This is the one card where the "fluffy" name actually sort of makes sense. It's kinda like a Goblin Lackey which is quite useful, although Lackeys actually benefit from not being in your deck and not being drawn.
On the same note, this would be a great thing to cast off Puzzle Box of Yogg-Saron or Yogg himself. Edit: my comment was meant to be in response to the comment about use in a Spiteful deck with Grand Archivist.
So this card gets hyped a lot, but i don't see why. Guardian Augmerchant also was hyped a lot, but quickly fell off. I bet this will happen also with this card. These days you only play 1 drops for their stats and to get ahead on board. I don't see this card being used in control decks, as they have way better tools to clear the board. This basicly leaves aggro decks, and i REALLY don't think aggro wants a 1 mana 1/1 in their deck. There are way better 1 drops like: Beaming Sidekick and Blazing Battlemage. there already is a card in the game that does this, but way better. This being Magic Carpet. Sure Magic Carpet is 3x more expansive, but it is harder to remove and gives it's effect over multiple turns!
The only time i see this being useful is in Shudderwock Shaman in WILD, just to make THE big Shudderwock turn even more devastating. But even then Shudderwock Shaman will only run 1 copy of this card.
it's a fun card, but 2/2 with a battlecry isn't GREAT stat wise and it's too random to probably see constructed unless you're wanting an RNG fiesta deck
Also since this card will only have interactions with boards from until next year means any board from 2022 onward (if this game goes on that long) will become a vanilla 2/2
Seems like a REALLY strong card on paper, but i feel like it just isn't that strong in practice. Sure it's strong with Kael'thas Sunstrider, but what is is supposed to buff? Decks with Kael'thas Sunstrider often are spell-heavy meaning that you won't get much out of the deck/hand buffing aspect of the card. So i guess you would use it as a finisher? In that case why not use Savage Roar? Savage Roar is cheaper and does the same job with closing out games. I feel like the only real time you might play this card is if your ahead of you opponent, but even then, why would you cast this and effectively "lose" a turn while you can close out the game by building a bigger board? But at the end of the day, this is a 10 mana card in druid. And the 10 mana druid cards have always found a way to "break" the game.
That's cool - could we somehow get a sneak peek at it?
On a different note, I propose that for dual class cards, you use a combination of the borders. For example, Mage/Rogue would have the left half of Mage, and the right half of Rogue.
Playing a Wild game, admittedly using Odd Demon Hunter with a few additional Inspire cards after the nerfs including Dragonhawk Rider (what?!?!). I get matched up against a Time Warp Mage, a deck I've also played a lot of in the past. It's not a super tough deck to pilot in my opinion, but this guy... rope turn 1 and play the quest at the last second and pass. Does it again turn 2, so I started doing it back. Eventually he starts playing faster and so I stop roping too. Once I stop roping he STARTS roping again...
"Dude, this is the Pepper Thread, not the Salt Thread!" I promise I'm getting to the Pepper!
Anyway, he's down to one card, empty board except for my Glaivebound Adept that just cleared his Flamewaker Top decks Evocation with just three spells needed to complete the quest. No problem for me there, especially since his third spell he played after Evocation was a second Evocation that the first generated.
So the second Evocation fills his hand and triggers the quest completion, and his extra turn is no more! The very next turn (because he didn't immediately shame concede) he draws Archmage Vargoth! He didn't really have anything left in hand to threaten me anyway, but had he not been an idiot he could have at least bought some time... But I guess this is one fine example of a roping bastard getting what he deserved.
Isn’t Gift of the Wild already run in Spell Druid? This is basically that but with +4/+4 and no Taunt (and a minor upside of buffing minions in hand and deck). This seems like a really good card.
Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team
Haven't seen that since I've not played Runeterra, will take a look in some YT vid.
New Neutral Minion - Animated Broomstick
This is the one card where the "fluffy" name actually sort of makes sense. It's kinda like a Goblin Lackey which is quite useful, although Lackeys actually benefit from not being in your deck and not being drawn.
It seems good if I compare it to Houndmaster Shaw.
Onyx Magescribe
not as consistent as Cobalt Spellkin but has better stats
New Druid Spell - Survival of the Fittest
It's extremely slow if you don't have a big board, although it's not bad if you do.
That said, there are two words. Two words that might make this card good.
Kael'thas. Sunstrider.
New Neutral Minion - Transfer Student
its already being banned in some tourneys. the card is solid. dont know about broken
New Druid Spell - Survival of the Fittest
On the same note, this would be a great thing to cast off Puzzle Box of Yogg-Saron or Yogg himself. Edit: my comment was meant to be in response to the comment about use in a Spiteful deck with Grand Archivist.
