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The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    Prince Keleseth + Spiteful Summoner decks are probably an viable option. I tried spiteful hunter with Carnivorous Cube and Kathrena Winterwisp + big dinos combo and I regret nothing. I am actually tuning the deck for ladder now:)

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    An All Legendary deck is definitely the way to go. Big Recruit Warrior was how I did it. Hilarious 😂

  • So Done With Hearthpwn.. Think I'm going here now.

    Quote From Cheese

    Technically scorpions are arachnids, not insects.

    Really, that user is the troll? I either forgot what kind of answers he used to give or I just had a better opinion of him.

  • How do you unlock Wild format?

    ODD BUG that I found while trying out the "new player experience" post ladder changes and Outlands release.

    ** The first thing I did after doing the six tutorial matches was go unlock Demon Hunter.  This oddly enough unlocked ALL classes, Tavern Brawl, and Arena for me on the new player account!  Because Illidan starts at lvl 20.


    As for Wild, once you get out of the beginner ranks, buy a Wild pack, usually Old Gods for C'Thun.  Should unlock.

  • The selected deck is not valid for this game mode

    Did you copy this in with a deck code?  Could you try remaking the list from scratch?  Just completely delete the deck that's in there currently and either try importing again or remaking it?

    You could also copy the deck into a new slot and delete the deck slot that is giving you trouble.  That might help.

  • So Done With Hearthpwn.. Think I'm going here now.

    Quote From Cheese

    Technically scorpions are arachnids, not insects.

    There's always that one guy in the group... dammit, Cheese!

    :)

  • So Done With Hearthpwn.. Think I'm going here now.

    OP,

    I personally stopped frequenting HearthPwn as soon as OutOfCards was a thing.  Mostly because at that time HearthPwn was supposed to be getting shut down, but even when it was announced they would stay online I just stayed.  I won't detail the history of that whole saga, but I'm sure there is a few forum posts about it all if you want to find them.

    But ultimately I found that the majority of people who followed Flux and crew from HP to OoC are a great part of the Hearthstone community.  And you're sure to see some super salty posts on here as well from time to time, but I feel like the toxicity levels here are WAY under what HP was/is.  The only time I still go there is if I'm looking for an old deck list from before this site existed to try and refresh an old deck idea for wild.

    Anyway, welcome!  Hope you like it here.

  • Top Secret - Card Design Competition Discussion Thread

    Here's my feedback:

    @linkblade91

    Show Spoiler
    I like [Hearthstone Card (Counter Strike) Not Found] a lot as it allows small minions to trade with bigger ones and forces the opponent to be careful.  The only think I would watch out for is the possibility for burst damage, but I don't think this should be an issue since you don't have control over what gets the buff.

    Smokescreen doesn't seem to work from the way it's worded, if I read that correctly?  It activates on the opponent's turn, then your turn starts and the minion loses stealth right away.  I think you meant for the stealth to last for a full turn, but I don't know how to fix the text to reflect that.  Anyways, it's a cool design, but seems a bit situational in practice. You need a combo piece, this secret, and have the minion survive damage.  Don't know if that's worth enough for a 2 mana secret.

    [Hearthstone Card (Feedback Blast) Not Found] seems good and does something unique.  Seems good in a midrange or control deck.  I have a feeling that it could make your opponent really salty, though :) 

    I would go with [Hearthstone Card (Counter Strike) Not Found] or [Hearthstone Card (Feedback Blast) Not Found].

    @Devizz

    Show Spoiler
    As some others have commented, there's too much text on this card to be made realistically.  What happens if the next spell your opponent plays doesn't cost less, does the secret just never activate?  I like the idea of stealing your opponent's spells, but this card just seems too clunky for me, unfortunately.

    @Demonxz95

    Show Spoiler
    This seems really good in the early game, being a potentially better Mortal Coil in paladin.  I would probably change the wording from "Whenever your opponent plays a minion" to "After your opponent plays a minion" to keep it in line with Snipe and Explosive Runes. Seems great and elegant!

    @KANSAS

    Show Spoiler
    I can't find the image of [Hearthstone Card (Pitfall Trap) Not Found], so I'm afraid I can't comment on this.

    I find that [Hearthstone Card (Retaliating Flame) Not Found] can backfire pretty badly.  I think that it is different enough from Flame Ward now, but I'm sure how others might feel how a secret that could have such a low floor.  Overall, its a pretty solid card.

