This is precisely what I thought would be the problem with the rune system. It keyholes players into playing very specific designs of decks. Most likely team5 already figured out the perfect 25 cards, leaving only 5 flexes. In other words, there's no point debating cards like these - its viability is dependent on the deck's viability. You cant play this card in other archetypes like a second win-con (like how you can fit denathrius into implock for that reason). Its either going to work because rainbow DK works, or its going to be unplayable, because rainbow DK sucks.
This card can literally be played in any DK deck, if not for the rune system. And it might make archetypes like blood, unholy or frost less one dimensional.
As for the card, well, its certainly a finisher. There's a good reason why team5 disabled generating/discovering this card and that reason is because its plain insane. Its either going to outright win you the game or build a board that will do it a turn after.
Will it make rainbow DK playable though? Well, Im not that optimistic but it can happen. If we somehow get a rainbow expensive spell, we might even tempt a Barbaric Sorceress build.
Its massive health pool is what really makes this card good. If you can somehow heal it back, like Circle of Healing, or Fan Club, then its an amazing card for its cost.
But more likely someone will find a way to OTK the opponent out from this card. Fortunately, priest does not yet have a card that heals minions multiple times.
If thief decks are still in, then there's definitely a good reason to play this card. Unfortunately, in every other deck this is just plain inconsistent at best. The real question is why play this instead of a card that does what you want 100% of the time.
I will concede, that against certain classes like DK or warrior, chances are good you'll discover a card you need in that matchup. Because against control warrior you'll likely get a more aggressive spell, vice versa.
In constructed however, the question really is will this actually clear the board? 3 damage is hefty, but most common minions tend to be on 4 health or more so this can clear mostly tokens while leaving the more important minions alive.
Likely its only a real consideration for controlock. In other archetypes its too conditional, too slow, or just plain useless. Auto include in highlander, if nothing else.
Demonxz95: I think that objectives are pretty cool, they open up the ability to play the card flexibly early or late game. It does kind of limit card text space but I think you did well in terms of making the effects still feel interesting (the boarclear especially is really cool). The Demon Hunter one does kind of bore me since it's just drawing cards to get some units, maybe making it work on something different like Outcast could be cool?
Wailor: I prefer transmute, I think it's just a really cool keyword and opens up a lot of possible designs. As for the designs themselves, I think Chimera is really cool but I'm on the fence about the others. Maybe something that cares more about the card it's transmuting could be cool (Like, for example, a card that transmutes a minion in hand into one with more/less Attack). Also, you should specify whether it is random or targetted (Ratsearcher should either say random or have some specification like Discover or "your leftmost minion in hand")
linkblade91: I like your keyword since it allows for cool and unique chains, but I think that Electric Soloist and ETC aren't great uses of it since the effect doesn't change based on which minion does the Encore. I think things like "Encore: Attack the lowest-health enemy" or "Encore: Destroy this minion and give its stats and keywords to a random adjacent minion" would lead to more interesting play patterns.
anchorm4n: I think that Stamina is a bit of a doomed keyword since it's so hard to keep units on board in HS (think of how often Inspire cards triggered more than once). You seem to be aware of this in that you made them very low Stamina requirement cards, but that makes them very similar to a start of turn effect. That said your designs specifically are really good and balanced so I think you could submit it anyway but if you have other ideas those might be worth thinking about.
AeroJulwin: Scrap feels a little too basic for me to go for it but I tend to make overly complex designs so take that with a grain of salt.
Dolphinslayer: Duplicate feels like a pretty solid design, you just need to think of a third card that makes cool use of the effect. I think Spell Damage sounds useful so maybe a balanced version of that scrapped card could work.
linkblade91: I like Launch as a keyword but your cards specifically (except Krazzle) feel a little too much like battlecries to me. I think if you design some cards that you don't want to play as your first card (like how Finale is put on card generation) would make it feel more mechanically distinct.
Almaniarra: I like the keyword but the card text around whether something is infected or applies "infect" is unclear (for example, you Infect a minion but you also give your weapon infect to make it infect other characters).
