Probably too slow, but it does remind me of Spirit of the Frog, so there's a chance.
The fact is that you can easily get two cards out with a body that's just decent for 3. Aggro decks might like this as an option, though in my opinion most aggro decks that not enrage warrior tends to draw rapidly, far more than this card can offer.
Too slow to be any good. Even if totem synergy got anywhere, or shaman somehow makes a swarm deck, this is just not doing anything on board, which is crucial.
The best thing you can say about this is that its a soft taunt that can snowball games. Maybe that's enough, if shaman can swarm easily and take advantage, but Im doubtful. Anchored Totem is by far more powerful than this and that card saw no play in standard.
Other classes wouldnt even bother, so no point discussing that.
A new keyword for hunter! Lean in more in the Hunter fantasy by gaining bonuses for successfully hunting something in a turn!
Reptile Fetcher - Functionally a 2 mana 4/3 if you can activate Predator. Of course you can hit something else of higher priority other than the Crocolisk. The purpose of the card is to also offer you something to hunt in the case the enemy has no minions. The crocolisk is just the vanilla 2/3 one, hope it's clear enough that it doesn't need a token.
Night Hunt - Hit and track your prey! A little less efficient damage/mana value but the Rush carries over to the next turn allowing you to play a Beast and attack right away to trigger another Predator next turn.
Cobraptor - Very proud of the name first of all lol. But the card is similar in that it promotes beast play and hunting fantasy. You select your mark and sick your pet onto it next turn, hopefully killing it for Predator. If you are already in a chain of kills you can make killing the cobraptor super hard with stealth. He's beefy enough to benefit from Night Hunt too, possibly taking down 2 to 3 targets even.
Tony is a really hard card to be certain on but I don’t think he’s breaking anything right now, there’s some reason the be concerned in wild but I don’t think it’s pushing anything over the edge, yet, hopefully. Myra’s rogue is a concern but I think the hoops rogue’ll have to jump though for what’s not even an otk are too much. It might make the cut in mill druid as a tech against less draw heavy decks to kill opponents with your fatigue, but it hopefully isn’t enough to break the game, yet, hopefully. Will probably never see play in standard atleast atlest outside of funny inclusions in thief priest.
Merch seller is a decent naga, maybe it makes the cut if naga decks resurface but it’s never gonna be the reason they do. At worst it’s a neat discover option in usually mage. People probably aren’t going to be running this in their decks solely for the disruption, but it does make predation cost 0.
Outfit tailor is a neat handbuff payoff, it’s already usually a better silvermoon portal, and getting any handbuff on this card is amazing. If handbuff dk (or any handbuff deck) is good this could be a reason why
Audio amplifier looks to be the “wink wink” death beetle mentioned. As for the card itself, well I think it’s alittle too low impact for most decks, but with guff gone maybe druid is okay with it, also I’m not sure but I think this card might override guff/valadris and I think that’s funny.
Static waveform is probably the best silence card that doesn’t need to be silenced can allack on its own and it’s downside while random is surprisingly minor given the stats, not enough to see play outside of silence though, it more or less replaces package runner for the deck not that it was ever around.
Metrognome seems really neat. It might make the cut in decks with early curves and I think mech decks could really like it. If this card works based on original cost and not current cost it’d be even better but I don’t think it does.
Stereo totem is a good totem (I think?). I could be very wrong but I think this slots into totem decks and handbuff decks rather nicely. I think totems are probably decent handbuff targets and this card is pretty cheap with the potential to snowball. I think this makes the cut in totem shaman and handbuff dk if they arise this expansion.
Frequency oscillater is a kindling elemental for mechs, will see play if mechs do, maybe even if they don’t if amalgams and menagerie are really good.
