Is Riptide so good to be used in several deck? If Nautilus is in play usually you are going to win in any case, otherwise it's just a very expensive STUN ...
I know I have no one to blame but myself for messing up my submission, but as I'm by far not the first to do so, I'd like to suggest the addition of a tool to prevent these mistakes. I imagine a preview button or a dedicated page where you can see your entry and have to confirm your submission would do the job and save two or three people from getting disqualified because of stupidity every week. I hope this wouldn't be too much of an effort and would be very grateful if it could be realized.
That's good news. While the 2800 gold was well worth it for the cards from the last adventure, I definitely took a hit in gold for the last expansion. Also, I just find the adventures tedious.
Mine was against an infinite Mushroom Teemo lock down.
While my opponent was doing his thing, i decided not to concede so i took a break and let him have his fun. Came back 2 hours later and he was still playing the combo... what a persistent guy indeed!
i don’t know about others, but i pretty much never disenchant cards i don’t have two of. who knows what whacky fun decks you’ll be able to create down the line? in fact, i even go so far as to not dust even a packfiller Minion. you never know...
In my opinion is just a perspective issue... just think the cards they take are in the botton of your deck so you would not draw them anyway. What they get from your deck most of the time don't synergyse well with their deck. Getting 2 random cards is much worse then drawing 2 cards.
Yes, it can disrupt combos sometimes, but i don't think the idea of a card that can randomly interrupt plays is bad at all.
Ok, since someone has pointed out that the madam lazul connection is a bit strange in shaman I made another version with a different name. What name do you guys think it's better?
I dint know where op got the chamces of getting them soon is low. If u disenchanted a legendary and proceed to open a pack from said exp u can easily get the same legendary again and waste a good spot for packing a decent one. Never dust classic cards cause u will be opening then until the end of times. If u really want to dust a legendary just for the 400 dust then u have more problems than this. Know how to manage ur dust my friend
As of Ashes of Outland this is not true. Any legendary (and likewise with cards of other rarities) is logged as 'owned' when you open it, and dusting does not change this. You will never open that legendary again until you have owned every legendary in the set. So unless you open enough packs to get every legendary in the set you are safe to dust without worrying about opening it again.
Regarding the rest of your comment: not everyone has the luxury of having dust reserves, and when they do lack reserves it is often not because they are careless with their dust. Besides, Hearthstone is not an economy simulator where the goal is to manage dust perfectly. It is a game and if dusting a legendary leads to a net gain of enjoyment then of course you should do it.
that is actually very useful. thanks i didn't know that. i guess i have some inventory management to do on my collection. cheers
We are aware that some users are experiencing issues with HDT when playing all game modes since patch 17.2. We're looking into it!
Update 10PM: No timeline to share yet. Devs have been working non stop for the past 10 hours but this is a huge task. At this time we don't foresee this being solved today. We'll have more updates to share in the morning.
I was thinking to go with this design but would like to have some feedback first. Would it be better with 2 mana or would it then become too op. In a worst case it would then be just a 1 mana cheaper Silverback Patriarch that never saw any play. Could it be upped to be a 2/4 to be a class specific Squirming Tentacle with an upgrade? Thanks for the feedback!
I'm not a fan of the Card Rewardless Adventures. We need more pvp content in-between the release of the expansions, so I keep my finger crossed for this one.
Feedback for the pages 4 to 6 (else it would be to much) for everyone who has not handed in their card yet.
economiacaooc
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A good card in itself- good design, the blue murloc reminds one of Coldlight oracle, but with the cost reduction it's to strong. All 5(?) murloc one-drops are playable, and this makes for a perfect curve, while also counting the biggest weakness of murlocs. Maybe you could add one health and 1 overload,. Also, I would change the watermark, this is definitly to strong and a tad bit to complex for classic.
Shivershine:
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Strong effect, art really fits the chosen expansion - which also fits for powerlevel. But the text is somewhat long, maybe cut it down? Two mentions of this turn shouldn't be necessary.
MenancingBagel:
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Strong. Simple enough effect - although I suppose to simple to win the comp - but the cards strength could make it epic, or even legendary. With galakronds claw or one adamantine waraxe+invoke or heroic strike, 10, 16, 18 or 24! which would be hard to pull of twice, but nevertheless the card is to strong - at the current manacost and rarity
Beatdoof:
Show Spoiler
Boarmaster: Just say stonetusk boar. Seems playable in every deck, but could lend itself to some deadly combinations with cheap attack buffs or handbuffing. Classic sets seems to fit better. I'd submit this one.
Leyline Contriver: Sorry, that's to strong. With mage's abundance of cheap spells, and then this hypothetical card during Cyclone Mage's best time, this could set of endless discovery chains, which is unfun for the opponent, and really strong. A card with similar stats exists, and it 'only' provides random minions, while still being playable.
