All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Spell - Deep Freeze

    The value is crazy. Cheapening this spell or making it cost 0 is going to be even better. Casting this from the prime card is also gonna be crazy. High amount of potential

  • New Paladin Minion - Lady Liadrin

    I actually don't think this makes the cut on Pure Paladin. They already have Lightforged Crusader as a value generator on the same turn, except it has much more stats. I think, on that deck exactly, it will become way too greedy when also factoring the Librams (which this card goes along with) are expensive as hell without any mana drops. 

    Now I'm not saying Lady Liadrin is bad per se, (hell, I rated her 4 stars) I just think the deck might not have a slot leftover for her.

  • New Mage Minion - Apexis Smuggler

    I feel secret decks are already packed full in wild, and mage secret decks are not going to make a break through, but who knows, maybe they will. I really hope not, because I hate secret mage deck

  • Spacegodzilla, Death Corona from Ikoria to be Renamed in Future Printings, Will Launch on Arena With New Name

    SJW to the rescue!

  • New Mage Spell - Apexis Blast

    This is extremely good with good value. I would give it 5/5 BUT I do not know if a no minion mage deck can be good. ( Hero cards can be used, which is even more beneficial. So, 4/

  • New Mage Spell - Evocation

    This is amazing, and will be an auto include, usually, in any mage deck! The power on turn 10 is just insane!!

  • New Mage Minion - Astromancer Solarian

    His starting card is okay. His prime token is awesome, and will not get you killed, looking at you, Yogg! Plus, that spell damage is going to be good

  • New Paladin Minion - Murgur Murgurgle

    It's just a good card. Contests the board in the early game, summons a bunch of sticky tokens in the late game. You don't need this to be Murloc Paladin specific for this card to have a lot of power.

  • New Paladin Spell - Libram of Hope

    By itself, too slow as a defensive tool. With the cost reductions, it's still a bit clunky as they are only online for you to abuse around turn 7. This card's biggest selling point is the fact you can play 4 of these.

  • New Paladin Minion - Aldor Truthseeker

    Enables Librams. Though we must not forget the small guy.

  • New Paladin Weapon - Underlight Angling Rod

    You don't need to have a murloc deck for this to be good. A Fiery War Axe that draws two early game minions to help you keep going on the aggression is good.

  • New Paladin Spell - Libram of Wisdom

    The weakest of the Librams, I believe. It's not bad but not amazing, even when considering it eventually costing 0 mana and having access to mupliple copies.

  • Everything we Know About Ikoria: Lair of Behemoths From the Announcement Stream

    I Like the idea of the Godzilla series and it gives me hope for other similar series, like a DnD series with a Tiamat themed Ur-Dragon and a Bruenor themed Torbran, if they can do Godzilla i don't think this is too far fetched especially with a Bag of holding being printed in m20. 

  • New Paladin Minion - Imprisoned Sungill

    This card's biggest selling point is the fact there aren't that many one drops for Paladin. Sure, its effect is outclassed by far by Sky Claw, but that doesn't make it bad.

  • New Paladin Spell - Libram of Justice

    So it's a single target removal tied to a decent board clear. Which can become insanely cheap. Equality died for this card's sins.

  • New Paladin Spell - Hand of A'dal

    Insanely busted. Yet, much weaker when compared to Crystology as a draw engine. Then again, Crystology is arguably one of the best cards on the entire game.

  • New Paladin Minion - Aldor Attendant

    I think people dismiss the value that a early game card like this brings to a late game archetype. Yes, Aldor Truthseeker has a bigger effect. But if you don't challenge the board early, you'll be dead by the time its effect triggers.

  • New Hunter Minion - Helboar

    Great early game, but sucks any later in game. It can buff your prime card, but it just is not good enough(the pig, not the prime card)

  • New Mage Minion - Astromancer Solarian

    As far as RNG goes, this effect is quite controlled. Added to the beefy minion in its Prime form, it can definetly generate huge tempo swings.

  • New Hunter Minion - Imprisoned Felmaw

    It will usually go to low health and get killed on your opponents turn. Plus, you waste your 2nd turn and wait two more for it to work. Late game, this just stinks

  • New Hunter Spell - Scavenger's Ingenuity

    Pretty decent, though I don’t see it being too powerful. Still, it will help drawing cards like your prime legendary and buffing it

  • New Mage Spell - Evocation

    So, basically, a 1 mana more controlled Puzzle Box of Yogg-Saron. I can see this seeing play. I can also see this card irritating me to no end when the opponent nukes my board or my face. On the plus side, Pyroblast won't work when generated by this, so that's a thing.

  • New Hunter Spell - Pack Tactics

    This is awesome. It is kind of a random version of the 5 mana 3/3 faceless person who copies a minion. Powerful minions like Ziliax, The prime card, and death rattle cards go along smoothly with this

  • New Mage Spell - Apexis Blast

    If Spell Mage actually becomes a thing, it's because of the huge tempo swing and reach this card has. I don't think it's enough for the archetype, but there is always a chance.

  • New Hunter Minion - Mok'Nathal Lion

    This is amazing. (Cough cough sylvanas in wild) this has rush, so it can go with the side quest that summons a gryphon and can be drawn from the other gryphon. Solid 5/5