Alright now I'm really confused. Why would they not reveal this together with the Shaman set from yesterday? It clearly synergizes with the Overload package, specifically the weapon and Inzah (as well as Criminal Lineup, which sounds like very fun way to close out the game if you can assemble it early enough).
I thought the entire point of these clustered reveals was to show every synergistic package at once instead of drip-feeding disconnected cards (never forget Relic Vault)
JIVE, INSECT! seems pretty good. Technically an overload card and the number of other options all but guarantees this makes the cut there. Honestly just seems like a great card for aggressive decks. Also I think this alongside Brass Elemental suggests that shaman’s other archetype this expansion is elementals in which I think this also makes the cut.
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Î think you're being overly pessimistic, especially considering Overheal will feature heavily in the Core set which we haven't even seen.
The whole point of Overheal is to give Priest something to do with all their healing that doesn't just involve not dying.
You're also massively overstating how broken trading + healing is. If that was such a great strategy Priest would be a lot better in Arena than it usually is. Board-based Priest decks are only a problem when they just shit out massive stats in a single turn (e.g.: Bless Priest), so as long as you remove all this "buff health and then oneshot" crap there's nothing inherently unbalanced about the idea of keeping your board healthy.
They're actually trying something for Priest that isn't just derivative of other classes or reliant on gimmicky bullshit and you're already doomsaying when we've seen a total of 3 cards with said keyword.
I think this could be good, but it will depend on Priest'S ability to efficiently swarm the board and I'm not quite sure about that. Technically you can get pretty sticky with Undead 1-drops thanks to the Reborn spell, so maybe there's a world where you just snowball hard early and this is your payoff.
It's a very cool card, but also very hard to balance. I think 3 Mana is appropriate, but it's one of those cards that would probably get nerfed or buffed one month after its release, as it's very hard to tell how good it is.
Demonxz95
I like the card, but it's hard to tell how balanced it is. As Neoguli said, it kinda feels a bit weak in modern HS, but making it 5 Mana might be too much, especially for Arena.
BasilAnguis
I'd probably drop the Dormant, as it's pretty pointless. I mean, the minion is gonna die anyways, so I'djust make it a Silence + Corruption.
Besides this, I think it could easily be 1 Mana. Corruption has never been good, so a slight buff won't break the card.
Neoguli
I think the card is balanced enough, as it requires you to commit to Frost pretty hard.
What I would probably change is the art; I'd recommend just using a regular artwork instead of an AI generated one.
Finally, I'm not sure if everyone will respond well to your use of Twinspell. I personally don't mind it, as we've just seen how Reborn and Tradeable have become evergreen, but I just wanted to warn you.
Oh, it was quite a drama. When Fandom acquired Curse they announced that they will close (or rather put to read-only) a lot of Curse's sites including Hearthpwn. I think Flux offered to buy hearthpwn, but they refused. So everyone expected that hearthpwn will be gone but then out of the blue it was announced that it'd been sold to some company no one heard about before.
The same happened to mtgsalvation, i.e. Fandom promised to close it but then suddenly sold it to the same folks.
So unless your garbage pile of curve followers and compete with theirs.
Your deck shouldn't exist
K thanks bye
Hey look brain dead curve decks sure you guys can handle the math there?
Wow we are even turning lissandra into curve yetis now?
Are you shameless playing this hearthstone garbage I would say so.
Why do anything?
Like I'm an mtg player my decks are interesting and high synergy.
But like yeah you can take every single deck in the entire game of LOR and boil it down to I put numbers down while drool runs out of my mouth.
So good job I guess you killed the game. Go play marvel snap now plz.
Yep the games basically done just turbo your wincon, don't try to do anything dont try to be anything. Just vroom vroom vroom cool stuff.
Like never have I had to ask what's in his deck because it's literally 3 cards.
I likes that control deck you were playing with literally one card in hand because you curved out so hard? I had fun cool deck.
Hemier is in there somewhere right? Maybe some draw, some level up wincon you know like the whole game was in there somewhere? Let me know when you find it.
You know this whole experience has been the strongest argument for rotation in LOR I have yet to find. When every single deck in the entire game just boils down to play your threats on curve kill their threats, and replace your threats when they die there isn't really a game at all.
This is the important question. If healing a healthy minion counts as overheal, than these effects are good. Not busted, because Priest lacks a massive healing right now, but it is not bad. If it only works on damages minions, than the effect is bad.
