That may actually work. Since Spell Druid started running Emerald Explorer despite its anti-synergy with Fungal Fortunes, I think we'd certainly want that in a minion-based token deck, at which point we're pretty close to making Breath of Dreams playable.
Literally screams Highlander Hunter for me. It helps you create a finishing blow with Dinotamer Brann by copying a King Krush. In a more board oriented game, this can also copy Zixor, Apex Predator OR buff Zixor Prime. Also not a beast itself, so you can still tutor important Beasts with Scavenger's Ingenuity.
Will be hard for Druid to find a place for this card. It seems better in Jungle Giants Druid to copy a big lad for a cheap cost. Maybe in decks that utilize Winged Guardian or Marsh Hydra? That could create for a solid late game defense line or a proactive board clear and value generation. MAYBE to buff a Crystal Stag, but Heal Druid is meme status, so no.
Well, Zoo Priest has a couple of interesting cards that can snowball. If Zoo Priest exists, this card will be in it, and the deck can be an anti-aggro aggro deck if you add stuff like Apotheosis to the deck, for example.
Epics and legendaries were just as important in the old days as they are now, so it's not really a great representation of what the metagame was like, especially since so many cards have changed or been replaced.
What this brawl does show well though how most decks didn't have enough tools in a specific direction to make the really focussed archetypes we see today. There were a couple of decks like Freeze Mage and Miracle Rogue that were an exception, but most things were a bit more midrange-y because you had to make up the 30 cards somehow.
You might find it quite interesting to watch a few Youtube videos from HS beta (late 2013 to April 2014). Kripp and Trump have plenty from back then, but there's lots more if you're not a fan of them.
Hmn... contrary to what people suggest of taking this card towards a Burgle package, I see it having more potential in Galakrond Rogue actually. It could take the spot of Pharaoh Cat as the 1-Cost unit in the deck. The archetype may get ripped due to nerfs to Galakrond, the Nightmare himself, but cards like these can help the archetype due to access to tools Rogues normally can't afford consistently. Mage spells are nothing to scuff at.
Hard to think of any Mage deck that would run this card. Maybe Tempo, but that archetype isn't as hot as Highlander. In Highlander, there is a bit of hurdle to trigger the Combo effect, but having some more spells is nothing of ashameful.
This card is just strong, the overload cost is negligible for the mana cheat you'll be able to perform with this.
Cards like Kael'Thas and Exotic Mount Seller can use this to set up combos and cheat out big boards, and Malygos will have the extra mana to deliver a board clear when he lands or deliver lethal
This card can add amazing consistency curvewise and boardwise. That being said, I don't like it. Not because it's weak (it's actually really a really good card), but because this kind of RNG swings this early in the game can lead to a lot of frustration. But, since Paladin seems like it's the only fair class in standard right now, this card will most likely end up being ignored (even considering how good it can be) unless more support for aggro Pally or more proactive options for midrange builds show up.
Btw, here's a list of outcomes this card can pull that we know (most of my ratings for these outcomes will be first impressions, they might not be very accurate, so feel free to make your own judgements).
So, overall each card given by First Day of School has a 75% chance of being atleast decent, and you only have a 6,25% chance of getting two bad cards (if Disciple of Galakrond isn't on the pool, the chance of getting a bad card is slightly lower).
Also I'm pretty sure that makes the deck unplayable since you can't possibly get enough minions in the pool to consistently rez...effectively meaning you'd have to buff every single rez spell to make up for it.
How would it make it unplayable? It would just mean you have to deal with the same minion at most twice....cheating out minions with shadow essence and barnes are still the same, resurrect and eternal servitude would still be the same if not more consistent. Not to mention it wouldn't even matter because priest still has a billion ways to summon copies of things they have on their board already to combat this graveyard downside: grave rune, unsleeping soul(fringe), psyche split, vivid nightmare, n'zoth(who would not work this way obviously), seance, shadowy figure, kaahrj, mirage caller etc... Yes this would stop priest from reviving the same ragnaros and infiltrator, over and over and over and over, but it will not stop the deck at all, so priest has to play more bombs to rez so what? It's a wild deck....the amount of bombs that rez priest can pull from shadow essence is almost too many to list. It just means whenever the play shadow essence on turn 5 or six they won't know exactly what the card is where now as it is, if you're getting SMORCed down as a rez priest you can usually shadow essence into an obsidian stature pretty reliably every single time.
