All around, pretty good changes. I don't think the buff to Reno will be enough for him to see play, but the buff to Maiev and Lord Jeraxxus will make them a lot better. I am glad to see the Saurolisk and the Macaw nerfed because Deathrattle stuff is pretty powerful right now. And the buff to Scavenging Hyena, while unexpected, is a very good change.
Anything that costs 0 mana is risky. I am glad they changed this. However, as some people have mentioned, Odd Demon Hunter will now be able to use this, and I am not looking forward to that.
Maybe Anivia should have something like “Play: Frostbite an enemy”? That way she would be better on her first use, which seems to be the problem with her. Also, it would fit with her Ice theme and make her a contender for a control Ashe deck.
I like this line of buffing actually it adds another element to the card rather than straight stat buffing.
Maybe try to implement her wall (her W ability in league) though.. since it's more of a trademark ability of her (but dunno how you would do that..)
in League she does have a stun spell (Q) so having CC when played (as in her casting her Q to frostbite something) is fitting and it's like the katarina buff.
I really like the +2 Spell Damage Mana Droplet, it seems like a really interesting card because the opponent can always know whether or not you can get the effect off.
Ekkeh
I like your card, I think it’s mostly balanced despite the potential for Spell Damage +7 with Frost Nova. If you wanted to prevent that, you could make it something like a 4 Mana 4/5 with “Battlecry: Gain Spell Damage +2 if an enemy is Frozen”.
Hordaki
I like your card, but I fear that it becomes mostly useless when the opponent has any minions on board, since they can just trade into it. To fix that, it could become something like a 3 Mana 3/3 with “Stealth for 1 turn. Your opponent has Spell Damage -1” or “Battlecry: The next damage spell your opponent plays has Spell Damage -1”. Also, I’m not sure if it qualifies as a Spell Damage card, since it doesn’t give a player positive Spell Damage or improve with Spell Damage.
Are you sure about "Allies" ...that it targets your Nexus, too?
Initially, many cards ambiguously referred to "Allies" sometimes also meaning Nexus. They have been tweaking the wording since through the patches to explicitly identify when Nexus is an option, implying that "Ally" doesn't include Nexus.
Maybe Anivia should have something like “Play: Frostbite an enemy”? That way she would be better on her first use, which seems to be the problem with her. Also, it would fit with her Ice theme and make her a contender for a control Ashe deck.
Here's my initial idea (I'll have to find new art because someone already submitted a card with it). This guy has negative spell damage to weaken your opponent's spells. More of a tech card meant to help soften your opponent's board clears and other spells. Not sure if 1 less is effective enough or if I should up the cost and make it -2, but let me know what you think.
I'll try to come back tonight and leave some feedback.
If you want new art and possibly new flavor you could change it to a nerubian. They generally seem to have those kinds of hate effects.
The comparison between Miss Fortune and Anivia is absurd on its face. The two are designed to fit into radically different styles of play, with the former focused on frequent attacks and the latter focused on winning with inevitability in the late game.
You can certainly debate whether or not Anivia is good enough, but it's clear that in a match-up where your opponent can't deal with Eggnivia, or where you've managed to generate multiple Anivia's on board, you become nearly unbeatable. This is because Anivia's nearly indestructible status makes it easy to attack and defend every turn without additional resources.
I agree with DoubleSummon on this - maybe a +1|+1 buff here would be fine, but her real problem is the archetype she's design to fit into - the Freljord Ramp deck - is really bad. The ramp tools that exist are way too inefficient to make the deck get consistently ahead on mana, and its major win conditions (e.g. generating many Anivias or playing Warmother's Call and snowballing the board) are hard to pull off.
It's not really fair to compare MF to Anivia. MF is a tempo / early game champ like Elise, Draven, Teemo, Lucian, or Zed: they are easy to play on curve, moderately difficult to level up, relatively easy for your opponent to remove, and if you do manage to successfully level them up they inflict significant-borderline-game-winning punishment.