Early feedback, will continue to update as they come in.
linkblade91
I like this card for what it does; however, for a hearthstone card, until you see it get played, it's gonna be really hard to know what the card does at a base level. That being said, I think this is probably too cheap at 3 mana. Yes, if you're not in the right board state, this does way less damage, but if they have 2 minions, this is 6 damage (3 probably to face), if they have 3 minions, this is 10 damage (4 to face); the tradeoff of needing to be in the right situation to use it doesn't feel so bad when it's scaling so insanely well. TL;DR, I like it, but it could definitely benefit from some tweaks to cost and wording (although if it costs more than 4, it's probably not as good of a removal tool as something like mage's old Rolling Fireball). And, at the end of the day, if it's too hard to come up with a way to make this hit minions AND face, it might just be better to have it go in a circle with minions only, just to shorten the wording.
wailor
I like transmute a lot, very flavorful and efficient. I also like Roar of Time, too. I first thought it might be too good, but the more I think about it, I think it just has a high skill ceiling to use correctly. Either way, I think they both are great options.
Demonxz95
This is interesting for a mage card; Kind of a mini Ultimate Infestation like card. I don't exactly know which kinds of deck would be looking to actually run it, outside of maybe Questline Mage from stormwind who wants both the damage part to interact with the board and the card draw. I think it might be a little UNDER-whelming if anything, my questions about which decks would run this mainly stem from the fact that paying 6 mana to deal 3 damage and draw 3 cards and summon a mediocre minion feels like it might be a little too passive (I can't imagine saying that about a card that does so much, but Cornelius Roame never saw any play).
BasilAnguis
Silence really isn't something Hunter has had in their wheelhouse ever, outside of the odd neutral beast that did it. The dormancy thing might be interesting to kind of lock out a board slot, but not really relevant in a deck as fast as most Hunter decks. At the end of the day, I think most hunters move fast enough that they probably would leave this card behind and just hit it for direct damage instead.
Neoguli
This card is worded a little confusingly. Does the destroy them "all" mean it destroys all frozen minions, or all minions? If it's all minions, this is definitely gross, as a four mana board wipe. If it's just frozen ones, then this would probably be okay if it didn't have twinspell. 4 mana destroy TWO targeted enemy minions is still insanely good. Frost DK has other ways to freeze minions, so I think the card as printed without twinspell is good enough that it would see play.
*SIDENOTE - what AI did you use for the art? With some tweaking, I could see it looking really nice.
1 mana for 4 healing at your disposal. 1 mana for two Tour Guides.
It looks weak, but cards that grant you a freebie, even if its priest's hp, cannot be disrespected. With the overheal mechanic, and the possibility of hero cards later, this card will always be in for contention for auto include.
On curve, its merely a vanilla 2/3. Outside of curve, this card requires you to have board to do anything useful. If you have board, then you should be ahead, so what does this card actually accomplishes?
Only simmering hope this card has is that its a naga, so it easily slots into naga priest. Still not sold on it, but there's that last hope.
In absence of what the core set would be, its hard to rate this card properly, because its clear that this card needs support to do anything remotely useful.
Usually I'd rate cards like that pretty poorly, but looking at the face of it, if Circle of Healing is in core, you'll get a 3 and 4 drop on turn 3 with naught but two cards, its almost broken. Outside of that there's the weapon, and there's Fan Club, both of which will allow this card to get value, but what this really needs is a 0 mana heal spell, not a set up.
And then there's the fact that this has 5 health and threatens to snowball if not removed, or damaged severely enough to not give value.
The only downside right now is what deck this card would fit into, and then what the draw engine would be. Without those two, the card will do nothing.
As long as the healing go past their maximum health it counts as overheal.
So damaged or undamaged, all that is required is that the healing is more than is required to reach maximum health. At least that's how I pictured it should work like.
