I am not sure if Tony is all that scary, but i might not be noticing aspects of it. His effect is passive meaning that he can be answered to rather quickly if he is played on curve, in which case at worst, you lose a card. Its definitely an annoying effect but i dont see how it can be so dreadful as others say but id be fine with being explained otherwise.
I’m not sure what they’d be comboing with now that brann is almost certainly rotating. And this is a turn 11+ card unless you’re playing druid. Of course there’s control decks but I think most of them aren’t interested in 3+ card combos that I’m not sure even exist right now assuming brann leaves (as he should).
Its fine, but Im struggling over where this cards fits. Likely its a tutor for classes that usually dont have weapons like warlock or druid, but we haven't see any of theirs yet.
But still, its unlikely that a card designed specifically because everyone is getting an expansion themed weapon isn't at least playtested to be viable.
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I disagree about Audio Amplifier. Many powerful combo pieces were nerfed by 1 mana so they couldn't be used, for example, with Brann. And now this cards "unnerfs" them all. I'm curious about this card fate.
Pozzik, Audio Engineer is just great. Does just about everything, including disruption. Probably going into every deck, even control because this card forces poor plays unless silenced.
Amazingly, it might just be played in every deck, because it disrupts hand, turns and brings out tempo should your opponent decide against playing those 3/3 bots from hand.
I can see no downsides from this card. Even when you're behind this card is doing something, even if its to force your opponent to spend mana getting rid of the bots in hand.
It reminds me that brawl where you give opponent your 15 card deck. Best class for that was warlock with tons of self-dmg/discard cards. Even better was DK before giving corpse counter for everybody.
This is just a good option anywhere, as long as you can proct the finale.
Yes, the minion is unlikely to survive, but on curve this can easily take out a few tokens or 1-2 minions, giving you tempo or at very least removes it. As the game passes its less powerful and consistent, but we'll judge cards on what they can do at their best.
Prevents one draw from your opponent in exchange for a random spell.
Arena card at best, because no one will be playing this just to prevent one draw, and it might make it worse as well. Most decks dont tend to rely so much on topdecks, and if your tech is simply to prevent topdeck wins then you've more problems than just including this in your deck.
Will this see play, I think there's a definite chance. Getting a 2/2 buff out of nowhere, with the possibility of getting even better, that's just good stuff. But 3 mana though...might be too slow, unless you're playing a handbuff deck.
If your opponent hasn't have this card in hand, and dont have their combo pieces, the game is practically over. A particularly harsh killer of classes like druid or rogue, where most of their wins come from drawing and playing tons of cards per turn.
Fortunately, such grief will likely be curtailed, because this card is just theotar all over again. It forces the opponent to need this card or suffer the consequences of having their deck yeeted out. Wont be too surprised if this gets into ETC at the very least, or more likely it'll just get nerfed to 6.
Imagine conceding from this card, not pleasant to say the least.
Edit: Well, I think Im missing the mark here. Its not a battlecry, so the effect overturns if it dies or gets silenced. So much for that argument. Why'd this card be 5 mana then is beyond me, because in what world will anyone bother playing this card? So you can steal one card off your opponent? Bear in mind that you spent 5 mana doing that, and your opponent didn't, for the same exact result.
Thank you Flux for sharing this detailed insight about the site. It saddens me that this awesome site isn't getting the traffic is deserves but I do understand this game is almost 10 years old and things are not what they used to be. I do look forward to the OoC experience on OoG and look forward to how we can keep the HS content and this community alive going forward.
Tony might just get nerfed, because its really reminding me of theotar all over again.
Its not what this card is doing that's the problem, the problem is that the card's viability forces every deck to need to play it. If you dont have this card, you're an aggro deck that doesn't care, or you just get screwed out of a game. Having it means you have a chance, just a chance to reverse this bs.
Imagine using this against druid, and they dont have an answer. No early game, and then no late game as well. Yes, team5, this card can end games on card draw rng alone.
Merch Seller has the potential to lock people out of the game. There are many, many, many dead spells you can draw that won't destroy Merch Seller, so if you don't have card draw in-hand when it drops, you can find yourself unable to reach your deck. This is one of the most severe anti-combo cards ever printed as it ALWAYS costs a draw to a deck dependent upon draw. This has the grimly ironic effect of making all the cheap draw Blizz has introduced utterly necessary just to survive.
And it's sitting right next to a neutral that swaps decks. We're looking at a denial package that any class can play that can, at the very least, crush one archetype.
