New idea. I noticed that most of the tribes got a board clear tailored to them (Demonwrath, Corrupted Seer, Dragonfire Potion, Dyn-o-matic). Treants are missing one of those, so I fixed that. What do you think? I put it in Witchwood because of the art even if it isn't the most Treant - centered expansion. I guess it's too strong at 4 mana... Would 5 be okay?
I do not think, that this is a free skin. If you check the accompanying cardback, it says you get it when purchasing the Aranna bundle.
It's not free money-wise, but for some reason the in-game data (or maybe just our system) wants to assign rarity to hero skins, and since they have none they get set as Free, like Basic cards. I don't think it was initially intended to even leave this thread up since it's not really a card.
Also Monkey Idol might be an easy plunder, but again you have to either be winning or use resources to get the plunder bonus.
2 mana get 1 card is not that good, 2 mana 2/2 is terrible, so without putting other resources or being able to put in chip damage on the attack those cards are really terrible.
I don't think those cards are broken, but I think they could get some changes to feel better when played against, I stated 3 changes (the bottom of the deck is a must) that could make the mechanic change to feel less bad when played against.
They recently added a clarification it doesn't steal champions, this is not a mechanic change but it does make it better to know your champions won't be stolen.
Also sometimes it helps you to reach your win condition sooner (as in deep decks or combo decks like Ezreal/Karma).
Thanks for the pointer KANSAS, I honestly had forgotten about Conduit's card for competition 1.04. In fact, I created my card with my girlfriend who has no idea about hearthstone, let alone OOC. I'm sorry nevertheless. Back to the drawing board!
let me give you the most uncommitted answer: craft one copy of each to see how it feels :D that way you are not choosing and you are building 2 decks instead of 1 sure they are less consistent but you get to try both for next week/when you get more shards/wild cards
Also I tend to use shards as well for crafting champions so you can also use that instead of wild cards.. so have 1 and 1 and then go for the route you enjoyed more..
personally I liked fizz more.. but I know MF fits into more decks.
What was your exact hypothesis? If you are talking about scientific methods, then you work on proving a single hypothesis.
Freljord is the best region in the game
Freljord will be present in the meta
Freljord is strong in a midrange meta
Freljord can support other regions very well
As for occurrence, based on mobalytics, Freljord has a place in 5 decks in Tier S to A. So does Ionia, Noxus and Bilgewater. As for the 5 Freljord decks only one deck used Frostbite cards other than Sejuanis effect - and is that why you state frostbite is strong? In that case your conclusion must be that AoE Frostbite is strong when it's cheap to tricker (Winter’s breath is not a card that sees much play) as there is only 1 list that uses actual frostbite cards.
Also, most of Tier A-S decks use a select group of Freljord card while the other regions (Bilgewater, Noxus etc.) composes most of the deck. So, it seems the conclusion rather is: "A pool of Freljord cards has strong synergy with a midrange deck type because it allows for favorable trades."
I do not know the history of your previous statements and what answers you got. It just seems to me that you rushed your conclusion to prove you were right. If you want to use the "scientific hypothesis" argument then you must provide a clear hypothesis, arguments and results to support it.
But Gwent certainly has its faults. It absolutely needs that upcoming arena makeover and could stand to have some single-player components too (outside Thronebreaker).
I do think with Hearthstone's upcoming achievement system it will make huge strides in its rewards towards catching up to its competitors like Runeterra and Gwent. For example, outside of daily quests, you have to rank up in competitive or score a high winrate in arena to gain any further rewards. You can't just enjoy casual mode and make meaningful progress towards your collection. The 10g every 3 wins is a complete joke of a reward, and they surely realize this.
It should be. Normally happens half way through an expansion release so I'm hoping it's imminent, but have heard no mention of it over the last few days.
I play Hearthstone a couple times a month, Runeterra a couple times a week, and Gwent every day. Outside of Runeterra's weekly chest, Gwent is definitely the superior of the 3 in terms of rewards. The thing that really keeps me in Gwent is the lack of RNG and beautiful art. Soooo many times do I immediately stop playing Runeterra or Hearthstone because some god awful chain of bad RNG. That just doesn't happen in Gwent. I love how consistent you can make your deck and how it's much easier to homebrew your way to the highest rank if you play skillfully.
