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  • Custom Class - Aisha, the Alraune (WIP)

    Staff

    Very good overall flavor and class mechanics! Looking forward to more!

    • Sunlight - could probably be 2 mana
    • Poison Master Sera - haha, i tried to make this exact effect for rogue several times, it seems to fit well in your class
    • Grow an Oasis - love the overall flavor of this
    • Reclaim UnGoro - might be too easy of a requirement, hard to say without playtesting
    •  
    • Krank the Towering - i get why you made it, but it does not fit in your class imho, the effect that is
    • Galakrond's Patience - at first this is kinda underwhelming, but if the class would not have too much other healing cards, this could be an interesting way to focus on more control playstyle with your weapons, since you could just heal up whatever dmg you would take; esp. if you would combine stuff like Sera's Scheme with Man-Eater Tendril, that is a pretty juicy combo right there.
  • Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team

    so they are decimal? or hexa?

  • [Mythgard] Patch notes

    Staff

    Hey folks! New patch dropped, mostly focused on bug fixes. A few cards were also nerfed, mainly:

    • Boneyard Abomination's stats are equal to the number of minions in both graves, as opposed to double the number in yours
    • Draupnir Band now gives 1 life instead of 1 temporary mana
    • Peri at the Gates no longer draws the second card, but it now has Divination 3
    • Shroud of the Pit now makes your minion Ephemeral

    There's also a few changes to Q-Mode (the private test server for new cards), but I don't have access to it, so I don't know what those cards do, making those notes a glorified tease :p

    Full notes

  • [Rings of Immortality Spoilers] Wake the Hel up, Mythgardians! We have a lotta cards to burn!

    Staff
    Quote From Lemushki

    I saw your post when it was first created and got interested in the cardgame. Will download it one of this days with shadowverse (as i have not played it in a good while) and keep up with the spoilers!

    Glad to hear that! Got some new players guides on this sub-forum if you want to take a look at them, they're really relevant. The game is a little less populated atm, since people are waiting for the expansion to drop. If you're willing to pay, I really recommend the starter bundle, it's 20 packs for 10 bucks. Finally, most of the players are on Discord.

  • Heimer Rework Ideas

    Staff

    Is Heimerdinger so problematic at the moment that it needs a change? I don't really play Ranked that much. Haven't seen awfully lot of him in Normal mode. I know Riot plans to change some of the Turrets, and I'm curious what they'll end up doing.

    Anyway, for me the last one is overly complicated. The second one would be very frustrating for the Heimerdinger player, and for example the Barrier Turret would rarely get any value of its Barrier (as I can't really see anyone playing it from hand with its real cost). The first one is closest to my liking but I'm still not a fan of disincentivizing playing almost any cheap spells, which are the thing that make combat phases so interesting for me. I also feel that these changes would make Heimer really slow. Therefore, I'd argue that you'd need to change the Health of some of the Turrets to compensate if you'd like to make him playable.

    If I'd were tasked with toning down the token spam, I'd just go with something simple like "The first Turret you play each round costs (0)." You could still play a lot of them in one round but only if you have the mana, and it would definitely encourage casting at least one high cost spell per round. While his current Health is a big weakness, I think it's very much needed to stay like that or he'd be really frustrating to face against. I don't play LoL so I can't say anything about the true flavor, but for me a weak statline seems to fit him better than a big bulky unit stats.

  • Midrange: Ghoul Demon Hunter

    Hey, thanks for checking out the deck! I'm really glad you enjoyed it. I love making new deck types that people normally wouldn't use, and it's very satisfying when you can beat meta decks with them. I enjoyed your game where you kicked the res priest's butt too lol.

  • List of Runeterra Daily Quests

    NameDescriptionRequirementXP
    Let The Experiment Begin!Play games in the Lab0/11000

    I assume this one is fairly new as well.

  • Turn Your 400 Gems or 2000 Gold into 500 Gems Today on MTG Arena

    Packs are 1k gold each.  Gems are better but there's always a use for gold.  You can also use gold to enter most drafts.  I do keep about 4-5k gold stockpiled for deals in the store or for occasional gold for gems deals.  If you want to save up for nicer drafts those can be around 10k gold.  I don't like drafting a lot so I normally don't do it.

