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  • New Shaman Minion - Flowrider

    Honestly the best looking Overload support, though I'd wager it's more of a happy accident that it happens to show up in other Shaman decks.

  • New Rogue Minion - Disc Jockey

    This should be good for generating large combo chains, and not much else with that 1 health. Bouncing it to generate even more combo cards will probably be a nice play.

  • New Shaman Spell - Pack the House

    I was thinking evolve, but that's been killed after the nerf to Goldshire Gnoll (also that card is rotating), and I don't think this will be bringing it back. So I have no idea where this would best fit. Hopefully it gives you at least one taunt or rush to have some impact the same turn.

  • New Rogue Minion - Rhyme Spinner

    This should be good as long as Rogue has enough combo cards after rotation. Would be easier to judge if I knew what core cards would still be with us.

  • New Shaman Weapon - Jazz Bass

    This is another reason to suspect Shaman will be overloading a lot. I would guess that a discount of 3 or 4 will most optimal, either playing mid-cost spells for free or expensive spells for cheap.

  • All Day 3 Card Reveals for Hearthstone's Festival of Legends Expansion - Update: Legendary Warlock Card - Rin!

    For the most part Warlock’s Imp package and deathrattle package are still almost wholly intact, so it makes sense that they don’t want to give them cards that are too strong. But wow, I expected Rin to retain some of her old design, like adding a symphony to your hand that upgraded as you play it (ala the Seals) for a massive pay off. But uh, I guess a random mish-mash of effects works too I guess.

    Rogue got cool cards at least! Maybe Whirlkick Master returns or more cost reduction to make it viable.

    Shaman is a class that exists. And unironically From de Other Side might be it’s most viable deck if more cards that help it don’t get revealed. Like more Elemental/Murloc stuff

  • Festival of Legends

    I hate to say it given that there have only been neutral and a handful of reveals... i'm really  less excited about this expansion.  It just doesn't feel like they gave a shit on some of these cards. 

  • Dies To Removal - Card Design Competition Discussion Thread

    Delayed removal in the form of a lethal toxin. you play it and it silences the minion, choking them. On your next turn it goes dormant, paralyzing them. On your second turn it dies. It is more expensive than Corruption because it does something immediately as you play it (instant silence) and also occupies one board space for the opponent for a turn. Since Silence is 0 mana and Corruption 1, 2 mana for this feels appropriate.

    Also i'm a little salty someone won with a submission very similar to mine and they never used the discussion thread, but i also came very late so i'll accept my loss.

  • Dies To Removal - Card Design Competition Discussion Thread

    Super-duper-early, "I haven't even left the page yet"-level feedback:

    @Wailor - I think Transmute could cost 2. Giving your opponent a Coin is not nothin', and right now it basically equates to the bare minimum of Assassinate (the modern 4-Mana version, I mean).

    @Demon - I assume it's to make the text visually-pleasing, but dealing damage usually comes before drawing cards, based on the regular order of operations. It could technically matter if there was some "If you have 6+ cards in hand, gain Spell Damage +2" aura or whatever, but 99.5% of the time you deal the damage first.

  • New Shaman Spell - Altered Chord

    2 mana deal 5 damage with lifesteal is pretty insane. I suspect Thrall is going to be overloading pretty often.

  • New Rogue Spell - Breakdance

    Lots of minions you won't mind playing twice, and you get a rush minion to trade with. What's not to like?

  • Words of Power - Card Design Competition Discussion Thread

    Congrats, Wassculaire!

  • Dies To Removal - Card Design Competition Discussion Thread

    Staff

    It's... really difficult to come up with anything you're satisfied with when the prompts are so broad.

    Which is not a bad thing. It's just a challenge. Here's my only card for the competition I have.

    Spectacular Entrance basically highlights all the special effects and lights that the audience is blasted with as soon as the performer comes on stage.

  • New Rogue Spell - Bounce Around (ft. Garona)

    I'm not sure how, but this is going to enable some bullshit.

  • All Day 3 Card Reveals for Hearthstone's Festival of Legends Expansion - Update: Legendary Warlock Card - Rin!

    I would be stunned not to see Shadowstep in core. Its so much part of rogue's identity like how ramp is to druid. All these bouncers are nice, but nowhere near as good as shadowstep.

  • New Warlock Minion - Rin, Orchestrator of Doom

    I'm failing to understand why you would want to do all this to yourself. Maybe Discard Warlock could use this. That's a pretty big maybe.