Infect should probably exclude heroes the same way poisonous does, because you're severely limiting your own design space here. The cards you made for it are interesting, but I'm not sure how well they would perform, since you generally don't want to wait a turn for a minion to die. Blood Boil is the only card like this they printed so far and that one functions more as an AOE where if the surviving targets attack your hero that will simply guarantee your hero will get some health back.
And keep in mind that Blightfang, which is half of the existing infect cards, has its infection effect trigger when the targets die.
Well, actually i have something like these in my mind too but i didn't add them just because of the rules since they don't have the actual keyword.
Solid card for aggro druid. But unfortunately, aggro druid is not just dead I simply dont see it ever coming back. Because in what world will we play aggro druid and not just plain unholy DK, which is practically the same thing but better.
However, this card is pretty good nevertheless...for a bad deck nobody plays.
Its a better Seance, and you get to choose whether the buff triggers or not.
One of those weird keyword cards that would probably be more often played untriggered. Because I cant see this ever seeing play in a board based priest deck.
Its the kind of card that makes you want to tear what remains of your hair off your head.
But fortunately, this card is not easy to take full advantage of. Firstly, it needs to be equipped before it improves, and secondly it takes combo cards to improve it. These two conditions, added with the fact that this card is 3 mana, should more or less prevent the usual turn 5 death from draka, or early 10/10s from Sinstone Graveyard. And there's always ooze, if nothing else.
Wont be too surprised to see this nerfed either way. Hearthstone has consistently show that mana cheating, however convoluted, will almost always be broken at some point.
Im pretty sure this card will see play. But not so sure if its ever going to be as good as it looks.
Basically what it essentially does is to negate the self damage from weapon attacks, or force a hp from your opponent. It'll never realistically corner your opponent into suboptimal plays, or negate as much damage as Lightforged Cariel does. But for a 3 mana investment its fine, I guess. Control pally usually plays enough holy spells that we can see this triggering at least 5 times per game.
Sadly, this can never fit into anything outside control. It forces you to give up tempo and for pally that's usually a death sentence. Unfortunate. Because imagine this negating damage from Blood Crusader and cheat out something big with no drawback.
Ok, but will Vampiric Blood summon a 10/10 or two 5/5s?
Again I am just guessing based on how they're worded, but it should summon two 5/5s. Vampiric Blood gives you 5 Health to start, then gives you 5 Health a second time with the Corpse bonus.
Its a better but less consistent Siamat, and that card only ever saw play in highlander decks
In other words, I dont think this card will make it. Just imagine the amount of bs cards you have to play just for this card to be good. Even in pally, where menagerie builds are possible this card cant fit because of racist discrimination against neutral cards.
Its best fit is highlander, the land where anything stands a chance for a call up.
Its a support card for something warlocks love to do and as such like Malchezaar's Imp it has to be respected despite there not being any obvious combo now.
Of course, this card hasn't a snowball's chance in hell to survive past its first turn, but for what's it worth its still a 1/3 for 1 and that's fine as long as you're not keeping it for some combo.
The main problem is its high cost, and there not being any cheap cards that actively allows you to take advantage of it. Assuming that team5 is pushing rainbow DK hard (and it seems like they are) then we can easily assume that there must be some card not revealed that will make this better.
But honestly though, the card is too slow even with a 0 mana card that adds to health.
The way that a lot of the cards are worded, would the "third" option of the two be to decide not to scrap a card?
Yes. I mentioned it in the text, but that's easy to miss in the absolute textwall that this week's thread has become. I was planning on either adding it to the tooltip or mentioning it in the description.
I have only one thing to criticize: I don't like the third option. It's a very cool effect, but I think the power level should be toned down a bit by forcing the player to discard one of the two cards. That way, it's still better than most current discard effects, but it's still a little risky to play them.
That's fair. Scrap doesn't quite have the risk of discarding random cards, unless you really need that extra effect like the second destroy from Unstable Void. But I personally really like the versatility of it. It creates a bit of strategy, which I always love to see on cards. Besides, otherwise it wouldn't really warrant bring a full keyword anymore.
Feedback:
linkblade
I'm a fan of Storm. I do think the tooltip should clarify when you pay the alternative cost. If I play the card with enough mana crystals, does it automatically upgrade or does it function like Choose One?