Candleseer: "After you add a card from another class…" - this is not complete, and the text is to long. But this seems one of the few suggested rogue cards that might see play in a Questdeck, although both quests don't seem to mesh. Good idea, but the text is way to long.
KANSAS:
Show Spoiler
Morgl: interessting effect, but I only see fringe playability, since murloc decks run few spells, and spelldecks won't profit from some smal fish. But … this could be interessting in an evolve centric wild deck! Still fringe, but interessting wacky fringe! (Sorry, if that sounds weird, trying to pun in a not native language)
MurderFaece:
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As someone who plays a lot of Burgle rogue (llike 500+ games) I like this. A lot- but- Burgle rogue is quite weak, and this won't really make it playable, although it is a great fit for witchwood and this competition. Maybe add an attack, or make the random minions cost up to 3 mana- cheap cards are way better! Definitly in my top 8.
BasilAnguis:
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Solid, but weak. Which makes it good for meme decks. I like the small mass healing effect, although it doesn't fit in a deathrattle centric deck. Will it already trigger with the first one dying?
Pokeniner:
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Weird. Pocketing is to strange a mechanic, to just appear. Maybe make it similar to this demon, that shuffles, add to hand, and add to board?
RenoLord:
Show Spoiler
Hatred Warlock: What? What does this do?!
Murloc Gravedigger: tasty flavor, and most interessting- its basically - 4 mana: 3/4 + random 1 or 2 mana murloc. Great effect, but somewhat strong. Maybe lose a stat, and rise the rarity up to rare.
Onyxia's Whelp: Okayish, but boring. Small lore criticsm: in descent of dragons, there is no Onyxia. A whelp of her doesn't make much sense.
Twin Bloodstabers: mostly boring, and paired with galkrond, this is very dangerous.
Xarkkal:
Show Spoiler
Compare to Call to battle, this is just weaker. The art and idea are nice, but: you do not need the 'targets chosen randomly', and it's a feels-bad-man-epic card , because it needs a weak legendary to make it somewhat consistent and playable.
Demonxz95:
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1 cost seems more fitting, priest's give reborn is also 1 mana, and this card may add flexiblity, but won't have such an immediate effect.
bigcums:
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I love the flavour, and effect, but maybe try something less Lazul, and more Hagatha.
Zeratia:
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I feel you, it's hard to find fitting pictures. But also, your text is a mess: 'unspent mana left', ? And try some more lower case letters, english speakers do use them a lot! And it doesn't really fit Jungle giants, sorry. I'd scratch it.
bananenparty
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(I like your username) A good fit for both quests requirementwise, but I wouldn't play it in burgle rogue. Burgle rogue struggles for strong plays, and this is not what it needed.
Grumpymonk:
Show Spoiler
Please stop. It's to much quality and quantity. And maybe add watermarks from real sets?
Amber Rager: I love it. the perfect rager- still unplayable, but in the likeable almost-playabale-rager-sort of way.
Tricks of the Trade: Good idea, design and card. Only- it's way , way to strong. Copy a couple backstabs, lackeys and an edwin, and you cleared the board, generated value and a developed a card yourself. For one card. It would still be good as a dungeon run treasure.
Ready for battle: hard to evaluate, but opens some combo potential - or it's just unplayabe. Dunno,sorry.
Caretaker: Simple, good flavor, playable. I'd change the picture to also contain some critter.
Fungal Giant: Ugh, manacheating. Seems mostly fair, but I do not think this idea is popular? But I like how it synergieses well with both quests.
Soul Conduit: Weird. I don't play warlock, but I feel the friendly minion wouldn't survive this intact.
Feuerrabe:
Show Spoiler
Fel Drainer: Weird, and confusing.
Cub Training: worse Hunter's Call, but lovely art, great find! Try to buff it.
Sandwater Chargeleader: Sandwater sounds weird. Maybe use 'Beach' or 'Oasis'. And to fit both quests, the wording is to complicated. Maybe change the effect to : give a friendly murloc rush and +2 attack or something in a similar vein.
A stalwart axe with high durability seems better- just because of stalwart,
Cg8889:
Show Spoiler
Both cards are great, but I'd take the Blessed Templar, because Paladin's quests are harder to combine (and I love this tauren art).
CurseOfMech:
Show Spoiler
I suggest you should read the rules of the competition. But the card looks very nice visually, but nothing would make hand-treant druid playable, sorry
Nirast:
Show Spoiler
Seems fine. (Sorry, I ran out of quality feedback)
Changed the wording a little bit, should I submit it yet? While I liked my other suggestion,but since I'm really bad at finding art, so I'll scrap it.
