Jumbo Cairne is still about as strong as cairne. No rogue decks really want big piles of stats at these high mana costs. Stealth on the token makes this a little trickier but is probably not going to come up too often.
Oh God, I hope this doesn't mean we're seeing more discolock cards later in the Year. I'm so tired of supporting that failed archetype; move on to something else, please. I hate discarding.
Good spot removal against aggro and nice against 10 or 9 mana minions. Strength against aggro will depend on the ability of your secrets to not proc when played on turn 2. I imagine cheat death would be the best for that, but also is a pretty poor card against aggro. Maybe Dirty Tricks?
Too slow, plus you need to time it right to get the most out of the effect. Not as hard for the Warlock as other classes, given their draw potential, but still obnoxious.
Turns stealth minions into removal spells or just pushes face for 3. A guaranteed core card for stealth based decks, but these decks are lacking in actually good minons with stealth. As with a lot of these cards, if this is a yearlong mechanic, it will probably be good, but will otherwise struggle to be built around.
This is stronger than it looks, the additional attack and the immunity means Rogues will be trading favorably and develop the board better than their enemies
Is a 2 mana Cobra playable? I would say maybe, and this is slightly better than that. If the opponent attacks to test the secret before playing a minion, you can get some good early advantage out of this.
Are we sure that MMR is used for matchmaking all the time? The blog post said MMR is used *while you have a star multiplier*:
When playing with a Star Bonus you’ll be matched by your matchmaking rating (MMR), meaning you’ll be matched even more precisely with players of your similar skill level when climbing!
So as I read that, you're matched my MMR while you have a bonus (i.e. while you're climbing back to last month's rank), but once you've used up your bonus, you're playing against people your own rank (and MMR isn't used). So--per this post's example--if a legendary player just sits at Bronze 10-6 month after month, they'll be sniping against beginners like they do now.
I love the card: it combines a lot of things I like, with Taunt, Deathrattle, and respectable stats. Harder to utilize without mana-cheating, but a great revive target for Kanrethad Prime.
Assuming that this optimally translates to giving the minion +3/+3, this is probably less disruptive than it looks. Minions in constructed are typically the top percentile of efficient minions, so random ones that cost (3) more are often less superior than you might think. Still, probably good if secret based rogue decks are good. Does not play nice with your shadowjeweller though, so there's that.
There are a lot of Imps in Standard right now, so I'm not really sold on its viability in getting bigger/cool stuff. It could be ANY Demon, though, and the Demon Hunter has a number of great Demons. Maybe you run this as a one-of in case you need the fuel.
Might see play in some kind of handlock deck, but those decks have been gutted with the premature death of our good friend Mountain Giant. Maybe in Even Warlock in wild?
Great if you discard, terrible if you play it. There is nowhere near enough Discard support in Standard for this to see play. Trash until more discard support is printed for standard.
New Rogue Minion - Cursed Vagrant
Jumbo Cairne is still about as strong as cairne. No rogue decks really want big piles of stats at these high mana costs. Stealth on the token makes this a little trickier but is probably not going to come up too often.
New Warlock Spell - Hand of Gul'dan
Oh God, I hope this doesn't mean we're seeing more discolock cards later in the Year. I'm so tired of supporting that failed archetype; move on to something else, please. I hate discarding.
New Rogue Minion - Cursed Vagrant
This card's going to be a champ in the arena.
good stats for cost that just makes good stats for cost with stealth
New Rogue Minion - Blackjack Stunner
It's a 1 mana sap with a condition, that's super easy to pull off if you have that other rogue legendary.
New Rogue Minion - Blackjack Stunner
Good spot removal against aggro and nice against 10 or 9 mana minions. Strength against aggro will depend on the ability of your secrets to not proc when played on turn 2. I imagine cheat death would be the best for that, but also is a pretty poor card against aggro. Maybe Dirty Tricks?
New Warlock Minion - Imprisoned Scrap Imp
Too slow, plus you need to time it right to get the most out of the effect. Not as hard for the Warlock as other classes, given their draw potential, but still obnoxious.
