I did mean single-target play effects, but since things that affect all allies/enemies don't count as targeting (as established by them not advancing Ezreal's level up) I didn't feel the need to clarify. Honestly, I feel like Riot should change the single-target ally cards to specify other allies, both for clarity's sake and to open up design space for units that target themselves.
Not a Good Indicator of my skill level, but currently Silver I 50-ish LP with a 45-11 record. (I don't play much, like 3 games a day). I heard I am on course for Master Tier with that winrate, but I take it with a grain of salt as it's my friends stuck in plat saying this. Not sure if any master players can confirm this or not, but I am slowly climbing.
About the balance changes, I think Riot nerfs cards less to make the game feel fresh, and more to promote deck diversity. Without nerfs, we wouldn't have the fun and varied metas that we have a lot of the time. Also, since new cards are coming every two months now, Riot has said that they'll probably do less frequent balance patches in the future, so you got your wish :). I hope they'll still do consistent buffs though, I've really loved how cards like Avarosan Trapper, Crimson Curator, and Kindly Tavernkeeper have gone from practically nonexistent to viable cards in certain decks.
I apologize I am first time presenting deck and forgive me if I post it incorrectly. I try to get the list on here. As the title says this is bannerman with a Noxian Twist.
The idea of this is to use the effective Bannerman Demacian core to, but use cards like Darius to overpower certain over midrange regions that like to chump block you like Endure and shadow isles. This deck is a bit weak to Ionia and doesn't like Will of Ionia for obvious reasons. Below is my core build, basically subbed out 3 Garens for 3 Darius and 2 Riposte with 2 Decisive Maneuver.
Things I have thought about: Dropping 1 Darius and 1 Swiftwing Lancer to put in 2 Radiant Guardian Dropping Laurent Protege for Laurent Duelist or Legion Drummer I even thought about putting in Purify and 2nd Unyielding Spirit.
Not sure why my deck is posting below, but it should be: CEBQCAQABEAQCAZGBEAQAAIJBIFRUHJLFUZQEAIBAATQCAIDBUAQGAQAAECQO
Until someone can help me my current deck is: 2 Cithria of Cloudfield 3 Fleetfeather Tracker 1 Ranger Resolve 3 Brightsteel Protector 3 Single Combat 3 War Chefs 3 Fiora 3 Laurent Protege 3 Grizzled Ranger 3 Vanguard Bannerman 1 Concerted Strike 2 Decisive Maneuver 3 Swiftwing Lancer 3 Cirthria the Bold 3 Darius 1 Unyielding Spirit
LOL I guess this is WraithOfAI's first digital card game. The other digital card games are far worse when it comes to pay to win. My only complaints on this game is when they go back and digitally edit their cards every 2-4 weeks base on people getting their feelings hurt... I mean community feedback.
So when a new player creates a deck and 2 weeks after they dump all their resources to create that deck, there deck becomes weaker. I do not like this method of keeping the meta fresh. I would much prefer a meta staying stable for 6-8 weeks, then have a meta shift with the introduction of new cards. The only time I would say a hard edit of a digital nerf should occur is when a card is clearly out of control and is 50% or more of the rank ladder. aka "Zed Stands Alone Deck" That to me was the only time a nerf to a card should of happened and thank the devs it did happen.
I find it funny the most hated deck in LoR Set 1 was Kinkou Elusives. When Set 2 came out, Kinkou Elusives disappeared. Then the rise of Burn Decks took over tier 1 spots. People complained and burned got nerfed. Guess what Kinkou Elusives are back! At least this is a better balanced meta. I do like that we have 5-6 tier 1 decks in ranked now. This is such a well balanced meta and yet people still manage to stroll in here and complain about something in this game.
If you don't want to pay to win, then put in the time to collect everything. This game is very generous on the resources it gives you and you can complete a collection in solid 12 weeks of putting maybe 8 hour a week to get everything. Have some patience before you start rank.
Start by building: Bannerman Burn Aggro Kinkou Elusives
All three of these decks are super cheap and very effective in rank. Until you have all three stay out of rank. Hopefully these decks are still good at the end of July, but who knows.
Yes, 'net decking = P2W' part is the most confusing, lol.