  • Dies To Removal - Card Design Competition Discussion Thread

    I didn't end up using the keyword Transmute in the last comp, so here's a card with the same name (and also another one).

    Jokes aside, Transmute is based on the ultimate ability of WC3's Alchemist, which turned an enemy unit into gold. There's not much to explain here, as it's pretty straightforward.

    Roar of Time is a hard AoE removal that prevents you from building your board afterwards. I made a similar card in the past that only removed one minion, but I think the drawback is more meaningful for an AoE.

    Let me know which card you prefer and whether the Cost is appropriate (I thought about reducing the Cost of both by 1 Mana).

    EDIT: I finally made Transmute 2 Mana (down from 3).

  • New Shaman Minion - Inzah

    Permanent cost reduction for a bunch of Shaman cards. No way this isn't going to be strong.

  • Words of Power - Card Design Competition Discussion Thread

    Congratulations to Wassculaire! Now I'm bummed I didn't submit my Time Pirate's Pillage keyword, which was basically the same thing lol :P

  • Dies To Removal - Card Design Competition Discussion Thread

    This is my idea, kinda based on Wailor's Gunslinger flavor from the comp before:

    Example: Let's say your opponent has 4 minions; their board would look like this:

    Minion A, Minion B, Opponent, Minion C, Minion D

    You cast Fan the Hammer on Minion C. Going clockwise from the first target, it deals 1 damage to C, 2 to Minion D, 3 to Minion A, 4 to Minion B, and 5 to their face. If they all manage to die, great; that's the ideal scenario, where you can shoot a couple minions dead while maximizing the face damage. But you have to pick your initial target wisely, or else you're just pinging people and not getting kills. Timing is everything, as well, since the spell gets better the wider their board is; Fan the Hammer is...not so great when the board is tiny.

    Let me know if the cost/damage ratio is good, and also if the text needs to be reworded. I think it's right based on how I intended it, but if you can do better I'm all ears :)

  • Dies To Removal - Card Design Competition Discussion Thread

    Staff


    Competition Theme: Dies To Removal

    Everyone dies eventually; some sooner than others.

    • You must design a spell that can damage, destroy, or disappear a minion or minions.
      • Transform does not count: the intent is to remove the minion(s) from the board completely.

    Wailor is on the hunt, bringing out the big guns, holy blasts, volcanoes, and whatever else is necessary to eliminate the enemy.

    As always, we can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Mar 20 17:00 EDT (GMT -0400). Runs until Sat, Mar 25 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Mar 25 17:00 EDT (GMT -0400). Runs until Sun, Mar 26 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Mar 26 17:00 EDT (GMT -0400). Runs until Mon, Mar 27 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

  • New Neutral Minion - Outfit Tailor

    Adding onto the existing stats or overriding the stats?

  • All Day 3 Card Reveals for Hearthstone's Festival of Legends Expansion - Update: Legendary Warlock Card - Rin!

    So rogue is going full on APM this time, which means its just basically bridging yet more Sinstone Graveyards and drakas. At least I can see that team5 is making it as difficult as possible (as though as it ever stopped pros from figuring it out) and thus far there's no draw engine (yet).

     

    Warlock's identity this expansion is not made clear as yet. Rin, Orchestrator of Doom looks like a decent card, but its obvious discolock support because outside of a discard deck this card is just plain too inconsistent. What's it supposed to accomplish if not as a combo card of sorts? Destroy your opponent's hand, deck whilst making up a giant, uncounterable board, seems like the play here.

     

    As for shaman, I would be shocked if Lava Shock or Overdraft isn't returned to core, because if it isn't then all the overload cards are basically a waste of time. Seems like the real winner here is Jazz Bass because what it does is essentially allows you to play a spell for free.

    A bit meh for Inzah. You'd think a card like this should at least be cheap but coming out at turn 5 what exactly is shaman planning? Ducking all those overload cards is bad enough and now its bridge is literally 5 mana with no guarantees of playing it on turn 5 because youre overloaded again. At very least this does make your lightning bolt cost 0 mana and that has to be scary for an OTK somehow. Cast Criminal Lineup on the cheap on some spell damage minion and double Lightning Bolt for the win.

  • New Shaman Weapon - Jazz Bass

    All right, Turn 9 From De Other Side!

  • New Shaman Minion - Inzah

    Just in time for Quest Shaman to rotate out.