This might be an unpopular opinion, but I'm not a big fan of both Encore and Launch. Encore cards are only strong if you have another one ready to be played. They will reach maximum strength if you have as many in your deck as possible, meaning that's what they'll be balanced around and won't be very worthwhile outside of that scenario.
Launch is just another battlecry but with a minor requirement, which we literally just got another one of. I can still be convinced, but you'll need to design a card that would be specifically interesting if it can't be played after any other cards.
Demon
I like Objective, but I do agree about it impeding on Sidequest. And I think it needs a different name (probably something related to quests) considering objective spells are already a thing. I think the Warrior one is probably the least interesting of the four.
Wailor
I think I like Gunslinger better. I do agree a different name would be better to free up design space and because many minions with guns wouldn't have this.
anchorm4n
I'm afraid I agree that effects that rely on a minion to survive one or even multiple turns are simply too unreliable to make for an interesting keyword. And The Prismatic Disc shows the rider fully, but very little of the mount.
Dolphinslayer
I like the effect, although for some reason it feels a little weird to me that it also duplicates minions (instead of only the effects).
I'm not a big fan of Escalating Missile. It deals a lot of damage, so it should probably be rebalanced or at least not be able to hit the enemy hero. And the fact that it has a whole secondary effect just to deal a single damage more feels very insignificant. Maybe it could start lower and increase every time the effect is triggered? That would also work well with Mage since they can possibly discover another copy of it.
Matthieu
I'm a big fan of the keyword. It has a lot of potential, but I think the cards aren't executed very well. The Druid one becomes very powerful and you'd expect Nature spells to fit Harmony better since Druid has more ways of generating those. Pogo-Hip-Hopper's Harmony effect is way too easy to trigger and doesn't infinitely upgrade like Pogo-Hopper which is slightly disappointing. And the Mage card is a two-turn OTK. I also don't think Blizzard would print a Legendary with Harmony unless it's a Rogue card or duplicates itself, because copying/bouncing minions is way too specific.
CursedParrot
Fatal Flaw is a little more out there, so I don't know how the general audience will respond, but I think it's pretty cool. Especially Boom's Flawless Creation. But I think the other two cards aren't very well executed. As mentioned, Millhouse is probably a little too sticky. And I don't like Peerless Hero, first of all because it literally gives your opponent the means of getting rid of it and secondly, because said means is cheaper than the minion itself. Sure, you also get a Holy Smite, but you still pay 1 more Mana than your opponent so Peerless Hero looks more like a 2-Cost Neutral Holy Smite to me.
Maddened is also quite interesting and I like the cards you made for it. But there's indeed only room for 4 images in a submission so tokens will be a no-go this week.
Almaniarra
Infect should probably exclude heroes the same way poisonous does, because you're severely limiting your own design space here. The cards you made for it are interesting, but I'm not sure how well they would perform, since you generally don't want to wait a turn for a minion to die. Blood Boil is the only card like this they printed so far and that one functions more as an AOE where if the surviving targets attack your hero that will simply guarantee your hero will get some health back.
And keep in mind that Blightfang, which is half of the existing infect cards, has its infection effect trigger when the targets die.
Gains health? Or restores health (like from lifesteal)?
My guess would be 'both'; as in, Lifesteal counts, but so does Vampiric Blood.
...surely it must, right? Unless it's because "restores Health" wouldn't fit in the textbox, in which case we're in for some classic Hearthstone consistently-inconsistent memes :/
[Snap Card (CardID or Name) Not Found]If you're jamming elites or Annie don't gg people in casual que.
Like I literally got to masters with elites it's the most brain dead and straight forward powerful **** in the game.
If someone else is running turbo thralls don't flex show some sportsmanship for gods sakes.
Youre not good you're just playing optimally.
Jesus do people not know how to level Champs anymore? Is it just board spam with timeliness, and Nora?
Play for your champions yeeesh they are the best part of the game. I flip every game I win
Also whoever is the smart alec that literally ran nothing but howling abyss and strikes, you're still not leveling Champs you're just board spamming another way.
