Statikk. So, it can go, for example, twice to the Nexus? It seems very hard to get this one out of confusion even after your nice explanation. :D
Because it requires you to pick "another" enemy, Statikk Shock must hit two different enemies and/or the Nexus. So two enemy units, or an enemy unit and the Nexus.
Some of the cards could definitely be explained better, but it's the fault of the game trying to remain concise with its verbage. Maybe I can help:
Riptide Rex picks a random enemy unit and deals 2 damage to it; Rex does this seven times, and may overlap the same target more than once. If the target died because of an earlier Cannon Barrage hit, the remaining hits targeting them go to the Nexus instead and deal 1 damage to that. I know it is for balancing reasons, but the downgrade from 2 damage to 1 is weird.
For Statikk Shock, an "enemy" is any enemy unit, and "another" means "another enemy, whether a unit or the Nexus". It's not written the best, but it was probably written that way to keep it to two lines of text.
Devourer of the Depths fizzles out because the enemy needs less Health than the Devourer to be Obliterated...and the Devourer now has zero Health because it is dead/dying. The other two examples you provided are not reliant on their Health, so their Play skill continues even if they are killed.
Vladimir can definitely use Crimson Pact on a 1-Health ally unit, and it will kill them. The effect goes off regardless.
"I've seen" units reset if they die, because that particular instance of the champion is the one who "saw" what you were doing. If you then play a second Miss Fortune or whomever, they did not "see" you do that so you must start over.
I enjoy Battlegrounds a lot...but two things hold me back from actually playing it: the MMR rating, and the Tavern Pass.
The MMR rating means I have to actually care if I win, because I don't want to lose my points. I could try to ignore it and just play anyway, but it's difficult for me to do that. If they had left that off where I couldn't see it, I would feel better.
The Tavern Pass is theoretically a great idea for people who want to only play Battlegrounds, but it was a big "fuck you" to people who originally acquired the perks via pack purchases. Now I have to choose between Hearthstone and Battlegrounds, whereas before I could use my gold on packs and "earn" the perks at the same time. The Tavern Pass is especially rude at its full price, because 2500 gold is a terrible cost when you're only really getting four Arena tickets out of it reward-wise (and I hate Arena, so yippie-doo-da on that one). Dropping 2500 gold each expansion on Battlegrounds - instead of packs - will be a major loss over time.
I keep losing many games of LoR, purely because of wrongly understanding what cards do. It's so easy to get confused by complicated, contradictory, inconsistent and ambiguous text; it's worrisome to think how new and more casual players experience the game and how they get into it, at all.
For example: Riptide Rex. How the hell that card works? I spent half an hour reading the text, on google... experienced it 20 times, played it 20 times myself... still I don't get it what's happening there. Where dmg goes?
Statikk Shock. Who is "an enemy" who is not "enemy Nexus", and who is "another"? And how much dmg goes... where? I studied logic from Aristotle to Kripke, and I have never experienced a sentence constructed like that one.
I remember from before - if you remove Commander Ledros... or Chempunk Shredder, their effects (Skill) would trigger regardless. But when I played [Hearthstone Card (Devourer of the Depths) Not Found] today and my opponent Vengeance him, his Skill didn't trigger afterwards? Why? Why is it suddenly different?
Can VladimirCrimson Pact an 1hp minion? Can you get Vlad's effect from a minion who is going to die from it?
What about "I've seen" effect? A champion needs to be on the bench. Ok. But what if he dies after completing just 75% of the effect? Is everything reset, or not?
Ok after posting those 2 and after the kind feedback from linkblade91 I came up with one more card idea and I am curious what should I pick between these 2 :
All other forms of feedback and critique are more than welcome ! :D
Having a minion that has a Battlecry that deals damage and it improved by Spell Damage is functionally very similar to a regular spell. Somebody already submitted a card just like yours but it was neutral and it had 1 health. I gave it one star because the card as a concept just seems really pointless.
I really like all of the synergies and advanced boards you can make. In Hearthstone, there is a lot of potential for a lot of big plays, but most of the time those types of huge swingy combos are either not practical or not necessary. In Battlegrounds though, getting Baron Rivendare into Kaboom Bot into some more resurrects into a huge Junkbot is totally possible, and it only gets better when you can double the effect by making them golden.
