I ditched the Hungry Crabs for now until I start seeing more Paladins. In the meantime I put in the Hoard Pillager and love that when I drop it, I can evolve it right away
Making Saltscale tutor for spells makes it able to tutor for Bloodlusts or Everyfin is Awesomes. Doubling the battlecry in a deck with cheap damage spells could also enable burst damage.
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As for Feuerrabe, some feedback:
Fel Drainer: I assume that this would only work for random discard effects, otherwise this is very dangerous. Assuming that, this is probably fine, but a bit unreliable to actually go into discardlock. A nice idea, but I think it is either way too strong or does nothing, never in between.
Cub Training: This one I like, largely because it lets you run a small suite of minions in the classic yogg'n'load shell. In terms of serious usage, I would imagine that this only works if you need to tutor something, even though it is one of the only draw effects in hunter. I know Small-Time Recruits already exists, but maybe a similar effect could be good?
Sandwater Chargeleader: Not a huge fan of this. As with any random from a tribe effect, it can be too random to be fun sometimes, where the difference between getting a Murk-eye or Warleader and getting a Tinyfin is so massive.
Stalwart Axe: I think that I prefer the +durability, just because sitting on a weapon waiting for it to get to high attack feels a bit slower. The pressure given by an immortal weapon, as shown by Stormhammer, is not too strong, and the constant source of attacks also works very well with hack the system.
Quinn is just one of those champs that is simple and consistent...and thus way better than she looks. Playing her feels good and valor turns out to be much more relevant than it seems on paper. Also don't discount the way she often makes your opponent misplay or make suboptimal plays. Higher level players don't have that issue, but I see it a ton in Normal mode play.
I narrowed my selection down to these cards. Some are also changed based on feedback.
I also want you to give feedback on which version of Stalwart Axe you like better. I created the 2nd one from anchorm4n's feedback. Personally I lean towards the first one since playing taunt minions is not very difficult and would basically give this weapon infinite durability. Yes, you could punch for a lot of damage with the other version but it has only 2 durability and requires setup.
It doesn't take place in the water, so you might want to change the name, but I this is the best I could find.
bigcums
Grammar: Murloc should be capitalized.
Balance: all good
Design: I like it. Seems solid to me.
anchorm4n
I feel like this card is strong now, maybe a little too strong. It's only bad on turn 3 and on later turns, you could just play this by itself and build a large board. It's above the curve at 5 or more mana. On turn 7, it's 11/10 worth of stats.
economicaooc
The cost reduction can make this essentially a 0-mana 2/1 draw a card. I would make it a 3-mana 2/2.
Xarkkal
Grammar: all good
Balance: I feel like Runaway Hatchlings cost be costed at 5 and it would be good but not game-breaking. Maybe I'm underestimating the value of the battlecries but it seems a little weak to me.
Design: The whole summon and trigger their battlecries thing seems kind of awkward and inelegant to me. I would make it draw 3 from your deck and reduce their cost to 0. It wouldn't change the function of the card and would even make it a little stronger, as you can hold off on playing the minions.
RenoLord
Grammar:
Hatred Warlock: missing 'in' between 'still' and 'your'.
Twin Bloodsabers: missing 'minion' between 'this' and 'takes'.
Balance: all good
Design: Not a fan of Oxynia's Whelp. You wouldn't want to run galakrond if you're running either quest. The other warrior card is too hard to set up. The warlock is nice because the discard is not totally random and there's room for the player to maneuver on later turns. The shaman card is okay, but I don't know if that resurrection-like effect fits in shaman.
BasilAnguis
Grammar: Shade needs to be capitalized in the text box.
Balance: all good
Design: If the card is not for big priest, I'm not sure why the deathrattle scales up. You're probably not going to play more than two of these per game outside of discover effects.
MurderFaece
Grammar: all good
Balance: This seems quite a bit weaker than Face Collector imo, needing combo to activate and getting worse minions usually in place of 1 attack, and that card wasn't very strong.
Design: It reminds me of Face Collector, but I like the idea of echo the help with the rogue quest.
Beatdoof
Grammar: all good
Balance: all good
Design: Boarmaster and Leyline Contriver are fine, but they don't excite me that much. I think Candleseer has the most potential if balanced right.
