I wonder if you play this late, how much self-damage stuff you can play without losing health. I'd assume you'd want to do more than just hero power and save 2 health.
If I'm not mistaken, with cards like this, all you have to do is play cards with the keyword, and it doesn't matter if the condition is satisfied or not. Though in almost all cases you would probably want to have the combo active. I guess the player base will have to figure out how many turns to go playing combo cards before using the last swing of this and triggering the deathrattle.
Priest doesn't seem to be known for summoning minions on turn 1, so this will likely not be useful on curve. Unless your opponent plays something early that would actually be worth you buffing in order to get a copy for yourself. That said, this looks like it could be good still.
If you play this on curve or the previous turn with coin, I can't find anything to play next turn that would restore 5 or more health to this. Assuming it would even be alive next turn since your opponent world only need to do 4 damage to kill it (or just destroy it).
I don't suppose a deck where you play a holy spell every turn so that your opponent has to pop your divine shield on each of their turns would be viable. Might be annoying for anybody that can't easily pop it with their hero power. i.e. Paladin, Priest (unless Shadow), Shaman, Warlock and Warrior.
I guess the Discover is for when you draw this late, and you've already drawn all your good beasts. Or for all that stuff that let's you get both Choose One effects.
Swaps between hand and board? Or becomes "2 random minions +4/+4"? Former might be OP, since I don't think you are likely to have trouble getting four or more minions on the board.
Change should mean increase or decrease, so if you equip this then swing at a high attack minion you're on your way to a pretty beefy minion when you break this.
I guess gains doesn't just mean increases maximum health, because other than Vampiric Blood, what else is there that does that? Not that that card wouldn't be one of the best cards to play with this.
What is randomly improved? Spending a corpse could increase the number summoned or the stats? Both are sure to be pretty high by the time you reach 10 mana, but I hope it's worth being limited to single rune cards for the rest of your deck. Or Frost Queen Sindragosa, but I don't think anybody plays that card.
I guess if you had planned on writing about it here at the time you saw my reply, that explains why I didn't get a reply. Sure I could've done so, but I felt I had better things to do than look through each article.
I was thinking about responding to that question, but then it occurred to me that I was going to write about it anyway in this CDC.
Honestly the fact there were only 3 kinda caught me off guard as well. I thought there were more as well. That's what writing over 100 of those will do to you, haha.
I see the question I posted in the comments of that other article about how many music sets have been covered was answered here, and that I was wrong about it being four or more.
Because if your opponent's tony is still in his deck then you've technically switched his entire gameplan for 5 mana.
Not so threatening if its an aggro deck. But against value decks like druid? Or any rogue deck. Druid plays nothing for 3 turns, then get their deck swapped out and suddenly their hand is shit and they need to adapt while you get all their late game.
But certainly the most annoying aspect of this card is the same as mad duke. You got to have this card yourself, regardless of viability, even if its only going into ETC's band.
Its a decent weapon tutor, but most classes that typically have weapons tend to also have tutors like DK or warrior.
Likely a card for classes that dont usually have weapons. I know in wild this can easily tutor out Twig of the World Tree or its trigger. More reason why this card shouldn't be underestimated, but its still just a solid if boring card from neutrals.
A small mention that this can indeed tutor out Swordfish for a curve play on 3, and that card deals easily 12 damage on its own. Had it been a pirate it would be dirty as hell.
New Warlock Minion - Void Virtuoso
I wonder if you play this late, how much self-damage stuff you can play without losing health. I'd assume you'd want to do more than just hero power and save 2 health.
New Warlock Minion - Opera Soloist
Probably good. 3 damage may not be enough for a full clear by turn 5, but it should kill a decent amount.
New Shaman Minion - Brass Elemental
Keyword soup. Sometimes good, but I don't think this is going to be another Zilliax.
New Rogue Minion - Beatboxer
I guess best case scenario you coin this at 3, and get an extra 4 face damage. Probably not going to be one of the most powerful cards.
New Rogue Weapon - Record Scratcher
If I'm not mistaken, with cards like this, all you have to do is play cards with the keyword, and it doesn't matter if the condition is satisfied or not. Though in almost all cases you would probably want to have the combo active. I guess the player base will have to figure out how many turns to go playing combo cards before using the last swing of this and triggering the deathrattle.
New Priest Location - Fan Club
Okay, this is potentially a lot of health restoration for 1 mana. Too bad Xyrella is leaving us.
