All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Does LoR tend to lag on mobile?

    I've only played LoR on an iPhone 11 and lag only occurs if there is weak service coverage where I am at.  The biggest issue I have with playing on a mobile is if I fat finger a card from my hand and accidentally play the wrong card.  This can be addressed by checking to make sure you've "grabbed" the correct card before dropping it in play.  

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    As a concept, pocketing cards seems interesting, but there's so much information underlying that one little sentence that I think the mechanic would need to be introduced as a set-wide keyword mechanic rather than a random one-off legendary mechanic.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    New Idea for Carlos:

    Carlos will discover a Legendary minion. Then he will make a seperate pool for random and discovery cards that implement the legendary. If the legendary minion fits the bill of a spell or burgle card (like Pilfer) it will always be generated. This can make things like Pilfer much more reliable in game. You also make it so that this card will always be discovered if it fits the prompt (Dragon's Hoard). So you could bounce this multiple times to get the same legendary if you wish or widen the pool of legendaries you pocket. If more than 1 card is pocketed, the game would designate if a card or not in the pool would be viable if there are more than 1, then a choice will be randomly between the choices.

    Thoughts?

  • Tempo Libram

    I put a second Lightforged Crusader in, in place of Liadrin. And in the place of Talritha, I am using an Aldor Peacekeeper. Paladin was always my favorite class when I played WOW many moons ago (really ever since WC3 and Uther), and I really wish there was an archetype that could compete better in this meta. I play all the classes (most wins are hunter, warlock, mage), but I always wish there was a good reason to play more paladin! So far with this list I have been competitive with almost every opponent, but it feels the worst to lose to the Demon Hunters when you're just on the cusp of gaining the upper hand in terms of board control or tempo, and then they just hero power your face for 5 and drop Kayn Sunfury. But I'll keep playing the list because I've reached my ladder objective and I don't tilt easily :).

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    To anyone saying they’re not sure if synergy with the reward counts, I definitely meant for it to count when I came up with the theme. I don’t really see why it should be otherwise, and this opens up a lot of design space

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Fixed It here

  • Any news or estimates on adventures?

    Quote From Live4vrRdieTryn

    I would love to see a Dumgeon Run that rewarded your for beating it by letting you take your deck for a spin versus other victors, 3 strikes your deck is lost forever but you can achieve unlimited wins. 

    this would really breathe some new life into the genre because at the moment there’s not much reason for replaying them

    I second that idea, though it's more appropriate for tavern brawl

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Thanks everyone for the feedback! I ended up submitting Darkspear Survivor, since she received pretty good feedback although I wonder which responses I would've gotten for Chumsayer if I presented a more balanced version of him.

    Now it's my turn to give some feedback:

    @linkblade91

    Show Spoiler
    I think my favorite is Wraith Knight, but Baine Bloodhoof is also good.

    The main with all of them is the artwork: Wraith Knight art isn't very clear and does not fit Hearthstone, while Baine's art (and name) are already in use. If you decide to go with Wraith Knight, I leave a better art below (even if it's still not very Hearthstone-y):

    @Pokeniner

    Show Spoiler
    I like Carlos, but I think he's too OP. I'd try something like a 6 Mana 5/5.

    @MrRhapsody

    Show Spoiler
    Not convinced by Swamplord Loatheb, honestly. If you decide to go with it, I think it's pretty balanced as it is now.

    @Demonxz95

    Show Spoiler
    The only problem here is that the synergy with Making Mummies isn't all that obvious, as you point out. Other than that it's a pretty cool card.

    @MenacingBagel

    Show Spoiler
    The problem here is that the Taunt and the Battlecry don't seem to have a lot to do together.

    @Conduit

    Show Spoiler
    Honorable Samurai is the best, probably. I'd change the artwork for something related to the Warcraft lore. A Blademaster, maybe?

    @Hordaki

    Show Spoiler
    I prefer Anubisath Guardian.

    Trans-Mrrgl-Fier is also good because of how fitting the artwork is, but he could easily be a bit stronger (a 3/3, at least)

    @meisterz39

    Show Spoiler
    I'd go with Hakuna Matata, but I'd make it a 4 mana card and probably lower rarity. The effect seems too plain for an Epic.