Elfensilver
Grammar:
Old Mentor: Heroic strike should be in single quotes, not bolded.
Geode Elemental:
1. Should be "give this minion +2 Health" instead of "gain two health"
2. Mana and crystal should be capitalized.
Balance: all good
Design: Old Mentor is solid, but I like Geode Elemental more. It's well balanced and does something unique.
I doubt that they'll reward you with Cards upon Completion like they did in Galakrond's Awakening. Maybe something more like The Frozen Throne, where you got Packs, and one Card that's like Zayle, Shadow Cloak.
Unable to reroll quests following update (now appears resolved)
yup same here as well
and having been stuck with a 50g quest, yes it sucks as well
Plaguebringer
Yes, it will kill everything (without a divine shield) including Plaguebringer itself
How Standard Rotations Work in Hearthstone - Year of the Scarab
Year of the Phoenix was the first year without a mage card going to the hall of fame!
Monsanto's Evolve Galakrond Shaman - Grandmasters 2020 S1W3
I ditched the Hungry Crabs for now until I start seeing more Paladins. In the meantime I put in the Hoard Pillager and love that when I drop it, I can evolve it right away
Sylvanas Windrunner
She was available for only such a short time. Why? Will she ever be back?
Unable to reroll quests following update (now appears resolved)
Yup :/
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Zeratia, the text should probably say "with stats equal to" like Spirit of the Tiger
Nemsy Necrofizzle is FREE in the Hearthstone Shop for a Limited Time
Nice, this was the last one I was missing :D
Disenchant trash tier (and other) legendaries?
Just some advice, if you don't need to the dust, don't DE anything, keep it until you need it.
Unable to reroll quests following update (now appears resolved)
Same.
Unable to reroll quests following update (now appears resolved)
I'm unable to reroll quests following update on both EU and Asia.
Anyone else having similar issues?
Two Quests Are Better Than One - Card Design Competition Discussion Thread
After further brain storm, decided to design an alternative legendary to my initial Lady Anacondra. Feedback much appreciated!
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Making Saltscale tutor for spells makes it able to tutor for Bloodlusts or Everyfin is Awesomes. Doubling the battlecry in a deck with cheap damage spells could also enable burst damage.
As for Feuerrabe, some feedback:
Fel Drainer: I assume that this would only work for random discard effects, otherwise this is very dangerous. Assuming that, this is probably fine, but a bit unreliable to actually go into discardlock. A nice idea, but I think it is either way too strong or does nothing, never in between.
Cub Training: This one I like, largely because it lets you run a small suite of minions in the classic yogg'n'load shell. In terms of serious usage, I would imagine that this only works if you need to tutor something, even though it is one of the only draw effects in hunter. I know Small-Time Recruits already exists, but maybe a similar effect could be good?
Sandwater Chargeleader: Not a huge fan of this. As with any random from a tribe effect, it can be too random to be fun sometimes, where the difference between getting a Murk-eye or Warleader and getting a Tinyfin is so massive.
Stalwart Axe: I think that I prefer the +durability, just because sitting on a weapon waiting for it to get to high attack feels a bit slower. The pressure given by an immortal weapon, as shown by Stormhammer, is not too strong, and the constant source of attacks also works very well with hack the system.
Nemsy Necrofizzle is FREE in the Hearthstone Shop for a Limited Time
Gul'dan is still better.
Outstanding Miss Fortune Decks for Runeterra's Rising Tides Expansion
Quinn is just one of those champs that is simple and consistent...and thus way better than she looks. Playing her feels good and valor turns out to be much more relevant than it seems on paper. Also don't discount the way she often makes your opponent misplay or make suboptimal plays. Higher level players don't have that issue, but I see it a ton in Normal mode play.
Outstanding Miss Fortune Decks for Runeterra's Rising Tides Expansion
good call - Razorscale is just a straight up underratted card imho
[Game] Card Treasure Hunt (The Resurrection Attempt)
Neither of those. The card is a minion, and Backroom Bouncer is actually close character-wise.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I narrowed my selection down to these cards. Some are also changed based on feedback.
