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  • Recipes of Runeterra - Riot's Bilgewater Recipes From Their Internal Faction Wars Tournament

    I would rather starve. You'd probably live longer eating nothing than eating McDonalds every day.

  • Card Design Conversation - After Party

    totally would play that wishing stars... it should be put into an adventure

  • I Miss My X - Card Design Competition Discussion Thread

    Based on people's feedback I've made 2 different versions of the Kirin Tor Arcanist

    The Violet Spellshielder converts your excess damage to Armor, so that AoEs and damage Spells like Torrent can be used to gain Health. Lyris would be intended to be played alongside AoEs like Flamestrike to clear off remaining minions, or just to gain a little extra damage off of a Frostbolt or a Fireball.

    Which version is better? Should I go with the original version that draws Spells when you deal excess damage, or are these designs more interesting?

  • Out of Cards Birthday 2020 Hub & Advent Calendar - Check Back Daily!

    I came here for the same reason : " Details Coming Soon " is still there, so I guess no one missed anything (yet)

  • Recipes of Runeterra - Riot's Bilgewater Recipes From Their Internal Faction Wars Tournament

    "Juice of an orange," seen pictured next to a pineapple.

    Literally Undrinkable.

  • Popular Meta Decks for Legends of Runeterra

    That Champion-less aggro deck really bugs me, but I can usually beat it just fine.
    I give these guys the Darius facepalm every time I see them.

    (I've played plenty of aggro in Hearthstone in my day, so I don't really know what my problem is. Still.)

  • Recipes of Runeterra - Riot's Bilgewater Recipes From Their Internal Faction Wars Tournament

    Gankplank aprove this lol, nice work 

  • Popular Meta Decks for Legends of Runeterra

    I haven't seen people use Legion rearguard after his nerf. I think the popular agro deck right now is elusive burn. It combine ionia and noxus, add elusive package to noxus agro core.  

  • I Miss My X - Card Design Competition Discussion Thread

    Gave Chu a minor buff so he'd be more on par with the other bombs. The reason I'm using [Hearthstone Card (Improvised Explosives) Not Found] instead of bombs is because 1. The rules and 2. Chu's flavor plus 3.12 damage in a turn is more manageable than 20 IMO.

  • All of Magic the Gathering's Core 2021 Spoilers For June 8, 2020

    Listen, as someone who's been saved by a rescue dog this is exactly how it works.  The rescue dog dug me out of the snow, I prepared the forbidden circle and produced my knife.  After drinking his blood I used his body like a sled to slide to freedom.  And I did in fact feel indestructible.

  • Recipes of Runeterra - Riot's Bilgewater Recipes From Their Internal Faction Wars Tournament

    Staff Pro

    McDonald's Drive-through. In fact, just sleep inside the McDonalds and never cook again 

  • I Miss My X - Card Design Competition Discussion Thread

    Terrorguard Devastator updated to be the correct demon and I double down on the effect over it's raw stats.  The 10 damage now follows Omega Devastator as a 'Devastator' card.

    Corpse Explosion no longer has a Deathrattle minion requirement to add a copy to your hand, but costs 1 more. Still iffy on the flavor.

    Dark Harvest replaces Shadow Seer (RIP).  The idea is nuking your own board for potentially massive healing.  You can decide how hard you want to nuke it by changing the initial target and having more minions around to nuke.  When designing this, I also considered reworking Corpse Explosion to have the same effect, but damaging enemy minions and removing Lifesteal.  It would certainly alleviate the flavor issue, but I want to get a gauge for the updated designs first.

    Feedback time!

    Show Spoiler

    Linkblade91: Big fan of Plague Doctor.  The flavor is there and I loved the Toxins from Xaril back in the day.  Dual Wielding isn't as interesting and suffers from something a lot of other designs do in this contest, which is a forced 'x'.  The wording could just as easily be 'Add a copy to your hand' which takes up less card space, but the word 'extra' is forced in for the sake of the contest.

    MenacingBagel: Mr. Chu is alright, but also weirdly doesn't synergize a ton with Bomb Warrior, since the Improvised Explosives don't actually count as Bombs (or at least I think they don't) for the sake of Blastmaster Boom.  Otto is a cute effect, but what would reversing the text functionally do?  If there is no actual gameplay effect, then it would only serve to make cards harder to understand for people who have not seen them yet.

    Demonxz95: While I like Felfire Fury, it also suffers from forced 'x' since wording the effect as 'Deal 2 to all other minions' is less wordy and more consistent with existing cards.  Soul Enchantress almost suffers from the forced 'x', but the 'extra' does help clarify that the affected cards must be buffing stats.  I also like soul Enchantress because it make some cards like Power Word Shield considerations in deck building.

    grumpymonk: I think Bestow Faith should specify restore health to a minion, otherwise it slightly devalues the excess mechanic.  Keeper Remulous is an interesting effect, but I'm afraid 12 mana might be too much for pushing combo potential.  I think Remluous should be 11 max mana.  Otherwise, both are very solid cards that I have a hard time favoring.  Remulous is a novel mechanic, but my bias for Control Paladin pushes me towards Bestow Faith.