  • A Wild Hearthstone Weekend Featuring Ghoul Demon Hunter, Mecha'thun Priest, Even Mage, and More!

    No even Reno dragon DH? Shame on you.

     

     

     

     

    JK it's a good article. 

  • Turn Your 400 Gems or 2000 Gold into 500 Gems Today on MTG Arena

    Great deal! As someone new to MTG: Arena, is there any reason not to use gold if you have it? It seems like gems are always at least 5x as good as gold, but was wondering if there were exceptions to that.

  • Nerfs are Around the Corner! Our Thoughts on the Upcoming July Hearthstone Balance Changes

    Warrior can still clear DH's early threats, so idk why you're saying that. 

  • Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs

    Also, the nerfs are gradual because they don't want to outright kill the deck a la Galakrond Shaman.

  • Hearthstone Game Designer Alec Dawson Comments on Upcoming Card Nerfs

    Maybe not quite that ridiculous, but I did see a (joking) suggestion that the next expansion would have an 8/10/10 deal 30 damage if you're holding a dragon. 

  • Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team

    Seeya 

  • Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team

    One of the things I think HS differenciates from other Digital TCGs are the VFXs it has, it may have the best ones so this is really a shame. Hope they retain the quality or make it better too.

  • Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team

    First of all, thanks for replying, I don't consider it inappropriate or offensive. 

    Disclaimer - I'm a straight white male.

    However, while I understand and in the past wondered why ALM is racist, while your intent may be equality and fairness to all, the fact is right now there is no equality, and as long as that is the case, we cannot demand fair treatment of populations that are already privileged before we make the oppressed, weakened populations have the same rights.

    It takes the statement of BLM and making it about you (not you personally, you seem great from your comment) which is what the white community as a whole does. 

    It's like feminism - when people start realizing that feminism has nothing to do with harming men, we will all be better for it. I compare ALM to being anti-feminist. If you're anti-equality, doesn't that make you a bigot? 

    Food for thought. Thanks again for your comment.

  • 10 Card Nerfs Arriving in Hearthstone on July 14! Targets Demon Hunters, Galakrond Rogue, Pirates & More

    Oh definitely.

    It's just in wild it takes a long time for something to change significantly and to have a new deck enter the mix was good, I know the class is new but it was nice having a different deck to challenge the established top aggro decks. A nerf was needed as the deck was sitting with insane winrates, I just think it would have been nicer to tone it down, not remove it completely which is effectively what this nerf does.

  • Custom Class - Aisha, the Alraune (WIP)

    Quote From anchorm4n

    What has me a bit worried is the poisonous theme. This effect is really powerful and you built in lots of synergistic cards for it. Some of them, or rather their combined power, look(s) very scary to me.

    Thanks for the kind words :)

    I don't know if I would be too worried about the Poisonous just yet, in-part because it only exists in two sets: Boomsday and Rise of Shadows. Those are the two sets where Sera appears, the Boomsday scientist/RoS "villain". I don't think there will be any more outside of those sets. Granted, there would be a time when both sets are in Standard simultaneously, and that could be a problem, but...I don't know, it's still really early lol.

    Something to keep in mind!

  • Custom Class - Aisha, the Alraune (WIP)

    Pro

    Wow! This is truly great work. Some feedback, as requested:

    The flavor is amazing! The coloring, the heroine, the card's, it all goes hand in hand and feels completely natural. Really impressive!

    What has me a bit worried is the poisonous theme. This effect is really powerful and you built in lots of synergistic cards for it. Some of them, or rather their combined power, look(s) very scary to me.

    I'm also wondering if cards that summon Seedlings shouldn't be worded "random" since that's actually what they're intended to do, isn't it?

    Overall a very impressive and beautiful set. Great work! 

  • [Rings of Immortality Spoilers] Wake the Hel up, Mythgardians! We have a lotta cards to burn!