I got a friend into Gwent over Christmas and he had a surplus of resources for decks and premium cards by the end of February, and still has reluctantly refrained from spending any real money. No wayyyy can you get even close to that statement with Hearthstone. The new ranked ladder rewards do help a bit though!
@BloodMefist, Corpse Explosion isn't legal because the X can't be part of the cards name. If you want to use Corpse Explosion then I am sure there is a way you could adjust the effect a little to get the word "extra" to fit. I don't think Terrorguard Devastator is the right card to go with because I feel like the effect is really obvious and we are going to see a lot of cards like this. Dark Harvest is a super interesting Heal card. And while it looks really good on paper, remember that we had a very similar card with Dark Pact and that was only used in a single deck and mainly because it was 1 mana. Also, I can't imagine a reason to run this over Plague of Flames.
One of the example cards is Explorer's Hat, which has 'x' in the name and fits 'x' into the card text in a similar fashion to Corpse Explosion. Do you think Dark Harvest would be better balanced as a 1 mana card? It would be used instead of Plague of Flames since with a handful of 1/1's, it can basically become a full heal. While weaker than Plague, it offers a completely different purpose, which makes it distinct. I understand the worry about Terrorguard, but it is an effect that not many have brought to the table yet, so I am not too worried about its novelty.
Feedback on the latest Goblin Dentist: Dealing damage and surviving steps into Warrior class identity, so I am unsure about making it a Rogue card with this effect. Six coins is also a lot and is potentially too dangerous for Rogues to have. I'm still a fan of the original design reflavored to something like a hired killer/thug.
It can be a slow and grindy but it typically generates enough midrange threats that it pushes out a win with just damage. Hyper faster decks to tend to need a good draw. Control decks can loose to using removal early and failing to take Dragonkin Sorcerer seriously.
I have added some Librams and [Hearthstone Card (Hand of Adal) Not Found] to experiment more. Libram of Wisdom makes the quest much more reliable and not just an end game threat.
I posted this deck for a contest and mostly play ranked but for fun. So it's not a high winrate deck but an absolute blast for a tribal nerd like me. If you have any suggestions or play with it at all let me know.
Nifty, if you are going to start a thread with the sole purpose being to prove to everybody that you were right about something, then expect people to downvote you. It doesn't matter who was right or wrong, saying "I was right see? Even though everybody doubted me, I am still smarter than all of you" isn't a great way to become popular.
Some people had issues with flavor, which is understandable. Accidentally killing your client shouldn't get you more money. So I redid the card a bit while still keeping the same flavor. Let me know if this is too powerful.
Now you get paid for doing a good job and not killing your client. I am not too sure about having six coins, but I needed an X on the card. Ideally, it would be a lot smaller and give you a single coin. If I can think of a way to tone down the card and keep the X then I will do that.
Now, as promised, some feeback.
Show Spoiler
@Linkblade (btw, nice profile pic), I prefer Plague Doctor. The toxins are a cool idea, and it uses X in a way I don't think a lot of people would use it. I think for the most part we are going to see a lot of "excess", "extra", and "except" so something like Toxins feels different in a good way. Some things to consider changing, 3/5 seems kind of big considering the amount of value these toxins could give you, I am not sure it would go over well playing 15 lackeys followed by 10 toxins. Also, I don't think you need to say "Toxin card", you could just say "add a random Toxin to your hand".
@MenacingBagel, I like Mr Chu. It feels like a very fair card. It is just interactive enough to be a much more attractive card than something like Wrenchcalibur which just shuffles bombs and that it is. It has the ability to punish your opponent hard, but they also have time to deal with it before it shuffles too much damage.
@Demonxz95, I don't like Felfire Fury because the X feels a bit forced. Normally a card like would read "Choose a minion, deal 2 damage to all other minions". That being said Soul Enchantress isn't bad. Though I don't think you need the word "enchantments" in there.
@grumpymonk, I like Keeper Remulos better, but I am not sure if it is safe to go all the way to 12 mana crystals. I think you could reduce it to 11 to make it a bit less scary and it would still be a very powerful and interesting card.
