On Warm up for the Festival of Legends with a special in-game event. Choose one of three headliners to follow on tour as they make their way to the Festival of Legends. From March 14 to March 28, you can complete daily and special Event Quests to earn Event XP towards your selected event Rewards Track. The Event Quests offered will correspond to the classes represented in your chosen Rewards Track. Complete the event Rewards Track to earn three class packs, one Festival of Legends pack, and a hero skin of your selected headliner!
This is actually a pretty cool event, having to choose who to support (or cheer). Would be interesting to see the stats on which of the 3 choices was picked the most. I went with JAM Kingdom coz it's kinda my go to music genre and also that Azshara skin looks better than the other 2.
Unintuitive, sure. But for balance sake I guess we can make exceptions. Especially since it means we dont nerf cards just because one particular card is causing trouble.
I wished they have just done this with Mr. Smite and not nerfed the shit out of him and all the other associated cards like nellie.
Someone needs to give feedback or this competition is never going anywhere. I guess that'll be me.
Linkblade91
I feel like Launch is probably your best bet as far as card context is concerned since what you said about Legacy and Trials apply, and I feel like Encore is mostly undercut by the theme of Festival of Legends. I don't think Storm is entirely redundant because of Manathirst since they both have different design spaces.
Wailor
I'm not really sure how much design space Transmute has, but it's a good mechanic and I don't think it has less design space than something like Overkill or Honorable Kill, so I think it's fine.
Gunslinger seems like an okay idea for a mechanic, but as you noted, I feel like the idea is mostly taken by Divine Shield even if they're not exactly the same mechanic. This isn't really that important as far as the context of the competition is concerned, but I feel like the name doesn't really have much flavor diversity compared to "First Strike" (or "Quick Attack" which is what LoR uses for this mechanic) which can be applied to basically whatever you want it to. As Link noted, Deputy Instructor also wouldn't count since it doesn't use the mechanic itself.
Anchorm4n
First off, I think the idea of an air-racing expansion is fucking awesome and you should absolutely do it if you feel you're up to it.
I'm not exactly sure how Stamina works since the tooltip and your description just specifies "a minion" and not the Stamina minion itself. If I play a Stamina card when I've already had a minion on board for multiple turns, will it retroactively keep track of how many turns that minion has been alive and take that into account for the total? Does it get the effect right away if the minion in question happens to already meet the Stamina requirement when you play the Stamina card?
AeroJulwin
Scrap is a good mechanic. In a world where Hearthstone didn't originally have discard, it having Scrap instead would be astronomically better.
But as much as I do like the mechanic, it might be difficult for people to look past it as "just discard" but slightly different.
Dolphinslayer
Duplicate is okay. From the way Auchenai Echopriest is designed though, I actually can't tell if the minion needs to survive for the Duplicate to trigger. If it doesn't, that's cool. If it does, then its application on minions is a bit questionable for the same reason Overkill (and to a lesser extent, Honorable Kill as well) didn't fare too well. With a few exceptions, relying on minions to stay alive is a strategy that is unreliable and one that you don't really want to run.
Matthieu
Hey, welcome aboard. Glad to see you here. I say this to everyone joining these comps for the first time, but I do hope you have fun and don't hesitate to ask us any questions if you need to. For future reference, it's better to post your idea in the Discussion Topic first to get some feedback to see how the entries can be tweaked and then post your submission.
I feel like Harmony with the way its applied flavorfully might be a bit undercut by the theme of Festival of Legends, which might dock some points from some voters, but then again… it might not. Harmony is a good mechanic and I think it has some cool design space to explore.
The balance of the cards seem a bit questionable. Ballad of the Hawk receives a pretty massive upgrade for the second (and later if you happen to get them) copies. Pogo-Hip-Hopper is a cute reference to [Hearthstone Card (Pogo Hopper) Not Found], but the combination of Echo and Harmony doesn't strike me the right way since Echo is specifically a Witchwood mechanic (except for SN1P-SN4P). Doremi, Lead Singer is a really cool idea, although I feel like Mage is a bit of a weird class to put it in since it doesn't have that many ways to copy minions unless you put it in a set where its gimmick is allowing Mage to do that.
CursedParrot
Fatal Flaw feels very… weird. Very ambitious and very bizarre and I'm not sure how to feel about it.
