is no real mechanic. I think it was a great opportunity to add this type of cards to the game as 'enchantments' with this Fluffy Fight -whatever the real name is- . It might be also a solution to cheating mechanics such as Kael'thas Sunstrider since it wouldn't be spells anymore so they won't feel they need to nerf those cards for future brokenness but well, devs didn't think like that it seems.
I really don't get it why devs are so ungenerous and scaredy-cats when the topic comes to adding new card types. You don't need to save it always as a weapon for future market stance.
I think it is very nice of you to share the deck you find fun to play and try to show everyone why you think so. I mean, it looks like you just want people to have fun - I like your attitude :)
I may give your deck a go - I opened Colossus of the Moon a year ago and haven't played it anywhere yet. I am not sure about about the Archvists though. Maybe just one copy.
This seems so much worse than priest, yes you got more ways to cheat stuff, but you got worse survival tools and inconsistent minion cheating, there's also hagatha's scheme as a bad result, dunno I can see it working but it seems more fun.
Spellburst is an 'after you cast a spell' effect. If the minion isn't in play when the spell's effect ends, z.B. shadowstep, I think that it won't trigger.
Nice! I just googled Kel Thuzad images - so many iterations and artists' renders - the teaser is real ^^ Also, I'm guessing there are plans, at some point, to explore the lores - if many - of Scholomance Academy? Already looking forward to your articles!
Say what you like, but the deck has its weaknesses. Mage and Druid mostly. Aggro is a delicious match-up because they really think they can win then, haha, i heal up and now's there a giant minion on board you can't take care of.
The reason why you don't see more of it is because it's basically big priest 2.0. Extremely one-dimensional, unfun to play against and very draw reliant.
The reason why big priest players haven't switched to shaman yet is because they either stopped playing due to the deck being near-useless at this point (and rightfully so), or because they're extremely slow on the uptake and haven't gotten wind of this new deck yet.
Hey everyone, I'm a diamond wild player playing exclusively Big Shaman... with a personal twist- Including two copies of Grand Archivist is a seemingly questionable move but so far it has been very powerful.
The reasoning is (and why my spells differ so greatly from other BS's) is that the only bad picks from the deck are casting Ancestral on an opponent's minion or an early Healing Rain. Lightning Storm can be a welcome pirate clear although the overload can be bad. Hagatha's, while ineffective, is still fine because it thins it out of the deck being that it is a bad top deck.
It has only happened once out of maybe 30 games that they have caused me to go into fatigue, but if you are facing a lot of control include only one of them. Big Shaman tends to stomp out far before it happens and a Eureka or Ancestral call being drawn is back-breaking.
It boggles my mind why I rarely run into another Big Shaman on the ladder! This deck is insanely enjoyable. Well worth your dust; the win percent is around 65%.
### B!!!!!!!!G # Class: Shaman # Format: Wild # # 2x (2) Ancestral Spirit # 2x (2) Devolve # 2x (3) Far Sight # 2x (3) Healing Rain # 2x (3) Lightning Storm # 2x (4) Ancestor's Call # 1x (4) The Fist of Ra-den # 2x (4) Vivid Spores # 2x (5) Hagatha's Scheme # 2x (5) Muckmorpher # 2x (6) Eureka! # 2x (8) Grand Archivist # 1x (8) The Lich King # 2x (8) Walking Fountain # 1x (10) Colossus of the Moon # 2x (10) Scrapyard Colossus # 1x (10) Y'Shaarj, Rage Unbound # AAEBAYHaAwSoqwLCzgLfqQPmtwMNlAP1BLIGzg/2vQLQ5wLz5wKf/QKtkQOKlAOPlAPcuAPzuwMA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Callback should be some core mechanics of that set like portals in Karazhan or Omega in Boomsday, not just "oh look same effect as one random card from another set"
You're right that sure is what that other guy said.
Don't think this will see much play since decks that generally want Rush already seem to have ample ways to get it. Maybe its sleeper OP, but I can't currently conceive of any ways that this is especially useful.
