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  • The New Region Tier List Post Patch 1.2

    Honestly, plunder is it's own win con.

     

    It turns out that if your opponent runs out of cards they can't play the video game anymore.

     

    That's why bilge Frej with Sej and TF is one of the best lists out of the new meta.

     

    I'm usually ahead of the curve on stuff like this and the fact that the first response is a casual shrug, vs the you're wrongs I was getting before indicates that people are accepting that the game is different now.

  • The New Region Tier List Post Patch 1.2

    Im not sure that I agree that Freljord is the best region. Ionia still has power cards like eye of the dragon, Karma, and Will of Ionia. Shadow Isles still has the Ruination, Ledros, and Drain cards. Freljord still lacks any kind of win condition that doesn’t rely on a second region (like Anivia or They Who Endure with SI).

  • The New Region Tier List Post Patch 1.2

    The times they are a changing boys.

     

    Assumptions made by streamers and pro players prior to the release of the patch have been proven false.

     

    The sooner you accept this, the better you will do on ranked ladder.

     

    So which regions were the big winners.

     

    Tier 1 - Frejord

     

     Yup from meme to dream, slow rolling is how the game is played now and this region is the best at that style of play

     

    It turns out that early game pressure doesn't exist to keep this faction in check anymore

     

    You can pair it with Noxious, or Shadow or Ionia or Bilge

     

    It honestly doesn't really matter, you can even go pure allegiance

     

    Expect to see an obnoxious amount of Sejuani over the next month

     

    Tier 2 - Bilgewater

     

    This faction is just a card advantage control machine and in a meta where healing doesn't matter this is very very strong

     

    You can run any champions that generate additional value but TF is the best at this.

     

    What else is there to say plunder effects are very good right now

     

    Tier 3 - Shadow Isles

     

    Healing's decreased importance see's Shadow drop down a bit but the sheer flexibility of the faction means it's still very strong.

     

    Run keg control, run ephemerals for fun, probably not spiders anymore, but sea monsters and they who endure are fine.

     

    Tier 4 - Ionia

     

    Stun effects, will of ionia, counter spells these things are naturally good in a slower meta

     

    But we can't pretend that this faction wasn't nerfed decently hard

     

    Ironically, enlightened decks with Fejord are okay now, again no early game pressure

     

    Stun decks with mr samurai were designed to deal with aggro and midrange and they don't exist anymore

     

    Tier 5 - P And Z

     

    The burn nerfs hit harder than anyone else predicted and Temo is not a good sub for rearguard

     

    He is too R And G and he doesn't interact well with transfusion

     

    Ezreal is fine, but P and Z struggles to deal with huge creatures, 3 thermos will only get you so far

     

    Heim has similar issues where his turrets don't deal with overwhelm

     

    Tier 6 - Noxious

     

    The aggro noxious identity isn't really a thing now, but the Vlad list is so strong that it almost makes up for it

     

    Swain is a little worse by proxy, in a game where you can't bring the nexus health down to 0 by turn 6

     

    Tier 7 - Demacia

     

    Oh how the mighty have fallen bannerman are nowhere to be seen, or missfortunes scouts, or Fiora thanks to the stand alone nerf

     

    That really just leaves Lux, who again 4 damage removal  is less valuable when every list has unlimited card advantage and huge dudes

     

    I look forward to all of the angry trolls in the comments and the silent confirmation that this list is accurate in the next two weeks.

     

     

  • The Pepper Thread - Share Some Good Vibes!

    That feeling when you go on a 10-game winning streak to end the day, waylaying and massacring Mages and Priests along the way. Feelsgoodman

  • Finally hit legend!

    Quote From TartaMagica

    *You mean Odd Demon Hunter was piloting you.

    Congratulations nonetheless! I't always great news to hear someone that has played for a few years and finally got to legend.

    Thanks mate! Won't really argue with you on the deck being kind of autopilot; I spent most of today playing and I went 45-15, reached up to Top 820. The deck is insane.

    I wish I had more days at legend, but it's back to the bottom tomorrow lol

  • Runeterra Expidition greed

    I think everyone expects to have a full collection right away for free. They want to play every deck anytime the meta changes. Expeditions are just meant to test your limited skills really.

    I average three champions a week from Legends of Runeterra reward system. I only play 3 wins per day,  1 quest and expedition per week (even if I get seven wins I just save the shards for a champion.)

  • Runeterra Expidition greed

    thats my point exactly. i dont expect to get 7 wins per run. this is why i should be getting my shards back in 5 or 6 wins and get extra on 7. making it 7 wins to only get my shards back breaks the whole idea of the expedition. also you didnt mention the cap per week. i have no idea why would they cap me to 3 expedutions per week. there only reason for this is to limit the grinding cap for people. 

  • Runeterra Expidition greed

    I disagree because of the following reasons:

    1. You also get experience from your expedition games, which results in more rewards. You also continue to get experience for any expeditions after you've completed your first three.

    2. You also get cards or wild cards depending on the amount of wins you got, plus additional shards from the guaranteed epic capsule.