Ok after posting those 2 and after the kind feedback from linkblade91 I came up with one more card idea and I am curious what should I pick between these 2 :
All other forms of feedback and critique are more than welcome ! :D
Well, it's a "Pay to Play Early" character. Every Battlegrounds hero is available for free...eventually: you'll have to wait until next week to play with Aranna and the pirate heroes.
Well the card doesn't even have a name yet so I could really use any art any find some way to make the flavor work. Do you have any recommendations for a good name/art to make the card look good?
I'm rather lacking in Shaman art, unfortunately, but this is what I came up with from my "collection":
Show Spoiler
Call it "Imbue Energy"
"Energy Transfer"
If you're willing to change classes, you could also try out these:
"Verdant Sphere" (Mage) (would go great in AoO with Kael'thas)
"Crystallized Essence" (Warlock)
Sorry if the names suck or don't work for you; just brainstorming ideas *shrugs*
Thanks a lot! I decided to use the first art/name. I also went with Demonxz's suggestion to reduce the cost. This does how the card look now:
American words aren't misspelled, it's just a different dialect from Britain. Heck, the idea of a standard spelling is still repetitively new historically, only being around for a couple centuries or so. Besides, languages naturally evolve over time when exposed to other national influences. TLDR: don't go looking down on us across the pond, ok? Neither way is wrong, they just have different histories to make them what they are.
I'm mostly interested to see what they do with Outcast. It's a neat mechanic, but it's lame that 4/6 cards that use it are literally just card draw.
Also, I love the identity of drawing lots of cards (it really gets the "agile" fantasy), but it dooms them to never having a value deck. I'd like something in the future to semi-reliably restock their deck, or just any slow value generation tool.
I know what you are saying, but I can live with this design. Offering 3 hero's means also cheaper Tavern Passes. If you only care for bg's, then you should have the buy only 2 and you can by the other with gold, maybe even 2 tickets with gold!
As I touched upon with Xarkkal's ideas, I think using Spell Damage to draw cards is rather boring. The Mage already draws just fine. Library Golem, conversely, is appealing to me, with great flavor. I love that art. Don't think it needs to be an Epic, but that can come down to a personal preference sometimes.
Underlight Angling Rod is the outlier, because "hero" never used to be capitalized unless it was referring to a Hero Power. In that way, Boggspine Knuckles is the correct usage. Probably just a mistake that was sent out, and they can't be bothered to fix it.
Well the card doesn't even have a name yet so I could really use any art any find some way to make the flavor work. Do you have any recommendations for a good name/art to make the card look good?
I'm rather lacking in Shaman art, unfortunately, but this is what I came up with from my "collection":
Show Spoiler
Call it "Imbue Energy"
"Energy Transfer"
If you're willing to change classes, you could also try out these:
"Verdant Sphere" (Mage) (would go great in AoO with Kael'thas)
"Crystallized Essence" (Warlock)
Sorry if the names suck or don't work for you; just brainstorming ideas *shrugs*
I had been assuming they were syncing everything up with the tavern brawl and was willing to give them a pass for making week 1 of the felfire festival 8 days long. Now I'm just confused about their scheduling.
Finally. Fucking finally. After so many failed attempts, Chameleos finally turned into Time Warp. Luckily for me my opponent didn't have an Ice Block, so I defeated them on the following turn.
FYI, I specifically chose Vargoth from Drakonid Operative's battlecry just for this specific outcome. It wasn't certain, but that's why sometimes you have to go for the memes and the game delivered them.
At the end of my bonus turns, I was left with this:
Both Alex were copied by Archbishop Benedictus. The opponent's upgraded hero power cast Vanish, so that's why you see him in hand. Anyway, I won at the end. :P It wasn't in ranked, but still very satisfying.
I keep losing games because of confusing text / mechanics
Because it requires you to pick "another" enemy, Statikk Shock must hit two different enemies and/or the Nexus. So two enemy units, or an enemy unit and the Nexus.
I keep losing games because of confusing text / mechanics
Thanks.
