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  • New Rogue Hero somewhat confirmed?

    Garona Halforcen

    ...is what they should do...

    It's probably going to be Edwin though after they send him to the HoF.

     

  • Legends of Runeterra - Third Teaser for the Next Noxus Champion

    Staff

    "Bandle City

    Bligewater

    Demacia

    Freljord

    Ionia

    Ixtal

    Noxus

    Piltover

    Shadow Isles 

    Shurima

    Targon

    The Void

    Zaun

    Long ago, the 13 regions lived together in harmony...

    Then everything change when the Noxus Empire attacked"

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    Quote From MenacingBagel

    Show Spoiler

    so it could either give a minion a huge HP boost or you could get some extra armor and leave a 2 health taunt on the board. Swapping with 0 armor will just kill the minion

    I don't really like this card because it look really difficult to actually use, and it doesn't do a whole lot unless you manage to get a 20 health Bonechewer Vanguard or something. 

    I like that this card interacts with taunts rather than just having taunt, and the flavor isn't bad, but I would be pretty disappointed to open this in a pack of cards.

  • WoW Classic - "Is you is, or is you ain't my baby"

    Staff Pro

    Should you play Vanilla so you can fast track Burning Crusade? Hell yeah. Though, maybe not you specifically since you've made it to 60 already, but I think it is worth it for other people to get on board now.

    Of course, we don't know how Burning Crusade will work yet since Blizzard has only recently sent out a survey and has made no official comments, but I think it is very safe to assume we'll be continuing our current characters.

    Vanilla is a very interesting beast to me. I only ever played the very early stages of Vanilla when it was actually current. It was then months into TBC when I finally started playing the game and got hooked. I wanted to play Classic because of the missed Vanilla experience but ultimately never got to level cap. With so many other things to play, I have enjoyed my time in Classic and will eventually get my character capped before BC hits, but I'm with you in that what I really want to play is TBC and Wrath.

    I won't lie though, part of my failure to reach cap was also a feeling you've had where you took a break and couldn't catch up. My break was in the form of being unable to connect to the servers and having to work on the site. I was initially ahead of the curve which was great since I didn't have to compete with very many people for progression, but as the time spent playing lowered, I started getting swamped by people. I don't mind having to compete with others, it was actually kind of fun, but it did cause some friends to stop playing and others that were able to continue staying ahead of the curve, were already raiding and quitting because they had gotten lucky with gear and felt like they had nothing else to accomplish.

    If you don't want to do much of the remaining endgame content, I'd not worry too much about missing out on it. With it all being so old and strategized, we're kidding ourselves if we think we're going to really create any new crazy nostalgic memories from Classic. Sure, there may be some good times to be had, but I know I will always go back to the first time I was playing content and not the new first time. Leaving WoW as a side game lets you still play within Azeroth occasionally.

    Now Burning Crusade, on the other hand, there is no chance I'm missing out on it. I'm looking forward to playing with the arena system, farming battlegrounds with more pvp balance than was present in Vanilla, and of course, raiding. I have a deep connection with those raids and even when I go back and farm them these days for those missing transmog pieces, I feel warped back into that time period and love everything I remember about it. I could honestly see myself finding a group to raid with, or starting one, which wasn't the case with vanilla. When Wrath hits, it'll be even better and I'm very afraid that I'll end up sleeping 4 hours a day during that expansion and using the remaining 20 hours of being awake split between Out of Cards and Wrath.

    The systems development of the years in World of Warcraft just made the game so much better and you always felt like there was more progression to be had, which isn't really the case for Vanilla. It isn't that great in Burning Crusade either, but from everything I've experienced and analyzed over the years, Burning Crusade must have at least 5x the character progression value. The game does eventually hit a peak though with systems development, which I consider to be Mists of Pandaria.

    Wrath took raiding to a very important level with multiple lockouts every week which was perfect for degenerates like myself, and just did so many other things right that allowed lots of different people to really experience the endgame.

    Cataclysm's clean up of stats people didn't really care much about (MP5, Defense, Weap Skills), the addition of reforging to customize gear, and new class-specific resources was a huge boost to giving us better gameplay. The game was still very much the same though with us still going through the same gameplay loop that had been experienced in years prior.

    Mists of Pandaria is the pinnacle of WoW, sort of. I did end up playing this expansion more casually than I had ever played the game (I quit WoW for the first time shortly after Deathwing was defeated, came back for Mists with many friends gone), but all the extra stuff they had added into the game really made it feel good. Challenge Modes were an excellent idea and made the idea of running dungeons fun again. We got multiple world content updates which thankfully they continued in Legion and Battle for Azeroth. The new Monk class added a unique spin on the three archetypes which gave us a lot of new combos to play with.