    @DescentOfDragonsOP

    Show Spoiler
    Murloc Elder is balanced at 5 mana, but it seems too plain, both in terms of effect and flavor.

    @TheHoax91

    Show Spoiler
    I think I prefer Masquerade, but the synergy with [Hearthstone Card (Bazaar Burlglary) Not Found] doesn't seem too obvious.

    Nether Tempest is also fine, but both Mage Quests are too similar that it might hinder your card. If you decide to stick with Mage cards, the second Rule of Threes would be the best IMO.

    @Thez

    Show Spoiler
    It's a cool card, but I feel like Taunt is only there to fit the criteria of the competition.

    @Inconspicuosaurus

    Show Spoiler
    Unfortunately, your card is too similar to linkblade's Wraith Knight :c

    @KANSAS

    Show Spoiler
    Racing Minecart is my favorite, but it seems OP, compared to other pretty good 1-drops such as Argent Squire. I'd personally replace Charge with Rush and make the token a 1/1.

    @shaveyou

    Show Spoiler
    Mummified Ape has an incredible flavor, but the art is pretty bad. It also feels slightly underpowered; I'd give it at least 2/2 in stats.

    @C8889

    Show Spoiler
    I prefer the Mrglstrom Caller.

    Blessed Templar is also fine, but Reborn cards are usually mummies, so you may want to change the flavor.

    @grumpymonk

    Show Spoiler
    Amber Rager is my favorite. The artwork looks gorgeous, too.

    @DestroyerR

    Show Spoiler
    The synergy with both Quests is probably a bit far-fetched… But it's your competition, so I'm not telling you if this is off its limits xD

    @CapnMunch

    Show Spoiler
    I'd reduce its cost to 2 mana, honestly. Right now is terribly underpowered unless you've changed HP a ton of times.

    @Xarkkal

    Show Spoiler
    Both cards are good, but neither blows my mind. I'd probably say Marshfin Spiritcaller is my favorite.

    @Nirast

    Show Spoiler
    Try to reduce the number of lines to 4, since 5 is too much. If you manage to do it, I'd say your card is quite interesting.

    @bananenparty

    Show Spoiler
    I like your Candlechaser, but the art doesn't really fit Rogue. If you also wanna try another name, I'd go with Candle Gang or something like that.

    @Feuerrabe

    Show Spoiler
    I'd go with Fel Drainer. It's a pretty interesting mechanic that could be interesting, even if it's a bit dicey.

    @Shivershine

    Show Spoiler
    This card is a bit similar to mine :/ Plus, it's not very clear how it would work when attacked during your opponent's turn.

    @ElfenSilver

    Show Spoiler
    Geode Elemental is pretty cool, but it's very similar to an already submitted card. If you decide to go with it, make sure to change the art, since this is used by Mana Bind

    @anchorm4n

    Show Spoiler
    I think Tunnel Guide is the best of them. Sylendra is too hard to synergyse with Jungle Giants, while Force of the Wild seems too bland.

    @Beatdoof

    Show Spoiler
    Boarmaster is elegant and simple, I think it's my favorite. Leyline Contriever is also cool, but feels less original. Finally, Candleseer is a bit weird.

  • Does LoR tend to lag on mobile?

    Quote From Claeshj

    Sounds like you need a new device more than anything.

    performance on the 2 seem quite similar, so if you can’t run HS, don’t expect to be able to run LoR.

    Personally I pla HS exclusively on mobile devices with zero issues

    I too play both games on an Android tablet (Samsung Tab2, I believe) as well as on a laptop sometimes.  I have some slight latency issues with HS on tablet--very noticeable when first loading, and sometimes when playing battlegrounds but otherwise tolerable.  I have no issue with LoR on either device.

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    After the feedback i added taunt:

    Quote From KANSAS

    @BasilAnguis, This card is fine in a vacuum, but I don't think it would do too well in the competition. People hate Big Priest an awful lot. This card promotes a big priest style deck. I think most people are going to give this a low rating either because they don't want any cards directly supporting res priest, or give it a low rating because it is slow and underwhelming. 