New Priest Spell - Power Chord: Synchronize
Priest doesn't seem to be known for summoning minions on turn 1, so this will likely not be useful on curve. Unless your opponent plays something early that would actually be worth you buffing in order to get a copy for yourself. That said, this looks like it could be good still.
New Priest Minion - Heartbreaker Hedanis
If you play this on curve or the previous turn with coin, I can't find anything to play next turn that would restore 5 or more health to this. Assuming it would even be alive next turn since your opponent world only need to do 4 damage to kill it (or just destroy it).
New Neutral Minion - E.T.C., Band Manager
You get NOTHING. Good DAY sir.
New Paladin Spell - Starlight Groove
I don't suppose a deck where you play a holy spell every turn so that your opponent has to pop your divine shield on each of their turns would be viable. Might be annoying for anybody that can't easily pop it with their hero power. i.e. Paladin, Priest (unless Shadow), Shaman, Warlock and Warrior.
New Druid Minion - Peaceful Piper
I guess the Discover is for when you draw this late, and you've already drawn all your good beasts. Or for all that stuff that let's you get both Choose One effects.
New Death Knight Spell - Harmonic Metal
Swaps between hand and board? Or becomes "2 random minions +4/+4"? Former might be OP, since I don't think you are likely to have trouble getting four or more minions on the board.
New Death Knight Weapon - Arcanite Ripper
Change should mean increase or decrease, so if you equip this then swing at a high attack minion you're on your way to a pretty beefy minion when you break this.
New Death Knight Minion - Screaming Banshee
I guess gains doesn't just mean increases maximum health, because other than Vampiric Blood, what else is there that does that? Not that that card wouldn't be one of the best cards to play with this.
What's Up With Out Of Cards? [Staff Responses]
What's the next big trend to chase?
We had digital card games. Battle Royales. VR's ramping up. Movie games?
Maybe diamonds in the rough like Pizza Tower.
New Death Knight Spell - Climactic Necrotic Explosion
What is randomly improved? Spending a corpse could increase the number summoned or the stats? Both are sure to be pretty high by the time you reach 10 mana, but I hope it's worth being limited to single rune cards for the rest of your deck. Or Frost Queen Sindragosa, but I don't think anybody plays that card.
Card Design Conversation - Center Stage
I guess if you had planned on writing about it here at the time you saw my reply, that explains why I didn't get a reply. Sure I could've done so, but I felt I had better things to do than look through each article.
New Neutral Minion - Audio Amplifier
I do not like the tone of that flavor text:
And you thought we were putting Wildheart Guff in Core. We'd never do that! WINK WINK.
Death Beetle does approve tho
Card Design Conversation - Center Stage
I was thinking about responding to that question, but then it occurred to me that I was going to write about it anyway in this CDC.
Honestly the fact there were only 3 kinda caught me off guard as well. I thought there were more as well. That's what writing over 100 of those will do to you, haha.
Card Design Conversation - Center Stage
I see the question I posted in the comments of that other article about how many music sets have been covered was answered here, and that I was wrong about it being four or more.
Instrument Tech is a New Neutral Minion for Festival of Legends
What’s that, Wild Druids? You want more chances to draw your Twig and Sphere?! Well as it turns out, I got just the thing for you!
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Because if your opponent's tony is still in his deck then you've technically switched his entire gameplan for 5 mana.
Not so threatening if its an aggro deck. But against value decks like druid? Or any rogue deck. Druid plays nothing for 3 turns, then get their deck swapped out and suddenly their hand is shit and they need to adapt while you get all their late game.
But certainly the most annoying aspect of this card is the same as mad duke. You got to have this card yourself, regardless of viability, even if its only going into ETC's band.
New Neutral Minion - Instrument Tech
Its a decent weapon tutor, but most classes that typically have weapons tend to also have tutors like DK or warrior.
Likely a card for classes that dont usually have weapons. I know in wild this can easily tutor out Twig of the World Tree or its trigger. More reason why this card shouldn't be underestimated, but its still just a solid if boring card from neutrals.
A small mention that this can indeed tutor out Swordfish for a curve play on 3, and that card deals easily 12 damage on its own. Had it been a pirate it would be dirty as hell.
Instrument Tech is a New Neutral Minion for Festival of Legends
Yeah, Im aware of that. Thats why I thought its likely to find a home in druid or warlock.
But we need to first see all the new weapons before relooking into this.
What's Up With Out Of Cards? [Staff Responses]
I actually wasn't. Never found a link to it or something obvious to make me take a look.
@Flux: i hope everything will work out ok and that out.of.everything will take off :D