Yep hate to say I told you so but it's getting real tiresome having to 10 times out play every single opponent I face...like obviously I do it constantly but the amount of mental fortitude it takes vs slapping cards down is staggering
You guys know there are decks outside of hallowed and elites right? Like how long have you been playing to get this boring?
I'm gonna que into 10 games tonight and let's see if I can find one person with a single original brain cell to share between them...if not I'll just hop to the next person.
Like I already got to masters, and I got to diamond off meta I have nothing to prove so at least try to entertain me
Yeah you picked shadow tristana still a meta deck but at least it was all of 1 month old so I was happy to mop the floor with you.
Hello after a long time. I wanted to use one of my former keyword Bleed (x) with with a change.
I changed it to Infect(X) since we have the actual effect in the game right now for Death Knight. So here it comes;
Infect(x) isn't a keyword only for death knights tho. You can see that on Shaman, Rogue, Demon Hunter, Warlock and Druid too. Shamans and Druids can use it with their nature magic, Rogues can reach that word with their oils for their weapon and Warlocks and Demon Hunters can use fel to infect their opponents.
but they won't be my entries since it would not be creative. Here my entries come;
Information on Plague Sprout ; it can only increase once. I mean it won't deal 3 damage after it increases to 2. Using the spell twice deals 1 damage and then other 1 damage and when it is increased, 2 damage and then 2 damage like how fatigue damage deals in an order. Using the spell twice in a turn won't make it increase on 4 turns instead of 8 turns and using the spell twice won't increase the damage to 3 by that what i mean is, each spell's damage is its own. if you use one on turn 4 and the other on turn 12 for example, first one will deal 2 damage and the second will deal 1 damage until it increases in 8 turns.
Edit: Changed the wording on Apocalypse.
Edit 2: I've created more cards to show how it can be on other type of cards like minions, weapons, spells and locations. Help me decide to choose for competition please. :)
I adjusted Booster Rocket, and (finally) created an account so I could make the Launch tooltip. Question is: which one?
The first one is my original iteration, and the second is based on Dolphinslayer's feedback (still within two lines of text, too :P). There's some overlap, but ultimately they carve out different design spaces; I can see pros and cons for either one:
First-Launch is less flexible, but perhaps in a good way. Later in the game, Unspent-Launch could be triggered with little consequence.
Unspent-Launch, early on, demands the cards be played off-curve. This could balance cards from being too good if they're the only card you planned to play that turn anyway.
Unspent-Launch lets you play multiple Launch cards in a turn, whereas there can only be one First-Launch. That makes First-Launch more impactful, both gameplay-wise and in terms of flavor. Unspent-Launch is diluted.
I'm struggling to define why Unspent-Launch is called "Launch". A launch is the beginning of a rocket's takeoff; First-Launch makes narrative sense to me, while Unspent-Launch does not (currently).
Edit: Typing that out, it sounds like I want to go with First-Launch. I always struggle with this part; the deciding :/
I did kind of think they’d do a band per class too. But multiclass bands with a legendary for each band member as opposed to each getting the “frontman” as their legendary seemed like more fun!
New Druid Minion - Peaceful Piper
More Beast draw for my Moonfang deck
New Death Knight Spell - Climactic Necrotic Explosion
First, a rant.
This is precisely what I thought would be the problem with the rune system. It keyholes players into playing very specific designs of decks. Most likely team5 already figured out the perfect 25 cards, leaving only 5 flexes. In other words, there's no point debating cards like these - its viability is dependent on the deck's viability. You cant play this card in other archetypes like a second win-con (like how you can fit denathrius into implock for that reason). Its either going to work because rainbow DK works, or its going to be unplayable, because rainbow DK sucks.
This card can literally be played in any DK deck, if not for the rune system. And it might make archetypes like blood, unholy or frost less one dimensional.
As for the card, well, its certainly a finisher. There's a good reason why team5 disabled generating/discovering this card and that reason is because its plain insane. Its either going to outright win you the game or build a board that will do it a turn after.
Will it make rainbow DK playable though? Well, Im not that optimistic but it can happen. If we somehow get a rainbow expensive spell, we might even tempt a Barbaric Sorceress build.