    I know people hate a lot big priest but the card is made specifically to not be for that archetype. It is only a 2/5 taunt, it's not that oppressive. Bone Wraith has the same stat line and is arguably more annoying, so i really don't see this as being that powerful when summoned over and over. And since you want to make a lot of copies of this specific card you'd see less Impostors or Khartut Defenders being brought back.

    Now some feedback on your cards: 

    Ogre Defender is a neat concept but having played Taunt Quest Warrior i can tell you the 5 mana slot is filled to the brim with good taunts. Perhaps try to make it cheaper and smaller.

    Racing Minecart has great flavor and balance, it's probably the best of the three.

    Morgl doesn't seem that good. Murcloc decks don't pack a lot of spells, in fact they barely have more than 5 or 6. I don't see how you could get full value out of this. I suppose a spell heavy deck would be better but random murlocs is not that good for such a playstyle.

  • Legends of Runeterra Patches Move Away From Treating Mobile Players Like Second-Class Citizens Unlike its Competitor Hearthstone

    Quote From DoubleSummon

    I mean do you even remember HS have an exp system?

     

    Yes--because I still remember fighting with it when I was first starting.  In case you weren't being rhetorical: for each class, they lock 5 basic class cards behind progression levels 2-10.  Some of them are fairly significant (e.g.,  Kill Command, Swipe, Shadow Word: Death), so unless you're willing to dump significant cash into this game which you've just started playing not ONLY do you need to build a deck mostly from free cards but you also have this handicap for the first ~week.

  • How to Get Champions

    Staff
    Quote From BingoNoEyes

    Heck! I just figured out how to use wild cards to get new champions. Shows how new I am. Thanks for all your input

    Cool :) Was it the "Show unowned" button?:D

  • Card Design Conversation - Time After Time

    Staff

    Link is OP, please nerf. I have to agree with KANSAS, the card seemed like the winner right from the start.

  • Outstanding Miss Fortune Decks for Runeterra's Rising Tides Expansion

    Quote From DoubleSummon

    But I saw some game play with a lot of mf/Quinn decks.. My question is the following: why Quinn? Seems like she is there just to take a champ slot, why not run gp or garden as better 5 drop. 

    I mean the Quinn level up is kind of bad...  And her stats aren't great either. 

    Valor is a lot more annoying than you would think.  That challenger usually means that Quinn can attack relatively safely on curve, with MF on board she's effectively a 3/1, and worst case you have 2 scout bodies which you can judiciously sacrifice (e.g., only swing with one at a time) to progress MF.  And once MF flips, ANY attacks are extremely advantageous.

  • Card Design Conversation - Time After Time

    That Arthas paladin flavor is on point. Look forward to more creations!

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Thoughts?

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Ok, I improved it. Thanks @KANSAS

  • Buff Vi.

    Quote From meisterz39

    Eh - that article says the competition was only eight players in NA. I know the LoR community isn't huge as of yet, but eight data points is pretty small, and of those, fewer than half were playing Vi.

    That is one way to look at it.  Another way would be to say: "8 of the best LoR players in North America participated in tournament each with what they thought was the single best deck, and out of the 35 champions available, those players picked Vi 3 times, Fiora twice, Karma twice, 8 other champions once, and 24 champions weren't picked at all."  I agree this data is limited and therefore any conclusions shouldn't be considered definitive, but at the least it should cast some strong doubt that out of all 35 champions Vi is the one most deserving of a buff right now.

    Here's the EU article; I didn't link it originally the title wasn't as splashy but 4 of the 8 EU players brought nearly-identical Heimer + Vi decks.

    https://dotesports.com/lor/news/lux-karma-beats-corina-control-in-legends-of-runeterra-eu-community-invitational

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    I have adjusted some of the cards based on feedback. I dropped Zealous Priest because it seems to be the least-popular. I can't find any other art for Morgl except for the one on the Hero portrait.