Flavorwise (because someone suggested battlecry) he first protects you, and then you avenge him with what you've learned.
Demon Hunter initiate - only one I, no U Ashes of Outland - no A Galakrond's Awakening - no A Saviors of Uldum - no U Rise of Shadows - no W Naxxramas - no A Goblins vs Gnomes - no I Blackrock Mountain - no A The Grand Tournament - no A League of Explorers - no A Whispers of the old Gods - no W Karazhan - no A Gadgetzan - no A Journey to Un'goro - no U Knights of the Frozen Throne - no I, no Z Kobolds and Catacombs - no A Witchwood - no I, no W The Boomsday Project - no A Rastakhan - no A Basic, Classic, HoF - no A
FYI, if you go with the equal stat route for Lilliandra, anchorm4n made a card in this thread the falls into the same lines.
I like Lady Anacondra's effect and I think is very unique, but it reminds of a Kun the Forgotten King that's much harder to set up for slightly better stats.
Thanks for the feedback, I tried to compare the card to Kun the Forgotten King carefully to make it as balanced as possible, though I think I underestimated the difficulty of gaining 10 mana from the battlecry. I might end up giving Lady Anacondra a bit further stat boost to make up for it.
I don't think there are any top tier decks that rely heavily on the klepto cards (like Pilfered Goods, but playing against those cards is so goddamn frustrating.
Assuming you can activate the plunder effects with reasonable consistency, they're highly efficient card draw (in game where most card draw from your own deck is fairly inefficient) and they can significantly disrupt your opponent. It just seems like a very unfun design paradigm.
Outstanding Nautilus Decks for Runeterra's Rising Tides Expansion
Is Riptide so good to be used in several deck? If Nautilus is in play usually you are going to win in any case, otherwise it's just a very expensive STUN ...
HDT
Same for me.
Is it possibly because of the restructuring of the game data?
So HDT can't access those files or anything it did on the same path before the patch?
Are other deck trackers working?
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I know I have no one to blame but myself for messing up my submission, but as I'm by far not the first to do so, I'd like to suggest the addition of a tool to prevent these mistakes. I imagine a preview button or a dedicated page where you can see your entry and have to confirm your submission would do the job and save two or three people from getting disqualified because of stupidity every week. I hope this wouldn't be too much of an effort and would be very grateful if it could be realized.
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
That's good news. While the 2800 gold was well worth it for the cards from the last adventure, I definitely took a hit in gold for the last expansion. Also, I just find the adventures tedious.
Your Longest Match in Legends of Runeterra
Nice game!
Mine was against an infinite Mushroom Teemo lock down.
While my opponent was doing his thing, i decided not to concede so i took a break and let him have his fun.
Came back 2 hours later and he was still playing the combo... what a persistent guy indeed!
Two Quests Are Better Than One - Card Design Competition Discussion Thread
if you want to make This a hagatha reference, there’s already a murloc hagatha art you can use
Nemsy Necrofizzle is FREE in the Hearthstone Shop for a Limited Time
Dear, dear..
Disenchant trash tier (and other) legendaries?
i don’t know about others, but i pretty much never disenchant cards i don’t have two of. who knows what whacky fun decks you’ll be able to create down the line? in fact, i even go so far as to not dust even a packfiller Minion. you never know...
The Klepto cards are super frustrating
Can you elaborate why you do feel frustrated?
In my opinion is just a perspective issue... just think the cards they take are in the botton of your deck so you would not draw them anyway.
What they get from your deck most of the time don't synergyse well with their deck. Getting 2 random cards is much worse then drawing 2 cards.
Yes, it can disrupt combos sometimes, but i don't think the idea of a card that can randomly interrupt plays is bad at all.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Ok, since someone has pointed out that the madam lazul connection is a bit strange in shaman I made another version with a different name. What name do you guys think it's better?
The Klepto cards are super frustrating
I never liked deck attacks in HS and i certainly dont like them in Runeterra.
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
Soon™ ; )
Disenchant trash tier (and other) legendaries?
that is actually very useful. thanks i didn't know that. i guess i have some inventory management to do on my collection. cheers
HDT
time to update the collection with Innkeeper!
HDT
They've been working on it since patch.
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
Bloody hell mate Demon Hunter hasn't even been out for two months and you're already wanting an alternate hero?
Two Quests Are Better Than One - Card Design Competition Discussion Thread
I was thinking to go with this design but would like to have some feedback first. Would it be better with 2 mana or would it then become too op. In a worst case it would then be just a 1 mana cheaper Silverback Patriarch that never saw any play. Could it be upped to be a 2/4 to be a class specific Squirming Tentacle with an upgrade? Thanks for the feedback!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Psh, you didn’t think it’d be THAT simple, did you?