    I saw your post when it was first created and got interested in the cardgame. Will download it one of this days with shadowverse (as i have not played it in a good while) and keep up with the spoilers!

  • Custom Class - Aisha, the Alraune (WIP)

    I didn't create this class for anything in particular; just had the idea and kept the ball rolling long enough to get something concrete made haha. Last time, I made Kel'Thuzad the Lich class...and got some flak for using an already-existing, popular character (because that could theoretically be seen as a means of gaining bonus points in the eyes of the voters). Well, that won't be a problem this time around, as my class is completely new and original. I am assuming this class existed from the start, so it will not follow the Demon Hunter model. So without any further ado:

    Alraunes are beautiful plant-women, who often use said beauty to lure men to their deaths. I toned down the "sexiness" and made her an angry force of Nature: as an Alraune, you will control life itself, bringing to bear the plants and the trees of this world as you seek to reclaim Azeroth from the filthy humans and orcs who have done it harm. You will grow new forces from the earth, sweep across the land as a cleansing balm, and tear down the mammals' structures to make way for your new world. Hell hath no fury like a woman scorned, and this woman is hell-a pissed.


    Gameplay Summary

    Aisha's gameplay reflects her status as a being of Nature. She can flood the board with new life, or empower her minions into superior constructs. She can poison her enemies, or wrap them up in vines. The possibilities seem endless when you can quite literally grow what you need to win the war against the mammals.

    • Growing new/better minions - Aisha uses her powers to cultivate life, enhancing minions with bonus stats and new abilities. The Druid likes minions that are big; the Alraune likes to make her minions big, or grow new ones.
    • Board control - Whether through her weapons, her minion effects, Poisonous, etc.; the Alraune is strong at contesting the board.
    • 1-Durability Weapons - Extensions of herself, Aisha's weapons come and go as quickly as she desires. In exchange for their lacking Durability, her weapons often come with powerful effects on them.
    • Seedlings - A mechanic unique to the Alraune, Seedlings function like a cross between Animal Companion and Nithogg's eggs. Summon a Seedling, defend it for a turn, and watch it grow into one of two kinds of plants.

    However, all classes need a weakness. Aisha's power comes mainly through her physical attributes, and not from spells or clearing abilities. She needs a force she can nurture and grow; repeatedly destroy her plants, and the Alraune will become helpless.


    Seedlings

    As I alluded to above, Seedlings are the Alraune's special thing, like Totems (and Overload) for the Shaman. Many spells and minions come with an additional effect of summoning a Seedling, which are helpless 0/3 minions. However, if you can defend the Seedling, it will turn into either a 3/3 Thorn Spitter or a 3/3 Moon Blossom, both of which come with their own end-of-turn effect. You can tell what they'll turn into the moment the Seedling is summoned, so both players understand what's about to happen.


    The Cards

    Each of the sets can be found in their own spoilers below, with everything that doesn't have a home yet in "The Rest" section. Let me know what you think, and I'll keep workin' on it. Considering how early I am in the design process, keep in mind that everything here is up for debate balance-wise.

    Basic

    Classic

    Common

    Rare

    Epic

    Legendary

    Journey to Un'Goro

    In Journey to Un'Goro, Aisha seeks to claim another area for the Scourge the Swarm her garden. Her plants are hungry, ready to devour the poor Tortollans and anyone else who stands in her way. If they're not eaten, they might become infected instead; one way or another, this land and its creatures will come to serve their new queen.

    • The Quest requires that your minions survive damage, instilling a flavor of inevitability into the proceedings. Your minions are coming in like a wave; no one can stop you. Irlek hungers for more, and the doubled-Attack will help your minions destroy the opposition. Let the feast begin!
    • The giant Rakan watches over the jungle, and protects his own. But whose side is he really on? (Hint: it's yours.)

    Common

    ("Barkskins" are vanilla 3/3 tokens.)

    Rare

    Epic

    Legendary

    Knights of the Frozen Throne

    In Knights of the Frozen Throne, Aisha has been struck down by the Lich King, becoming a Death Knight. Having lost her connection to her plants, she has fallen into despair and become an instrument of desolation. If her fate was not to bring about a flora paradise, then that must mean her destiny is to simply destroy it all. If she can't have this planet, no one can!