New Neutral Minion - Cult Neophyte
I feel like this card could have a home in zoo if the discard minions weren't so powerful.
one of zoo's biggest enemies was board removal, and locking blizzard or flamestrike on curve would have been sick in the WoTOG days
Cult Neophyte
oh hey a new bloodfen raptor that's playable
This Week's Tavern Brawl is "Decks Assemble" - Build Decks Via Discover
Guess you won't get to play your favorite class this Brawl
New Neutral Minion - Animated Broomstick
So this card gets hyped a lot, but i don't see why. Guardian Augmerchant also was hyped a lot, but quickly fell off. I bet this will happen also with this card. These days you only play 1 drops for their stats and to get ahead on board. I don't see this card being used in control decks, as they have way better tools to clear the board. This basicly leaves aggro decks, and i REALLY don't think aggro wants a 1 mana 1/1 in their deck. There are way better 1 drops like: Beaming Sidekick and Blazing Battlemage. there already is a card in the game that does this, but way better. This being Magic Carpet. Sure Magic Carpet is 3x more expansive, but it is harder to remove and gives it's effect over multiple turns!
The only time i see this being useful is in Shudderwock Shaman in WILD, just to make THE big Shudderwock turn even more devastating. But even then Shudderwock Shaman will only run 1 copy of this card.
New Neutral Minion - Transfer Student
it's a fun card, but 2/2 with a battlecry isn't GREAT stat wise and it's too random to probably see constructed unless you're wanting an RNG fiesta deck
Also since this card will only have interactions with boards from until next year means any board from 2022 onward (if this game goes on that long) will become a vanilla 2/2
New Druid Spell - Survival of the Fittest
Seems like a REALLY strong card on paper, but i feel like it just isn't that strong in practice. Sure it's strong with Kael'thas Sunstrider, but what is is supposed to buff? Decks with Kael'thas Sunstrider often are spell-heavy meaning that you won't get much out of the deck/hand buffing aspect of the card. So i guess you would use it as a finisher? In that case why not use Savage Roar? Savage Roar is cheaper and does the same job with closing out games. I feel like the only real time you might play this card is if your ahead of you opponent, but even then, why would you cast this and effectively "lose" a turn while you can close out the game by building a bigger board? But at the end of the day, this is a 10 mana card in druid. And the 10 mana druid cards have always found a way to "break" the game.
Transfer Student
this is just a fun card to play with your friends
Scholomance Academy Arena Rotation - Remains Standard Format
I miss the 2 monthly rotations due to free ticket (and hence pack) - must be disappointing to regular arena players who love a more exciting meta.
New Warrior Minion - Troublemaker
this guy's an absolute slam pick in arena, good stats that make more stats.
in constructed he's a big guy that can cast fireball or frostbolt (damage equivalent) to your opponents minions.
8 health is pretty big, so he's not easy to remove also.
Scholomance Academy
That's cool - could we somehow get a sneak peek at it?
On a different note, I propose that for dual class cards, you use a combination of the borders. For example, Mage/Rogue would have the left half of Mage, and the right half of Rogue.
The Pepper Thread - Share Some Good Vibes!
Playing a Wild game, admittedly using Odd Demon Hunter with a few additional Inspire cards after the nerfs including Dragonhawk Rider (what?!?!). I get matched up against a Time Warp Mage, a deck I've also played a lot of in the past. It's not a super tough deck to pilot in my opinion, but this guy... rope turn 1 and play the quest at the last second and pass. Does it again turn 2, so I started doing it back. Eventually he starts playing faster and so I stop roping too. Once I stop roping he STARTS roping again...
"Dude, this is the Pepper Thread, not the Salt Thread!" I promise I'm getting to the Pepper!
Anyway, he's down to one card, empty board except for my Glaivebound Adept that just cleared his Flamewaker Top decks Evocation with just three spells needed to complete the quest. No problem for me there, especially since his third spell he played after Evocation was a second Evocation that the first generated.
So the second Evocation fills his hand and triggers the quest completion, and his extra turn is no more! The very next turn (because he didn't immediately shame concede) he draws Archmage Vargoth! He didn't really have anything left in hand to threaten me anyway, but had he not been an idiot he could have at least bought some time... But I guess this is one fine example of a roping bastard getting what he deserved.
New Neutral Minion - Cult Neophyte
Needs a very specific metagame to matter where spells at particular breakpoints matter. But is obviously good if that metagame exists.
Scholomance
Beautiful! Can't wait for this to come out with the expansion.
New Neutral Minion - Onyx Magescribe
It's fine. May see play here and there b/c it's a dragon. But I don't think it's anything particularly outlandish.
Troublemaker
this card is just rock solid.
and I love how he sends his own goons to cause trouble
New Neutral Minion - Wretched Tutor
one of the more versatile neutrals. Will see play. Tacking volcanic potion onto a spell is very powerful
New Warrior Minion - Rattlegore
I'm not going to lie minions that do not die are so FREAKING COOL TO ME.
it's a shame he does nothing when he lands on the board, cuz your opponent can just walk RIGHT around him and go face.
This guy does seem like a fun minion to add in that Karazhan Brawl with that dame who makes minions on one side of her have taunt.
New Hunter/Druid Minion - Shan'do Wildclaw
Amazing card. It does so much for almost no deckbuilding requirement.
New Druid Spell - Survival of the Fittest
Isn’t Gift of the Wild already run in Spell Druid? This is basically that but with +4/+4 and no Taunt (and a minor upside of buffing minions in hand and deck). This seems like a really good card.