New Priest Minion - Heartbreaker Hedanis
Its massive health pool is what really makes this card good. If you can somehow heal it back, like Circle of Healing, or Fan Club, then its an amazing card for its cost.
But more likely someone will find a way to OTK the opponent out from this card. Fortunately, priest does not yet have a card that heals minions multiple times.
New Neutral Minion - Hipster
Probably crap, but niche crap.
If thief decks are still in, then there's definitely a good reason to play this card. Unfortunately, in every other deck this is just plain inconsistent at best. The real question is why play this instead of a card that does what you want 100% of the time.
I will concede, that against certain classes like DK or warrior, chances are good you'll discover a card you need in that matchup. Because against control warrior you'll likely get a more aggressive spell, vice versa.
New Warlock Minion - Opera Soloist
Solid card for arena.
In constructed however, the question really is will this actually clear the board? 3 damage is hefty, but most common minions tend to be on 4 health or more so this can clear mostly tokens while leaving the more important minions alive.
Likely its only a real consideration for controlock. In other archetypes its too conditional, too slow, or just plain useless. Auto include in highlander, if nothing else.
Words of Power - Card Design Competition Discussion Thread
Feedback:
Demonxz95: I think that objectives are pretty cool, they open up the ability to play the card flexibly early or late game. It does kind of limit card text space but I think you did well in terms of making the effects still feel interesting (the boarclear especially is really cool). The Demon Hunter one does kind of bore me since it's just drawing cards to get some units, maybe making it work on something different like Outcast could be cool?
Wailor: I prefer transmute, I think it's just a really cool keyword and opens up a lot of possible designs. As for the designs themselves, I think Chimera is really cool but I'm on the fence about the others. Maybe something that cares more about the card it's transmuting could be cool (Like, for example, a card that transmutes a minion in hand into one with more/less Attack). Also, you should specify whether it is random or targetted (Ratsearcher should either say random or have some specification like Discover or "your leftmost minion in hand")
linkblade91: I like your keyword since it allows for cool and unique chains, but I think that Electric Soloist and ETC aren't great uses of it since the effect doesn't change based on which minion does the Encore. I think things like "Encore: Attack the lowest-health enemy" or "Encore: Destroy this minion and give its stats and keywords to a random adjacent minion" would lead to more interesting play patterns.
anchorm4n: I think that Stamina is a bit of a doomed keyword since it's so hard to keep units on board in HS (think of how often Inspire cards triggered more than once). You seem to be aware of this in that you made them very low Stamina requirement cards, but that makes them very similar to a start of turn effect. That said your designs specifically are really good and balanced so I think you could submit it anyway but if you have other ideas those might be worth thinking about.
AeroJulwin: Scrap feels a little too basic for me to go for it but I tend to make overly complex designs so take that with a grain of salt.
Dolphinslayer: Duplicate feels like a pretty solid design, you just need to think of a third card that makes cool use of the effect. I think Spell Damage sounds useful so maybe a balanced version of that scrapped card could work.
linkblade91: I like Launch as a keyword but your cards specifically (except Krazzle) feel a little too much like battlecries to me. I think if you design some cards that you don't want to play as your first card (like how Finale is put on card generation) would make it feel more mechanically distinct.
Almaniarra: I like the keyword but the card text around whether something is infected or applies "infect" is unclear (for example, you Infect a minion but you also give your weapon infect to make it infect other characters).
Words of Power - Card Design Competition Discussion Thread
Well, actually i have something like these in my mind too but i didn't add them just because of the rules since they don't have the actual keyword.
New Druid Minion - Peaceful Piper
Solid card for aggro druid. But unfortunately, aggro druid is not just dead I simply dont see it ever coming back. Because in what world will we play aggro druid and not just plain unholy DK, which is practically the same thing but better.
However, this card is pretty good nevertheless...for a bad deck nobody plays.
New Priest Spell - Power Chord: Synchronize
Its a better Seance, and you get to choose whether the buff triggers or not.
One of those weird keyword cards that would probably be more often played untriggered. Because I cant see this ever seeing play in a board based priest deck.
Probably see play in control, and nowhere else.