I don't like Millhouse the UNSTOPPABLE! since he's basically invincible. You play it on basically any turn and it's pretty much guaranteed to live. It's especially troubling if it's played on turn 2 since he'll stick there for multiple turns at a turn and you can freely cast spells with the bonus damage with no penalty while also keeping board presence. Even if your opponent were to spend all their mana next turn on spells, then you spend all of your mana on spells, and then they spend all of theirs again next turn, it would still be alive (since either 8 or 10 mana has just been played at that point). It just stays alive too reliably while also being too threatening to be fair.
Fatal Flaw: Until a condition is met, this minion cannot take damage or die on your opponent's turn.
Fatal Flaw: Until a condition is met, this minion cannot take damage or die on your opponent's turn.
This Mechanic was inspired by the myth of Achilles, in that he is an invincible Hero who has one fatal flaw that brings him down (The Holy Smite mimics Apollo guiding the arrow to pierce Achille's Heel). I thought that there were a lot of interesting ways to use this mechanic to make units stickier without making them uninteractable. Fatal Flaw is also different from immune in that the opponent can still target the minion with things like Silences and Debuffs.
Peerless Hero was based on Achilles specifically, and though he may seem too powerful at first glance, his battlecry gives the opponent a way to immediately kill him for 1 Mana, so essentially you are spending 2 Mana and a card to force the opponent to spend 1 Mana and also get a Holy Smite. Aside from the cool flavor, I think this card could be playable in a Holy deck or a deck wanting some extra removal.
Millhouse the UNSTOPPABLE! was just a fun idea I had for a way to play on Millhouse's obsession with getting to 10 Mana crystals, although in this case his plan blows up in his face. Millhouse exemplifies Fatal Flaw in that he can stick on the board for a while and give you spell damage, but if you or your opponent cast enough spells he returns to being a 1/3 Spell Damage +1 minion, which is not that powerful in modern Hearthstone. Millhouse can also be played on turn 2 and expect to stick around unlike other spell damage cards, which I also like about him.
Boom's Flawless Creation's flavor is that Dr. Boom built an invincible mech but then gave it a self-destruct button (the opponent's Hero Power). As a 2/4 Magnetic I would expect this card to be fairly good already, and it has the chance to force the opponent to play sub-optimally to damage it, which is an added bonus.
So what do y'all think? Are there issues any of these designs/the Keyword itself?
How annoyingly unintuitive. Forcing it to be an exception to the basic rules "cuz it strong" is a pretty stupid argument; I guess it didn't take long for the Rune system to threaten collapsing in on itself :/
IIRC, "All" is defined as its own thing in this situation; you didn't play all minion types, you played the All minion type, so it would only count once.
The video doesn't generate any hype in me for some reason. Seems underwhelming, or maybe its something I ate while watching it.
Would be nice if certain cards in this expansion can change the hearthstone background music so at the end youre probably listening to some crazy medley of different genres. Would reinforce the theme of the expansion as well.
Finale as a keyword is basically going to succeed if only because its the easiest to trigger. The only bumps being that the higher your maximum mana the harder it is to do it. Ironically it might be the only keyword in hearthstone history that is actually harder to trigger the lower the card's mana cost.
Harmonic spells need to be really good, because otherwise it'll never be played. We've seen this in witchwood and it was crap then because the cards were fairly poor and the lack of consistency doomed whatever hope it had.
I hate the new weapons already. Surely druid will get one, and that's yet another trigger in wild for that bs twig. Looking at Record Scratcher Ive a feeling that the weapons would suffer several nerfs or ooze will once again be in every deck.
All in all, seems like we're heading towards a good start of the new hearthstone year. Let's hope the usual bugs, balancing issues, and druids dont ruin it for me this time.
- Starlight Groove is interesting but its so difficult to justify in anything other than control pally. And then there's two other issues with that; first tutoring this because Knight of Anointment wouldnt be in standard anymore, and then having enough holy spells to annoy or deny the opponent. Most of the time its best function would be to negate damage from your weapon swings, because 90% of the time your opponent will simply ping your shield away before stomping your face.
It can also negate damage off the blood pally cards but you'll never run this card just to do that, its neither consistent enough and playing 3 mana no board is kinda harsh.
- Fan Club would probably be one of the more important priest card in this set and beyond.
- The One-Amalgam Band probably cant gain charge, because if it does then it justify playing a bs zoo-like deck. What a shame, because its completely worthless otherwise.
- Void Virtuoso is great in wild, but in standard there's really not many cards that take advantage of it. I'd suspect that this expansion will provide more cards that damages self for warlock.
Climactic Necrotic Explosion will be a great card to discover. Probably not worth running mono colours for like Sindragossa unless more support is added
I really like how all numbers on the cards are the same, it makes for a great harmony overall.