    Warlords is where shit hit the fan. Garrisons were a cool idea but overused in the most boring way possible. They butchered professions that had felt acceptable at the very least in each expansion beforehand. The lack of raiding content was stupid. There were a couple of cool stat additions though (Speed, Leech, Multistrike) and the reagent bank was definitely a great addition, though it was really only needed because of how many pointless materials they gave us through garrisons.

    Legion was overall a good expansion, but the destruction of the PVP system is one of the most idiotic choices I have seen in gaming. Now, I'm not a fantastic PVPer, the game really isn't even meant to be a PVP game as evidenced by Blizzard's inability to balance it ever, but damn did they screw this up. I was initially excited about the idea that everyone was on a level playing field, but it ruined the little progression via gear that was present in PVP for so many years. The removal of 5v5 also sucked; sure the queues were long but it was hilarious to play. The removal of Glyphs was a mistake. The fun that was multistrike from Warlords was short-lived and removed in this expansion which personally I wasn't a huge fan of but eh, what can you do. Artifact weapons / class questlines were positive and welcome additions to the game, though the grind past the initial stages felt bad. If FOMO was going to be a thing, this was the expansion that stressed players out the most.

    Battle for Azeroth has been a really fun expansion, and really improved upon Legion in many ways, but holy shit Blizzard, you took Artifacts to a whole new level of stupidity. I was initially excited about the azerite powers on gear and how we'd be able to keep that max level progression through neck levels, but that was excitement that did not last long. It felt good getting those new breakpoints to unlock new talents on gear, but then when you'd get a new piece of gear and lose all your talents, it wasn't worth equipping. Gear progression is the most important thing in the game and they shit the bed with it. Corruption is fun but a hilariously worse titanforging/warforging system.

    In my ideal world though, the game ends at Mists of Pandaria and the expansion after contains the Mythic+ system of Battle for Azeroth, max level character progression through the collection of some type of "power" that isn't incredibly important for progression but at least showcases who plays more than other people, and the return of proper talent trees. Professions should also have to work with each other again which was more common in the earlier days. Let us upgrade gear with some sort of special crafted material that requires playing content to earn materials for and this would be our warforging substitute. Also, we need to make sure reforging stays in the game because stat changing is fun, even if most just use an addon to figure it out. Using an addon to calculate efficiency is better than equipping higher level gear and realizing you lost 5% haste which in turn has decimated your rotation. 

    Shadowlands has me happy, but I properly won't go too crazy on it especially if Burning Crusade hits during the middle of it. The return of enchants is huge. The profession changes so far look interesting since it'll allow for some cool customization of crafts. I really enjoyed the N'Zoth Horrific Visions so Torghast, Tower of the Damned coming with the expansion should be a ton of fun to play in. Mythic+ should only get better, and I love playing the game with only 5 people. Level squish is the right move. Abilities making a return to baseline such as Frostbolt for all mages is sexy. Covenants will be sorta fun initially but ultimately a disaster since Blizzard won't be able to balance the system which is a damn shame. Why does every system need to be about giving players more power? Just, make gear not stupid and continue offering plenty of ways for us to further customize our gear. The socket system from Battle for Azeroth's N'Zoth patch showcases how you can do small upgrades to gear for just playing parts of the game - but hey, maybe let blacksmiths or jewelcrafters get in on this somehow.

    This post turned into something I didn't really expect it to. I'm happy with WoW but also not happy with the game. They turned my beautiful baby into this weird thing that I have to unconditionally love which I hate.

    Burning Crusade returning will rock though as will Wrath of the Lich King. Classic's Vanilla version is cool but I ain't too worried about being the ultimate warrior from it... though I won't lie, I'd love to experience Naxxramas.

  • Legends of Runeterra - Third Teaser for the Next Noxus Champion

    Quote From CursedParrot

    Yeah it seems like it’s going to be Swain, since Riven definitely doesn’t command the Noxian Army.

    I mean...

  • Illidan Gone Wild! 5 Decks to Put Demon Hunter to Use on Hearthstone's Wildest Ladder

    Staff
    Quote From kramerofboandls
    Quote From sinti

    Remove the class? Even if it was the failure of century, they certainly would not remove it a week after launch :)

    I had never thought, that they would nerf it few days after introduction. 

    But it seems a Blizzard thing, that new stuff is always op, when introduced and nerved later on. 