New Rogue Weapon - Record Scratcher
Its the kind of card that makes you want to tear what remains of your hair off your head.
But fortunately, this card is not easy to take full advantage of. Firstly, it needs to be equipped before it improves, and secondly it takes combo cards to improve it. These two conditions, added with the fact that this card is 3 mana, should more or less prevent the usual turn 5 death from draka, or early 10/10s from Sinstone Graveyard. And there's always ooze, if nothing else.
Wont be too surprised to see this nerfed either way. Hearthstone has consistently show that mana cheating, however convoluted, will almost always be broken at some point.
New Paladin Spell - Starlight Groove
Im pretty sure this card will see play. But not so sure if its ever going to be as good as it looks.
Basically what it essentially does is to negate the self damage from weapon attacks, or force a hp from your opponent. It'll never realistically corner your opponent into suboptimal plays, or negate as much damage as Lightforged Cariel does. But for a 3 mana investment its fine, I guess. Control pally usually plays enough holy spells that we can see this triggering at least 5 times per game.
Sadly, this can never fit into anything outside control. It forces you to give up tempo and for pally that's usually a death sentence. Unfortunate. Because imagine this negating damage from Blood Crusader and cheat out something big with no drawback.
New Death Knight Minion - Screaming Banshee
Again I am just guessing based on how they're worded, but it should summon two 5/5s. Vampiric Blood gives you 5 Health to start, then gives you 5 Health a second time with the Corpse bonus.
New Neutral Minion - The One-Amalgam Band
Its a better but less consistent Siamat, and that card only ever saw play in highlander decks
In other words, I dont think this card will make it. Just imagine the amount of bs cards you have to play just for this card to be good. Even in pally, where menagerie builds are possible this card cant fit because of racist discrimination against neutral cards.
Its best fit is highlander, the land where anything stands a chance for a call up.
New Warlock Minion - Void Virtuoso
Its a support card for something warlocks love to do and as such like Malchezaar's Imp it has to be respected despite there not being any obvious combo now.
Of course, this card hasn't a snowball's chance in hell to survive past its first turn, but for what's it worth its still a 1/3 for 1 and that's fine as long as you're not keeping it for some combo.
New Death Knight Minion - Screaming Banshee
It has potential but probably shit in practice.
The main problem is its high cost, and there not being any cheap cards that actively allows you to take advantage of it. Assuming that team5 is pushing rainbow DK hard (and it seems like they are) then we can easily assume that there must be some card not revealed that will make this better.
But honestly though, the card is too slow even with a 0 mana card that adds to health.
Words of Power - Card Design Competition Discussion Thread
Yes. I mentioned it in the text, but that's easy to miss in the absolute textwall that this week's thread has become. I was planning on either adding it to the tooltip or mentioning it in the description.
That's fair. Scrap doesn't quite have the risk of discarding random cards, unless you really need that extra effect like the second destroy from Unstable Void. But I personally really like the versatility of it. It creates a bit of strategy, which I always love to see on cards. Besides, otherwise it wouldn't really warrant bring a full keyword anymore.
Feedback:
This might be an unpopular opinion, but I'm not a big fan of both Encore and Launch. Encore cards are only strong if you have another one ready to be played. They will reach maximum strength if you have as many in your deck as possible, meaning that's what they'll be balanced around and won't be very worthwhile outside of that scenario.
Launch is just another battlecry but with a minor requirement, which we literally just got another one of. I can still be convinced, but you'll need to design a card that would be specifically interesting if it can't be played after any other cards.
I'm not a big fan of Escalating Missile. It deals a lot of damage, so it should probably be rebalanced or at least not be able to hit the enemy hero. And the fact that it has a whole secondary effect just to deal a single damage more feels very insignificant. Maybe it could start lower and increase every time the effect is triggered? That would also work well with Mage since they can possibly discover another copy of it.
Maddened is also quite interesting and I like the cards you made for it. But there's indeed only room for 4 images in a submission so tokens will be a no-go this week.
And keep in mind that Blightfang, which is half of the existing infect cards, has its infection effect trigger when the targets die.
New Death Knight Minion - Screaming Banshee
Ok, but will Vampiric Blood summon a 10/10 or two 5/5s?