Anivia is a late-game champ intended for control decks like Warmother's Call or to combo with cards like Dawn and Dusk or Chronicler of Ruin. The problem is that these decks just aren't competitive at the moment. It would be an interesting discussion to debate whether this is because Frejlord just doesn't have viable tools to make any late-game decks outside of Sejuani, because other late-game decks (Unyielding Spirit + anything, Deep, Karma + anything, Corina, etc) are so much stronger, or because the current meta is so fast that playing decks that depend on reaching enlightenment feels extremely unsatisfying right now. However the key takeaway is that Anivia's unpopularity isn't due to her personal stats so much as it is the rest of the card collection.
Nice that it is free, but honestly the whole Felfire Festival and adventure seem very underwhelming compared to the mid-expansion events we got during the year of the Dragon.
The adventure I'm sure will be fun and it will be nice to have a break from the ladder grind, but I was really hoping for something that would help shake up this unbelievably stale meta.
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
I might be biased from facing face dh over and over but the +2 attack really scares me
Trial by Felfire, the Ashes of Outland Story, Releases Today!
when there will be the Legendary quest ?
Hearthstone's Battlegrounds is Getting a Balance Patch on June 18 - Hero & Minion Changes Detailed
All around, pretty good changes. I don't think the buff to Reno will be enough for him to see play, but the buff to Maiev and Lord Jeraxxus will make them a lot better. I am glad to see the Saurolisk and the Macaw nerfed because Deathrattle stuff is pretty powerful right now. And the buff to Scavenging Hyena, while unexpected, is a very good change.
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
it was time !
Trial by Felfire, the Ashes of Outland Story, Releases Today!
Trial by felfire co-written by Dr. Seuss.
Get a New Demon Hunter Hero in the Aranna Starseeker Shop Bundle - Now Available
Love that card back, captures the outland's pretty well.
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
Odd Demon Hunter in Wild is licking its lips right now...
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
Anything that costs 0 mana is risky. I am glad they changed this. However, as some people have mentioned, Odd Demon Hunter will now be able to use this, and I am not looking forward to that.
Please buff Anivia
I like this line of buffing actually it adds another element to the card rather than straight stat buffing.
Maybe try to implement her wall (her W ability in league) though.. since it's more of a trademark ability of her (but dunno how you would do that..)
in League she does have a stun spell (Q) so having CC when played (as in her casting her Q to frostbite something) is fitting and it's like the katarina buff.
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
So, 3rd time is the charm?
I like the change nontheless
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
A welcome change since aggro demon hunter is still one of the strongest and most played decks, even after two(!) rounds of nerfs.
This might be a buff to odd demon hunter in wild though.
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
much needed change, being a 0 mana twinspell was too much..
Twin Slice is Being Changed in a Patch Tomorrow! Higher Cost but Higher Attack
Hmm, Odd demon hunter gets a new card in wild
An Outlandish Recipe is This Week's Tavern Brawl - Play the Deck Recipes from Ashes of Outland
Yup, fixed it. Apparently someone... *cough cough*... pasted the wrong code.
D-A-M-A-G-E - Card Design Competition Discussion Thread
Feedback for Xarkkal, Ekkeh, and Hordaki
Xarkkal
I really like the +2 Spell Damage Mana Droplet, it seems like a really interesting card because the opponent can always know whether or not you can get the effect off.
Ekkeh
I like your card, I think it’s mostly balanced despite the potential for Spell Damage +7 with Frost Nova. If you wanted to prevent that, you could make it something like a 4 Mana 4/5 with “Battlecry: Gain Spell Damage +2 if an enemy is Frozen”.
Hordaki
I like your card, but I fear that it becomes mostly useless when the opponent has any minions on board, since they can just trade into it. To fix that, it could become something like a 3 Mana 3/3 with “Stealth for 1 turn. Your opponent has Spell Damage -1” or “Battlecry: The next damage spell your opponent plays has Spell Damage -1”. Also, I’m not sure if it qualifies as a Spell Damage card, since it doesn’t give a player positive Spell Damage or improve with Spell Damage.