@Pokeniner, This is an interesting card. One thing that kind of bugs me about it is that it is a 1 health minion that automatically dies as soon as you play it which makes it feel a lot like a spell. This may not be an issue for a lot of people, but if you wanted you could change it to Rush instead of attacking a random enemy minion. Also, you may want to clarify exactly how the excess damage is dealt. Is it distributed randomly, or do all enemy minions take an amount of damage equal to the excess? One last note, 3 mana 4 attack is pretty good as a neutral card. I would either stick it in a class or bump it up to 4 mana.
@CursedParrot, I really liked Forced Summoning, it is really unique. I think if you just fixed up the wording then it would be great. For one you don't need to say "and has excess mana" because if they didn't have any excess mana it wouldn't trigger just like how Snake Trap won't trigger unless you have a full board. But then there won't be an X on the card. Don't worry, I have come up with a solution, though it would require a small adjustment in flavor. Instead of having the spell token and golem token, you could make it say "Secret: After your opponent casts a spell, spend their excess mana. They get Armor equal to twice the mana spent." and you could change the name from "Forced Summoning" to "Forced Casting".
@DestroyerR, I would say this is a dumb joke card and don't submit it, but I can see you already have so, best of luck brother.
@Valor1204, If you think the effect is too wordy or weird you could change it to "deal excess damage to a random enemy minion". I would also reduce the cost to 2 mana given that [Hearthstone Card (unwillign sacrifice) Not Found] is a card.
@BloodMefist, Corpse Explosion isn't legal because the X can't be part of the cards name. If you want to use Corpse Explosion then I am sure there is a way you could adjust the effect a little to get the word "extra" to fit. I don't think Terrorguard Devastator is the right card to go with because I feel like the effect is really obvious and we are going to see a lot of cards like this. Dark Harvest is a super interesting Heal card. And while it looks really good on paper, remember that we had a very similar card with Dark Pact and that was only used in a single deck and mainly because it was 1 mana. Also, I can't imagine a reason to run this over Plague of Flames.
@anchorm4n, There was a card just like yours a while back, only it was a Legendary minion and a 5 mana 5/6. It made it to the finalists with an impressive 3.5, but then got a score of 2.8 in the finalists. If history is any indication, I don't think this card will win.
@TheHoax91, I really like Aldor Artificer for a few reasons. It is simple, it is a playable card, and it uses the X in a way that feels natural. I would bump it up to a 3/3 though just because I think that would look more even, playing a 3 mana 2/3 just feels kind of bad. However, I don't think many people would care about that as much as I do.
@MrRhapsody, I agree with anchorm4n that you should use the "family friendly" version but keep the name Abusive Mistress. Nobody will get upset if your succubus is wearing clothes, but it might offend someone if she is practically naked. As for the card itself, I would both increase the Health by one or two, and also increase the damage by one or two. It is tricky because you don't want it to deal so little damage that it won't every hurt itself, but you also don't want it to deal so much damage that it dies just about every time. Play around with the numbers and see what people like.
@meisterz39, I am not sure if this effect is worth being 6 mana and legendary. It does have the potential to deal a lot of damage, but it would take so much setup from both sides of the board that this card would be unplayable. I would reduce the rarity, and also either reduce the cost or tag the effect onto a minion. Also, don't forget the wattermark!
@Cg8889, This is a risky card. Either people will think this is super awesome and give it 4/5 stars, or they will think it is too OP/unrealistic and give it 1 star. In my opinion, simpler cards that are easier to evaluate are better because people can get a better sense of how powerful the card is and feel more comfortable with their vote. About the balance, I would make it 4 mana or maybe a 5 mana and slightly adjust the stats. Getting an extra Hero Power can provide a lot of extra value and flexibility. Infinite value is scary.
Thanks for the feedback! I do agree that Lyra is a bad payoff, so I think I'll stick with Violet Spellshielder. I think double Armor might be a bit too strong for a Neutral card, especially with board clears. Here's some alternate versions that I think would be better:
I like the version on the left because it is restricted to targeting spells, making it more balanced since it won't count AoE. However, it might be too narrow in scope, in which case the version on the left would remain good against aggro while not as great in control mirrors.
Based on people's feedback I've made 2 different versions of the Kirin Tor Arcanist
The Violet Spellshielder converts your excess damage to Armor, so that AoEs and damage Spells like Torrent can be used to gain Health. Lyris would be intended to be played alongside AoEs like Flamestrike to clear off remaining minions, or just to gain a little extra damage off of a Frostbolt or a Fireball.