Amplified elekk is a decent big beast. If there’s a deck looking to cheat those out it might like this, there’s not much that does post rotation though so unless hunter or druid get alot of support for it this expansion this card is kinda useless
Reveal-season poopbombs like Tony, King of Piracy is why new sets haven't excited me for a long time; they just feel like a checklist that makes adapting to the new meta somewhat faster. The dev's commitment to effects people don't like while enthusiastically ignoring effects that people do like stops being outrageous and just gets tiring.
In any event, you now have a one-slot fuel source for aggro. So long as aggro doesn't completely lose board, they have a reason to stay in the game. If they can burn their deck out of any answer to Tony, losing the game wins it.
Remember how Warlock Quest turned an interesting limitation into a free win condition and how much fun it was to lose to that? So much fun that Wild became unplayable? Remember how you asked for more of that? You didn't? Well you fucking got it.
Our best hope for this card is irrelevance. Our best hope for that is that the meta is literally so fast and horrible that slow decks destroy you before this can be reliably drawn. Again -- our best hope is that everything is such shit that this shit never sees play.
Edit: I thought I'd mentioned it but apparently forgot: any aggro deck -- any deck, really, but this works best with aggro since aggro takes and holds boards -- that has two slots available, not one, can run this and The Jailer and get that inevitability on 10 going. If you're Druid, you can make going to 10 far more reliable.
Also: why even bother fixing Wild if a month later you're going to toss it into a cesspool?
Well, Set ruined for me, I'm sick and tired of "Steal /Swap cards" cards. looking like the next two years are going to be hot garbage meta in Standard.
So, let me understand it well. For Metrognome, I play 1-Mana card to draw 2-Mana first. Then, I can draw 3-Mana card if I play 1-Mana card right? Thus, if I want to draw 1+Mana cards, I have to play only 1-Mana cards and nothing else?
Pozzik, Audio Engineer is probably pretty good unless mechs are good this expansion which I think is a possibility sadly for him, particularly against mage he could be a liability by fueling their mechashark turns. Otherwise he can be a neat 4 drop making it more annoying for your opponent to clear your board the following turn, your opponent isn’t going to want to play a 3/3 instead of a board clear on 5 especially since you just played a 5/4.
Worgen Roadie is probably the worst card so far, his main application is lockout strategies if I had to guess by flooding your opponent’s board with 0/3. Not very good
Pyrotechnician is probably not too good, maybe priest could do something ridiculous since radiant elemental is still 2 mana unlike sorc, in wild there’s enough junk to bog down the card, and all the highroll in standard, particularly hot streak is leaving. I might toy with it regardless as it seems fun.
Festival Security is probably a handbuff card, if handbuff dk takes off it might make the cut to swing back boards. I don’t see much purpose for it outside of handbuff though.
The bane of combo decks, though this kind of disruption isn't as bad if you can keep combo pieces safe with ETC. Although, if this hits your ETC, you're screwed then too.
Public Enemy #1. Chances are that most players will drop this right away instead of Peasant thinking that the 3 health will protect it. But that would be a noobie mistake.
This has potential, but sadly I think it missed its time in the limelight. Unless there is going to be some Combo support like Field Contact or Spirit of the Shark this will probably only fill small niche's in decks.
This could get cheated out relatively quick and sit there for the Rogue to build up enough Combo cards to make this into something stupid. However, with Sinstone Graveyard getting kicked in the taint with the stealth removal, this isn't as crazy as we may think
Don't get me wrong, when it triggers, and it will, it will cause people to nail bite pretty bad
New Neutral Minion - Metrognome
Probably too slow, but it does remind me of Spirit of the Frog, so there's a chance.
The fact is that you can easily get two cards out with a body that's just decent for 3. Aggro decks might like this as an option, though in my opinion most aggro decks that not enrage warrior tends to draw rapidly, far more than this card can offer.
New Neutral Minion - Stereo Totem
Too slow to be any good. Even if totem synergy got anywhere, or shaman somehow makes a swarm deck, this is just not doing anything on board, which is crucial.