Heck, LoR is the most affordable big CCG on the market. I'm playing it casually and have half the collection; if I would spend all of my resources it would go to 100%. LoR's economy is the last thing we can argue about, rn. We can talk more about the gameplay. Personally, I see balance occasionally being all over the place because of some design decisions and because of some fundamental design issues. The selling point was fixing retarded things from HS, but they ended up repeating them (like superfluous nexus dmg, stealing cards, destroying opponent's decks, randomness...).
Other than that, LoR is a fine card game, belonging to the top 3: LoR, HS, MtG:A.
I'm looking forward to new modes. I enjoy Expeditions more than Standard.
And regarding net decks... What is there beside net decks? No, it' not creativity. Just an illusion. Just garbage losing decks. Pick a deck smart people constructed for you and go enjoy the game, man.
Ok, this is why we need the screenshot button (yeah, I'm taking the opportunity to advertise one of my games on this thread, but in my defense it's related to the purpose of the theme ;):
This guy was molesting me from the very beginning and he only needed to finish me off, but then he played a minion... Additionally, that Crimson Disciple was randomly generated from a randomly generated Crimson Curator. Imperial Demolitionist - the topKEK.
I seriously don't understand the deal with all these new posters coming here just to complain. Is this the same person making new accounts every day or something?
Either way, go look up the definition of "pay to win" and "net decking" and compare those two before coming up with such a half-assed complaint. Thanks.
I think “ally” is defined as “friendly unit”. Since Vlad is a friendly unit, he should count towards his level up. Also, I’m sorry if my post was confusing, Imperial Demolitionist does not actually say “another ally”, it just says “ally”. I think the issue is that units that target an ally cannot target themselves, despite the card text not specifying that they aren’t a valid target. When an effect targets itself and all other allies it says “all allies” and when it targets all other allies it says “all other allies” (looking at Brightsteel Formation and Crimson Awakener, so it seems like Riot has just established that “Play” effects cannot target the unit that plays them.
You're kinda contradicting yourself there, are you not? Brightsteel Formation targets itself with play effect. So maybe you meant "single target play effects"?
I think “ally” is defined as “friendly unit”. Since Vlad is a friendly unit, he should count towards his level up. Also, I’m sorry if my post was confusing, Imperial Demolitionist does not actually say “another ally”, it just says “ally”. I think the issue is that units that target an ally cannot target themselves, despite the card text not specifying that they aren’t a valid target. When an effect targets itself and all other allies it says “all allies” and when it targets all other allies it says “all other allies” (looking at Brightsteel Formation and Crimson Awakener, so it seems like Riot has just established that “Play” effects cannot target the unit that plays them.
I honestly don't think I've seen such immediate and laughable power creep in any game, ever.
I believe that "Scout" is just an awful mechanic. I already have no trouble killing my opponent in 3-5 turns without Scout or Rally. Adding in Rally, I can consistently do it in 3/4. Scout, though? Oh boy, especially with Miss Fortune and her other support cards. There's really no earlygame counterplay to it. Not only is Scout on top of Rally just a bad design, it's unfun for anyone playing against it.
Being able to take cards from your opponents deck. This is another really bad interaction in the game because it takes anything good(because if your deck is well-made, everything is good) out of your deck, thins your deck, and allows your opponents to use it. Thinning your deck is normally a good thing, but not when your opponent gains control of them.
Especially with the new "Toss" mechanic. Being able to shred your opponents deck and draw from it, denying them the ability to even play their deck is ridiculous. You'd think that alternative win strategies would be harder to combo or set up, but it isn't because there are just some cards that can instantly put your opponent on a 4 turn clock and you just stall to win.
The "Deep" mechanic is way too good and too easy to achieve. This one needs little explanation, as I'm sure everyone know why. +3/+3 just for playing your deck for 3-5 turns on mid-to-lategame cards is the most confusing thing I've ever seen. Why make big creatures bigger when they already cost so much with such good affects? Feels like they just wanted to stuff mechanics/keywords into the game
That's enough of the rant, now for a list of cards that are "broken" and some suggested changes that could help fix them.