Thanks, buddy :) Always eager to please. More lore is coming your way soon in these next weeks. I'm currently working on a lore guide about the Outland Fel Orcs, and you can bet that we're going to be covering the story of Kel'Thuzad and his undead-related stuff as more and more cards are revealed.
Hearthstone Masters Tour Asia-Pacific Online Survival Guide
The time of the event is absolute hell on EU players, but I'm still rooting for CptnKitty and AVZ to win this, sleep-deprived as they may be.
Two New Cards Accidentally Revealed for Hearthstone's Scholomance Academy Expansion
You know, Card generation is a thing in HS ? Cobalt Spellkin is even already enough to make it work for Kael'thas Sunstrider. There are even more options in wild like Banana Buffoon. Cheap spell generating with minions is a reality in Hearthstone. Any two cheap spells will do the trick for Kael'thas Sunstrider and Cheap spells in Druid are not useless ones generally so randomness wouldn't be an issue for it, i guess.
The thing is, You might be right about card's power tho but with wrong statements. The true statement might be "in How many games you can find Kael'thas Sunstrider and Fluffy Fight + 2 cheap spells in hand at turn 7 to turn 10 ? ". So, it doesn't change the truth that this might be an inconsistent game plan.
Two New Cards Accidentally Revealed for Hearthstone's Scholomance Academy Expansion
Yeah i meant it and i know it won't work like that unfortunately because of its wording. I wish its wording would be like "All friendly minions have +4/+4 for the rest of the game." since it makes more sense for a better card but well, if you are pushing hand/deck buff archetype, it is normal to make the card like how it is but this card gives buffs to board too and it doesn't makes sense that it won't give buffs to future tokens. Also this game still doesn't have a real enchantment mechanic after 6 years which is a shame in my honest opinion. There are just some quest cards which works like enchantments (The Caverns Below - Crystal Core)but still there is no real mechanic. I think it was a great opportunity to add this type of cards to the game as 'enchantments' with this Fluffy Fight -whatever the real name is- . It might be also a solution to cheating mechanics such as Kael'thas Sunstrider since it wouldn't be spells anymore so they won't feel they need to nerf those cards for future brokenness but well, devs didn't think like that it seems.
I really don't get it why devs are so ungenerous and scaredy-cats when the topic comes to adding new card types. You don't need to save it always as a weapon for future market stance.
Big Archivist Shaman is insane fun and effective as well
Hi OP,
I think it is very nice of you to share the deck you find fun to play and try to show everyone why you think so. I mean, it looks like you just want people to have fun - I like your attitude :)
I may give your deck a go - I opened Colossus of the Moon a year ago and haven't played it anywhere yet. I am not sure about about the Archvists though. Maybe just one copy.
Big Archivist Shaman is insane fun and effective as well
This seems so much worse than priest, yes you got more ways to cheat stuff, but you got worse survival tools and inconsistent minion cheating, there's also hagatha's scheme as a bad result, dunno I can see it working but it seems more fun.
Hearthstone Masters Tour Asia-Pacific Online Survival Guide
I always enjoy watching these, even without pack drops. Go Faeli and Jarla! :)
What Inspires You To Build A Deck?
Never thanked you for this. Always avoided priest, but this has been great to play!
New Shaman Minion - Diligent Notetaker
Spellburst is an 'after you cast a spell' effect. If the minion isn't in play when the spell's effect ends, z.B. shadowstep, I think that it won't trigger.
If you had two notetakers, however...
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Vanilla was a simpler time

Traversing Azeroth - The Lore Behind Ahn'Qiraj, Prison of C'Thun
Nice! I just googled Kel Thuzad images - so many iterations and artists' renders - the teaser is real ^^
Also, I'm guessing there are plans, at some point, to explore the lores - if many - of Scholomance Academy?
Already looking forward to your articles!
Big Archivist Shaman is insane fun and effective as well
Say what you like, but the deck has its weaknesses. Mage and Druid mostly. Aggro is a delicious match-up because they really think they can win then, haha, i heal up and now's there a giant minion on board you can't take care of.