Which version is better? Should I go with the original version that draws Spells when you deal excess damage, or are these designs more interesting?
Hey, these are nice ideas for cards.
I will just now point out that "Spell" is not capitalized, so it should just be "spell".
Lyris's effect also doesn't make sense as a "whenever" effect, since "whenever" takes place before the spell resolves, meaning it wouldn't have dealt the damage yet. I think it needs to be an "after" effect.
Of the two, I think Violet Spellshielder is the most practical of the two, since Lyris's effect is essentially wasting damage to... deal more damage. That said, compared to Arcane Artificer, you could probably make the effect gain Armor equal to double the excess damage.
I really like Felfire Fury, it seems very powerful and balanced when compared to something like "Breath of the Infinite." If you wanted to bring its powerlevel down a bit, you could make it 3 Mana "Deal 1 damage to a minion and 2 damage to all minions except it"
@MrRaphsody
I liked your card, but I think that it would work better (and be more flavorful) if the excess damage was dealt to your hero instead of itself. You would of course also have to bring the stats down a little to compensate, which would also make it less overpowered in it's ideal case of hitting a 4+ Health minion.
@KANSAS
I think it would be better if the Goblin dealt 3 damage and had 3 Health. That way it would be more balanced compared to something like Fire Plume Phoenix and it would produce fewer coins.
I like the idea of your card, but I think it might be a bit overcosted. To balance it, consider how much excess damage you usually do in a round and base the cost off of how much dealing that much damage to the enemy Hero would be worth. From my estimations, I think you'd need to deal around 10-12 excess damage for it to be worth 6 Mana, which doesn't seem like it's the average amount of excess damage usually dealt. You might want to either reduce the cost or attach it to a minion as a Battlecry or passive effect. Also, it shouldn't be in the classic set, since it is a Legendary Spell.
I like your card, but I think that in order to make the effect clear, you might want to include an image that shows how the effect would function in terms of UI. For example:
I Miss My X - Card Design Competition Discussion Thread
New idea. I noticed that most of the tribes got a board clear tailored to them (Demonwrath, Corrupted Seer, Dragonfire Potion, Dyn-o-matic). Treants are missing one of those, so I fixed that. What do you think? I put it in Witchwood because of the art even if it isn't the most Treant - centered expansion. I guess it's too strong at 4 mana... Would 5 be okay?
New Demon Hunter Hero - Aranna Starseeker
It's not free money-wise, but for some reason the in-game data (or maybe just our system) wants to assign rarity to hero skins, and since they have none they get set as Free, like Basic cards. I don't think it was initially intended to even leave this thread up since it's not really a card.
2 mana steal 2 cards?
The thing is you need to plunder to activate him.. this is not so easy, unless you run Make it Rain, Warning Shot or Yordle Grifter.
Also Monkey Idol might be an easy plunder, but again you have to either be winning or use resources to get the plunder bonus.
2 mana get 1 card is not that good, 2 mana 2/2 is terrible, so without putting other resources or being able to put in chip damage on the attack those cards are really terrible.
I don't think those cards are broken, but I think they could get some changes to feel better when played against, I stated 3 changes (the bottom of the deck is a must) that could make the mechanic change to feel less bad when played against.
They recently added a clarification it doesn't steal champions, this is not a mechanic change but it does make it better to know your champions won't be stolen.
Also sometimes it helps you to reach your win condition sooner (as in deep decks or combo decks like Ezreal/Karma).
2 mana steal 2 cards?
I really don't think those cards will stay the same.
I play Bilgewater a lot! But Black Marcet Merchant and this one feel a bit strong tbh.
Quest Trading - Play A Friend!
Battletag: Rofellos#2103
Region: EU
Trade only? : yes, you go first
I Miss My X - Card Design Competition Discussion Thread
Thanks for the pointer KANSAS, I honestly had forgotten about Conduit's card for competition 1.04. In fact, I created my card with my girlfriend who has no idea about hearthstone, let alone OOC. I'm sorry nevertheless. Back to the drawing board!
I know this is silly, but...
I know what you are talking about.
let me give you the most uncommitted answer: craft one copy of each to see how it feels :D that way you are not choosing and you are building 2 decks instead of 1 sure they are less consistent but you get to try both for next week/when you get more shards/wild cards
Also I tend to use shards as well for crafting champions so you can also use that instead of wild cards.. so have 1 and 1 and then go for the route you enjoyed more..
personally I liked fizz more.. but I know MF fits into more decks.