    Thats fair, but it was to be expected and it is good they are not afraid to do so. But a complete removal, thats just too nuclear, even if the class was even more saturated than it was. Nerfs/adjustments were always the way to go regardless, thats all im saying.

  • Legends of Runeterra - Third Teaser for the Next Noxus Champion

    Staff

    Teemo, duh! Don't you know he scouts ahead?:D

  • Legends of Runeterra - Third Teaser for the Next Noxus Champion

    Yeah it seems like it’s going to be Swain, since Riven definitely doesn’t command the Noxian Army.

  • New Rogue Hero somewhat confirmed?

    Quote From shaveyou

    I'm assuming Edwin or Gallywix. None of the other legendaries strike me as likely. 

     

     

    (This is where they add Gral the Shark as a playable skin.)

    OH HELL YEAH I'D SHILL MONEY FOR GALLYWIX! 

    They wouldn't even need to do that much work for him, he already has a unique hero portrait from the Dalaran Heist/Battlegrounds with emotes.

     

    But as long as we're speculating I'd like Shaku the Collector, Rogues have so much burgle and had the stealth package pushed in outlands 

  • How do you beat Shadowisles Kamikazee?

    Quote From Hellcopter

    I did face this deck pre Kalista buff but bofore Rekindler and Hecarin was nerfed and i thought it performed just ok-ish. 
    Here are my thoughts:

    Pros:
    - strong early offence;
    - extremely cost-efficient nexus damage;
    - easy to swarm (blocking all its units may prove difficult);
    - good lethal range;
    - has a late game win condition that can beat control decks, despite being an aggro deck;

    Cons:
    - 0 defensive options. 
    - slower and less consistent then the average aggro deck;
    - requires some setup;
    - combos can be disrupted; 
    - too centered on Kalista being leveled;
    - Rekindler combo is powerfull but too slow for the current meta.

    How to counter as:
    1- Aggro decks: most aggro decks should not have a problem against it, as this deck loses tempo/board control when setting stuff like shark, relic and prankster. Ignore trades until either player is in lethal range, then block with everything available. 
    2- Control decks: Disrupt combos, save removals for Kalista, play a big Life Steal minion and finish the game before the Rekindler loop. Or just the old good: kill him before he can kill you. Easier said then done, i know. 

    Now lets adress the Rekloop: it requires 2 main conditions:
    1- Kalista has to level up and preferably be dead by the time Rekindler is played;
    2- Rekindler has to die before Kalista attacks;

    If those 2 conditions are met, the deck most likely will win the game. 

    You can deny the combo by either preventing Kalista from leveling up or finishing the game before T9.
    Seriously, Rekindler is a 7 mana play and it also needs to die in order to be ressurected by Kalista. It should be enough time to close the game before that happens. 
    Now, if your deck can't finish games by T9, then Ez decks are a much bigger concern.

    About the cons you brought up:

    0 defensive options is not entirely right since Used Cask Salesman and Haunted Relic also work for a 1 turn chumbblock what can definetely matter

    While it is slower I would not aggre with it being less consistant. 

    It needs an amount of setup that is clearly doable

    You dont have to play around Kalista its just an strong option to win the game. This deck has more than one way to overwhelm you on board (especially Hecarim should not be underestimated in ephemeral decks)

    While it is certainly true that The Rekindler combo is not likely to go off its not by any means the ONE goal of the deck that it has to reach, its just an strong lategame option 

  • TAUNT, INSECT! - Card Design Competition Discussion Thread

    so it could either give a minion a huge HP boost or you could get some extra armor and leave a 2 health taunt on the board. Swapping with 0 armor will just kill the minion

  • Legends of Runeterra - First Teaser for the Next Noxus Champion

    Well it does look like she has grenades so

  • Legends of Runeterra - Second Teaser for the Next Noxus Champion

    Yeah, isn't her whole shtick about fixing things?

  • Legends of Runeterra - Second Teaser for the Next Noxus Champion

    That sounds more like something Swain would say than Riven, imo.

  • Swain Leaked!

    Good point. Slighty worse then i expected, still believe its a very strong card nevertheless.
    I just hope Nox/Piltover and Darius decks in general won't become too oppressive.

  • Metamorphosis OTK

    So do you know what OTK means? 

    "...you could set up a two turn, 40 damage combo ..." - not this.

  • New Rogue Hero somewhat confirmed?

    Upvoted for thorough lore analysis, GoliathTheDwarf would be proud. Gallywix would be cool, as I really want a goblin for some snarky emotes. And naturally when the timer goes down, it has to be "Time is money, friend!" 

  • How do you beat Shadowisles Kamikazee?