I'm gonna call it now, and I'd be happy the be wrong, but I think overheal will be a failure and Priest will remain a class without a keyword. Overheal only does something IF you have minons that stick around on the board and IF you have a way and the mana to not just heal them but overheal them. That's a lot of fucking ifs. You play against a control deck that just wipes anything you play and overheal does what exactly? You play against an aggro or zoo deck that's just consistently faster on the board than you are (and you're a Priest so EVERYBODY is faster than you) and there will be nothing on the board to heal cause you can't get a foothold. Every overheal minion will be coming in with an extra tax of either mana so you can overheal it the moment it hits play, or with the requirement of an extra card already on the board that heals it for you. I suspect a good portion of overheal gameplay will be sitting with an empty board and a bunch of heal effects in hand, or with a board of some low impact overheal minions with just your hero power to heal them, or with not enough healing to overheal them if your opponent is contesting you. As much as I'd like board centric Priest to be a real thing, the class is simply too oppressive when that works (cause they just value trade into everything and heal it up so no board presence was lost) and so they've been made intentionally fairly slow and low-impact in developing their board outside of Aggro Shadow Priest.
If Hearthstone (at least one mode or whatever) feels fun to you, then keep playing.
If it feels like a chore or worse, then take a break. Read a book, visit a new place, refresh yourself. No need to delete your account, but if the fun has ceased, why continue?
[Hearthstone Card (Idol’s adoration) Not Found] is a card that normally I’d say is unplayably bad citing it’s usually the worst option off Yoink! on a guarantee, but with overheal it does get much more interesting. Not to mention its synergy with Shadowform and hero cards.
Dreamboat is more or less exactly what its deck wants on a 2-drop from what I can tell. A follow-up to Northshire Cleric and/or Crimson Clergy or similar card that heals them to full and can be used to heal your entire board on later turns for a large swing.
Heartthrob is the card I’m most uncertain about. It is the only heal synergy card that doesn’t want to take trades and be healed back up as it hurts the overheal. Honestly I’m not sure the deck even would want to summon a bunch of minions off this, but it is pretty good for the cost usually. I think I’d still prefer Injured Blademaster so I still get the draws off my Northshire Clerics and stuff.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
Are you implying the great Ragnaros the Firelord deserves to be clustered together with some other pathetic cards? DIE, INSECT!
... Seriously, though, I have no idea.
Dies To Removal - Card Design Competition Discussion Thread
@Dolphinslayer - Playground AI via Stable Diffusion 1.5. Also it's just Frozen minions that get destroyed, not every single one.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
Alright now I'm really confused. Why would they not reveal this together with the Shaman set from yesterday? It clearly synergizes with the Overload package, specifically the weapon and Inzah (as well as Criminal Lineup, which sounds like very fun way to close out the game if you can assemble it early enough).
I thought the entire point of these clustered reveals was to show every synergistic package at once instead of drip-feeding disconnected cards (never forget Relic Vault)
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
JIVE, INSECT! seems pretty good. Technically an overload card and the number of other options all but guarantees this makes the cut there. Honestly just seems like a great card for aggressive decks. Also I think this alongside Brass Elemental suggests that shaman’s other archetype this expansion is elementals in which I think this also makes the cut.
goldentouchstar
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All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
Î think you're being overly pessimistic, especially considering Overheal will feature heavily in the Core set which we haven't even seen.
The whole point of Overheal is to give Priest something to do with all their healing that doesn't just involve not dying.
You're also massively overstating how broken trading + healing is. If that was such a great strategy Priest would be a lot better in Arena than it usually is. Board-based Priest decks are only a problem when they just shit out massive stats in a single turn (e.g.: Bless Priest), so as long as you remove all this "buff health and then oneshot" crap there's nothing inherently unbalanced about the idea of keeping your board healthy.
They're actually trying something for Priest that isn't just derivative of other classes or reliant on gimmicky bullshit and you're already doomsaying when we've seen a total of 3 cards with said keyword.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
Jive Insect might be my favourite card in the game now
New Priest Minion - Heartthrob
With the new keyword I'm sure that cards like Circle of Healing or Regenerate will be included on core set.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
No. Yes. Full health allows for overheal.
New Priest Weapon - Idol's Adoration
If the hero power ends up mattering a lot in OVerhal decks this is pretty good, but otherwise it's just average
New Priest Minion - Dreamboat
Wisp Priest meta
I think this could be good, but it will depend on Priest'S ability to efficiently swarm the board and I'm not quite sure about that. Technically you can get pretty sticky with Undead 1-drops thanks to the Reborn spell, so maybe there's a world where you just snowball hard early and this is your payoff.
Maybe it also just goes into Naga Priest.
Dies To Removal - Card Design Competition Discussion Thread
Feedback:
Besides this, I think it could easily be 1 Mana. Corruption has never been good, so a slight buff won't break the card.