    Pokeniner: A fine design, although making a Neutral Shadowbolt is a tad scary.  This is mostly offest by the fact that the target is random, making it substantially worse as the game goes on.  It is exceptionally strong at controlling and early game board, but also doesn't create tempo by leaving a body, and has interesting implications with hand-buffs.  I've talked myself into liking this card more, I don't think it needs to be 4 mana. 

    CursedParrot: Not a fan of Forced Summoning, it's too easy to lock your opponent out of a turn and the Golem spell doesn't make sense as it is written.  I like Disciple of Krag'wa a lot, but feel the flavor is slightly off and the effect is too strong as is.  Krag'wa and his spirit were about casting lots of spells, which his Disciple does not follow.  You could either re-tool it to be more about spellcasting, or remove reference to Krag'wa.  Effect-wise, I think it would be better to have a slightly higher statline and make it restore health instead of gaining health.  This removes pop-off potential when killing low-stat minions, but still makes it a threat that can stick to the board.  Big fan of Kirin Tor Arcanist since it creates decision making when casting spells.  I think it should be reworded to 'After' instead of 'Whenever' since excess damage would be calculated after the spell resolves, not at the time of casting.

    DestroyerR: Cute, but I'm pretty sure that's not gonna fly in this contest.

    Valor1204: Doesn't have anything to do with imps.  The effect is wordy, so it might be better to stop at one enemy minion.  If you wanna push the bounce idea, go for it, but definitely change the flavor to something more bouncy and less imp-y.

    anchorm4n: A niche effect, but an interesting one.  I dig it.  We also know that the devs have the technology to pull this off since it gets done in Battlegrounds.   

    TheHoax91: Aldor Artificer also suffers from forced 'x' since 'add a copy of it' would get the idea across the same.  Also worried about too much value generation in one card, since a Discovered mage spell is often quite good. lol, when I was making my own cards for this, your Felo'melorn came up in Hearthcards 3 different times.  The effect is interesting, but has dangerous potential.  Within that potential however, is also a lot of counterplay.  The turn you play it you basically spend 7 mana to 'do nothing', assuming you're holding onto it for a combo next turn.  I like the design, but worry that high spell damage will set off alarms for many people when they look at it.

    MrRhapsody: Left name, right artwork.  I like the effect because it limits what you can hit with it.  That said, the excess damage mechanic opens up so much interesting decisions in play-making that this card circumvents.  You always want to play it on high health targets and never on low health ones, making the design a bit one-dimensional and really strong since it basically makes a tempo removal against many 3-4 drops.

    Kansas: Really like the effect, payoffs for excess damage make for interesting play decisions.  However, I am not sold on the flavor.  Even after your explanation, it still seems strange for a dentist to be collecting extra money for essentially killing their clients.  If the card were something like a hired killer, or an executing showman (along the lines of Draven), or even a thug, it would make more sense flavor-wise.

    meisterz39: An interesting design for sure, if not a bit scary given how large Warrior minions and weapons can get.  Cards like Sul'thraze and Warrior's many Rush minions become immense threats that could offer little counterplay.

    Cg8889: Interesting, but also not powerful enough to justify the Highlander requirement.  I am also a bit concerned with how it would interact with UI, especially on mobile where the game is already tight for space.

  • I Miss My X - Card Design Competition Discussion Thread

    Feedback time

    Show Spoiler

    Linkblade: I like both, but i like Dual Wielding a little more. It might not have lots of good weapons to synergize, but the flavour compensates this small flaw for me.

    MenacingBagel: i like Mr. Chu the most, but for me it would be just fine if it shuffled the usual 5 damage bomb instead. Yes, it would make it less flavourful and unique, but also more realistic and synergistic with the other Bomb cards.

    Demonxz: Loved Felfire Fury. Flavourful, balanced, versastile and cool loocking. The same can't be said about Soul Enchantress, looks way too much "Fan Made" to me.

    Grumpymonk: I think i prefer Keeper Remulos, for i can't see Bestow Faith secondary effect being useful in most situations. Restoring minions health is more useful in tempo/ mid-range decks, and i think it is too slow for those. The only decks that would like to use it is Control/ Combo Paladin, wich would use it only to restore the hero's health most of the time.

    Pokeniner: Let me see if i got it right: If it attacks, for example, a 1 health minion, it would deal 3 damage to all other enemy minions. Is that right? If so, it should indeed cost 4, or maybe even 5 but with a targetable battlecry. If not, then think it's fine as it is.

    CursedParot: Disciple of Krag'wa is the best, but if i was you, i would totally change the flavour, switching its class,name and art. The others are kinda confusing and overdone.

    Destroyer: Just No, sorry. Way too memey.