I also want you to give feedback on which version of Stalwart Axe you like better. I created the 2nd one from anchorm4n's feedback. Personally I lean towards the first one since playing taunt minions is not very difficult and would basically give this weapon infinite durability. Yes, you could punch for a lot of damage with the other version but it has only 2 durability and requires setup.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Based on feedback, I'm going to go keep these two. I really like Tricks of the Trade but I'm afraid it might be too strong.
Edit: Made tweaks, added Warlock card. I'm not doing myself any favors by adding more cards, but I love this theme and I keep getting carried away :)
Edit: Added Priest card
Here's more ideas i came up with.
Which one should I go with?
Edit: More feedback
Zeratia
Grammar: Should say "equal to your unspent mana".
Balance: all good
Design: My only issue is that this seems slow in the Jungle Giants deck. I'm not sure to fix this without changing the card.
KANSAS
Is this better?
https://www.artstation.com/artwork/1gEDK
It doesn't take place in the water, so you might want to change the name, but I this is the best I could find.
bigcums
Grammar: Murloc should be capitalized.
Balance: all good
Design: I like it. Seems solid to me.
anchorm4n
I feel like this card is strong now, maybe a little too strong. It's only bad on turn 3 and on later turns, you could just play this by itself and build a large board. It's above the curve at 5 or more mana. On turn 7, it's 11/10 worth of stats.
economicaooc
The cost reduction can make this essentially a 0-mana 2/1 draw a card. I would make it a 3-mana 2/2.
Xarkkal
Grammar: all good
Balance: I feel like Runaway Hatchlings cost be costed at 5 and it would be good but not game-breaking. Maybe I'm underestimating the value of the battlecries but it seems a little weak to me.
Design: The whole summon and trigger their battlecries thing seems kind of awkward and inelegant to me. I would make it draw 3 from your deck and reduce their cost to 0. It wouldn't change the function of the card and would even make it a little stronger, as you can hold off on playing the minions.
RenoLord
Grammar:
Hatred Warlock: missing 'in' between 'still' and 'your'.
Twin Bloodsabers: missing 'minion' between 'this' and 'takes'.
Balance: all good
Design: Not a fan of Oxynia's Whelp. You wouldn't want to run galakrond if you're running either quest. The other warrior card is too hard to set up. The warlock is nice because the discard is not totally random and there's room for the player to maneuver on later turns. The shaman card is okay, but I don't know if that resurrection-like effect fits in shaman.
BasilAnguis
Grammar: Shade needs to be capitalized in the text box.
Balance: all good
Design: If the card is not for big priest, I'm not sure why the deathrattle scales up. You're probably not going to play more than two of these per game outside of discover effects.
MurderFaece
Grammar: all good
Balance: This seems quite a bit weaker than Face Collector imo, needing combo to activate and getting worse minions usually in place of 1 attack, and that card wasn't very strong.
Design: It reminds me of Face Collector, but I like the idea of echo the help with the rogue quest.
Beatdoof
Grammar: all good
Balance: all good
Design: Boarmaster and Leyline Contriver are fine, but they don't excite me that much. I think Candleseer has the most potential if balanced right.
Elfensilver
Grammar:
Old Mentor: Heroic strike should be in single quotes, not bolded.
Geode Elemental:
1. Should be "give this minion +2 Health" instead of "gain two health"
2. Mana and crystal should be capitalized.
Balance: all good
Design: Old Mentor is solid, but I like Geode Elemental more. It's well balanced and does something unique.
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
Mother Shahraz is here? I wonder if we will see some naughty jokes from her.
Nemsy Necrofizzle is FREE in the Hearthstone Shop for a Limited Time
Meh... Nemsi is the best... I'm thrilled to hear her mirror interactions more often =)
May 12's Hearthstone Patch Adds Three new Heroes and a New Minion for Battlegrounds! Deck Reordering Also Joins the Party
Start counting 3 years from now till we get additional deck slots.
Nemsy Necrofizzle is FREE in the Hearthstone Shop for a Limited Time
try PC... mobile is usually late by a day or so.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I go to bed with three pages and wake up to six... WOW.
I'm still gonna wait a but longer but I think the favourite so far seems to be New Plan! Thanks for all the feedback! :)
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
I doubt that they'll reward you with Cards upon Completion like they did in Galakrond's Awakening. Maybe something more like The Frozen Throne, where you got Packs, and one Card that's like Zayle, Shadow Cloak.