What I would probably change is the art; I'd recommend just using a regular artwork instead of an AI generated one.
Finally, I'm not sure if everyone will respond well to your use of Twinspell. I personally don't mind it, as we've just seen how Reborn and Tradeable have become evergreen, but I just wanted to warn you.
New Priest Minion - Heartthrob
Sounds pretty strong as long as we get strong healing spells (just Flash Heal would be a 1-mana 5-drop with this)
What's Up With Out Of Cards? [Staff Responses]
Oh, it was quite a drama. When Fandom acquired Curse they announced that they will close (or rather put to read-only) a lot of Curse's sites including Hearthpwn. I think Flux offered to buy hearthpwn, but they refused. So everyone expected that hearthpwn will be gone but then out of the blue it was announced that it'd been sold to some company no one heard about before.
The same happened to mtgsalvation, i.e. Fandom promised to close it but then suddenly sold it to the same folks.
You want to play brain dead curve wars?
See there's this little deck called elites
it curves out better then every other deck.
So unless your garbage pile of curve followers and compete with theirs.
Your deck shouldn't exist
K thanks bye
Hey look brain dead curve decks sure you guys can handle the math there?
Wow we are even turning lissandra into curve yetis now?
Are you shameless playing this hearthstone garbage I would say so.
Why do anything?
Like I'm an mtg player my decks are interesting and high synergy.
But like yeah you can take every single deck in the entire game of LOR and boil it down to I put numbers down while drool runs out of my mouth.
So good job I guess you killed the game. Go play marvel snap now plz.
Yep the games basically done just turbo your wincon, don't try to do anything dont try to be anything. Just vroom vroom vroom cool stuff.
Like never have I had to ask what's in his deck because it's literally 3 cards.
I likes that control deck you were playing with literally one card in hand because you curved out so hard? I had fun cool deck.
Hemier is in there somewhere right? Maybe some draw, some level up wincon you know like the whole game was in there somewhere? Let me know when you find it.
You know this whole experience has been the strongest argument for rotation in LOR I have yet to find. When every single deck in the entire game just boils down to play your threats on curve kill their threats, and replace your threats when they die there isn't really a game at all.
It's just solitaire.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
This is the important question. If healing a healthy minion counts as overheal, than these effects are good. Not busted, because Priest lacks a massive healing right now, but it is not bad. If it only works on damages minions, than the effect is bad.
Dies To Removal - Card Design Competition Discussion Thread
Early feedback, will continue to update as they come in.
I like this card for what it does; however, for a hearthstone card, until you see it get played, it's gonna be really hard to know what the card does at a base level. That being said, I think this is probably too cheap at 3 mana. Yes, if you're not in the right board state, this does way less damage, but if they have 2 minions, this is 6 damage (3 probably to face), if they have 3 minions, this is 10 damage (4 to face); the tradeoff of needing to be in the right situation to use it doesn't feel so bad when it's scaling so insanely well. TL;DR, I like it, but it could definitely benefit from some tweaks to cost and wording (although if it costs more than 4, it's probably not as good of a removal tool as something like mage's old Rolling Fireball). And, at the end of the day, if it's too hard to come up with a way to make this hit minions AND face, it might just be better to have it go in a circle with minions only, just to shorten the wording.
I like transmute a lot, very flavorful and efficient. I also like Roar of Time, too. I first thought it might be too good, but the more I think about it, I think it just has a high skill ceiling to use correctly. Either way, I think they both are great options.
This is interesting for a mage card; Kind of a mini Ultimate Infestation like card. I don't exactly know which kinds of deck would be looking to actually run it, outside of maybe Questline Mage from stormwind who wants both the damage part to interact with the board and the card draw. I think it might be a little UNDER-whelming if anything, my questions about which decks would run this mainly stem from the fact that paying 6 mana to deal 3 damage and draw 3 cards and summon a mediocre minion feels like it might be a little too passive (I can't imagine saying that about a card that does so much, but Cornelius Roame never saw any play).
Silence really isn't something Hunter has had in their wheelhouse ever, outside of the odd neutral beast that did it. The dormancy thing might be interesting to kind of lock out a board slot, but not really relevant in a deck as fast as most Hunter decks. At the end of the day, I think most hunters move fast enough that they probably would leave this card behind and just hit it for direct damage instead.