Devourer is totally not obvious, but I'll admit it's logical. They are very consequent exactly here where all other similar cards do differently.
Statikk. So, it can go, for example, twice to the Nexus? It seems very hard to get this one out of confusion even after your nice explanation. :D
Popular Meta Decks for Legends of Runeterra
Haven't played much spiders since Rising Tides launched. Maybe I should give that one a try.
I keep losing games because of confusing text / mechanics
Some of the cards could definitely be explained better, but it's the fault of the game trying to remain concise with its verbage. Maybe I can help:
Riptide Rex picks a random enemy unit and deals 2 damage to it; Rex does this seven times, and may overlap the same target more than once. If the target died because of an earlier Cannon Barrage hit, the remaining hits targeting them go to the Nexus instead and deal 1 damage to that. I know it is for balancing reasons, but the downgrade from 2 damage to 1 is weird.
For Statikk Shock, an "enemy" is any enemy unit, and "another" means "another enemy, whether a unit or the Nexus". It's not written the best, but it was probably written that way to keep it to two lines of text.
Devourer of the Depths fizzles out because the enemy needs less Health than the Devourer to be Obliterated...and the Devourer now has zero Health because it is dead/dying. The other two examples you provided are not reliant on their Health, so their Play skill continues even if they are killed.
Vladimir can definitely use Crimson Pact on a 1-Health ally unit, and it will kill them. The effect goes off regardless.
"I've seen" units reset if they die, because that particular instance of the champion is the one who "saw" what you were doing. If you then play a second Miss Fortune or whomever, they did not "see" you do that so you must start over.
What do you enjoy about the Battlegrounds mode?
I enjoy Battlegrounds a lot...but two things hold me back from actually playing it: the MMR rating, and the Tavern Pass.
I keep losing games because of confusing text / mechanics
I keep losing many games of LoR, purely because of wrongly understanding what cards do. It's so easy to get confused by complicated, contradictory, inconsistent and ambiguous text; it's worrisome to think how new and more casual players experience the game and how they get into it, at all.
For example: Riptide Rex. How the hell that card works? I spent half an hour reading the text, on google... experienced it 20 times, played it 20 times myself... still I don't get it what's happening there. Where dmg goes?
Statikk Shock. Who is "an enemy" who is not "enemy Nexus", and who is "another"? And how much dmg goes... where? I studied logic from Aristotle to Kripke, and I have never experienced a sentence constructed like that one.
I remember from before - if you remove Commander Ledros... or Chempunk Shredder, their effects (Skill) would trigger regardless. But when I played [Hearthstone Card (Devourer of the Depths) Not Found] today and my opponent Vengeance him, his Skill didn't trigger afterwards? Why? Why is it suddenly different?
Can Vladimir Crimson Pact an 1hp minion? Can you get Vlad's effect from a minion who is going to die from it?
What about "I've seen" effect? A champion needs to be on the bench. Ok. But what if he dies after completing just 75% of the effect? Is everything reset, or not?
These are just the most representative examples.
D-A-M-A-G-E - Card Design Competition Discussion Thread
Lol, now that you say it like that I realize you are right. I guess I will go with the good old library golem :D
D-A-M-A-G-E - Card Design Competition Discussion Thread
Having a minion that has a Battlecry that deals damage and it improved by Spell Damage is functionally very similar to a regular spell. Somebody already submitted a card just like yours but it was neutral and it had 1 health. I gave it one star because the card as a concept just seems really pointless.
What do you enjoy about the Battlegrounds mode?
I really like all of the synergies and advanced boards you can make. In Hearthstone, there is a lot of potential for a lot of big plays, but most of the time those types of huge swingy combos are either not practical or not necessary. In Battlegrounds though, getting Baron Rivendare into Kaboom Bot into some more resurrects into a huge Junkbot is totally possible, and it only gets better when you can double the effect by making them golden.