Ballad of the Hawk is my favorite card among the three, I like the "call upon the spirits" flavor of the Druid. I didn't find satisfying art for the token, but it would be an Undead/Beast, strengthening Beast Druid synergy.
Pogo-Hip-Hopper is obviously a callback to Pogo-Hopper. It has Echo because it's harder to do this type of combo in current year Hearthstone, but also because its pogo-microphone isn't well configured! Rogue has a lot of bounce effects, so it can easily activate powerful Harmonies.
I wanted to make a Harmony Legendary, just because you really have to find an unnatural way of playing this card multiple times to benefit from this effect. In return, the effect is pretty powerful, devastating all of the crowd with her songs. She's on fire!
I also created this bonus card, but I didn't play enough on the Harmony side and it just felt like a Battlecry, so I didn't include it.
Show Spoiler
Also, it was supposed to be a guitarist with a loop pedal to create more and more harmonies as time passes.
Heeey, the signature card look is exactly as i recommended a while back 😂 basically OG hearthcards locations that get full image picture and no card text. Also made note of SNAP card design. Im sure this isnt based off my feedback, but nice to see them taking the direction i wanted.
I thought about that as soon as I read the announcement. Having the button under the minion seems a lot more elegant than dragging cards around. I think I'd also agree that this is also something that should be neutral and not limited to one class. Sorry. Still, funny how almost the exact same card was announced for real shortly after this was published.
And how many music themed sets have been covered in this series? At least four.
The One-Amalgam Band - I think there won't be any menagerie deck, but this card could be nice choice to discover, it reminds me Siamat (actually, how does it synergize with other amalgams?)
Void Virtuoso - this one is nice, it negates cons from many warlock cards or HP and it costs only 1 mana. Good that Bloodbloom was nerfed or it would be part of some sick combo.
I'm playing Turbo Thralls basically a meme deck into Swain Nora, a very competitive tournament pick.
Now of course opponent has turned 2 Nora, and does normal Nora bs things basically cycle cycle cycle flock cycle flock.
Create a board full of garbage.
Meanwhile I'm doing my turbo thralls thing doing math setting up a fat stack making sure I can have otk lethal and blow up their whole deck and ideally not die.
Now while the opponent is going through his optimal rotations, I'm actually creating a win condition.
No surprise endgame rolls around and I get the otk, and the deck dissolve meanwhile the opponents board full of garbage nonsense nonplays gets owned by a meme.
Wincons matter, decks matter, Champs that do things matter. Surely me just by being in masters a total deck brewing mess I prove that by myself.
There are other play patterns other than optimal play patterns, try it you might just win.
This longer reveal-video explains which keywords they're using for the The One-Amalgam Band, among other things: it'll be all of those except Spell Damage.
So they took the Witchwood's lycanthropy mechanic, which wasn't well-appreciated there, and added it to spells.
Well, the mechanic is the very opposite of broken, so maybe they get it right this time. Doubt it, though -- it's really difficult to use well. (And Thaddeus has a variant of this as well.)
I think they should include some ways of influencing where the cycle lands, though, tbh, I'd be shocked if the effect is strong enough to invest in. Still, if they believe in the effect, they should go whole-hog and not be afraid to provide support.
It looks like only Blood Death Knight is getting goodies this expansion. I'm not sure I'm too keen on how they're splitting up Runes, but here we are.
Starlight Groove. Roame's effective replacement for Hero longevity requires more card investment but less mana and doesn't have the offensive chops that made Cariel useful in every deck. If control Paladin isn't a thing, this exceptionally-strong card will have no home.
Wild will be unpleasant due to this. Not Druid-armor level, but still.
Fan Club. And here we are, the best healing card in Priest and one of the best in the game. I was wondering what would make Heartbreaker Hedanis worth anyone's time because the mana cost to power it was stupid-high compared to the Xyrella it replaced, but this alone almost makes it playable on a wombo turn. Almost. 5 damage popping randomly is way too inconsistent, so the mana cost of that healing still needs to drop from one effect or another.
Record Scratcher. Oh look, it's the Rogue Card That Will Matter this rotation.
The One-Amalgam Band. If Charge is on the list of effects it can get, its future in jank and streamer decks is bright. Eh, no Charge. Too bad.