New Demon Hunter Hero - Aranna Starseeker
Not free :( unless you know otherwise @flux
Freljord = Highest Win Rate On Ladder
What was your exact hypothesis? If you are talking about scientific methods, then you work on proving a single hypothesis.
As for occurrence, based on mobalytics, Freljord has a place in 5 decks in Tier S to A. So does Ionia, Noxus and Bilgewater. As for the 5 Freljord decks only one deck used Frostbite cards other than Sejuanis effect - and is that why you state frostbite is strong? In that case your conclusion must be that AoE Frostbite is strong when it's cheap to tricker (Winter’s breath is not a card that sees much play) as there is only 1 list that uses actual frostbite cards.
Also, most of Tier A-S decks use a select group of Freljord card while the other regions (Bilgewater, Noxus etc.) composes most of the deck. So, it seems the conclusion rather is: "A pool of Freljord cards has strong synergy with a midrange deck type because it allows for favorable trades."
I do not know the history of your previous statements and what answers you got. It just seems to me that you rushed your conclusion to prove you were right. If you want to use the "scientific hypothesis" argument then you must provide a clear hypothesis, arguments and results to support it.
2 mana steal 2 cards?
It's on the watchlist.. but the whole stealing cards is a big bilgewater mechanic..
so they could :
1. tell you which cards were stolen (so it's worse than card draw since it's easy to play around)
OR
2. give you a copy of the cards (While still consider it a draw for TF and slot bot purposes)
Also I think it's best if it steals cards from the bottom of the deck to keep Freljord deck buff viable.
Nerf mana cost.. sure.. but then you weaken TF considerably.. :(
[Game] Card Treasure Hunt (The Resurrection Attempt)
beastmaster? tol’vir warden? leoroxx?
New Demon Hunter Hero - Aranna Starseeker
20 to 25 bucks, as the bundles with dame and annoy i assume.
New skins are always welcome though. And now they should finally do that male rouge :D
Gwent
But Gwent certainly has its faults. It absolutely needs that upcoming arena makeover and could stand to have some single-player components too (outside Thronebreaker).
I do think with Hearthstone's upcoming achievement system it will make huge strides in its rewards towards catching up to its competitors like Runeterra and Gwent. For example, outside of daily quests, you have to rank up in competitive or score a high winrate in arena to gain any further rewards. You can't just enjoy casual mode and make meaningful progress towards your collection. The 10g every 3 wins is a complete joke of a reward, and they surely realize this.
Is Hearthstone's Battlegrounds Getting a Pirates Expansion This Week?
It should be. Normally happens half way through an expansion release so I'm hoping it's imminent, but have heard no mention of it over the last few days.
Gwent
Yep very excited for the expansion!
I play Hearthstone a couple times a month, Runeterra a couple times a week, and Gwent every day. Outside of Runeterra's weekly chest, Gwent is definitely the superior of the 3 in terms of rewards. The thing that really keeps me in Gwent is the lack of RNG and beautiful art. Soooo many times do I immediately stop playing Runeterra or Hearthstone because some god awful chain of bad RNG. That just doesn't happen in Gwent. I love how consistent you can make your deck and how it's much easier to homebrew your way to the highest rank if you play skillfully.
I got a friend into Gwent over Christmas and he had a surplus of resources for decks and premium cards by the end of February, and still has reluctantly refrained from spending any real money. No wayyyy can you get even close to that statement with Hearthstone. The new ranked ladder rewards do help a bit though!
New Demon Hunter Hero - Aranna Starseeker
I do not think, that this is a free skin. If you check the accompanying cardback, it says you get it when purchasing the Aranna bundle.
I Miss My X - Card Design Competition Discussion Thread
One of the example cards is Explorer's Hat, which has 'x' in the name and fits 'x' into the card text in a similar fashion to Corpse Explosion. Do you think Dark Harvest would be better balanced as a 1 mana card? It would be used instead of Plague of Flames since with a handful of 1/1's, it can basically become a full heal. While weaker than Plague, it offers a completely different purpose, which makes it distinct. I understand the worry about Terrorguard, but it is an effect that not many have brought to the table yet, so I am not too worried about its novelty.