Previously obscure cards like Prosecutor Mel'tranix and Disarming Elemental might actually make this lock stick long enough to get something done. I'd be almost okay with a soft-lock like this if it wasn't for the fact that after you get done forcing your opponent to play Casino Mage, you can follow it up with deck-stealing and perma-immunity.
Reno needs to not be in this rotation, btw. It will make Jailer even more noxious.
But for most other classes the best part of this card is that it increases the maximum number of cards in hand. Often enough a value that's understated nowadays in hearthstone.
At very least this means druid wont be getting another bs ramper.
This card is just scary, because regardless of what happens this will be overstated for its cost.
Yes, its very likely this wont do that 5 damage, but your opponent will still have to respect the minion and either take damage or attempt to get rid of this monster.
Probably hard to justify removing this card in most if not all aggro decks. Its just solid stuff.
You might be right, that is why I asked. My interpretation seems broken while yours are reasonable for an interesting effect. I wish it were "Then increase both!" at the end because I can understand there will be a value increase but is it for former or latter or both? Just writing "Then increase!" without specifics can cause confusion to readers.
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
I am not sure if Tony is all that scary, but i might not be noticing aspects of it. His effect is passive meaning that he can be answered to rather quickly if he is played on curve, in which case at worst, you lose a card. Its definitely an annoying effect but i dont see how it can be so dreadful as others say but id be fine with being explained otherwise.
Instrument Tech is a New Neutral Minion for Festival of Legends
I think they’re gonna be giving weapons to classes that don’t normally get them this expansion as instruments , if I recall correctly
Instrument Tech is a New Neutral Minion for Festival of Legends
Can’t believe they actually printed a dragon soul tutor.
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
I’m not sure what they’d be comboing with now that brann is almost certainly rotating. And this is a turn 11+ card unless you’re playing druid. Of course there’s control decks but I think most of them aren’t interested in 3+ card combos that I’m not sure even exist right now assuming brann leaves (as he should).
Instrument Tech is a New Neutral Minion for Festival of Legends
Its fine, but Im struggling over where this cards fits. Likely its a tutor for classes that usually dont have weapons like warlock or druid, but we haven't see any of theirs yet.
But still, its unlikely that a card designed specifically because everyone is getting an expansion themed weapon isn't at least playtested to be viable.
New Neutral Minion - Instrument Tech
A new Common Neutral Minion, Instrument Tech, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
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Instrument Tech is a New Neutral Minion for Festival of Legends
It's a specific tutor so it's good and will see play
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
I disagree about Audio Amplifier. Many powerful combo pieces were nerfed by 1 mana so they couldn't be used, for example, with Brann. And now this cards "unnerfs" them all. I'm curious about this card fate.
Festival of Legends Reveal Season Starts With Four New Card Reveals Including a Neutral Legendary
Pozzik, Audio Engineer is just great. Does just about everything, including disruption. Probably going into every deck, even control because this card forces poor plays unless silenced.
Hopefully its the freebie we get from the track.
New Neutral Minion - Pozzik, Audio Engineer
A lol card that is very scary when it works.
Amazingly, it might just be played in every deck, because it disrupts hand, turns and brings out tempo should your opponent decide against playing those 3/3 bots from hand.
I can see no downsides from this card. Even when you're behind this card is doing something, even if its to force your opponent to spend mana getting rid of the bots in hand.
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Oh yea, Tony, the Combo Breaker.
Step 1: make shitty deck
Step 2: play this
Step 3: ???
Step 4: profit
It reminds me that brawl where you give opponent your 15 card deck. Best class for that was warlock with tons of self-dmg/discard cards. Even better was DK before giving corpse counter for everybody.
New Neutral Minion - Tony, King of Piracy
In wild this is going to be very interesting.
Warrior: The Fires of Zin-Azshari and Explore Un'Goro in combination with our friend Steamcleaner
Priest: Resurrect + The Jailer
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
Well, this was to be expected.
New Neutral Minion - Festival Security
This is just a good option anywhere, as long as you can proct the finale.
Yes, the minion is unlikely to survive, but on curve this can easily take out a few tokens or 1-2 minions, giving you tempo or at very least removes it. As the game passes its less powerful and consistent, but we'll judge cards on what they can do at their best.
New Neutral Minion - Worgen Roadie
It'll probably never see play.
Too inconsistent, gives your opponent a token, and arguably redundant, with so many 3 mana 3/4s to pick from.