Blizzard Press Kit for Hearthstone's Festival of Legends Reveals 9 Cards for the New Expansion
Now we just need to patiently wait for these cards to be added to the OoC DB so we can vote on them 🙃
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
This is actually a pretty cool event, having to choose who to support (or cheer). Would be interesting to see the stats on which of the 3 choices was picked the most. I went with JAM Kingdom coz it's kinda my go to music genre and also that Azshara skin looks better than the other 2.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
Definitely feel we can make an Anduin/Justin Bieber reference somewhere 😅
Hearthstone Posts Teaser on Twitter Page, Possible Elite Tauren Chieftain Expansion Coming
You weren't far off the mark here with this speculation, well done!
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
Unintuitive, sure. But for balance sake I guess we can make exceptions. Especially since it means we dont nerf cards just because one particular card is causing trouble.
I wished they have just done this with Mr. Smite and not nerfed the shit out of him and all the other associated cards like nellie.
Words of Power - Card Design Competition Discussion Thread
Someone needs to give feedback or this competition is never going anywhere. I guess that'll be me.
I'm not really sure how much design space Transmute has, but it's a good mechanic and I don't think it has less design space than something like Overkill or Honorable Kill, so I think it's fine.
Gunslinger seems like an okay idea for a mechanic, but as you noted, I feel like the idea is mostly taken by Divine Shield even if they're not exactly the same mechanic. This isn't really that important as far as the context of the competition is concerned, but I feel like the name doesn't really have much flavor diversity compared to "First Strike" (or "Quick Attack" which is what LoR uses for this mechanic) which can be applied to basically whatever you want it to. As Link noted, Deputy Instructor also wouldn't count since it doesn't use the mechanic itself.
First off, I think the idea of an air-racing expansion is fucking awesome and you should absolutely do it if you feel you're up to it.
I'm not exactly sure how Stamina works since the tooltip and your description just specifies "a minion" and not the Stamina minion itself. If I play a Stamina card when I've already had a minion on board for multiple turns, will it retroactively keep track of how many turns that minion has been alive and take that into account for the total? Does it get the effect right away if the minion in question happens to already meet the Stamina requirement when you play the Stamina card?
Scrap is a good mechanic. In a world where Hearthstone didn't originally have discard, it having Scrap instead would be astronomically better.
But as much as I do like the mechanic, it might be difficult for people to look past it as "just discard" but slightly different.
Hey, welcome aboard. Glad to see you here. I say this to everyone joining these comps for the first time, but I do hope you have fun and don't hesitate to ask us any questions if you need to. For future reference, it's better to post your idea in the Discussion Topic first to get some feedback to see how the entries can be tweaked and then post your submission.
I feel like Harmony with the way its applied flavorfully might be a bit undercut by the theme of Festival of Legends, which might dock some points from some voters, but then again… it might not. Harmony is a good mechanic and I think it has some cool design space to explore.
The balance of the cards seem a bit questionable. Ballad of the Hawk receives a pretty massive upgrade for the second (and later if you happen to get them) copies. Pogo-Hip-Hopper is a cute reference to [Hearthstone Card (Pogo Hopper) Not Found], but the combination of Echo and Harmony doesn't strike me the right way since Echo is specifically a Witchwood mechanic (except for SN1P-SN4P). Doremi, Lead Singer is a really cool idea, although I feel like Mage is a bit of a weird class to put it in since it doesn't have that many ways to copy minions unless you put it in a set where its gimmick is allowing Mage to do that.
Fatal Flaw feels very… weird. Very ambitious and very bizarre and I'm not sure how to feel about it.
I don't like Millhouse the UNSTOPPABLE! since he's basically invincible. You play it on basically any turn and it's pretty much guaranteed to live. It's especially troubling if it's played on turn 2 since he'll stick there for multiple turns at a turn and you can freely cast spells with the bonus damage with no penalty while also keeping board presence. Even if your opponent were to spend all their mana next turn on spells, then you spend all of your mana on spells, and then they spend all of theirs again next turn, it would still be alive (since either 8 or 10 mana has just been played at that point). It just stays alive too reliably while also being too threatening to be fair.
Words of Power - Card Design Competition Discussion Thread
Fatal Flaw: Until a condition is met, this minion cannot take damage or die on your opponent's turn.
Fatal Flaw: Until a condition is met, this minion cannot take damage or die on your opponent's turn.
This Mechanic was inspired by the myth of Achilles, in that he is an invincible Hero who has one fatal flaw that brings him down (The Holy Smite mimics Apollo guiding the arrow to pierce Achille's Heel). I thought that there were a lot of interesting ways to use this mechanic to make units stickier without making them uninteractable. Fatal Flaw is also different from immune in that the opponent can still target the minion with things like Silences and Debuffs.
