Looks very good! I liked the portals mechanic and am glad to see it returning. Not sure why the mage spell that is basically Firelands Portal isn't called a portal too.
This is the kind of card, I wouldn't know how or when to really use. Priest is in a precarious position as it so often is, but maybe the new changes and the new set will make things clearer.
I commented elsewhere that I don't see Stealth Rogue being that strong, but I may be wrong. This does pair well with Spymistress as a bunch of folks mentioned above.
Cheaper Venomstrike Trap. Hunter didn't really play that trap unless they went for a full spell/all secrets deck. Wonder how well this will work for rogue.
I don't think 2 mana is cheaper than 2 mana. Check my math, though. This is basically Venomstrike Trap with a different trigger (and the token is not a beast).
I wonder if it always offers you one from each secret class. That would be cool. Either way, this card is nuts. Turn 10 and just become a goddamn Christmas tree!
I don't t share the excitement - you either play it turn 5 onward, where a semi-random spell most likely won't change anything, or you play it turn 2 only to be (most likely) removed before you play your secret.
I in no way assume my experience is universal - the original poster made that claim, not me. I believe there are MANY different constituencies in Hearthstone, and just because one of their policies doesn't benefit you specifically doesn't mean it was undertaken solely to benefit Blizzard as a company. Duplicate protection costs Blizzard WAY more than this small quality-of-life change benefits the company.
I never thought quests were hard to complete, so what I really meant to say is that if they are so obsessed with having challenges easy to complete, it wouldn't have been much harder to hold on to Demon Hunter related quests for an other week - but I get it, that's a me problem ¯\_(ツ)_/¯
Did warlocks really need handbuff? It makes theoretical sense for the hand size class to get hand buff, but this card takes the slowness intrinsic in handbuff and ramps it to maximum. Not seeing this doing well in a world where pirate warrior type decks demand two board clears before this even wakes up.
Discounting combo pieces is something warlock typically does semi often - mecha'thun and any of the many thaurissan combos come to mind - but this seems unreliable in a class where your combo pieces are often weird and discounts need to go on your final win cards rather than your discount-ers. Unreliable, expensive and probably not combo-able.
New Shaman Minion - The Lurker Below
I don't know how good this will be, but I do know this: clearing a board with this card will be FUN AF!!!
New Shaman Spell - Serpentshrine Portal
Looks very good! I liked the portals mechanic and am glad to see it returning. Not sure why the mage spell that is basically Firelands Portal isn't called a portal too.
New Shaman Minion - Marshspawn
Seems okay, but not very exciting. What elemental synergy does Shaman even have in the Year of the Phoenix?
New Priest Spell - Soul Mirror
This is the kind of card, I wouldn't know how or when to really use. Priest is in a precarious position as it so often is, but maybe the new changes and the new set will make things clearer.
New Shaman Spell - Totemic Reflection
Finally, Totem Shaman will be good! No, I'm kidding.
New Rogue Minion - Cursed Vagrant
This could be great in any Rogue deck, stealth synergy or no. But did you guys check out the token? It looks like Ancient Shade. Weird.
New Rogue Minion - Ashtongue Slayer
I commented elsewhere that I don't see Stealth Rogue being that strong, but I may be wrong. This does pair well with Spymistress as a bunch of folks mentioned above.
New Rogue Spell - Dirty Tricks
Looks very good. Rogue secrets will be easier to play around in Standard since there are only 3 of them, but the synergy cards will make it good.
New Rogue Spell - Ambush
I don't think 2 mana is cheaper than 2 mana. Check my math, though. This is basically Venomstrike Trap with a different trigger (and the token is not a beast).
New Rogue Spell - Ambush
It's pretty guranteed to get you a 2/3 poison minion immeadiatly - which is quite good.
New Rogue Minion - Greyheart Sage
I'm just not convinced Stealth Rogue will be competitive. If it is, this card will be amazing. If not, then you know what.
New Rogue Minion - Shadowjeweler Hanar
I wonder if it always offers you one from each secret class. That would be cool. Either way, this card is nuts. Turn 10 and just become a goddamn Christmas tree!
New Mage Minion - Apexis Smuggler
I don't t share the excitement - you either play it turn 5 onward, where a semi-random spell most likely won't change anything, or you play it turn 2 only to be (most likely) removed before you play your secret.
New Hunter Minion - Zixor, Apex Predator
Definitly the ugliest prime card.
New Paladin Weapon - Underlight Angling Rod
I think another rarity would be better here, Murloc decks are mostly used by F2P or beginners.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
I in no way assume my experience is universal - the original poster made that claim, not me. I believe there are MANY different constituencies in Hearthstone, and just because one of their policies doesn't benefit you specifically doesn't mean it was undertaken solely to benefit Blizzard as a company. Duplicate protection costs Blizzard WAY more than this small quality-of-life change benefits the company.
New Demon Hunter Spell - Feast of Souls
Major nerf candidate. This is just too insane amount of card draw for the cost.
Our Thoughts on Hearthstone's Ashes of Outland Demon Hunter Cards
;)
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
I never thought quests were hard to complete, so what I really meant to say is that if they are so obsessed with having challenges easy to complete, it wouldn't have been much harder to hold on to Demon Hunter related quests for an other week - but I get it, that's a me problem ¯\_(ツ)_/¯
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
I really like not having to wait for the new season's card back. Idk why, since I mostly play with randomly selected card back.
New Warlock Minion - Imprisoned Scrap Imp
Did warlocks really need handbuff? It makes theoretical sense for the hand size class to get hand buff, but this card takes the slowness intrinsic in handbuff and ramps it to maximum. Not seeing this doing well in a world where pirate warrior type decks demand two board clears before this even wakes up.
New Warlock Spell - The Dark Portal
Discounting combo pieces is something warlock typically does semi often - mecha'thun and any of the many thaurissan combos come to mind - but this seems unreliable in a class where your combo pieces are often weird and discounts need to go on your final win cards rather than your discount-ers. Unreliable, expensive and probably not combo-able.
Legends of Runeterra Now Allows Left Clicking to Mulligan Cards
What? Riot made an undocumented change and updated the patch notes? Blasphemy!!
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Oh, right, paladin and warrior are also not in the game
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
I always hated playing as a new account at rank 25 against farmers with fully golden competitive decks, good to see those days are over.