    @DestroyerR

    Show Spoiler
    This is a really cool effect.  I could imagine a situation where your opponent would try to play around it by not doing anything.  At the same time, if they play the wrong cards, they won't be able to play anything at all when it restarts.

    @Xarkkal

    Show Spoiler
    The non-legendary version of [Hearthstone Card (True Companionship) Not Found] doesn't really do it for me.  It seems ok, but it doesn't seem all that exciting.  The legendary version is REALLY swingy and would probably end up being either useless or game-ending.

    [Hearthstone Card (Stray Arrows) Not Found] is interesting.  Not the most flashy, but it does make interesting gameplay decisions for the opponent.

    I like [Hearthstone Card (Counter Shot) Not Found] the most.  That's just me being biased though as I'd had the idea of a secret that counters a spell to the opponent's hand for some time now.  I would go with this one.

    @anchorm4n

    Show Spoiler
    This seems really cool, urrrr no pun intended.  This might push secret mage and freeze mage up a little too much, but I don't really see a problem with it.  I think what favors this over Frost Nova is that your opponent can play around it by attacking first.  The card still has its uses without being too oppressive.

    @Conduit

    Show Spoiler
    Xarkkal had a similar card to this, just in case you weren't aware.  I really like this idea; there aren't many counterspells in Hearthstone and I would like to see more printed.  I'm not sure that the way this is worded would actually "counter" the spell.  Maybe it does, but it didn't seem like it did when I first read it.

    @Nirast

    Show Spoiler
    A free attack on the opponent's turn with your weapon seems like a neat idea, but I'm actually 100% sure what happens.  Does your hero attack the enemy hero back, or does attack one of their minions randomly?

    @Almaniarra

    Show Spoiler
    Leeching Poison is probably too good with Kingsbane.  It doesn't excite me too much.

    [Hearthstone Card (Dismantle) Not Found] would be better if more classes had access to weapons.  Right now, some of the classes don't have a reliable way to activate this secret.

    @ZardozSpeakz

    Show Spoiler
    I like [Hearthstone Card (Spell Duel) Not Found] the best.  The rogue and the hunter ones seems a little too narrow for me.  They seem difficult to activate reliably.  I also like [Hearthstone Card (Sleeping Beauty) Not Found], but some may not find the flavor/art the most fitting for Hearthstone.

    @Wendee

    Show Spoiler
    [Hearthstone Card (Self Harm) Not Found] seems really powerful, compared to Swipe.  I would leave it rogue, since Hunter already has Swipe.  I would probably change the name though.

    Not a big fan of [Hearthstone Card (Another Card to Play) Not Found] as a secret.  Your opponent can't interact with how it activates in any way, and it reads more like a spell with a delayed effect.  You could play this card, then draw another card on the same turn to get the benefit.  It doesn't function how a secret should, imo.

    @DescentOfDragonsOP

    Show Spoiler
    A 4 mana rogue secret just isn't going to work, no matter how well designed it is.  Unless Blizzard suddenly starts making a bunch of 4 mana secrets for rogue, it's just going to stick out like a sore thumb.

    @Wailor

    Show Spoiler
    I like [Hearthstone Card (Unseathe) Not Found] the best.  I don't think it is too similar to what Nirast has.  [Hearthstone Card (Draconic Avengers) Not Found] seems a little narrow to me, and [Hearthstone Card (Rabid Dog) Not Found] could backfire horribly.  The minion your opponent plays could kill one of your minions and you could end up essentially giving an enemy minion rush.  I'll review the rest of the cards later.
     

    @MenacingBagel

    Show Spoiler
    This effect seems a bit weak to me.  I like the design, but I rather play Daring Escape.  The opportunity for my opponent to remove the minions I want back to my hand doesn't seem worth the discount.

    @Thonson

    Show Spoiler
    The card seems pretty good to me, but I word it to specify that it activates at the beginning of your turn.  So it would read something like this: "Secret: At the start of your turn, summon a …"

    @NekroDan

    Show Spoiler
    I like this card.  Your opponent could play around it, but you're still getting some value.  Rogue likes cheap cards, so it can take better advantage of the copies.

    @thepowrofcheese

    Show Spoiler
    Tricks of the Trade is the favorite of the one I have seen so far.  I've thought about making a secret that reveals itself to be another secret, but could not make a design that implements that idea very well.  The execution here is clean and plays well.  It plays differently from other secrets and in very unique.  I feel like the others class version is more consistent with the rogue identity of burgle effects.