D-A-M-A-G-E - Card Design Competition Discussion Thread
Ok after posting those 2 and after the kind feedback from linkblade91 I came up with one more card idea and I am curious what should I pick between these 2 :
All other forms of feedback and critique are more than welcome ! :D
D-A-M-A-G-E - Card Design Competition Discussion Thread
"Spells" doesn't need to be capitalized, but other than that it looks good :)
Aranna Starseeker is Now Live in Battlegrounds with Battlegrounds Perks
Well, it's a "Pay to Play Early" character. Every Battlegrounds hero is available for free...eventually: you'll have to wait until next week to play with Aranna and the pirate heroes.
D-A-M-A-G-E - Card Design Competition Discussion Thread
Thanks a lot! I decided to use the first art/name. I also went with Demonxz's suggestion to reduce the cost. This does how the card look now:
Card Design Conversation - How Is That Spelt?
American words aren't misspelled, it's just a different dialect from Britain. Heck, the idea of a standard spelling is still repetitively new historically, only being around for a couple centuries or so. Besides, languages naturally evolve over time when exposed to other national influences. TLDR: don't go looking down on us across the pond, ok? Neither way is wrong, they just have different histories to make them what they are.
Card Design Conversation - How Is That Spelt?
The Hero vs hero looks like an oversight. However the other one looks like they were trying to keep the characters to a minimum
What do you hope to see with DH's identity going forward?
I'm mostly interested to see what they do with Outcast. It's a neat mechanic, but it's lame that 4/6 cards that use it are literally just card draw.
Also, I love the identity of drawing lots of cards (it really gets the "agile" fantasy), but it dooms them to never having a value deck. I'd like something in the future to semi-reliably restock their deck, or just any slow value generation tool.
Aranna Starseeker is Now Live in Battlegrounds with Battlegrounds Perks
I know what you are saying, but I can live with this design. Offering 3 hero's means also cheaper Tavern Passes. If you only care for bg's, then you should have the buy only 2 and you can by the other with gold, maybe even 2 tickets with gold!
Aranna Starseeker is Now Live in Battlegrounds with Battlegrounds Perks
Is this another Pay for Play character?
D-A-M-A-G-E - Card Design Competition Discussion Thread
As I touched upon with Xarkkal's ideas, I think using Spell Damage to draw cards is rather boring. The Mage already draws just fine. Library Golem, conversely, is appealing to me, with great flavor. I love that art. Don't think it needs to be an Epic, but that can come down to a personal preference sometimes.
Card Design Conversation - How Is That Spelt?
Underlight Angling Rod is the outlier, because "hero" never used to be capitalized unless it was referring to a Hero Power. In that way, Boggspine Knuckles is the correct usage. Probably just a mistake that was sent out, and they can't be bothered to fix it.
Stupid Murloc card is stupid.
D-A-M-A-G-E - Card Design Competition Discussion Thread
I'm rather lacking in Shaman art, unfortunately, but this is what I came up with from my "collection":
Call it "Imbue Energy"
"Energy Transfer"
If you're willing to change classes, you could also try out these:
"Verdant Sphere" (Mage) (would go great in AoO with Kael'thas)
"Crystallized Essence" (Warlock)
Sorry if the names suck or don't work for you; just brainstorming ideas *shrugs*
Aranna Starseeker is Now Live in Battlegrounds with Battlegrounds Perks
Wait, so your telling me that I just lost 1500 points in Battlegrounds for no reason? Ah well, you live and learn.
Aranna Starseeker is Now Live in Battlegrounds with Battlegrounds Perks
You can´t get any new hero untill 23rd June if you did not buy the brawl pass.
Aranna Starseeker is Now Live in Battlegrounds with Battlegrounds Perks
I had been assuming they were syncing everything up with the tavern brawl and was willing to give them a pass for making week 1 of the felfire festival 8 days long. Now I'm just confused about their scheduling.
The Pepper Thread - Share Some Good Vibes!
Take two:
Archmage Vargoth and Time Warp (Chameleos) in hand.
FYI, I specifically chose Vargoth from Drakonid Operative's battlecry just for this specific outcome. It wasn't certain, but that's why sometimes you have to go for the memes and the game delivered them.
At the end of my bonus turns, I was left with this:
Both Alex were copied by Archbishop Benedictus. The opponent's upgraded hero power cast Vanish, so that's why you see him in hand. Anyway, I won at the end. :P It wasn't in ranked, but still very satisfying.