    More feedback:

    Show Spoiler
    @Xarkkal, It is a cool card but I am not too sure about it. I am not sure if there is a way to balance this card so that it isn't either too situational and slow to see play, or just way too OP. Because it hits the whole board, it either wins you the game or doesn't do enough to be worth it. I would make it only hit one murloc, and also adjust the stats to compensate. *edit* Nature's Wrath is super cool. If this card were printed I could see Quest Druid actually being a good deck because you can draw three 0-mana giant minions. I would definitely go with that one.

    @Demonxz95, Sorry if I have been overly critical about your cards. I guess we just have different styles. I think the main reason I tend to dislike your cards is because you are usually trying to push the limits for card design, I usually prefer cards to be simpler and more down-to-earth. Taking a second look at your card I guess it is fine. When I first saw it I didn't realized that it copied the minion, I thought it just returned the enchantments to your hand. After I had re-read the card I was still in the mindset of it not working with Making Mummies. 

    @Cg8889, I am not 100& sure if Druid of Patience would trigger Jungle Giants, but I would need someone else to confirm that for me. That aside, I like Blessed Templar the best, though I am not sure about the wording. Saying "a card with 'Blessing' in its title" feels a bit weird, but I don't know of any better way to word it. I think if it just added any buff spell to your hand you could find some way to word it that would read smoother.

    @grumpymonk, I like Murloc Sandrunner the best because the other two look a bit too janky. That being said I do think it is a bit too powerful because of the flexibility and raw stats it gives you. I think if it was a 3 mana 2/2 (or maybe a 2/3) and it gave you 2 mana 2/2s it would be better.

    @DestroyerR, I am pretty sure Impetuous Hellblade has no synergy with Fire Plume's Heart. I mean yes, it effects the Hero Power, but I don't think that counts.

    @Thonson, This looks pretty cool. It has good balance and flavor. I can't really find anything to criticize, I would vote 5 stars if you submitted the card as it is now.

    @CapnMunch, I would argue that having synergy with your hero power doesn't count. I am under the impression that the card has to help progress both of the quests. But that aside the card is very weak. Before you complete your quest it is just 4 mana gain 2 armor, but after you have completed both of your quests it is 4 mana 4/3 deal 8 damage to a random enemy which, while powerful, is still barely worth putting both quests in your deck. By the time you get this card fully pumped, it is so late in the game that it hardly matters if you get an above-average 4 mana card.

    @Nirast, Cool card, I do have some nit-picks though. For one, making it an epic is probably too much. This card is basically a slightly worse Shadowstep combined with a slightly worse Pilfer. You could easily make this a rare and it would be fine. Also, you have 5 lines of text which is too much. If you made it say "Return a friendly minion to your hand. Combo: add a random spell from another class to your hand." it would fit. Other than that, looks great!

    @bananenparty, The only two things I would change about this card is adjust the stats, and fix the wording. 2 mana 2/2 add 2 cards to your hand feels a bit too good, even if they are random cards. Also, what would happen if you are holding two different cards from another class? Would it pick one at random or would you be able to pick it? I would fix the wording to make that a bit more clear.

    @TheHoax91, I don't like this card a whole lot, but that it just my own personal taste. One thing I would change, I would remove the "if you play it" from the text as it seems a bit pointless. I guess it is there to prevent any combo from becoming too consistent, but it makes the card read kind of weird. Really though I would just listen to other peoples feedback because I really don't know what to think about this card.

    @BasilAnguis, This card is fine in a vacuum, but I don't think it would do too well in the competition. People hate Big Priest an awful lot. This card promotes a big priest style deck. I think most people are going to give this a low rating either because they don't want any cards directly supporting res priest, or give it a low rating because it is slow and underwhelming. 