Try to think a little more outside of the box...
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
nope, voicelines that triggers by playing a spell is bound to the Hero. Like Rexxars "to my side" when playing animal companion
Datamined Details on Hearthstone's Black Temple Adventure Boss Fights - 17 Bosses to Fight, Demon Hunter Allies
I'm not a fan of the Card Rewardless Adventures. We need more pvp content in-between the release of the expansions, so I keep my finger crossed for this one.
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Feedback for the pages 4 to 6 (else it would be to much) for everyone who has not handed in their card yet.
economiacaooc
Shivershine:
MenancingBagel:
Beatdoof:
Leyline Contriver: Sorry, that's to strong. With mage's abundance of cheap spells, and then this hypothetical card during Cyclone Mage's best time, this could set of endless discovery chains, which is unfun for the opponent, and really strong. A card with similar stats exists, and it 'only' provides random minions, while still being playable.
Candleseer: "After you add a card from another class…" - this is not complete, and the text is to long. But this seems one of the few suggested rogue cards that might see play in a Questdeck, although both quests don't seem to mesh. Good idea, but the text is way to long.
KANSAS:
MurderFaece:
BasilAnguis:
Pokeniner:
RenoLord:
Murloc Gravedigger: tasty flavor, and most interessting- its basically - 4 mana: 3/4 + random 1 or 2 mana murloc. Great effect, but somewhat strong. Maybe lose a stat, and rise the rarity up to rare.
Onyxia's Whelp: Okayish, but boring. Small lore criticsm: in descent of dragons, there is no Onyxia. A whelp of her doesn't make much sense.
Twin Bloodstabers: mostly boring, and paired with galkrond, this is very dangerous.
Xarkkal:
Demonxz95:
bigcums:
Zeratia:
bananenparty
Grumpymonk:
Amber Rager: I love it. the perfect rager- still unplayable, but in the likeable almost-playabale-rager-sort of way.
Tricks of the Trade: Good idea, design and card. Only- it's way , way to strong. Copy a couple backstabs, lackeys and an edwin, and you cleared the board, generated value and a developed a card yourself. For one card. It would still be good as a dungeon run treasure.
Ready for battle: hard to evaluate, but opens some combo potential - or it's just unplayabe. Dunno,sorry.
Caretaker: Simple, good flavor, playable. I'd change the picture to also contain some critter.
Fungal Giant: Ugh, manacheating. Seems mostly fair, but I do not think this idea is popular? But I like how it synergieses well with both quests.
Soul Conduit: Weird. I don't play warlock, but I feel the friendly minion wouldn't survive this intact.
Feuerrabe:
Cub Training: worse Hunter's Call, but lovely art, great find! Try to buff it.
Sandwater Chargeleader: Sandwater sounds weird. Maybe use 'Beach' or 'Oasis'. And to fit both quests, the wording is to complicated. Maybe change the effect to : give a friendly murloc rush and +2 attack or something in a similar vein.
A stalwart axe with high durability seems better- just because of stalwart,
Cg8889:
CurseOfMech:
Nirast:
Flavorwise (because someone suggested battlecry) he first protects you, and then you avenge him with what you've learned.
[Game] Card Treasure Hunt (The Resurrection Attempt)
I'm confused.
Demon Hunter initiate - only one I, no U
Ashes of Outland - no A
Galakrond's Awakening - no A
Saviors of Uldum - no U
Rise of Shadows - no W
Naxxramas - no A
Goblins vs Gnomes - no I
Blackrock Mountain - no A
The Grand Tournament - no A
League of Explorers - no A
Whispers of the old Gods - no W
Karazhan - no A
Gadgetzan - no A
Journey to Un'goro - no U
Knights of the Frozen Throne - no I, no Z
Kobolds and Catacombs - no A
Witchwood - no I, no W
The Boomsday Project - no A
Rastakhan - no A
Basic, Classic, HoF - no A
Two Quests Are Better Than One - Card Design Competition Discussion Thread
Thanks for the feedback, I tried to compare the card to Kun the Forgotten King carefully to make it as balanced as possible, though I think I underestimated the difficulty of gaining 10 mana from the battlecry. I might end up giving Lady Anacondra a bit further stat boost to make up for it.
The Klepto cards are super frustrating
I don't think there are any top tier decks that rely heavily on the klepto cards (like Pilfered Goods, but playing against those cards is so goddamn frustrating.
Assuming you can activate the plunder effects with reasonable consistency, they're highly efficient card draw (in game where most card draw from your own deck is fairly inefficient) and they can significantly disrupt your opponent. It just seems like a very unfun design paradigm.
Nemsy Necrofizzle is FREE in the Hearthstone Shop for a Limited Time
especially the 1000 wins versions