Big Archivist Shaman is insane fun and effective as well
The reason why you don't see more of it is because it's basically big priest 2.0. Extremely one-dimensional, unfun to play against and very draw reliant.
The reason why big priest players haven't switched to shaman yet is because they either stopped playing due to the deck being near-useless at this point (and rightfully so), or because they're extremely slow on the uptake and haven't gotten wind of this new deck yet.
Big Archivist Shaman is insane fun and effective as well
Hey everyone, I'm a diamond wild player playing exclusively Big Shaman... with a personal twist- Including two copies of Grand Archivist is a seemingly questionable move but so far it has been very powerful.
The reasoning is (and why my spells differ so greatly from other BS's) is that the only bad picks from the deck are casting Ancestral on an opponent's minion or an early Healing Rain. Lightning Storm can be a welcome pirate clear although the overload can be bad. Hagatha's, while ineffective, is still fine because it thins it out of the deck being that it is a bad top deck.
It has only happened once out of maybe 30 games that they have caused me to go into fatigue, but if you are facing a lot of control include only one of them. Big Shaman tends to stomp out far before it happens and a Eureka or Ancestral call being drawn is back-breaking.
It boggles my mind why I rarely run into another Big Shaman on the ladder! This deck is insanely enjoyable. Well worth your dust; the win percent is around 65%.
### B!!!!!!!!G
# Class: Shaman
# Format: Wild
#
# 2x (2) Ancestral Spirit
# 2x (2) Devolve
# 2x (3) Far Sight
# 2x (3) Healing Rain
# 2x (3) Lightning Storm
# 2x (4) Ancestor's Call
# 1x (4) The Fist of Ra-den
# 2x (4) Vivid Spores
# 2x (5) Hagatha's Scheme
# 2x (5) Muckmorpher
# 2x (6) Eureka!
# 2x (8) Grand Archivist
# 1x (8) The Lich King
# 2x (8) Walking Fountain
# 1x (10) Colossus of the Moon
# 2x (10) Scrapyard Colossus
# 1x (10) Y'Shaarj, Rage Unbound
#
AAEBAYHaAwSoqwLCzgLfqQPmtwMNlAP1BLIGzg/2vQLQ5wLz5wKf/QKtkQOKlAOPlAPcuAPzuwMA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Hearthstone Masters Tour Asia-Pacific Online Survival Guide
The brackets for the event can be found here.
140 hours till the next reveal-ample time for a card design competition?
140 hours till the next reveal-ample time for a card design competition?
Hopefully an interesting mix of Priest upside and Warlock (potentially abusable) downside.
The Unstable Lands Are Now Available on MTG Arena in a Bundle for Gems or Gold
There has been very few art purchases I've made so far but I'll probably save up for a week to get these. They are pretty.
Scholomance Academy - Reveal Season Community Bingo
You're right that sure is what that other guy said.
New Neutral Minion - Animated Broomstick
Don't think this will see much play since decks that generally want Rush already seem to have ample ways to get it. Maybe its sleeper OP, but I can't currently conceive of any ways that this is especially useful.
New Shaman/Mage Spell - Devolving Missiles
Seems really good in any control-y decks since it can helpfully answer buffed or large threats.
New Druid/Shaman Spell - Lightning Bloom
Good grief, this with Spell Druid is gonna be nuts. Mountseller pop-offs are gonna even easier and nuttier to pull of.
New Druid Spell - Survival of the Fittest
This is really spooky with Kael still around, but we'll see if it's spooky enough to beat the consistency of general spell spamming.
Traversing Azeroth - The Lore Behind Ahn'Qiraj, Prison of C'Thun
Thanks, buddy :) Always eager to please. More lore is coming your way soon in these next weeks. I'm currently working on a lore guide about the Outland Fel Orcs, and you can bet that we're going to be covering the story of Kel'Thuzad and his undead-related stuff as more and more cards are revealed.
Hearthstone Masters Tour Asia-Pacific Online Survival Guide
He even has a card created after him (no joke)! Priest of the Feast
Hearthstone Masters Tour Asia-Pacific Online Survival Guide
If it is the case, I do think I'd cheer for Cheesecake as well ^^