it would make it unplayable. im all for the death of rez priest, but creating a graveyard kills rez priest. have you played games with graveyards? like MtG or even Mythgard? once a card is rezed from the graveyard its on the board. u cant rez it twice in the same turn. the card exists in the graveyard then its pulled into the board. so shadow essence on 6 then it dies then u cant rez it twice the following turn. its the death of the deck as aggro would just laugh at such weak plays. the swing turns of getting 2 lich kings or 2 statues on the following turn would be gone. i am all for it but it kills the deck.
Imagine thinking resurrecting the same minion 10+ times in four turns is good game design and fun and interactive to both play with and against.
mages have gotten some tools to help discount their spells which will be needed for this girl to see play.
Rogues already have cheap spells at their disposal, so them using this isn't going to be an issue.
What will make this little gnome shine are the spells available to Mage - the board clears will always be solid picks, but there's also a lot of good secrets and some single target removal spells Rogues can take advantage of, too.
Well, I guess it's time to try recruit warrior again. Not a big fan of 9 mana do nothing, but the rattle is just insane : If you can cheat it out early, it's basically game over. I mean, how do you deal with this without silence or transform effects?
I think they're keeping it Standard right now so that Demon Hunter isn't unplayable in Arena. Though I suppose they could have Ashes, Scholo, Initiate, and then a few wild sets.
decks with prominent death rattles or minions that wanna be buffed will hate this card.
it's easy to find from cards like arcane blast, cobalt spellkin or that new rogue/mage minion, which means mages and shaman will have a strong tool to defuse their opponents strategy
Two New Cards Accidentally Revealed for Hearthstone's Scholomance Academy Expansion
That may actually work. Since Spell Druid started running Emerald Explorer despite its anti-synergy with Fungal Fortunes, I think we'd certainly want that in a minion-based token deck, at which point we're pretty close to making Breath of Dreams playable.
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
I believe it had already rotated when this brawl first appeared, and therefore wasn't included.
New Hunter/Druid Minion - Shan'do Wildclaw
Literally screams Highlander Hunter for me. It helps you create a finishing blow with Dinotamer Brann by copying a King Krush. In a more board oriented game, this can also copy Zixor, Apex Predator OR buff Zixor Prime. Also not a beast itself, so you can still tutor important Beasts with Scavenger's Ingenuity.
Will be hard for Druid to find a place for this card. It seems better in Jungle Giants Druid to copy a big lad for a cheap cost. Maybe in decks that utilize Winged Guardian or Marsh Hydra? That could create for a solid late game defense line or a proactive board clear and value generation. MAYBE to buff a Crystal Stag, but Heal Druid is meme status, so no.
5/5 in Hunter, 3/5 in Druid
New Priest Minion - Frazzled Freshman
Well, Zoo Priest has a couple of interesting cards that can snowball. If Zoo Priest exists, this card will be in it, and the deck can be an anti-aggro aggro deck if you add stuff like Apotheosis to the deck, for example.
EDIT: They also got Power Word: Feast and, to a certain extent, Gift of Luminance. Tempo priest can definitely be a thing.
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Epics and legendaries were just as important in the old days as they are now, so it's not really a great representation of what the metagame was like, especially since so many cards have changed or been replaced.
What this brawl does show well though how most decks didn't have enough tools in a specific direction to make the really focussed archetypes we see today. There were a couple of decks like Freeze Mage and Miracle Rogue that were an exception, but most things were a bit more midrange-y because you had to make up the 30 cards somehow.
You might find it quite interesting to watch a few Youtube videos from HS beta (late 2013 to April 2014). Kripp and Trump have plenty from back then, but there's lots more if you're not a fan of them.
New Mage/Rogue Minion - Wand Thief
Hmn... contrary to what people suggest of taking this card towards a Burgle package, I see it having more potential in Galakrond Rogue actually. It could take the spot of Pharaoh Cat as the 1-Cost unit in the deck. The archetype may get ripped due to nerfs to Galakrond, the Nightmare himself, but cards like these can help the archetype due to access to tools Rogues normally can't afford consistently. Mage spells are nothing to scuff at.