Peerless Hero was based on Achilles specifically, and though he may seem too powerful at first glance, his battlecry gives the opponent a way to immediately kill him for 1 Mana, so essentially you are spending 2 Mana and a card to force the opponent to spend 1 Mana and also get a Holy Smite. Aside from the cool flavor, I think this card could be playable in a Holy deck or a deck wanting some extra removal.
Millhouse the UNSTOPPABLE! was just a fun idea I had for a way to play on Millhouse's obsession with getting to 10 Mana crystals, although in this case his plan blows up in his face. Millhouse exemplifies Fatal Flaw in that he can stick on the board for a while and give you spell damage, but if you or your opponent cast enough spells he returns to being a 1/3 Spell Damage +1 minion, which is not that powerful in modern Hearthstone. Millhouse can also be played on turn 2 and expect to stick around unlike other spell damage cards, which I also like about him.
Boom's Flawless Creation's flavor is that Dr. Boom built an invincible mech but then gave it a self-destruct button (the opponent's Hero Power). As a 2/4 Magnetic I would expect this card to be fairly good already, and it has the chance to force the opponent to play sub-optimally to damage it, which is an added bonus.
So what do y'all think? Are there issues any of these designs/the Keyword itself?
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
How annoyingly unintuitive. Forcing it to be an exception to the basic rules "cuz it strong" is a pretty stupid argument; I guess it didn't take long for the Rune system to threaten collapsing in on itself :/
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
And Leo Robles has now confirmed that it can't be discovered.
Slightly unfortunate, but I think it's understandable.
Blizzard Press Kit for Hearthstone's Festival of Legends Reveals 9 Cards for the New Expansion
IIRC, "All" is defined as its own thing in this situation; you didn't play all minion types, you played the All minion type, so it would only count once.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
The entry theme songs for the legendaries in this expansion had better be FANTASTIC. My ears are ready!
Will we get a bop to rival Tirion?
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
And the emo Demon Hunter. I really hope they go all in on the cringe.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
The video doesn't generate any hype in me for some reason. Seems underwhelming, or maybe its something I ate while watching it.
Would be nice if certain cards in this expansion can change the hearthstone background music so at the end youre probably listening to some crazy medley of different genres. Would reinforce the theme of the expansion as well.
Finale as a keyword is basically going to succeed if only because its the easiest to trigger. The only bumps being that the higher your maximum mana the harder it is to do it. Ironically it might be the only keyword in hearthstone history that is actually harder to trigger the lower the card's mana cost.
Harmonic spells need to be really good, because otherwise it'll never be played. We've seen this in witchwood and it was crap then because the cards were fairly poor and the lack of consistency doomed whatever hope it had.
I hate the new weapons already. Surely druid will get one, and that's yet another trigger in wild for that bs twig. Looking at Record Scratcher Ive a feeling that the weapons would suffer several nerfs or ooze will once again be in every deck.
All in all, seems like we're heading towards a good start of the new hearthstone year. Let's hope the usual bugs, balancing issues, and druids dont ruin it for me this time.
Blizzard Press Kit for Hearthstone's Festival of Legends Reveals 9 Cards for the New Expansion
Well, new cards;
- Starlight Groove is interesting but its so difficult to justify in anything other than control pally. And then there's two other issues with that; first tutoring this because Knight of Anointment wouldnt be in standard anymore, and then having enough holy spells to annoy or deny the opponent. Most of the time its best function would be to negate damage from your weapon swings, because 90% of the time your opponent will simply ping your shield away before stomping your face.
It can also negate damage off the blood pally cards but you'll never run this card just to do that, its neither consistent enough and playing 3 mana no board is kinda harsh.
- Fan Club would probably be one of the more important priest card in this set and beyond.
- The One-Amalgam Band probably cant gain charge, because if it does then it justify playing a bs zoo-like deck. What a shame, because its completely worthless otherwise.
- Void Virtuoso is great in wild, but in standard there's really not many cards that take advantage of it. I'd suspect that this expansion will provide more cards that damages self for warlock.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
Climactic Necrotic Explosion will be a great card to discover. Probably not worth running mono colours for like Sindragossa unless more support is added
Words of Power - Card Design Competition Discussion Thread
Here's my entry: Harmony!
Harmony effects can be naturally activated by running two copies of the card in the deck, but also through copy effects such as Moonlit Guidance, Cold Storage, Shadowstep, Selective Breeder and so on.
I also created this bonus card, but I didn't play enough on the Harmony side and it just felt like a Battlecry, so I didn't include it.