Feedback on the latest Goblin Dentist: Dealing damage and surviving steps into Warrior class identity, so I am unsure about making it a Rogue card with this effect. Six coins is also a lot and is potentially too dangerous for Rogues to have. I'm still a fan of the original design reflavored to something like a hired killer/thug.
Lynessa Dragonsorrow
It can be a slow and grindy but it typically generates enough midrange threats that it pushes out a win with just damage. Hyper faster decks to tend to need a good draw. Control decks can loose to using removal early and failing to take Dragonkin Sorcerer seriously.
I have added some Librams and [Hearthstone Card (Hand of Adal) Not Found] to experiment more. Libram of Wisdom makes the quest much more reliable and not just an end game threat.
I posted this deck for a contest and mostly play ranked but for fun. So it's not a high winrate deck but an absolute blast for a tribal nerd like me. If you have any suggestions or play with it at all let me know.
Freljord = Highest Win Rate On Ladder
Nifty, if you are going to start a thread with the sole purpose being to prove to everybody that you were right about something, then expect people to downvote you. It doesn't matter who was right or wrong, saying "I was right see? Even though everybody doubted me, I am still smarter than all of you" isn't a great way to become popular.
I Miss My X - Card Design Competition Discussion Thread
Some people had issues with flavor, which is understandable. Accidentally killing your client shouldn't get you more money. So I redid the card a bit while still keeping the same flavor. Let me know if this is too powerful.
Now you get paid for doing a good job and not killing your client. I am not too sure about having six coins, but I needed an X on the card. Ideally, it would be a lot smaller and give you a single coin. If I can think of a way to tone down the card and keep the X then I will do that.
Now, as promised, some feeback.
@MenacingBagel, I like Mr Chu. It feels like a very fair card. It is just interactive enough to be a much more attractive card than something like Wrenchcalibur which just shuffles bombs and that it is. It has the ability to punish your opponent hard, but they also have time to deal with it before it shuffles too much damage.
@Demonxz95, I don't like Felfire Fury because the X feels a bit forced. Normally a card like would read "Choose a minion, deal 2 damage to all other minions". That being said Soul Enchantress isn't bad. Though I don't think you need the word "enchantments" in there.
@grumpymonk, I like Keeper Remulos better, but I am not sure if it is safe to go all the way to 12 mana crystals. I think you could reduce it to 11 to make it a bit less scary and it would still be a very powerful and interesting card.
@Pokeniner, This is an interesting card. One thing that kind of bugs me about it is that it is a 1 health minion that automatically dies as soon as you play it which makes it feel a lot like a spell. This may not be an issue for a lot of people, but if you wanted you could change it to Rush instead of attacking a random enemy minion. Also, you may want to clarify exactly how the excess damage is dealt. Is it distributed randomly, or do all enemy minions take an amount of damage equal to the excess? One last note, 3 mana 4 attack is pretty good as a neutral card. I would either stick it in a class or bump it up to 4 mana.
@CursedParrot, I really liked Forced Summoning, it is really unique. I think if you just fixed up the wording then it would be great. For one you don't need to say "and has excess mana" because if they didn't have any excess mana it wouldn't trigger just like how Snake Trap won't trigger unless you have a full board. But then there won't be an X on the card. Don't worry, I have come up with a solution, though it would require a small adjustment in flavor. Instead of having the spell token and golem token, you could make it say "Secret: After your opponent casts a spell, spend their excess mana. They get Armor equal to twice the mana spent." and you could change the name from "Forced Summoning" to "Forced Casting".
@DestroyerR, I would say this is a dumb joke card and don't submit it, but I can see you already have so, best of luck brother.
@Valor1204, If you think the effect is too wordy or weird you could change it to "deal excess damage to a random enemy minion". I would also reduce the cost to 2 mana given that [Hearthstone Card (unwillign sacrifice) Not Found] is a card.
@BloodMefist, Corpse Explosion isn't legal because the X can't be part of the cards name. If you want to use Corpse Explosion then I am sure there is a way you could adjust the effect a little to get the word "extra" to fit. I don't think Terrorguard Devastator is the right card to go with because I feel like the effect is really obvious and we are going to see a lot of cards like this. Dark Harvest is a super interesting Heal card. And while it looks really good on paper, remember that we had a very similar card with Dark Pact and that was only used in a single deck and mainly because it was 1 mana. Also, I can't imagine a reason to run this over Plague of Flames.
