The only Shaman card from this expansion I 100% like, it will see play for sure. No conditions or limiting factors; just a straight-forward spell that can get the job done. Flanking Strike was good, and this has the potential to match that.
Really hard to play on turn-3, so you'll have to wait until later to produce results. The potential is there; whether or not it can execute is another question entirely.
Another Shaman card that sounds fine in theory but won't work out in practice. I'm really not a fan of what the Shaman received this expansion, and I'm tired of Evolve mechanics.
Well, the only cases (in Standard, ofc) in which it could give enough value are Flametongue Totem (that I haven't seen played since its nerf) and Mana Tide Totem which will just give meagre stats and mill you.
A cheaper Flame Lance, for a class that might actually care to have a large single-target removal (does the Shaman even have any, besides Hex?). It's all going to come down to your timing ability.
Not a fan. To play this on turn 5 you must have played a spell on turn 4, and how many really good 4-mana spells does the Shaman have? The answer is zero, which means you floated mana in order to pop the board with two damage next turn. Your strategy is not looking so good.
New Priest Spell - Psyche Split
This is kinda slow but I wanna use this on recurring villain to get multiple villains.
you'd obviously wanna use this on a minion with a good death rattle or effect.
like Vargoth. Oh man so many vargoths...
What decks are you planning to play when the expansion launches?
Standard: Pure Libram Paladin, No-Minion Mage, Demon Hunter (something slower, preferably, like Big Demons).
Wild: Highlander The Last Kaleidosaur with Lady Liadrin and Libram of Wisdom. Quest Taunt Warrior like I always do.
New Priest Minion - Sethekk Veilweaver
It's a cheaper lyra that's somewhat conditional.
makes that 0 mana +2 Health spell a lot better now
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
It'll be very interesting to see if the new MMR-based matchmaking will result in a noticeably different experience in game.
New Neutral Minion - Bonechewer Brawler
Interestin card: low cost and cool stat / power. Maybe priest can buff his healt to bring out of cotrol its power
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
You get rewards for the better rank of these tw
New Neutral Minion - Imprisoned Vilefiend
I don't like it. Too slow in my opinion (and some class have already better rush minion)
New Shaman Spell - Totemic Reflection
What a waste of space. Could we not think of anything else to add to the Shaman's set?
New Neutral Minion - Frozen Shadoweaver
Cute card for aggressive deck. Freezing mechainc is strong and with a decent body is more than enough to see play
New Shaman Spell - Serpentshrine Portal
The only Shaman card from this expansion I 100% like, it will see play for sure. No conditions or limiting factors; just a straight-forward spell that can get the job done. Flanking Strike was good, and this has the potential to match that.
New Neutral Minion - Overconfident Orc
This card don't convince me. Only priest can keep full health, but it's not worty in my opinion
New Priest Spell - Soul Mirror
oh this board clear is so cool!
It might be awful against other priest mirrors though, since their minions generally have higher health than attack
New Shaman Minion - Marshspawn
Really hard to play on turn-3, so you'll have to wait until later to produce results. The potential is there; whether or not it can execute is another question entirely.
New Neutral Minion - Terrorguard Escapee
Huge taunt and it's a counter to rez priest. Nice add but it's more a tech card
New Neutral Minion - Burrowing Scorpid
I don't like this card for it's stat; 2 hp are too low
New Shaman Minion - Bogstrok Clacker
Another Shaman card that sounds fine in theory but won't work out in practice. I'm really not a fan of what the Shaman received this expansion, and I'm tired of Evolve mechanics.
New Neutral Minion - Felfin Navigator
Cool card for Murloc Package. If Murloc Shaman or Paladin will be a thing in next meta, this card will see play
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
Well, it's Blizzard - Anyfin Can Happen
New Shaman Spell - Vivid Spores
I like the card, but I don't see it being played. It's one of those things where you have grand ideas for it on paper, but cannot execute in practice.
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
Are these rewards separate for standard and wild or does the highest of the 2 count?
New Neutral Minion - Disguised Wanderer
Arena card for sure and filler in ranked
New Shaman Spell - Totemic Reflection
Well, the only cases (in Standard, ofc) in which it could give enough value are Flametongue Totem (that I haven't seen played since its nerf) and Mana Tide Totem which will just give meagre stats and mill you.
New Shaman Spell - Torrent
A cheaper Flame Lance, for a class that might actually care to have a large single-target removal (does the Shaman even have any, besides Hex?). It's all going to come down to your timing ability.
New Shaman Minion - Shattered Rumbler
Not a fan. To play this on turn 5 you must have played a spell on turn 4, and how many really good 4-mana spells does the Shaman have? The answer is zero, which means you floated mana in order to pop the board with two damage next turn. Your strategy is not looking so good.
Valve Announces Artifact Beta 2.0 - No Purchasable Packs or Cards, No Word on Old Cards
Did you read the post? They obviously are