Also, it was supposed to be a guitarist with a loop pedal to create more and more harmonies as time passes.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
Heeey, the signature card look is exactly as i recommended a while back 😂 basically OG hearthcards locations that get full image picture and no card text. Also made note of SNAP card design. Im sure this isnt based off my feedback, but nice to see them taking the direction i wanted.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
Looks like a bunch of stuff that wasn't part of the announcement article got pasted here.
Demonxz95's Custom Time Traveler Class II - Hearthstone Fan Community Spotlight
I thought about that as soon as I read the announcement. Having the button under the minion seems a lot more elegant than dragging cards around. I think I'd also agree that this is also something that should be neutral and not limited to one class. Sorry. Still, funny how almost the exact same card was announced for real shortly after this was published.
And how many music themed sets have been covered in this series? At least four.
Blizzard Press Kit for Hearthstone's Festival of Legends Reveals 9 Cards for the New Expansion
Starlight Groove - this one will be annoying like hell
The One-Amalgam Band - I think there won't be any menagerie deck, but this card could be nice choice to discover, it reminds me Siamat (actually, how does it synergize with other amalgams?)
Beatboxer - I smell OTK rogue
Hipster - reverse Pandaren Importer
Void Virtuoso - this one is nice, it negates cons from many warlock cards or HP and it costs only 1 mana. Good that Bloodbloom was nerfed or it would be part of some sick combo.
Why Wincons Actually Matter
The following is a real story:
So I go like 20 cards deep in a match.
I'm playing Turbo Thralls basically a meme deck into Swain Nora, a very competitive tournament pick.
Now of course opponent has turned 2 Nora, and does normal Nora bs things basically cycle cycle cycle flock cycle flock.
Create a board full of garbage.
Meanwhile I'm doing my turbo thralls thing doing math setting up a fat stack making sure I can have otk lethal and blow up their whole deck and ideally not die.
Now while the opponent is going through his optimal rotations, I'm actually creating a win condition.
No surprise endgame rolls around and I get the otk, and the deck dissolve meanwhile the opponents board full of garbage nonsense nonplays gets owned by a meme.
Wincons matter, decks matter, Champs that do things matter. Surely me just by being in masters a total deck brewing mess I prove that by myself.
There are other play patterns other than optimal play patterns, try it you might just win.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
Yup, I noticed a minute after I posted this and had trouble getting back to my post to fix it. :-/ Thank you.
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
The options are: Divine Shield, Rush, Poisonous, Stealth, Taunt, Windfury, Lifesteal, and Reborn.
Blizzard Press Kit for Hearthstone's Festival of Legends Reveals 9 Cards for the New Expansion
This longer reveal-video explains which keywords they're using for the The One-Amalgam Band, among other things: it'll be all of those except Spell Damage.
https://youtu.be/YGMPTH7-EJI?t=502
Hearthstone's Next Expansion is Festival of Legends! Finale Keyword, New Priest Keyword, Everyone Gets Weapons
So they took the Witchwood's lycanthropy mechanic, which wasn't well-appreciated there, and added it to spells.
Well, the mechanic is the very opposite of broken, so maybe they get it right this time. Doubt it, though -- it's really difficult to use well. (And Thaddeus has a variant of this as well.)
I think they should include some ways of influencing where the cycle lands, though, tbh, I'd be shocked if the effect is strong enough to invest in. Still, if they believe in the effect, they should go whole-hog and not be afraid to provide support.
It looks like only Blood Death Knight is getting goodies this expansion. I'm not sure I'm too keen on how they're splitting up Runes, but here we are.
Starlight Groove. Roame's effective replacement for Hero longevity requires more card investment but less mana and doesn't have the offensive chops that made Cariel useful in every deck. If control Paladin isn't a thing, this exceptionally-strong card will have no home.
Wild will be unpleasant due to this. Not Druid-armor level, but still.
Fan Club. And here we are, the best healing card in Priest and one of the best in the game. I was wondering what would make Heartbreaker Hedanis worth anyone's time because the mana cost to power it was stupid-high compared to the Xyrella it replaced, but this alone almost makes it playable on a wombo turn. Almost. 5 damage popping randomly is way too inconsistent, so the mana cost of that healing still needs to drop from one effect or another.
Record Scratcher. Oh look, it's the Rogue Card That Will Matter this rotation.
The One-Amalgam Band. If Charge is on the list of effects it can get, its future in jank and streamer decks is bright. Eh, no Charge. Too bad.