I like this a lot less than shaman's other new 3-drop. This, like all evolve effects, is unreliable and relies on preexisting boards in order to maybe generate better boards.
This card just feels very nice. It fills out a slot that isn't really filled by a lot of cards at a 3 mana value minion. I like this card in a lot of archetypes.
I'm not sure i'm reading this right but this seems like it makes the legend climb faster, yea? an 11 star multiplier means you should fly up the first half of the ranks. Losing one star at each rank floor means you still have 2x when you get to diamond 5, right?
If you do then this would make the climb much easier, if not then it seems longer.
Actually, as they have stated it you will still be 15 stars from your previous rank when your star bonus has been used up, but reasonably close I guess. Also, although I haven't read anything about it, an interesting consequence of this system must be that when you get to those 15 stars and start getting matched by rank rather than MMR, you can only face players at the same or at a lower skill level (since those at higher skill levels will still be matched by MMR in that section of the ladder).
New Neutral Minion - Rocket Augmerchant
Posting where you did works for the giveaway. Make sure to rate the card too
New Neutral Minion - Soulbound Ashtongue
Wow... terrible for constructed. 1/4 statline is not worth it at all.
New Neutral Minion - Ethereal Augmerchant
Someone will make a OTK utilizing this. Otherwise, won't see play
New Neutral Minion - Rustsworn Initiate
Hmm... it's pretty bad... unless...
OTK deathrattle spell Hunter in Wild?
I'm going to have to think about this one.
New Neutral Minion - Bonechewer Brawler
Could probably see play in an enrage warrior
New Neutral Minion - Imprisoned Vilefiend
It has Rush, so at least it can directly effect the board when it awakens.
But same thoughts as all Dormant minions: It's great if you play it on curve! Too slow if you don't.
In the late game when you are relying on top decks, drawing a Dormant minion WILL make you lose the game.
New Neutral Minion - Frozen Shadoweaver
power creep, but won't see that much play
New Warlock Spell - Shadow Council
That's a fair point but there's not a lot of collectible imps in standard when this is available, they'll mostly be tokens.
there's like, Flame Imp, Blood Imp, Jumbo imp and Imprisoned scrap imp that will be collectible.
The other demons this will be able to generate should be mid to high value, even more so because of the +2/+2
New Shaman Minion - Bogstrok Clacker
I like this a lot less than shaman's other new 3-drop. This, like all evolve effects, is unreliable and relies on preexisting boards in order to maybe generate better boards.
New Neutral Minion - Overconfident Orc
Pretty bad, but I like the flavor of the card.
I can imagine him cowering with fear after the first hit.
New Neutral Minion - Terrorguard Escapee
I like the flavor, and like anything that can mess up the rez pool for priest. 3/5
New Neutral Minion - Felfin Navigator
Just tool to help keep Murlocs viable through the game's powercreep.
New Neutral Minion - Disguised Wanderer
Magma Ranger on crack.
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
https://twitter.com/Celestalon/status/1240359536554160128?s=19
New Neutral Minion - Rustsworn Cultist
great for token decks!
New Shaman Minion - Marshspawn
This card just feels very nice. It fills out a slot that isn't really filled by a lot of cards at a 3 mana value minion. I like this card in a lot of archetypes.
New Neutral Minion - Ruststeed Raider
Taunt and Rush is still such a weird combo.
New Neutral Minion - Scavenging Shivarra
Might make it into some control decks. Good card if you don't have any minions on your board.
New Shaman Spell - Vivid Spores
Soul of the Forest for shamans. Probably playable in even shaman, but not the best card for a pretty tight list.
New Shaman Spell - Torrent
Fist without overload is likely to be acceptable in most cases. New option to consider in any slow shaman decks.
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
I'm not sure i'm reading this right but this seems like it makes the legend climb faster, yea? an 11 star multiplier means you should fly up the first half of the ranks. Losing one star at each rank floor means you still have 2x when you get to diamond 5, right?
If you do then this would make the climb much easier, if not then it seems longer.
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
Actually, as they have stated it you will still be 15 stars from your previous rank when your star bonus has been used up, but reasonably close I guess. Also, although I haven't read anything about it, an interesting consequence of this system must be that when you get to those 15 stars and start getting matched by rank rather than MMR, you can only face players at the same or at a lower skill level (since those at higher skill levels will still be matched by MMR in that section of the ladder).
New Rogue Minion - Shadowjeweler Hanar
Oooo, good point. Didn't even think of that angle.
Legends of Runeterra Now Allows Left Clicking to Mulligan Cards
Finally, the game is playable!
New Druid Spell - Overgrowth
Druid mana generation is back baby! Can't wait to see what I can do with this in wild.