New Neutral Minion - Pyrotechnician
Chance that it gets into shaman. That's it. No other class plays as many fire spells easily, and warrior dont need something like this.
A rather poor option without vanilla stats. I dont see where this gets to honestly.
New Neutral Minion - Merch Seller
Prevents one draw from your opponent in exchange for a random spell.
Arena card at best, because no one will be playing this just to prevent one draw, and it might make it worse as well. Most decks dont tend to rely so much on topdecks, and if your tech is simply to prevent topdeck wins then you've more problems than just including this in your deck.
New Neutral Minion - Outfit Tailor
Lol its just a power crept Shattered Sun Cleric
Will this see play, I think there's a definite chance. Getting a 2/2 buff out of nowhere, with the possibility of getting even better, that's just good stuff. But 3 mana though...might be too slow, unless you're playing a handbuff deck.
New Neutral Minion - Tony, King of Piracy
The ultimate combo killer deck.
If your opponent hasn't have this card in hand, and dont have their combo pieces, the game is practically over. A particularly harsh killer of classes like druid or rogue, where most of their wins come from drawing and playing tons of cards per turn.
Fortunately, such grief will likely be curtailed, because this card is just theotar all over again. It forces the opponent to need this card or suffer the consequences of having their deck yeeted out. Wont be too surprised if this gets into ETC at the very least, or more likely it'll just get nerfed to 6.
Imagine conceding from this card, not pleasant to say the least.
Edit: Well, I think Im missing the mark here. Its not a battlecry, so the effect overturns if it dies or gets silenced. So much for that argument. Why'd this card be 5 mana then is beyond me, because in what world will anyone bother playing this card? So you can steal one card off your opponent? Bear in mind that you spent 5 mana doing that, and your opponent didn't, for the same exact result.
What's Up With Out Of Cards? [Staff Responses]
Thank you Flux for sharing this detailed insight about the site. It saddens me that this awesome site isn't getting the traffic is deserves but I do understand this game is almost 10 years old and things are not what they used to be. I do look forward to the OoC experience on OoG and look forward to how we can keep the HS content and this community alive going forward.
💜💜💜
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Tony might just get nerfed, because its really reminding me of theotar all over again.
Its not what this card is doing that's the problem, the problem is that the card's viability forces every deck to need to play it. If you dont have this card, you're an aggro deck that doesn't care, or you just get screwed out of a game. Having it means you have a chance, just a chance to reverse this bs.
Imagine using this against druid, and they dont have an answer. No early game, and then no late game as well. Yes, team5, this card can end games on card draw rng alone.
Blizzard Reveals 3 New Neutral Festival of Legends Cards Including the Legendary Tony, King of Piracy
Merch Seller has the potential to lock people out of the game. There are many, many, many dead spells you can draw that won't destroy Merch Seller, so if you don't have card draw in-hand when it drops, you can find yourself unable to reach your deck. This is one of the most severe anti-combo cards ever printed as it ALWAYS costs a draw to a deck dependent upon draw. This has the grimly ironic effect of making all the cheap draw Blizz has introduced utterly necessary just to survive.
And it's sitting right next to a neutral that swaps decks. We're looking at a denial package that any class can play that can, at the very least, crush one archetype.
Previously obscure cards like Prosecutor Mel'tranix and Disarming Elemental might actually make this lock stick long enough to get something done. I'd be almost okay with a soft-lock like this if it wasn't for the fact that after you get done forcing your opponent to play Casino Mage, you can follow it up with deck-stealing and perma-immunity.
Reno needs to not be in this rotation, btw. It will make Jailer even more noxious.
New Neutral Minion - Audio Amplifier
Its that activator for druid.
But for most other classes the best part of this card is that it increases the maximum number of cards in hand. Often enough a value that's understated nowadays in hearthstone.
At very least this means druid wont be getting another bs ramper.
New Neutral Minion - Static Waveform
This card is just scary, because regardless of what happens this will be overstated for its cost.
Yes, its very likely this wont do that 5 damage, but your opponent will still have to respect the minion and either take damage or attempt to get rid of this monster.
Probably hard to justify removing this card in most if not all aggro decks. Its just solid stuff.
Blizzard Reveals 6 New Neutral Festival of Legends Cards Including Metrognome & Stereo Totem
You might be right, that is why I asked. My interpretation seems broken while yours are reasonable for an interesting effect. I wish it were "Then increase both!" at the end because I can understand there will be a value increase but is it for former or latter or both? Just writing "Then increase!" without specifics can cause confusion to readers.