    I did face this deck pre Kalista buff but bofore Rekindler and Hecarin was nerfed and i thought it performed just ok-ish. 
    Here are my thoughts:

    Pros:
    - strong early offence;
    - extremely cost-efficient nexus damage;
    - easy to swarm (blocking all its units may prove difficult);
    - good lethal range;
    - has a late game win condition that can beat control decks, despite being an aggro deck;

    Cons:
    - 0 defensive options. 
    - slower and less consistent then the average aggro deck;
    - requires some setup;
    - combos can be disrupted; 
    - too centered on Kalista being leveled;
    - Rekindler combo is powerfull but too slow for the current meta.

    How to counter as:
    1- Aggro decks: most aggro decks should not have a problem against it, as this deck loses tempo/board control when setting stuff like shark, relic and prankster. Ignore trades until either player is in lethal range, then block with everything available. 
    2- Control decks: Disrupt combos, save removals for Kalista, play a big Life Steal minion and finish the game before the Rekindler loop. Or just the old good: kill him before he can kill you. Easier said then done, i know. 

    Now lets adress the Rekloop: it requires 2 main conditions:
    1- Kalista has to level up and preferably be dead by the time Rekindler is played;
    2- Rekindler has to die before Kalista attacks;

    If those 2 conditions are met, the deck most likely will win the game. 

    You can deny the combo by either preventing Kalista from leveling up or finishing the game before T9.
    Seriously, Rekindler is a 7 mana play and it also needs to die in order to be ressurected by Kalista. It should be enough time to close the game before that happens. 
    Now, if your deck can't finish games by T9, then Ez decks are a much bigger concern.

  • Legends of Runeterra - First Teaser for the Next Noxus Champion

    This follower seems to have a low mana cost maybe 3.. I could see a 3 mana 1/1 deal 2 to a unit (cause of the leak of the mechanic of the champion..)

  • Legends of Runeterra - First Teaser for the Next Noxus Champion

    Megumin it's you? :)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Gonk, the Raptor

     

    Ravens contest my army   ( was a year of the raven card)

    I'm a "me go face" enabler (encourages druid to attack with hero power)

    My friends are blind, but not me idk

    All I see is Magma Rager . (gonk is a bad card and is only really used in otk decks)

  • The Top 10 Ikoria Cards for Standard

    Yeah, Bat is kinda OP on paper and it will be bomb in limited, but for standard it probably wont have such success. Its quite terrible against aggro and meh against some blueish control. Purely midrange card for specific archetype, and midrange is usually not that great.

    Not like im good in this game tho, just saying. All that mutate theme seems very cool, but quite slow and extremely weak against removals

  • The Pepper Thread - Share Some Good Vibes!

    Man, Demon Hunter has an insane arsenal of damage that it's even capable of brutalizing Wild decks. Altruis the Outcast enables some crazy turns as well, just like in the game I had against this Reno Mage. 

    For context, at the start of this turn, my opponent was at 20 health and had a 2/8 Malygos, Aspect of Magic, 4/8 Twilight Drake, and two Eccentric Scribes from Power of Creation. I was playing from behind all game, until I played a discounted Altruis the Outcast and some other shenanigans to clear my opponent's board, then dropped a discounted Priestess of Fury for the coup de grace.

    So to recap, I just dealt 14 damage to the opponent's face while wiping out their board and filling up my side of the board in the process. On turn 8. Even playing Reno Jackson wouldn't have saved my opponent from lethal next turn. 

    Yeah, I think more nerfs are in order for this class. 

     

  • New Rogue Hero somewhat confirmed?

    I'm going to analyse it way more than it is really worth doing, but hey, everyone is stuck at home and has time to kill these days. I also write this fully aware that the entire assumption of this thread might be wrong.

    So I gave the purpose of hero skins some more thought and decided what we want is diversity across each of:

    • Race: Warcraft has plenty of cool races to use, and Hearthstone pushes them to the limit (e.g. how much was done with kobolds), but is only slowly creeping in the unorthodox races for heroes.
      • Currently rogue has a blood elf (Valeera) and a night elf (Maiev), so no more elves please!
    • Specialisation: some heroes fit some archetypes perfectly while others feel out of place commanding some decks (e.g. piloting a void-y, shadow priest with Madame Lazul or baby Anduin respectively).
      • The rogue class encompasses a wide range of roles from ninjas to pirates, petty criminals to secret agents, and thieves to assassins. It is probably much wider than any other class, so it doesn't help the fantasy that the 2 existing heroes are both sneaky lawful characters. At least Cap'n Valeera provides a pirate for those who have 1000 wins with the class.
    • Personality: everyone likes some heroes more than others (except OG Lord Jaraxxus; everyone likes him the best) and the emotes play a large part in that. I personally hate Garrosh's arrogance, so am glad to have Magni's friendliness to replace him.
      • Currently rogue has the silky smooth Valeera and the coarse Maiev, but both are reasonably courteous and well composed so there's plenty of room to explore here.