This card is worded a little confusingly. Does the destroy them "all" mean it destroys all frozen minions, or all minions? If it's all minions, this is definitely gross, as a four mana board wipe. If it's just frozen ones, then this would probably be okay if it didn't have twinspell. 4 mana destroy TWO targeted enemy minions is still insanely good. Frost DK has other ways to freeze minions, so I think the card as printed without twinspell is good enough that it would see play.
*SIDENOTE - what AI did you use for the art? With some tweaking, I could see it looking really nice.
New Priest Weapon - Idol's Adoration
1 mana for 4 healing at your disposal. 1 mana for two Tour Guides.
It looks weak, but cards that grant you a freebie, even if its priest's hp, cannot be disrespected. With the overheal mechanic, and the possibility of hero cards later, this card will always be in for contention for auto include.
Undoubtedly going to see play at some point.
New Priest Minion - Dreamboat
Its probably not as good as it looks.
On curve, its merely a vanilla 2/3. Outside of curve, this card requires you to have board to do anything useful. If you have board, then you should be ahead, so what does this card actually accomplishes?
Only simmering hope this card has is that its a naga, so it easily slots into naga priest. Still not sold on it, but there's that last hope.
New Priest Minion - Heartthrob
In absence of what the core set would be, its hard to rate this card properly, because its clear that this card needs support to do anything remotely useful.
Usually I'd rate cards like that pretty poorly, but looking at the face of it, if Circle of Healing is in core, you'll get a 3 and 4 drop on turn 3 with naught but two cards, its almost broken. Outside of that there's the weapon, and there's Fan Club, both of which will allow this card to get value, but what this really needs is a 0 mana heal spell, not a set up.
And then there's the fact that this has 5 health and threatens to snowball if not removed, or damaged severely enough to not give value.
The only downside right now is what deck this card would fit into, and then what the draw engine would be. Without those two, the card will do nothing.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
As long as the healing go past their maximum health it counts as overheal.
So damaged or undamaged, all that is required is that the healing is more than is required to reach maximum health. At least that's how I pictured it should work like.
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
I'm gonna call it now, and I'd be happy the be wrong, but I think overheal will be a failure and Priest will remain a class without a keyword. Overheal only does something IF you have minons that stick around on the board and IF you have a way and the mana to not just heal them but overheal them. That's a lot of fucking ifs. You play against a control deck that just wipes anything you play and overheal does what exactly? You play against an aggro or zoo deck that's just consistently faster on the board than you are (and you're a Priest so EVERYBODY is faster than you) and there will be nothing on the board to heal cause you can't get a foothold. Every overheal minion will be coming in with an extra tax of either mana so you can overheal it the moment it hits play, or with the requirement of an extra card already on the board that heals it for you. I suspect a good portion of overheal gameplay will be sitting with an empty board and a bunch of heal effects in hand, or with a board of some low impact overheal minions with just your hero power to heal them, or with not enough healing to overheal them if your opponent is contesting you. As much as I'd like board centric Priest to be a real thing, the class is simply too oppressive when that works (cause they just value trade into everything and heal it up so no board presence was lost) and so they've been made intentionally fairly slow and low-impact in developing their board outside of Aggro Shadow Priest.
Just give me a reason...
If Hearthstone (at least one mode or whatever) feels fun to you, then keep playing.
If it feels like a chore or worse, then take a break. Read a book, visit a new place, refresh yourself. No need to delete your account, but if the fun has ceased, why continue?
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
To meet the overheal requirement, does a minion have to be damaged?
If I have an undamaged minion on the board, and I heal all, does the undamaged one count?
All Day 4 Card Reveals for Hearthstone's Festival of Legends Expansion
[Hearthstone Card (Idol’s adoration) Not Found] is a card that normally I’d say is unplayably bad citing it’s usually the worst option off Yoink! on a guarantee, but with overheal it does get much more interesting. Not to mention its synergy with Shadowform and hero cards.
Dreamboat is more or less exactly what its deck wants on a 2-drop from what I can tell. A follow-up to Northshire Cleric and/or Crimson Clergy or similar card that heals them to full and can be used to heal your entire board on later turns for a large swing.
Heartthrob is the card I’m most uncertain about. It is the only heal synergy card that doesn’t want to take trades and be healed back up as it hurts the overheal. Honestly I’m not sure the deck even would want to summon a bunch of minions off this, but it is pretty good for the cost usually. I think I’d still prefer Injured Blademaster so I still get the draws off my Northshire Clerics and stuff.