Too strong on offense to be a 3/3 for 3 with her abilities, should be more susceptible to removal. Suggested fix, Miss Fortune Level 1, [3/2], I've seen you attack 5 times, rest is the same. Miss Fortune Level 2, [4/3], Overwhelm, When allies attack, deal 1 to battling enemies and the enemy Nexus. Attack: deal 1 to battling enemies and the enemy Nexus. This change makes her a little more susceptible to early removal as an offensive card and takes away some of her overpowered ability with Scouts and Rally to deal 6+ to everything every turn. Also gives you the ability to deal with scouts without just barely trying to survive them. Makes her less oppressive, but keeps her ability to have her effect proc plenty of times.
This ability is ridiculous, not much explanation needed, puts you on a 4-turn counter, not including other cards that easily lessen the counter. Suggested fix, Maokai Level 2, Regeneration, Round Start: Toss 4 cards from your opponents deck, Whenever cards are "Tossed," summon a Sapling.
Allows you to thin your opponents board, making it harder to go wider AND higher. Ridiculous. Suggested change 1: Grant an ally "I can't die." This allows you to still go over with Overwhelm if they slap it on stupid big creatures. Suggested change 2: Grant an ally "I can't take damage." The card may still be destroyed by destroy effects, but immune to damage. Suggested change 3: Grant an ally Indestructible. A new keyword that makes something immune to being outright destroyed. Suggested change 4: Grant an ally "Round Start: I gain a Barrier."
Insanely powerful, glad they nerfed him, but he could use a bit more work. Suggested fix, increase cost to 10. This change would make sure they wouldn't be able to do anything else other than play him. His effect is too good at closing out games and if you hold 3 spell mana, there are some 4-cost spells you can abuse in the same turn.
Really has no reason for Fearsome and becomes a little too big for no real reason. Suggested fix, Nautilus Level 1, [2/8] and the same, minus Fearsome. Nautilus Level 2, [10/10] the same. This at least lets him deal some damage before "Deep", helping mitigate your opponent just go wider than you and drops fearsome because it's unnecessary, especially with Tough. Being able to drop Sea Monsters on the field is already enough power to be able to close out a game.
Bad interaction, unfun. When you create a copy of an enemy card, reduce its cost by 1, Plunder: create a copy of a non-champion card from the enemy deck and add it to your hand.
Pilfred Goods
Bad interaction, unfun. Suggested fix, create a copy of a random non-champion card in the enemy deck, Plunder: do it again, rest is the same.
Too situational, not good enough to even want to keep alive. Harder to use than he is to play around. Suggested fix, Once per turn, stop all enemy spells and skills targeting me and give me "Elusive" this round.
Edit: Some clarification.
Half of the cards you mentioned as nerf suggestions see 0 competitive play.
Maokai and deep are tier 2 at best, as are scout-heavy decks. I really wonder how many times you encounter cards like Sleight of Hand, Sheriff Lariette Rose and Shellshocker to come up with these suggestions. Let alone what the top decks use and how they will only get stronger with your suggestions.
Its not established when you start playing a game. The descriptions feel like they were wrote by someone with no English skills. I would sooner change Vlad than Demo because “deal 1 to an ally to deal 2 to the enemy Nexus” is correct English, unlike counting a unit as that unit's ally.
Maokai feels pretty absurd yeah have played the maokai deep deck myself and basically winning by turn 6/7 because you already finished the maokai win condition is OP.
Any deck that is more focused on late game will most likely lose in my experience having played the deck myself and versus it.
English is renowned for having inconsistent spelling, even before different versions of English (e.g. British or American) put stress in different places or have different pronunciations. So who's to say what Aranna sounds like?
In any case the Innkeeper says it how I would, except for the rolling r which he is wont to use but I never do.
Aggro Highlander Druid
Just started out with this in Gold level, and currently 6-1.
An Early Preview of Hearthstone's New Demon Hunter Hero - Aranna Starseeker
Oh she's sassy, I like her
I Miss My X - Card Design Competition Discussion Thread
Honestly a little surprised I didn't make the finals this week. Oh well. Good luck finalists!
Vlad keyword should say units not allies
I did mean single-target play effects, but since things that affect all allies/enemies don't count as targeting (as established by them not advancing Ezreal's level up) I didn't feel the need to clarify. Honestly, I feel like Riot should change the single-target ally cards to specify other allies, both for clarity's sake and to open up design space for units that target themselves.
Vlad keyword should say units not allies
I copied and pasted from you forgetting you added "another".
Rank popularly stats. Where are they?