    Valor1204: Does it work like a "Ping-Pong" effect? Hit enemy,hit friendly, hit enemy and so on? If so, i think the first hit should be targetable to any minion. It would still be balanced and also less wordy.

    BloodMefist: Loved Corpse Explosion, in my opinion there's a high chance it'll make to the finals. Shadow Seer doesn't fit the theme as you noticed and Doomguard Devastator is too similar to my card and i don't want competition >:( …just kidding, it's all right.

    Anchorm4n: Looks okay, but as little sence it makes, i think it should make the enemy minions flexible for you too (under YOUR control), for the class that would most likelly use a vanilla stated Beast is Hunter, and they are one of the classes that have the most cards that interaction with enemy minions position, with cards like Explosive Shot, Powershot, Crushing Walls, etc.

    TheHoax91: Liked both, but i would like Felo'Melorn even more if it was a 5/2, 4/3, 4/2 or something. It would make it more flexible, interesting and useful instead of just a "Malygos Button" that you press once you have a shit load of damaging spells.

    KANSAS: Maaaaaaaaaaaaaaybe 5 mana would be more fair, or less stats. But in general, it's near perfect.

    Meisterz39: Trample LOL. But seriously, i think this is way over costed, specially considering it is a legendary. It should've cost 4 in my opinion.

    Cg8889: Cool, but i don't think the Highlander requeriment is necessary, the powerlevel is in the same levels of the original Sir Finley and Justicar Trueheart. I suggest removing the Highlander requerement OR keep the requirement and make it a Start of Game effect, making it more like Baku the Mooneater and [Hearthstone Card (Genn Graymane) Not Found].

     

     

  • Recipes of Runeterra - Riot's Bilgewater Recipes From Their Internal Faction Wars Tournament

    Man scurvy remover looks a bit hard to make, anyone got a simpler version?

  • I Miss My X - Card Design Competition Discussion Thread

    Quote From anchorm4n

    DestroyerR:

    I've laughed, but I guess you won't win the competetion with this.

    challenge...

    ( •_•)

    ( •_•)>⌐■-■

    (⌐■_■)

    accepted. 

  • New Demon Hunter Hero - Aranna Starseeker

    Quote From Koetti

    I wonder if People will get this Skin just to get a Break from Illidan's VENGEANCE!!

    Just to discover that also Aranna will scream "vengeance!" when attacking ahah

  • New Demon Hunter Hero - Aranna Starseeker

    I wonder if People will get this Skin just to get a Break from Illidan's VENGEANCE!!

  • Recipes of Runeterra - Riot's Bilgewater Recipes From Their Internal Faction Wars Tournament

    lol

     

  • Freljord = Highest Win Rate On Ladder

    But like, I was right.

     

    That's how the scientific method works, you provide a hypothesis and through experimentation you determine your results.

    Although I could just knee jerk baby rage as an alternative I suppose, the only problem with that is I would be wrong.

  • Freljord = Highest Win Rate On Ladder

    nifty is so arrogant, always trying to sell himself as the almighty card game pro that knew freljord was best region{spoiler it ISNT} before everyone else, people dont need a reason to downvote him anymore.

  • Freljord = Highest Win Rate On Ladder

    Tier 1 Decks with "Frejord"
    Kinkou Elusives - Ionia with a (7 card splash of Frejord) - Hardly a "frejord" deck, but gets the advantage of a high winrate. 0 frostbite
    Endure - Shadow Isles with an (11 card splash of Frejord) - A strong deck that frejord supports. 0 frostbite
    Yoink Sej - Blidgewater with a (9 card splash of Frejord) - Strong deck with few Frejord tools. Sej is the only form of frostbite.

    The best cards for Frejord are:

    Omen Hawk
    Fury of the North
    Avarosan Sentry
    Elixir of Iron
    They Who Endure
    Sejuani

    Not on the List but... Starlite Seer is strong.

    The problem with all these cards is they are support cards with the exception of Sej and They Who Endure. These are the closing threats, but they do not make the region overpowered.

    P&Z imo is the strongest region. Multiple champions are strong. Ez while down is not out. Vi, Heim, Teemo are all playable in tier 1 decks. The champion in the group Jinx is still a decent deck, but awful. This region can play fast aggro or control.

  • Freljord = Highest Win Rate On Ladder

    I had come out relatively early and called this meta shift. There was a rather substantial outcry, so its easier to down vote than accept that sometimes the unpopular oppinion, well thought out, is the correct one.

  • Popular Meta Decks for Legends of Runeterra

    I'm sad mono-Demacia is so popular.  It can pick literally any non-champion card from the collection in exchange for -2.6% chance for bannerman trigger, and its like: "nah, I'm good".

  • Freljord = Highest Win Rate On Ladder

    Why down-vote this without having some sort of explanation?

  • New Demon Hunter Hero - Aranna Starseeker

    Hopefully her story will give her a decent identity.

    With the events of WoW Legion, I feel DH characters are exceedingly flat for supposedly tragic heroes...