New Death Knight Minion - Screaming Banshee
My guess would be 'both'; as in, Lifesteal counts, but so does Vampiric Blood.
...surely it must, right? Unless it's because "restores Health" wouldn't fit in the textbox, in which case we're in for some classic Hearthstone consistently-inconsistent memes :/
Blizzard Press Kit for Hearthstone's Festival of Legends Reveals 9 Cards for the New Expansion
Dagnabbit, this means that card I almost submitted to the Two Tribe competition would have worked. Curses!
Emotes Against Non Meta Decks
[Snap Card (CardID or Name) Not Found]If you're jamming elites or Annie don't gg people in casual que.
Like I literally got to masters with elites it's the most brain dead and straight forward powerful **** in the game.
If someone else is running turbo thralls don't flex show some sportsmanship for gods sakes.
Youre not good you're just playing optimally.
Jesus do people not know how to level Champs anymore? Is it just board spam with timeliness, and Nora?
Play for your champions yeeesh they are the best part of the game. I flip every game I win
Also whoever is the smart alec that literally ran nothing but howling abyss and strikes, you're still not leveling Champs you're just board spamming another way.
Yep hate to say I told you so but it's getting real tiresome having to 10 times out play every single opponent I face...like obviously I do it constantly but the amount of mental fortitude it takes vs slapping cards down is staggering
You guys know there are decks outside of hallowed and elites right? Like how long have you been playing to get this boring?
I'm gonna que into 10 games tonight and let's see if I can find one person with a single original brain cell to share between them...if not I'll just hop to the next person.
Like I already got to masters, and I got to diamond off meta I have nothing to prove so at least try to entertain me
Yeah you picked shadow tristana still a meta deck but at least it was all of 1 month old so I was happy to mop the floor with you.
Words of Power - Card Design Competition Discussion Thread
Hello after a long time. I wanted to use one of my former keyword Bleed (x) with with a change.
I changed it to Infect(X) since we have the actual effect in the game right now for Death Knight. So here it comes;
Infect(x) isn't a keyword only for death knights tho. You can see that on Shaman, Rogue, Demon Hunter, Warlock and Druid too. Shamans and Druids can use it with their nature magic, Rogues can reach that word with their oils for their weapon and Warlocks and Demon Hunters can use fel to infect their opponents.
I edited the existing cards Alexandros Mograine and Blood Boil like this;
but they won't be my entries since it would not be creative. Here my entries come;
Information on Plague Sprout ; it can only increase once. I mean it won't deal 3 damage after it increases to 2. Using the spell twice deals 1 damage and then other 1 damage and when it is increased, 2 damage and then 2 damage like how fatigue damage deals in an order. Using the spell twice in a turn won't make it increase on 4 turns instead of 8 turns and using the spell twice won't increase the damage to 3 by that what i mean is, each spell's damage is its own. if you use one on turn 4 and the other on turn 12 for example, first one will deal 2 damage and the second will deal 1 damage until it increases in 8 turns.
Edit: Changed the wording on Apocalypse.
Edit 2: I've created more cards to show how it can be on other type of cards like minions, weapons, spells and locations. Help me decide to choose for competition please. :)
Edit: 3: Added runes to Fink Ployd.
New Death Knight Minion - Screaming Banshee
Gains health? Or restores health (like from lifesteal)?
Words of Power - Card Design Competition Discussion Thread
I adjusted Booster Rocket, and (finally) created an account so I could make the Launch tooltip. Question is: which one?
The first one is my original iteration, and the second is based on Dolphinslayer's feedback (still within two lines of text, too :P). There's some overlap, but ultimately they carve out different design spaces; I can see pros and cons for either one:
Edit: Typing that out, it sounds like I want to go with First-Launch. I always struggle with this part; the deciding :/
Card Design Conversation - A Moment In Time
wow man you literally predicted the free legendary card just before its release with this card!
Hearthstone Posts Teaser on Twitter Page, Possible Elite Tauren Chieftain Expansion Coming
I did kind of think they’d do a band per class too. But multiclass bands with a legendary for each band member as opposed to each getting the “frontman” as their legendary seemed like more fun!