Not a Good Indicator of my skill level, but currently Silver I 50-ish LP with a 45-11 record. (I don't play much, like 3 games a day). I heard I am on course for Master Tier with that winrate, but I take it with a grain of salt as it's my friends stuck in plat saying this. Not sure if any master players can confirm this or not, but I am slowly climbing.
LoR is a fantastic game...
About the balance changes, I think Riot nerfs cards less to make the game feel fresh, and more to promote deck diversity. Without nerfs, we wouldn't have the fun and varied metas that we have a lot of the time. Also, since new cards are coming every two months now, Riot has said that they'll probably do less frequent balance patches in the future, so you got your wish :). I hope they'll still do consistent buffs though, I've really loved how cards like Avarosan Trapper, Crimson Curator, and Kindly Tavernkeeper have gone from practically nonexistent to viable cards in certain decks.
Bannerman with a Noxian Twist
I apologize I am first time presenting deck and forgive me if I post it incorrectly. I try to get the list on here. As the title says this is bannerman with a Noxian Twist.
The idea of this is to use the effective Bannerman Demacian core to, but use cards like Darius to overpower certain over midrange regions that like to chump block you like Endure and shadow isles. This deck is a bit weak to Ionia and doesn't like Will of Ionia for obvious reasons. Below is my core build, basically subbed out 3 Garens for 3 Darius and 2 Riposte with 2 Decisive Maneuver.
Things I have thought about:
Dropping 1 Darius and 1 Swiftwing Lancer to put in 2 Radiant Guardian
Dropping Laurent Protege for Laurent Duelist or Legion Drummer
I even thought about putting in Purify and 2nd Unyielding Spirit.
Not sure why my deck is posting below, but it should be:
CEBQCAQABEAQCAZGBEAQAAIJBIFRUHJLFUZQEAIBAATQCAIDBUAQGAQAAECQO
Until someone can help me my current deck is:
2 Cithria of Cloudfield
3 Fleetfeather Tracker
1 Ranger Resolve
3 Brightsteel Protector
3 Single Combat
3 War Chefs
3 Fiora
3 Laurent Protege
3 Grizzled Ranger
3 Vanguard Bannerman
1 Concerted Strike
2 Decisive Maneuver
3 Swiftwing Lancer
3 Cirthria the Bold
3 Darius
1 Unyielding Spirit
Invalid Deck ID
Invalid Deck ID
LoR is a fantastic game...
LOL I guess this is WraithOfAI's first digital card game. The other digital card games are far worse when it comes to pay to win. My only complaints on this game is when they go back and digitally edit their cards every 2-4 weeks base on people getting their feelings hurt... I mean community feedback.
So when a new player creates a deck and 2 weeks after they dump all their resources to create that deck, there deck becomes weaker. I do not like this method of keeping the meta fresh. I would much prefer a meta staying stable for 6-8 weeks, then have a meta shift with the introduction of new cards. The only time I would say a hard edit of a digital nerf should occur is when a card is clearly out of control and is 50% or more of the rank ladder. aka "Zed Stands Alone Deck" That to me was the only time a nerf to a card should of happened and thank the devs it did happen.
I find it funny the most hated deck in LoR Set 1 was Kinkou Elusives. When Set 2 came out, Kinkou Elusives disappeared. Then the rise of Burn Decks took over tier 1 spots. People complained and burned got nerfed. Guess what Kinkou Elusives are back! At least this is a better balanced meta. I do like that we have 5-6 tier 1 decks in ranked now. This is such a well balanced meta and yet people still manage to stroll in here and complain about something in this game.
If you don't want to pay to win, then put in the time to collect everything. This game is very generous on the resources it gives you and you can complete a collection in solid 12 weeks of putting maybe 8 hour a week to get everything. Have some patience before you start rank.
Start by building:
Bannerman
Burn Aggro
Kinkou Elusives
All three of these decks are super cheap and very effective in rank. Until you have all three stay out of rank. Hopefully these decks are still good at the end of July, but who knows.
New Bilgewater Card - Island Navigator
No it can't, navigator summons only playable followers
New Bilgewater Card - Island Navigator
I am curious if Catastrophe (which is 1 cost follower as well) can be randomly summoned on Island Navigator summoning. Has anybody seen this happened?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Yey! Since I love 'em, here's a wee cryptic crossword clue for you all:
Not for sitting president, then a Spanish hundred inside small insect.