The best thing you can say about this is that its a soft taunt that can snowball games. Maybe that's enough, if shaman can swarm easily and take advantage, but Im doubtful. Anchored Totem is by far more powerful than this and that card saw no play in standard.
Other classes wouldnt even bother, so no point discussing that.
New Neutral Minion - Frequency Oscillator
Its not bad, most likely the meta would be slow enough to support the usual tribal deck so any mech synergy is worth it.
Mech decks needs a 1 drop, and this is one such.
New Neutral Minion - Amplified Elekk
Cheated out or not at all.
Maybe in hunter, maybe in shaman. Not much else aside from that.
New Paladin Spell - Starlight Groove
They're making Paladin into a full Tank. Complete with Cariel and all that.
Now for the weapons...
Words of Power - Card Design Competition Discussion Thread
Hey everyone, i'm super late this week D:
A new keyword for hunter! Lean in more in the Hunter fantasy by gaining bonuses for successfully hunting something in a turn!
What's Up With Out Of Cards? [Staff Responses]
Seeing a 20-minute video essay on that Nerdslayer channel for Hearthstone will be hilarious.
Ah yes, Out of Card Games would then be the best title.
[Game] Card Treasure Hunt (Hearthstone Riddles)
That's correct! Your next :-)
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Tony is a really hard card to be certain on but I don’t think he’s breaking anything right now, there’s some reason the be concerned in wild but I don’t think it’s pushing anything over the edge, yet, hopefully. Myra’s rogue is a concern but I think the hoops rogue’ll have to jump though for what’s not even an otk are too much. It might make the cut in mill druid as a tech against less draw heavy decks to kill opponents with your fatigue, but it hopefully isn’t enough to break the game, yet, hopefully. Will probably never see play in standard atleast atlest outside of funny inclusions in thief priest.
Merch seller is a decent naga, maybe it makes the cut if naga decks resurface but it’s never gonna be the reason they do. At worst it’s a neat discover option in usually mage. People probably aren’t going to be running this in their decks solely for the disruption, but it does make predation cost 0.
Outfit tailor is a neat handbuff payoff, it’s already usually a better silvermoon portal, and getting any handbuff on this card is amazing. If handbuff dk (or any handbuff deck) is good this could be a reason why
New Neutral Minion - Pozzik, Audio Engineer
druid location support?
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
I think you pay 1 for a 2, then 2 for a 3, 3 for a 4, and so on. Being triggerable on only 1-costs is kibda busted.
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
Audio amplifier looks to be the “wink wink” death beetle mentioned. As for the card itself, well I think it’s alittle too low impact for most decks, but with guff gone maybe druid is okay with it, also I’m not sure but I think this card might override guff/valadris and I think that’s funny.
Static waveform is probably the best silence card that doesn’t need to be silenced can allack on its own and it’s downside while random is surprisingly minor given the stats, not enough to see play outside of silence though, it more or less replaces package runner for the deck not that it was ever around.
Metrognome seems really neat. It might make the cut in decks with early curves and I think mech decks could really like it. If this card works based on original cost and not current cost it’d be even better but I don’t think it does.
Stereo totem is a good totem (I think?). I could be very wrong but I think this slots into totem decks and handbuff decks rather nicely. I think totems are probably decent handbuff targets and this card is pretty cheap with the potential to snowball. I think this makes the cut in totem shaman and handbuff dk if they arise this expansion.
Frequency oscillater is a kindling elemental for mechs, will see play if mechs do, maybe even if they don’t if amalgams and menagerie are really good.
Amplified elekk is a decent big beast. If there’s a deck looking to cheat those out it might like this, there’s not much that does post rotation though so unless hunter or druid get alot of support for it this expansion this card is kinda useless
New Neutral Minion - Frequency Oscillator
The most insufferable Mech Paladin can get (so far)
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Reveal-season poopbombs like Tony, King of Piracy is why new sets haven't excited me for a long time; they just feel like a checklist that makes adapting to the new meta somewhat faster. The dev's commitment to effects people don't like while enthusiastically ignoring effects that people do like stops being outrageous and just gets tiring.