An Outlandish Recipe is This Week's Tavern Brawl - Play the Deck Recipes from Ashes of Outland
You have the wrong list for Demon Hunters. They use Demon Crushers but the decklist you have is Classic Demon Hunter.
I keep losing games because of confusing text / mechanics
Initially, many cards ambiguously referred to "Allies" sometimes also meaning Nexus. They have been tweaking the wording since through the patches to explicitly identify when Nexus is an option, implying that "Ally" doesn't include Nexus.
Examples: Health Potion, Kindly Tavernkeeper, Citrus Courier
D-A-M-A-G-E - Card Design Competition Discussion Thread
For some reason, I've been in a "simple Common" mood throughout most of this competition.
Please buff Anivia
Maybe Anivia should have something like “Play: Frostbite an enemy”? That way she would be better on her first use, which seems to be the problem with her. Also, it would fit with her Ice theme and make her a contender for a control Ashe deck.
D-A-M-A-G-E - Card Design Competition Discussion Thread
If you want new art and possibly new flavor you could change it to a nerubian. They generally seem to have those kinds of hate effects.
I keep losing games because of confusing text / mechanics
Are you sure about "Allies" ...that it targets your Nexus, too?
Maokai's Sap Magic doesn't heal your Nexus. Luckily I didn't lost the game in which I realized that.
Also, many cards explicitly distinguish Allies and the Nexus.
P. S. maybe they corrected text recently.
Please buff Anivia
The comparison between Miss Fortune and Anivia is absurd on its face. The two are designed to fit into radically different styles of play, with the former focused on frequent attacks and the latter focused on winning with inevitability in the late game.
You can certainly debate whether or not Anivia is good enough, but it's clear that in a match-up where your opponent can't deal with Eggnivia, or where you've managed to generate multiple Anivia's on board, you become nearly unbeatable. This is because Anivia's nearly indestructible status makes it easy to attack and defend every turn without additional resources.
I agree with DoubleSummon on this - maybe a +1|+1 buff here would be fine, but her real problem is the archetype she's design to fit into - the Freljord Ramp deck - is really bad. The ramp tools that exist are way too inefficient to make the deck get consistently ahead on mana, and its major win conditions (e.g. generating many Anivias or playing Warmother's Call and snowballing the board) are hard to pull off.
Please buff Anivia
It's not really fair to compare MF to Anivia. MF is a tempo / early game champ like Elise, Draven, Teemo, Lucian, or Zed: they are easy to play on curve, moderately difficult to level up, relatively easy for your opponent to remove, and if you do manage to successfully level them up they inflict significant-borderline-game-winning punishment.
Anivia is a late-game champ intended for control decks like Warmother's Call or to combo with cards like Dawn and Dusk or Chronicler of Ruin. The problem is that these decks just aren't competitive at the moment. It would be an interesting discussion to debate whether this is because Frejlord just doesn't have viable tools to make any late-game decks outside of Sejuani, because other late-game decks (Unyielding Spirit + anything, Deep, Karma + anything, Corina, etc) are so much stronger, or because the current meta is so fast that playing decks that depend on reaching enlightenment feels extremely unsatisfying right now. However the key takeaway is that Anivia's unpopularity isn't due to her personal stats so much as it is the rest of the card collection.
Trial by Felfire, the Ashes of Outland Story, Releases Today!
Nice that it is free, but honestly the whole Felfire Festival and adventure seem very underwhelming compared to the mid-expansion events we got during the year of the Dragon.
The adventure I'm sure will be fun and it will be nice to have a break from the ladder grind, but I was really hoping for something that would help shake up this unbelievably stale meta.
Please buff Anivia
Enlightened decks are a meme but they aren't the worst thing in the world, here's a list for you.
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