New Rogue Minion - Ashtongue Slayer
Turns stealth minions into removal spells or just pushes face for 3. A guaranteed core card for stealth based decks, but these decks are lacking in actually good minons with stealth. As with a lot of these cards, if this is a yearlong mechanic, it will probably be good, but will otherwise struggle to be built around.
New Rogue Minion - Ashtongue Slayer
This is stronger than it looks, the additional attack and the immunity means Rogues will be trading favorably and develop the board better than their enemies
New Rogue Spell - Ambush
it's also better that it doesn't require your opponent to attack one of your minions, they just need to plop one down.
With it being poisonous they'll need to remove it or suffer from wasting a turn, essentially
New Warlock Spell - The Dark Portal
It's...okay, I guess. Tutoring a minion isn't the worst thing. I just don't see it being run in a deck I care about, so...yeah. *shrugs*
New Warrior Minion - Warmaul Challenger
The best part of this card is the exclamation mark.
New Rogue Spell - Ambush
Is a 2 mana Cobra playable? I would say maybe, and this is slightly better than that. If the opponent attacks to test the secret before playing a minion, you can get some good early advantage out of this.
Tomorrow, April 1, Hearthstone's Ranked Play Gets an Overhaul - Leagues, Stars, and Rewards Explained
Are we sure that MMR is used for matchmaking all the time? The blog post said MMR is used *while you have a star multiplier*:
So as I read that, you're matched my MMR while you have a bonus (i.e. while you're climbing back to last month's rank), but once you've used up your bonus, you're playing against people your own rank (and MMR isn't used). So--per this post's example--if a legendary player just sits at Bronze 10-6 month after month, they'll be sniping against beginners like they do now.
New Warrior Weapon - Bulwark of Azzinoth
Piss off you opponent by blocking their OTK. I like it.
New Neutral Minion - Teron Gorefiend
Well, obviously they had to wait for all the deathrattle mechs to rotate out, before printing this insane card.
New Warlock Minion - Enhanced Dreadlord
I love the card: it combines a lot of things I like, with Taunt, Deathrattle, and respectable stats. Harder to utilize without mana-cheating, but a great revive target for Kanrethad Prime.
New Rogue Spell - Bamboozle
This is a strong card, but you'll have to be careful how you play it.
For example, if you intend to have your opponent attack a minion with taunt it might not have taunt anymore.
Same with deathrattles.
New Rogue Spell - Bamboozle
Assuming that this optimally translates to giving the minion +3/+3, this is probably less disruptive than it looks. Minions in constructed are typically the top percentile of efficient minions, so random ones that cost (3) more are often less superior than you might think. Still, probably good if secret based rogue decks are good. Does not play nice with your shadowjeweller though, so there's that.
New Warlock Spell - Unstable Felbolt
Great for control to remove those pesky 1-mana 1/3's. I question why this costs 1 mana when Holy Smite now does the exact same thing only better.
New Warlock Spell - Shadow Council
There are a lot of Imps in Standard right now, so I'm not really sold on its viability in getting bigger/cool stuff. It could be ANY Demon, though, and the Demon Hunter has a number of great Demons. Maybe you run this as a one-of in case you need the fuel.
New Rogue Minion - Greyheart Sage
Drawing 2 cards is strong, especially without having to pull off any combo effects.
the only question is how many stealthed minions will Rogue be running to make this work on curve?
New Warlock Minion - Nightshade Matron
^^^
My comment on this card has been completed.
New Warlock Spell - The Dark Portal
Exactly where I want to try the card.
New Warlock Spell - Hand of Gul'dan
Great if you discard, terrible if you play it. There is nowhere near enough Discard support in Standard for this to see play. Trash until more discard support is printed for standard.
New Warlock Minion - Darkglare
Pretty solid minion all-around. The Warlock likes to hurt himself, and this gives you a reward for doing so. There aren't enough of those.