    • Aisha's Hero card replaces her minions with Grave Shamblers, who benefit from seeing your weapon destroyed. This runs parallel to the theme of the set: benefiting from self-destruction.
    • An additional theme is the "next turn" cards, powerful effects that might need to be timed well.

    Common

    Rare

    ("Conifer Whelp" is a vanilla 2/1 Dragon token.)

    Epic

    ("Snow Elemental" is a vanilla 1/1 Elemental token.)

    Legendary

    Kobolds and Catacombs

    While Aisha is off terrorizing the world with her plans for global floral domination, her daughter Lucia has been left to wander. Much more sympathetic to the ways of the mammals, she travels around seeking adventure and knowledge. In Kobolds & Catacombs, she has discovered a group of dungeon-delvers in need of assistance, and has decided to aid them. Will her control of the catacomb's plants and the Staff of Life be enough to help them reach the bottom?

    • It's been a while since we've seen new Seedling cards (literally never, since I haven't done the pre-Un'Goro sets lol), so it's time for more! Lucia's gifts for tending to life come in the form of Seedlings, draws with special conditions, and buffs. As the team makes it way down into the dungeon depths, she can also call upon her Overgrown Bodyguard to aid her.

    Common

    Rare

    Epic

    Legendary

    The Witchwood

    In The Witchwood, Aisha has teamed up with Hagatha the Witch against the people of Gilneas! Commanding the swamp to come alive, the Alraune is a dire threat to the worgen and their brethren. She'll eventually betray Hagatha and take the land for herself, but Hagatha doesn't need to know that, now does she? 

    • Hearkening back to the roots of the class (roots, get it?), this set is all about going wide and/or going tall. Do you build out a large board of smaller minions, or do you make a few gigantic minions?
    • I noticed that most of my Seedling-producers in Classic are even-costed, so why not lean into that for an "Even Seedling" archetype? Hence: Seed Tender.

    Common

    Rare

    Epic

    Legendary

    The Boomsday Project

    Deep down in the Boom labs, Sera Bramblethorn is busy jamming to tunes in her workshop. Maybe not the safest thing to do when you're experimenting with deadly poisons and venoms, but being naturally immune certainly helps. Music, as you may know, helps plants grow, and this plant-lady is looking to grow into the best and brightest researcher in the Netherstorm!

    • Despite the above paragraph, there is nothing in the set related to sound/music. I thought about it, but couldn't find art I liked :/ Instead, we see the first appearance of Sera and her obesession with Poisonous things, as well as some light Seedling support.

    Common

    Rare

    Epic

    Legendary

    Rastakhan's Rumble

    Laugh all you want, patrons of the arena. Sophi doesn't heed your sneers. In Rastakhan's Rumble, the spirit dancer will show everyone that there's a beauty and grace to fighting, and the smallest hearts can hold the toughest champions. The very earth is her ally, and with the plants by her side she's going to win it all!

    • Hummingbirds are naturally associated with the plants they interact with, pollinating them as they seek the nectar in the flowers. Teek, the Hummingbird is the smallest Loa by far, but he is also the fastest, and the most beautiful. Use your team's disarming appearance to your advantage, and out-maneuver these bullies with proper technique, healing and speed.

    Common

    Rare

    Epic

    Legendary

    Rise of Shadows

    In Rise of Shadows, Sera Bramblethorn has taken a turn to the dark side! No longer content to experiment in solitude, she is joining E.V.I.L. alongside her boss Dr. Boom to further her own ends. Rafaam has given her a special task: to sow chaos in Dalaran's Runeweaver square, to draw the attention of the heroes while the others fulfill their tasks.

    • To maximize chaos, Sera's plan is to pile on the damage! Collect some Leaf Shots, then use the leaves to barrage your opponent. When you get them low enough, play Sister Acacia for a bunch of stats and finish them off!