    @Feuerrabe, Fel Drainer is a really weird mechanic and probably OP. Awakened Anubusiath Colossus is really dangerous because of OTKs. Sandwater Chargeleader is pretty good, but I would make it target a friendly minion, not random, and also add the word "random" between "a" and "murloc". Mummified Crusader needs new art because of [Hearthstone Card (bodywrapper) Not Found], and also is a bit dangerous because it effectively gives your buff spells permanent echo. Bribe costs way too much for what it does. Dalran Battlemage is basically Dune Sculptor but a 2 mana 2/2. Cleric of the Arena is fine I guess, but a little plain. Stalwart Axe is a bit dangerous because you can rack up huge amounts of damage with cards like Infested Goblin, nothing is stopping you from hoarding the axe until the end of the game to deal huge amounts of damage. Cub Training is probably my favorite. Though I would reduce the cost and only make it draw 2 minions because draw is supposed to be a weakness in hunter, so drawing three cards at once seems like a lot.

    @economicaooc, This card is too weak. Compare it to Grumble, Worldshaker, that card was never used except with Shudderwock. There is simply no point in playing this minion. Why bother going through all the trouble of spending 5 mana, then 1 more mana to play the murloc when you could just leave it on the field? Also you forgot to put a rarity gem.

    @Shuvershine, Does this work on your opponents turn to so that when a minion punches your face they take damage? If so then the card is pretty cool. Otherwise I would say the card is too weak.

    @Elfensilver, Geode Elemental is insanely OP when compared to Ice Rager, I have no idea how you can justify power-creeping a card so much. Just kidding, though I do think Old Mentor is the better card. I do think it should be a battlecry instead of a Deathrattle. It doesn't make sense that he would teach you a cool move after he died.

    @anchorm4n, I like Force of Will the best. Tunnel Guide is super dangerous and would probably bring to to fatigue in an aggro discard warlock. And Sylendra Gladesong is pretty weak because by the time you have enough mana to summon a treant of significant size, you have probably already completed your quest and have better threats to play.

    @Beatdoof, I really like Boarmaster. The other two look a bit dangerous because of infinite value shenanigans. I would give Boarmaster 5 stars as it is now, but that is just because I am a sucker for cool looking Hunter cards. 

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Quote From economicaooc

    Huy Dag, Beatdoof.

    On your cards:

    Boarmaster: I like this card a lot, potentially combo-able but not too strong. Very nice.

    Leyline Contriver: I think this one is not as dangerous as it looks. The strongest possible case is in a non-reno quest mage style deck, where it would discover maybe 3-5 cards? Not too strong compared to evocation, and the cast trigger is slower than flamewalker.

    Candleseer: I think this one is very dangerous, in a way that would make a burgle rogue deck dependant on drawing it to win. If you somehow dulled the snowball potential, z.B. the tokens cost 1, I think it would be a lot better.

    Thanks for the backfeed, dood. I do like me Boarmaster yeah. Leyline Contriver not being stronk to you is a little surprising but I guess it makes sense. I agree with Candleseer kinda. I'll see if I can change it later.

  • Here's some art, make a card! [Legacy Game]

    A tool for Egg Hunter (is that a thing?)

    Now lets continue with some semi-cuteness

    Show Spoiler

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Quote From anchorm4n

    Shivershine:

    Show Spoiler
    My favorite Warrior card so far. The only negative thing I can come up with is that the background of the art is black. 

     

    Fel orc - Wowpedia - Your wiki guide to the World of Warcraft

    The art came like this. 

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Alright, here's something different. It might be too hard (or just too weird), but we'll see:


  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Quote From anchorm4n

     

    Xarkkal:

    Show Spoiler
    Really hard to decide between the two, they both look very good. I think I would go with Nature's Wrath because the probability that it's useful in different situations is higher in my opinion. Are you sure that's a cat? :D

     

    It's a Tauren Druid in Cat Form if I'm not mistaken, but yeah I've actually been looking for different art to use for the token. I'm not sure about balancing though. I'm thinking either Rush needs to be dropped, or mana cost needs to be increased. 

  • Two Quests Are Better Than One - Card Design Competition Discussion Thread

    Thank you for your comment anchorm4n. Sorry for not filling in watermark/rarity. The card was a draft, and I usually think of rarity/set once I'm sure about the card's mechanic.

    On your analysis of the ability: I think that I agree with the power being too high. I think removing the rush just makes the card into a worse Grumble though, so I'm going back to the drawing board.