    With them in mind, I'll split the existing rogue legendaries along each line, ultimately deciding who would be best by who does well in all categories. Note I don't consider how prominent they are in Warcraft lore because we all know that has little to do with it.

    Split by race

    There's a few humans in Edwin, Sonya and Tess, and I doubt there's much appetite for more human heroes. Hooktusk being a troll wouldn't be super novel, but I wouldn't say trolls have been overused either.

    More interesting are the undead/forsaken (Lilian Voss, Myra Rotspring and Anka), kobolds (Togwaggle, Tak and Flik), broken/draenai (Akama and Hanar), goblin (Gallywix), pandaren (Aya Blackpaw), sha (Shaku) and mantid (Xaril).

    There's also a few far-from humanoid legendaries (Anub'arak, Gral, Waxadred, Sherazin and Face Collector), which I'd love but doubt would happen.

    Split by specialisation

    We probably don't want any more sneaky rogues, so that's Tess, Voss, Akama and Sonya out. The spec.s of a few others are difficult to pin down (e.g. what do you call Sherazin), which isn't necessarily a bad thing but it would be good to actively cover known rogue roles since there's so many that still need filling. For this reason I guess Hooktusk is of the list too since technically we already have a pirate (though it is a lot of work for most players).

    A notable trait is greed, seen in Gallywix, Togwaggle, Waxadred, and Shaku.

    An overlapping group is that of criminal bosses (or similar), with Gallywix, Togwaggle, Aya and Edwin.

    The other interesting pair are the poison/toxin makers: Xaril and Myra.

    Split by personalities

    I'll only mention those I actually know the personalities of and that would be sufficiently different to Valeera and Maiev to be interesting here.

    The easy one: Togwaggle. Through his commentary of Dungeon Run, appearances throughout the Year of the Dragon and his glorious movie trailer (absolute perfection) he is easily one of Hearthstone's most prominent and goofy characters. Certainly a change from the more elegant and eloquent Valeera.

    We know less about Hooktusk, but we do already have her in the game as a hero in Rumble Run and a trio Tavern Brawls, so we know her emotes and they are the perfect mix of confident, brash and cheeky that would serve the class well. 

    Aya Backpaw could be interesting as a younger, less restrained alternative. Her being the boss of a criminal organisation would no doubt lend itself to some unique emotes too.

    Gallywix could also use some thug boss emotes. Also, it is about time there was a goblin hero to properly convey the side of the race about greed instead of inventions, and no one embodies that more than Gallywix does. 

    From Boom Labs we know Myra has taken her undeath to heart, and of course has an unhealthy obsession with poisons and death all-round (fitting for a deathrattle class).

    Anub'arak and Akama both have grudges with their masters, having seen them desecrate their homes. I know they had large(ish) roles in WC3 and WoW, so I'm sure there's plenty to work from for their personalities. There is a similar amount to work from for Xaril too I believe, though I don't know it very deeply.

    Conclusion

    There's plenty of good choices, though a couple of the 'safe bets' (namely Togwaggle and Hooktusk) would probably have happened already if they were planned to. Of those remaining who ticked all my boxes I would bet most on Gallywix but frankly I'd be happy to have anyone representing a different aspect of the class than a sneaky elf does.

  • WoW Classic - "Is you is, or is you ain't my baby"

    Thanks for the advice Kova.  My only issue is that my friend knows I like TBC.  He prefers vanilla over other expansions.  I prefer BC/Wrath over vanilla.

    Thing is, I keep getting this "FOMO".  Going back and not raiding feels like a "well what's the point then".  I already have  level 60 shaman with decent MC level gear.  I stopped playing before they released BWL, but apparently BWL has been out for a few months now and they just released ZG last night.

    I logged on last night to say hi to my buddy and the idea of not raiding ZG (one of the few raids I truly enjoyed) was disenfranchising, in addition I got this feeling of "missing out on everything for the last few months" along with the realization that every time I take a break, both recently and back in the day....it always created this sense of "I'll never catch up" which turned into me just quickly re-quitting again.

    I guess what I'm trying to say is that once I take a break, it feels like I can't catchup to "others" and then I feel like it's pointless to play the game.  (It's almost like the inverse of the sunk cost fallacy if that makes any sense)