    Common

    Rare

    Epic

    Legendary

    Thorny Lackey courtesy of Demonxz95 :D

    Saviors of Uldum

    Under the harsh desert sun of Uldum, the forces of E.V.I.L. get ready to unleash madness and death. Sera Bramblethorn is right there with them, only she's prepping for the future: after the plagues drive the mammals from this land, it will be ripe for reclaiming for the plants. If they require an additional push to leave, Sera's forces are more than equipped to do it.

    • Grow an Oasis is all about Seedlings: summon them to acquire a new Hero Power, one that then doubles up on the effect of your Thorn Spitters and Moon Blossoms. When it comes to a Seedling-based deck, you're being rewarded for doing what you already planned on doing :D

    Common

    Rare

    Epic

    Legendary

    Descent of Dragons

     

    Common

    Rare

    Epic

    Legendary

    Kranak's weapon only has 1 Durability, like all Alraune weapons.

    The Rest

    Thank you very much for taking the time to read through all of this, and thanks in advance for leaving a comment :)

  • Heimer Rework Ideas

    Here's a few ideas I had about how to make Heimerdinger less impactful and make it possible for Heimer to survive multiple turns without the opponent immediately losing:

    Version 1 (Round Start Heimer):

    This version of Heimerdinger would motivate players to cast only high cost spells for Heimer, instead of just spamming cheap spells like currently. Since Heimer can only summon 1 turret per round, this also prevents the spamming of 3 cost elusive turrets. This might seem like a heavy nerf, which is why I gave Heimer more stats to compensate. Also, players can summon cheap turrets from hand so that Heimer summons bigger turrets, if they cast low cost spells that turn.

    Version 2 (Attack):

    This version of Heimerdinger requires you to attack to get free turrets, which allows the opponent to block heimer and damage him (similar to Shen). However, with 6 Health Heimer will likely survive the first attack. This would probably be the lowest powerlevel version of Heimerdinger, but with Synergy like Sumpworks Map I think he'd still be viable.

    Version 3 (Transformation):

    This is probably my favorite rework of Heimerdinger since it completely changes how you play the card. By requiring an ally to get the support effect to work, this version of Heimerdinger would require actually having minions in your deck (or spells like Scrapdash Assembly). Also, because the Turret is based on the total cost of the spells you cast, it opens up interesting plays about which spells to cast to get different turrets. The versions' level up is also the most interruptible, through killing, frostbiting, or stunning the turrets. Because it also lasts across the game, it makes later Heimerdingers more likely to be able to attack as the level two version. Once Heimerdinger levels up, he becomes much more powerful and lets you make the turrets have higher stats than they would normally have. Quick Attack both reflects one of Heimerdinger's LoL abilities and makes Heimerdinger more difficult to kill while he's attacking. The stats could definitely be adjusted to make it more balanced, but I think this version of Heimerdinger is very interesting and very disruptable.

     

    Which version of Heimerdinger do you think would be best? Are there other reworks you've thought of? 

  • On the Great Akazazamamamarakkaa

    In order to add it into your hand, it would need a gold cost. Otherwise, you can just press the button every turn, and make the ice block situation worse.

  • On the Great Akazazamamamarakkaa

    I think that’s a good idea, since one issue I see is that Aka has huge variance in terms of how good the secret is. You could also make it so that the secret is added to your hand and has a gold cost (like elise’s map)

  • Hadidjah Chamberlin, Hearthstone's Lead VFX Artist, Leaves the Team

    I think it is a matter of them doing something for themselves, and taking on a new project to help them focus on their mental health. It's great they are working on their mental health, and I wish them nothing but the best on their journey. 

    I think it also is Blizzard moving around their talent. Hearthstone is an established game, with a solid VFX team. Hadidjah will be greatly missed, but it's good to take your amazing talent, and move it to a new project. My guess is they have moved over to the D4 team as that ramps up for possible 2021 release. (Please take your time Blizzard, don't let Activision make you release the game before it's read. Please tell me you learned from your mistakes with the D3 launch. Seriously, take years and year, just please release D4 as the perfect game it deserves to be. Anyway, Diablo rant concluded.)