    3. You already mentioned it yourself, but reaching the maximum rewards is a lot easier in Legends of Runeterra compared to other card games (at least as far as I know).

    4. It's really easy to get a free expedition token each week, meaning that if you get max wins in all three expeditions you can get 2000 shards for free in a week in addition to all of the additional rewards. Of course you shouldn't count on being able to do this every week, but the way you're complaining about expeditions makes it seem like you expect to consistently get to 7 wins.

  • Runeterra Expidition greed

    i am 25 in all Regions and have lot of shards

  • Runeterra Expidition greed

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    first of all exp is pretty useless after you level everything. second of all incase you didnt read well. i pay 2000 essense and if i win all the games i only get my 2000 essense back. i dont get any extra essense and i need to win them all. thats kind of meh compared to HS for example i pay 150 gold and i get back 450 if i win them all also gwent  i pay 150 i get 450 and alot of dust and a guranteed legend card

  • Runeterra Expidition greed

    You get exp and shards, those are not useless.

  • Runeterra Expidition greed

    Since they removed the "champions" reward , expeditions are a waste of time. You get an Epic that most likely you don't need (otherwise you had already crafted it) and very little more. Not worth the time dedicated to play. Since then I retire, redeem my free capsule each week immediately and forget about expeditions.

  • From Foe To Friend - Card Design Competition Discussion Thread

    Quote From Conduit

    Good luck to you all! I hope this theme was enjoyable, I saw some great cards

    I had a lot of fun with this. It was a great theme

  • Happy First Birthday Out of Cards - The Celebration Begins Next Week!

    Happy B-day, at first I was skeptical about the "multiple card game platform" but in the end I am glad you are supporting many! Hope for more growth over this year :D

  • Runeterra Expidition greed

    every card game has an arena game type that people with good skills and want to get all cards witchout spending thousands of dollars can play to grind there way up there. in most of these games you can get the currency that you spent on the arena run and start profiting is after about 65% of the run being won. in legends of runeterra you only get back the currency that you spent after fully winning the expedition!!!! and you dont get a sinhle extra green essense you litterly end up with 2000. and if you finiah with 6 oit of 7 wins you only get 1000 essense wich means you lose half of it. that it self ia extremly greedy since it will be hard to grind the expedition. but we can argue that it is much easier to get a perfect run in runeterra than other card games. but then you have a LIMITED AMOUNT OF EXPEDITIONS PER WEEK. that is the most greedy and bullshitty thing i have ever seen in a cardgame. seriously riot proved it self more greedy that blizzard with that cheap move. they blocked all our ways of grinding up the full collection of cards and is forcing us to either grind for many weeks or to pay alot of money to get the cards. honestly this is a game breaking experiense for me and i dont think i will take this game seriously anymore since it is such a money trap. 

    thanks for reading my rant and excuse my poor english please

  • Stuck at Diamond 5. Like, really stuck.

    If you have time still, give it a shot. Until just now I was stuck at rank 2 too before I went 6-1 to finally get that goddamn card back. If you get a lucky streak going you might get there within an hour and never have to worry about it agaain. 

  • Glitched Losses

    Staff

    Sounds like a combination of few things, what GerritDeMan said, but mainly you probably have the auto-turn-end enabled, and then you didnt have any plays, so it automatically ended your defense turn. You really should turn that off in settings, not only will that give you more time to evaluate your plays, but it wont give away information to your opponent, like in your scenario that you have no plays in that particular moment.

  • Fiona + Unyielding Spirit + Dawn and Dusk = Three unkillable Fiona's that don't leave after the round and all stack her win condition.

    You can play that combo at best in round 6. But a Demacia Ionia Fiora deck is supposed to win already at round 6, independent of such a combo. So you can take one copy of dawn and dusk, but I think more than that will not benefit your deck.

  • Stuck at Diamond 5. Like, really stuck.

    Join Wild for next season. ;)

  • Finally hit legend!

    Quote From TartaMagica

    *You mean Odd Demon Hunter was piloting you.

    Congratulations nonetheless! I't always great news to hear someone that has played for a few years and finally got to legend.

    Well, TartaMagica said it all for me.

    Cheers man.

  • Stuck at Diamond 5. Like, really stuck.

    Yes, time is a problem, Sundays are busy days at home. Thanks anyway!

  • I made it to Legend!

    Cheers man!

    The new ladder system is surely great to invite decent players to try the climb at least once.

    Now you can chill with off-meta laddering from now on, until it appeals you to do otherwise.

  • Finally hit legend!

    *You mean Odd Demon Hunter was piloting you.

    Congratulations nonetheless! I't always great news to hear someone that has played for a few years and finally got to legend.

  • Glitched Losses

    Could it be possible that the opponent had units with either fearsome or elusive and you were not able the opponent's units because of it? If that is the case and you also happen to not have any spells that are playable during the attack phase of your opponent, then the game automatically skips your 'defensive turn'.

    Edit: Like Sinti mentioned below, the game only auto-skips your turn if you have that setting enabled (and you have no available plays).

  • I made it to Legend!

    Congratulations!