    The Paladin card is very similar to card I had, except it summoned a random 1-cost minion instead of a 1/2 mech.  It's a solid card.

    @dembro

    Show Spoiler
    As kansas has said, this only works the way its worded as a tech card against ….. tech cards!

    @Elfensilver

    Show Spoiler
    [Hearthstone Card (Getaway Wagon) Not Found] needs some cleanup and the flavor seems weird to me.

    [Hearthstone Card (Fume Trap) Not Found] seems good to me, but the art seems really blurry.

    @Lemushski

    Show Spoiler
    This card seems very narrow.  Most murlocs don't have a lot of health, so I'm not even sure how much its going to able to attack before it dies. As others have said, the grammar needs fixing.

    @Thez

    Show Spoiler
    I don't have much to add to this.  It's a cool idea but others have submitted similar cards already.

    @Hordaki

    Show Spoiler
    Very nice!  I like how if the copy you summon doesn't cause both minions to die, you can the first to take advantage of it.

    @grayghost39

    Show Spoiler
    Once you fix the wording, the card seems solid to me.  I think there are flashier cards out there, so you might not get that many high scores.

  • So Done With Hearthpwn.. Think I'm going here now.

    Quote From frenzy
    Quote From Live4vrRdieTryn

    Naw, you guys are making total sense. I'll try to keep it tasteful, but hey, I'm as opinionated as the next player and do enjoy a good drink with my forum thumping. I'll keep it to a minimum is what I'm trying to say, haha

    So far really enjoying the tone here. Hearthpwn is just obequitous 'jump-down-the-throat on what op posted'. Pick any random thread and the first reply is always one sentence knocking someone down no matter how relevant or not what they had to say was. Yay for being over it

    You are posting deliberately antagonistically rude titles and whining when you get a swift, strong response?

    That makes you come across as an ignorant idiot. I won't be reading your posts.

    pretty sure your response is ruder than what I wrote but whatevs dude.

  • The selected deck is not valid for this game mode

    I'm playing wild, how could any deck not be valid for wild?

    Earlier I was trying to play one of the warrior decks of mine I hadn't played in a wild. Something wacky happened and it totally emptied my deck of all of its cards until I gave in to it wanting me to auto fill the deck. I did that, removed the random trash cards & recompleted my actual deck, but now the title message pops up when I try to play the deck in wild.

    Anyone know what gives?

  • Paladin Hero Power Buff Idea

    I'm all for it and maybe we can get around to buffing the shaman hero power too- healing totem should read, "at end of turn heal all friendly minions one. If there's no minions heal your hero one." The upgraded hero power needs to be reworked too.

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    4-0 with Infinite Shudderwock Quest Galakrond Shaman.

    Never even made it to the combo, just once made it to turn 10, without Wock in hand, and the entire pre requisite cards already played.

  • Never ending beats

    Why no Altruis the Outcast? You can build up a ridiculous hand of 0 cost spells, and unleash an Altruis turn that your opponent cannot recover from. Had a match where I got Grave Rune when I played him. My opponent was silly enough to kill him so I ended up with 2 Altruis on my next turn. It was pretty broken.

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    Played AoO zoo with a sprinkling of wild cards, won easily. 1 random spell per turn vs 5-6? well, that's just not really fair.

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    Treachery Warlock vs. Handbuff/Libram of Wisdom-spam Paladin. It degenerated into a quality clown fiesta.

    Went into fatigue, a lot of board clears, a Lorewalker Cho sighting, a use of Void Contract by the paladin, milling on both sides and some great cards provided to me by Anduin, who gave me a copy of Shirvallah, the Tiger for a useful removal and heal. And Valdris Felgorge being a d--k in my deck, as he was the last card.

    Treachery + Howlfiend + a few minions to combo and send the Shirvallah in his hand off to the ether and win via rage quit. Guess you can't do anything when you have just a hand of libram buff spells and no minions.

    /Treachery remains one of my favorite meme decks. No guarantees but have fun destroying the other guy's hand and/or deck.