@anchorm4n, There was a card just like yours a while back, only it was a Legendary minion and a 5 mana 5/6. It made it to the finalists with an impressive 3.5, but then got a score of 2.8 in the finalists. If history is any indication, I don't think this card will win.
@TheHoax91, I really like Aldor Artificer for a few reasons. It is simple, it is a playable card, and it uses the X in a way that feels natural. I would bump it up to a 3/3 though just because I think that would look more even, playing a 3 mana 2/3 just feels kind of bad. However, I don't think many people would care about that as much as I do.
@MrRhapsody, I agree with anchorm4n that you should use the "family friendly" version but keep the name Abusive Mistress. Nobody will get upset if your succubus is wearing clothes, but it might offend someone if she is practically naked. As for the card itself, I would both increase the Health by one or two, and also increase the damage by one or two. It is tricky because you don't want it to deal so little damage that it won't every hurt itself, but you also don't want it to deal so much damage that it dies just about every time. Play around with the numbers and see what people like.
@meisterz39, I am not sure if this effect is worth being 6 mana and legendary. It does have the potential to deal a lot of damage, but it would take so much setup from both sides of the board that this card would be unplayable. I would reduce the rarity, and also either reduce the cost or tag the effect onto a minion. Also, don't forget the wattermark!
@Cg8889, This is a risky card. Either people will think this is super awesome and give it 4/5 stars, or they will think it is too OP/unrealistic and give it 1 star. In my opinion, simpler cards that are easier to evaluate are better because people can get a better sense of how powerful the card is and feel more comfortable with their vote. About the balance, I would make it 4 mana or maybe a 5 mana and slightly adjust the stats. Getting an extra Hero Power can provide a lot of extra value and flexibility. Infinite value is scary.
I Miss My X - Card Design Competition Discussion Thread
Thanks for the feedback! I do agree that Lyra is a bad payoff, so I think I'll stick with Violet Spellshielder. I think double Armor might be a bit too strong for a Neutral card, especially with board clears. Here's some alternate versions that I think would be better:
I like the version on the left because it is restricted to targeting spells, making it more balanced since it won't count AoE. However, it might be too narrow in scope, in which case the version on the left would remain good against aggro while not as great in control mirrors.
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I Miss My X - Card Design Competition Discussion Thread
Hey, these are nice ideas for cards.
I will just now point out that "Spell" is not capitalized, so it should just be "spell".
Lyris's effect also doesn't make sense as a "whenever" effect, since "whenever" takes place before the spell resolves, meaning it wouldn't have dealt the damage yet. I think it needs to be an "after" effect.
Of the two, I think Violet Spellshielder is the most practical of the two, since Lyris's effect is essentially wasting damage to... deal more damage. That said, compared to Arcane Artificer, you could probably make the effect gain Armor equal to double the excess damage.
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I Miss My X - Card Design Competition Discussion Thread
Feedback:
@Demonxy95
I really like Felfire Fury, it seems very powerful and balanced when compared to something like "Breath of the Infinite." If you wanted to bring its powerlevel down a bit, you could make it 3 Mana "Deal 1 damage to a minion and 2 damage to all minions except it"
@MrRaphsody
I liked your card, but I think that it would work better (and be more flavorful) if the excess damage was dealt to your hero instead of itself. You would of course also have to bring the stats down a little to compensate, which would also make it less overpowered in it's ideal case of hitting a 4+ Health minion.
@KANSAS
I think it would be better if the Goblin dealt 3 damage and had 3 Health. That way it would be more balanced compared to something like Fire Plume Phoenix and it would produce fewer coins.
@meisterz39
I like the idea of your card, but I think it might be a bit overcosted. To balance it, consider how much excess damage you usually do in a round and base the cost off of how much dealing that much damage to the enemy Hero would be worth. From my estimations, I think you'd need to deal around 10-12 excess damage for it to be worth 6 Mana, which doesn't seem like it's the average amount of excess damage usually dealt. You might want to either reduce the cost or attach it to a minion as a Battlecry or passive effect. Also, it shouldn't be in the classic set, since it is a Legendary Spell.
@Cg8889
I like your card, but I think that in order to make the effect clear, you might want to include an image that shows how the effect would function in terms of UI. For example: