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  • New Druid Spell - Bogbeam

    Wrath scales better than this both early and late game as it's 1 mana cheaper and a card draw in the late game.

  • New Druid Minion - Imprisoned Satyr

    Decent combo potential, even if the combos don't exist this expansion.

  • New Druid Spell - Ironbark

    No druid deck cares about single minion buffs and the buff is too weak it the mid to late game for the mana discount to matter at 7+ mana.

  • Overgrowth

    Back in the day, Nourish at 5 mana saw play for the 2 mana ramp exclusively, but with that same card being more efficient in Quest Druid than this card, we'll have to wait for the quest to rotate out before this starts seeing play.

  • New Druid Spell - Fungal Fortunes

    A strong draw engine in Token Druid, which run primarily spells anyway.

  • New Druid Spell - Germination

    Being Molten Reflection plus taunt is okay, but cards like these tend to be win more cards, hence why Molten Reflection only saw competitive play in Exodia Mage.

  • Glowfly Swarm

    Most Token Druids run primarily spells right now, allowing this to be run for a scary turn 5 that is comparable to the threatening Living Mana of past.

  • New Druid Minion - Marsh Hydra

    Embiggen Druids love big rush minions to cheat out with Strength in Numbers, but it may just be a little too slow when not cheated out to maybe not see play in its ideal deck of Embiggen Druid.

  • Archspore Msshi'fn

    Really good card for defensive capabilities and removal in the late game, which is supposed to be a Druid weakness. Will see play in slower Druid decks.

  • Ysiel Windsinger

    I don't see any viable combo with the spell discounts right now, but may get some time to shine in Wild or with spells in later expansions.

  • Spectral Sight

    A solid potential 1 mana discount on Arcane Intellect. Might get stuck in hand in slower decks, so it might just see play in aggressive DH decks.

  • New Demon Hunter Minion - Crimson Sigil Runner

    A great cycle tool for 1 mana that any DH would love to utilize.

  • New Demon Hunter Spell - Immolation Aura

    A 1 mana discount on Volcanic Potion with added benefits against deathrattle and reborn, making it a much desired early game tool for slower DH decks.

  • Netherwalker

    Not a bad card, but Demon Hunters will have more proactive and reactive options (depending on archetype) for the early game than this.

  • New Demon Hunter Minion - Ashtongue Battlelord

    Insane power creep on Sen'jin Shieldmasta as it's a taunt and a heal most of the time as early as turn 4. Will see play in any defensively minded DH decks.

  • New Demon Hunter Minion - Imprisoned Antaen

    Unlike other imprisoned minions, both the effect and the stats feel relevant in almost any stage of the game. It's comparable to a delayed Reno the Relicologist, but without the duplicate restriction. Will see play in slower DH archetypes.

  • The new ladder system

    Quote From dapperdog

    If blizzard would change anything at all, I think they might consider increasing the star requirement for each rank up above gold or platinum. 3 stars is a little meh to be honest. Maybe increase gold and platinum to 4 stars and diamond to 5.

    I agree, especially with the thing I quoted. The number of stars after Platinum is too low.

    [Edit] Maybe decreasing the multiplier by 1 wouldn't be a bad suggestion either. I feel like from rank 5 Diamond to Legend people should get only 1 star - regardless if they reached Legend or not.

  • New Demon Hunter Minion - Priestess of Fury

    Arguably a little weaker than Ragnaros the Firelord as it doesn't remove bigger mid game threats as consistently as Rag. Yet, this feels extremely good to cheat out and imagine it will primarily see play with big demon cheating mechanics.

  • What decks are you planning to play when the expansion launches?

    I don't know if I'll try it right away, but I want to try and refine a Combo DH in WIld using Metamorphosis and some other cards to increase damage and use the upgraded hero power twice in a turn for a 40 damage combo.  TTK, possibly OTK if I get enough cost reduction on the right things through Emperor Thaurissan and Skull of Gul'dan.

    Deck ID Not Found

  • Fel Summoner

    Are you really cheating out a big minion if you have to pay 6 mana to do nothing and hope you can trade it off? Pit Commander is comparatively more efficient as it has a better stat line for its cost, taunt, cheats a minion immediately, and that minion is from your deck rather than hand (increased consistency).

  • New Demon Hunter Minion - Furious Felfin

    2 Mana deal 4 to a minion that can also be a minion is really efficient for aggressive decks to use for tempo and slower decks for removal. Will probably see play in most DH decks.

  • New Neutral Minion - Maiev Shadowsong

    very nice neutral target removal SeemsGood

  • The new ladder system

    I think the new ranking system is supposed to allow players to climb ladder fast, back to where they were previously. It took me only 2 days to reach diamond, but I'm not complaining.

    The new MMR system matches you to players around your actual rank. I've been facing high level decks all around my climb to diamond, and that hasnt stopped. A little disappointing that I dont get to know what their rank really was, but they were assuredly not anywhere below diamond.

    If blizzard would change anything at all, I think they might consider increasing the star requirement for each rank up above gold or platinum. 3 stars is a little meh to be honest. Maybe increase gold and platinum to 4 stars and diamond to 5.

    Still, if the MMR works as it should, nobody should be complaining since they're likely to be facing players more matching with their actual rank no matter what their current rank is anyway. If nothing else, this only make it easier to players to get better monthly rewards for less effort, and I would genuinely support that.

  • The new ladder system

    Quote From anchorm4n

    Yeah, same experience here, no easy wins, but that's not too bad because the multiplier makes up to this.

    But... there's still diamond after platinum so you've got 45 stars to go, don't you? And if I remember correctly, the star bonus ends at rank 5 diamond at the latest and there also is no more win streak bonus from there on. 

    My guess is, that the user confused the names of the last two leagues prior to Legend and they actually meant Diamond 5.

    Last month I returned to hs constructed, reached rank 13 and received a multiplier of 10. When I reached Platinum 5, the multiplier became 3. On Diamond 10 it decreased to 2 and right now I don't have any bonuses as intended. I'm telling you this, because I don't think a user with a multiplier of 11 would lose the bonus stars that soon. 

    [Edit] After reading the blue post again, I realized that on rank 5 Diamond only the win streak bonus is lost. If a person reached Legend last month and their multiplier is 11, once in Diamond 5 it will drop to 2.

  • Glowfly Swarm

    This'll slot into the spell-heavy token Druid I have in mind, especially considering this is another activator for Garden Gnome and Anubisath Defender. The deck is basically Treant Druid without Landscaping or Mulchmuncher, but I'm sure I'll still have fun with it.