Hard to think of any Mage deck that would run this card. Maybe Tempo, but that archetype isn't as hot as Highlander. In Highlander, there is a bit of hurdle to trigger the Combo effect, but having some more spells is nothing of ashameful.
3/5
New Druid/Shaman Spell - Lightning Bloom
This card is just strong, the overload cost is negligible for the mana cheat you'll be able to perform with this.
Cards like Kael'Thas and Exotic Mount Seller can use this to set up combos and cheat out big boards, and Malygos will have the extra mana to deliver a board clear when he lands or deliver lethal
Lightning Bloom
it's a strong card, will definitely see plays in ramp and combo, the overload is barely an issue
New Paladin Spell - First Day of School
This card can add amazing consistency curvewise and boardwise. That being said, I don't like it. Not because it's weak (it's actually really a really good card), but because this kind of RNG swings this early in the game can lead to a lot of frustration. But, since Paladin seems like it's the only fair class in standard right now, this card will most likely end up being ignored (even considering how good it can be) unless more support for aggro Pally or more proactive options for midrange builds show up.
Btw, here's a list of outcomes this card can pull that we know (most of my ratings for these outcomes will be first impressions, they might not be very accurate, so feel free to make your own judgements).
Generally good cards:
Total: 22 (32,35%)
Cards that can be good depending on the situation you’re in, but overall aren’t as good:
Total: 24 (35,30%)
Cards with decent stats but not much more (basically all 1/3 and similar cards):
Total: 5 (7,35%)
Overall bad cards:
Total: 17 (25%)
So, overall each card given by First Day of School has a 75% chance of being atleast decent, and you only have a 6,25% chance of getting two bad cards (if Disciple of Galakrond isn't on the pool, the chance of getting a bad card is slightly lower).
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
It's Yeti tiiimeeee!!!!!
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Just went Mage to kill it... I am not a fan of this brawl
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Thanks for the idea. My opponent conceded on T4.
Nerf ideas for Rez Priest.
Imagine thinking resurrecting the same minion 10+ times in four turns is good game design and fun and interactive to both play with and against.
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Won at the first attempt with this deck
Tavern Brawl · Aggro Paladin · by Grumpy000 · 6 years, 2 months ago
New Neutral Minion - Cult Neophyte
Nice tool, well balanced. Good pick in arena in my opinion, but I can't see where you fit this in constructed.
New Warrior Minion - Troublemaker
The tokens can go face ... Yiiikeesss... Same stats as Chromaggus but it actually do something boardwise. Very frightening if it is cheated out.
New Mage/Rogue Minion - Wand Thief
mages have gotten some tools to help discount their spells which will be needed for this girl to see play.
Rogues already have cheap spells at their disposal, so them using this isn't going to be an issue.
What will make this little gnome shine are the spells available to Mage - the board clears will always be solid picks, but there's also a lot of good secrets and some single target removal spells Rogues can take advantage of, too.
New Warrior Minion - Rattlegore
Well, I guess it's time to try recruit warrior again. Not a big fan of 9 mana do nothing, but the rattle is just insane : If you can cheat it out early, it's basically game over. I mean, how do you deal with this without silence or transform effects?
Scholomance Academy Arena Rotation - Remains Standard Format
I think they're keeping it Standard right now so that Demon Hunter isn't unplayable in Arena. Though I suppose they could have Ashes, Scholo, Initiate, and then a few wild sets.
New Shaman/Mage Spell - Devolving Missiles
decks with prominent death rattles or minions that wanna be buffed will hate this card.
it's easy to find from cards like arcane blast, cobalt spellkin or that new rogue/mage minion, which means mages and shaman will have a strong tool to defuse their opponents strategy
This Week's Tavern Brawl is "A Peek to the Past" - Basic & Classic Commons & Rares
Isn't Ice Lance missing from the list of cards removed?
New Shaman Minion - Diligent Notetaker
Damn. This is very strong. I'll fit it in all my control decks as the value is really great.
New Priest Minion - Frazzled Freshman
This is way too strong. Remember firefly? Good luck dealing with this. I hate it already.
Survival of the Fittest
So damn slow. Taunt Druid maybe. But more shuffling cards better come up.
New Paladin Spell - First Day of School
And more 0 mana cards. "Crystology" for free. Team 5 never learns it seems.