    ### Treachery Brawl
    # Class: Warlock
    # Format: Wild
    #
    # 2x (1) Kobold Librarian
    # 1x (1) Mistress of Mixtures
    # 1x (1) Possessed Villager
    # 2x (2) Defile
    # 1x (2) Doomsayer
    # 2x (2) Gnomeferatu
    # 1x (2) Vulgar Homunculus
    # 2x (3) Howlfiend
    # 2x (3) Treachery
    # 1x (4) Hellfire
    # 2x (4) Lesser Amethyst Spellstone
    # 1x (6) Rin, the First Disciple
    # 2x (6) Siphon Soul
    # 1x (7) Abyssal Enforcer
    # 1x (7) Lord Godfrey
    # 1x (7) Valdris Felgorge
    # 2x (8) Enhanced Dreadlord
    # 2x (8) Twisting Nether
    # 2x (9) Voidlord
    # 1x (10) Bloodreaver Gul'dan
    #
    AAEBAcn1AgqKAbYH9q4C3bwC3sQC8dACl9MC2OcCnPgC8KwDCtsGzAjnywLFzAKSzQKuzQLy0AKI0gLo5wLEuQMA

  • Top Secret - Card Design Competition Discussion Thread

    Somehow, with half the world shut down, I seem to have less time than ever. 

    Anyway, my first couple of ideas:

    With Coup de Grâce, I wanted to see what potential triggers I could use that haven't been used in game, and I fell on this. This would function primarily as an Aggro card, with the added benefit of being a tech option against those decks which don't run small minions, such as Big Priest. I'm not satisfied with the art or watermark at the moment 

    With Saving Grace, I wanted to try and make a slightly fairer Ice Block, reflecting Paladins ability to "bubble" away from certain death. I'm not sure I've got the wording on this clear enough. Happy with the Art and flavour though.

    Quick bit of feedback, and I'll do a bit more of a comprehensive one tomorrow after I'd looked at whose already submittedL

    @grumpymonk

    My favourite is Divine Entity, I've outlined my feelings in the spoiler.

    Show Spoiler
    Spell Capture feels a bit plain,and Mages already have a glut of "when your opponent casts a spell" secrets.

    Divine Entity is a bit more interesting, although the existence of Repentance means it might lack effectiveness in game. I'd look to find a home for it outside of Classic though, as this + Repentance in Evergreen feels… weird I guess. 

    Killer Instinct feels ripe for abuse. The only way to play around it is Secret Tech or poisoning the board with small minions, which is generally a bad idea against aggressive classes like Hunters. Maybe if the effect was limited to Beasts it might be a little more tolerable?

    Plagiarize doesn't really fit the Rogue thief archetype. Rogues steal random cards for random classes, rather than cards played/in deck/in hand. This feels like a Priest card, despite it being a secret.

    @KANSAS

    I like it. It would definitely fit into a Spell centric mage, looking to control the board while assembling a combo, or burning down the opponent.

     

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    Minion based quest burgle rogue, had the quest completed on turn 4.  Didn't even have to play Edwin to win. 😁

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    Quote From YourPrivateNightmare

    you know you can just copy the code of your built decks, enter the brawl and have the game fill in the deck for you?

    I don't know anything about that. I play HS on a tablet

  • VengaDragon Live

    Streaming Live Right Now - Quest Shaman Legit - 

  • How do you unlock Wild format?

    Normally you used to craft a wild common, that would unlock it for you, You set your filter to "all cards" then click crafting and craft one wild common

  • This Week's Tavern Brawl is "Battle of Tol Barad" - Play Minions and Get Free Spells of the Same Cost

    If this deck didn’t include Millhouse Manastorm, I swear I will reach through this screen and not do anything because that’s physically impossible!

  • Never ending beats

    Worked for me on the second try, thanks!

  • Top Secret - Card Design Competition Discussion Thread

    Quote From grumpymonk

    I made a secret for each class.  I didn't look at any cards before I made these, except for the paladin one which I had to change from its original design.

    I like Divine Entity the most, because it seems the most fair. I believe Killer Instincts is too good - a full revive + they get to keep all buffs, for 2-mana? - and the other two I just don't find that appealing. There's nothing wrong with them per se, but the Mage and the Rogue stealing copies of what their opponent plays has been done to death.

    Also: welcome to the site! It's cool to see new faces, especially when they come here first haha :D

  • Top Secret - Card Design Competition Discussion Thread

    I edited my card a bit.

    I upped the damage to emphasize the power of the fire, but I also made it hit your minions as well to balance things out. And because the secret won't trigger for a long time after you play it, it can be hard to know exactly when it is safe to build up your own board.

    What do you think?

  • New Rogue Hero somewhat confirmed?

    I really hope it's not Garona.

    Bobby Koti... I mean Gallywix would be interesting.