In any event, you now have a one-slot fuel source for aggro. So long as aggro doesn't completely lose board, they have a reason to stay in the game. If they can burn their deck out of any answer to Tony, losing the game wins it.
Remember how Warlock Quest turned an interesting limitation into a free win condition and how much fun it was to lose to that? So much fun that Wild became unplayable? Remember how you asked for more of that? You didn't? Well you fucking got it.
Our best hope for this card is irrelevance. Our best hope for that is that the meta is literally so fast and horrible that slow decks destroy you before this can be reliably drawn. Again -- our best hope is that everything is such shit that this shit never sees play.
Edit: I thought I'd mentioned it but apparently forgot: any aggro deck -- any deck, really, but this works best with aggro since aggro takes and holds boards -- that has two slots available, not one, can run this and The Jailer and get that inevitability on 10 going. If you're Druid, you can make going to 10 far more reliable.
Also: why even bother fixing Wild if a month later you're going to toss it into a cesspool?
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Well, Set ruined for me, I'm sick and tired of "Steal /Swap cards" cards. looking like the next two years are going to be hot garbage meta in Standard.
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
So, let me understand it well. For Metrognome, I play 1-Mana card to draw 2-Mana first. Then, I can draw 3-Mana card if I play 1-Mana card right? Thus, if I want to draw 1+Mana cards, I have to play only 1-Mana cards and nothing else?
Festival of Legends Reveal Season Starts With Four New Card Reveals Including a Neutral Legendary
Pozzik, Audio Engineer is probably pretty good unless mechs are good this expansion which I think is a possibility sadly for him, particularly against mage he could be a liability by fueling their mechashark turns. Otherwise he can be a neat 4 drop making it more annoying for your opponent to clear your board the following turn, your opponent isn’t going to want to play a 3/3 instead of a board clear on 5 especially since you just played a 5/4.
Worgen Roadie is probably the worst card so far, his main application is lockout strategies if I had to guess by flooding your opponent’s board with 0/3. Not very good
Pyrotechnician is probably not too good, maybe priest could do something ridiculous since radiant elemental is still 2 mana unlike sorc, in wild there’s enough junk to bog down the card, and all the highroll in standard, particularly hot streak is leaving. I might toy with it regardless as it seems fun.
Festival Security is probably a handbuff card, if handbuff dk takes off it might make the cut to swing back boards. I don’t see much purpose for it outside of handbuff though.
New Neutral Minion - Tony, King of Piracy
The bane of combo decks, though this kind of disruption isn't as bad if you can keep combo pieces safe with ETC. Although, if this hits your ETC, you're screwed then too.
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
Read Audio Amplifier's flavour text. Next-level trolling.
New Warlock Minion - Void Virtuoso
Public Enemy #1. Chances are that most players will drop this right away instead of Peasant thinking that the 3 health will protect it. But that would be a noobie mistake.
New Warlock Minion - Opera Soloist
Decent control card.
New Shaman Minion - Brass Elemental
it is like a mini Al'Akir the Windlord, so it's not bad... it's kinda meh
New Rogue Minion - Beatboxer
This has potential, but sadly I think it missed its time in the limelight. Unless there is going to be some Combo support like Field Contact or Spirit of the Shark this will probably only fill small niche's in decks.
New Rogue Weapon - Record Scratcher
This could get cheated out relatively quick and sit there for the Rogue to build up enough Combo cards to make this into something stupid. However, with Sinstone Graveyard getting kicked in the taint with the stealth removal, this isn't as crazy as we may think
Don't get me wrong, when it triggers, and it will, it will cause people to nail bite pretty bad
[Game] Card Treasure Hunt (Hearthstone Riddles)
Deliverance!