LoR is a fantastic game...
Yes, 'net decking = P2W' part is the most confusing, lol.
Heck, LoR is the most affordable big CCG on the market. I'm playing it casually and have half the collection; if I would spend all of my resources it would go to 100%. LoR's economy is the last thing we can argue about, rn. We can talk more about the gameplay. Personally, I see balance occasionally being all over the place because of some design decisions and because of some fundamental design issues. The selling point was fixing retarded things from HS, but they ended up repeating them (like superfluous nexus dmg, stealing cards, destroying opponent's decks, randomness...).
Other than that, LoR is a fine card game, belonging to the top 3: LoR, HS, MtG:A.
I'm looking forward to new modes. I enjoy Expeditions more than Standard.
And regarding net decks... What is there beside net decks? No, it' not creativity. Just an illusion. Just garbage losing decks. Pick a deck smart people constructed for you and go enjoy the game, man.
I Miss My X - Card Design Competition Discussion Thread
Good luck to our finalists :)
How do you take screenshots in LoR?
Ok, this is why we need the screenshot button (yeah, I'm taking the opportunity to advertise one of my games on this thread, but in my defense it's related to the purpose of the theme ;):
https://ibb.co/LnrdGDW
This guy was molesting me from the very beginning and he only needed to finish me off, but then he played a minion... Additionally, that Crimson Disciple was randomly generated from a randomly generated Crimson Curator. Imperial Demolitionist - the topKEK.
LoR is a fantastic game...
I seriously don't understand the deal with all these new posters coming here just to complain. Is this the same person making new accounts every day or something?
Either way, go look up the definition of "pay to win" and "net decking" and compare those two before coming up with such a half-assed complaint. Thanks.
LoR is a fantastic game...
Are you joking?
LoR is a fantastic game...
but man is it heavy on the pay to win aspect.
The game is not that old and I am already seeing massive amounts of Net Decks in Ranked mode.
Guess there is no way to stop this part. Other than that, so far one of the card games out there.
Vlad keyword should say units not allies
You're kinda contradicting yourself there, are you not? Brightsteel Formation targets itself with play effect. So maybe you meant "single target play effects"?
An Early Preview of Hearthstone's New Demon Hunter Hero - Aranna Starseeker
😂 This would be perfect!
Vlad keyword should say units not allies
I think “ally” is defined as “friendly unit”. Since Vlad is a friendly unit, he should count towards his level up. Also, I’m sorry if my post was confusing, Imperial Demolitionist does not actually say “another ally”, it just says “ally”. I think the issue is that units that target an ally cannot target themselves, despite the card text not specifying that they aren’t a valid target. When an effect targets itself and all other allies it says “all allies” and when it targets all other allies it says “all other allies” (looking at Brightsteel Formation and Crimson Awakener, so it seems like Riot has just established that “Play” effects cannot target the unit that plays them.
Completely Broken Cards
Half of the cards you mentioned as nerf suggestions see 0 competitive play.
Maokai and deep are tier 2 at best, as are scout-heavy decks. I really wonder how many times you encounter cards like Sleight of Hand, Sheriff Lariette Rose and Shellshocker to come up with these suggestions. Let alone what the top decks use and how they will only get stronger with your suggestions.
Vlad keyword should say units not allies
Its not established when you start playing a game. The descriptions feel like they were wrote by someone with no English skills. I would sooner change Vlad than Demo because “deal 1 to an ally to deal 2 to the enemy Nexus” is correct English, unlike counting a unit as that unit's ally.
Edit: Fixed what's in " "
Completely Broken Cards
Maokai feels pretty absurd yeah have played the maokai deep deck myself and basically winning by turn 6/7 because you already finished the maokai win condition is OP.
Any deck that is more focused on late game will most likely lose in my experience having played the deck myself and versus it.
An Early Preview of Hearthstone's New Demon Hunter Hero - Aranna Starseeker
English is renowned for having inconsistent spelling, even before different versions of English (e.g. British or American) put stress in different places or have different pronunciations. So who's to say what Aranna sounds like?
In any case the Innkeeper says it how I would, except for the rolling r which he is wont to use but I never do.