If you're fine with a dead turn, this will wreck your opponent. You need a lot of stats on board to clear a 6 health minion, while also soaking the damage.
Hard to evaluated. It's slow, but it's a sticky minion for sure; Rouge can use well deathrattle and now stealth to draw, so he can find some spot in the righ deck
For Uthers sake I do hope cards like these works well. Paladin has been in the shadow for some time and they seem to push this buff and pure archetype.
The Librams seems strong on their own and this could make them even better.
First impression of this card, is it is too slow. But who knows how the meta shape up. There may be place for some double Liandrin trouble.
This could be a sleeper card that is stronger than it looks. Yes, weak body, but your opponent will have to her rid of her 3-attack and you do get your draw.
Effect is cool, but I'd drop the dual tribe. Plus, the artwork is kinda bad, try to find a good Felhound artwork. Plus, I'd swap Stealth for Rush.
I'd stay away from double tribes. In the context of the competition, it kinda defeats the purpose of the prompt. […] As for the card itself, its secondary aura effect seems nearly useless as far as I can tell. It doesn't have Charge or Rush, so there's no practical way for it to be able to take damage on the turn you summon it anyway.
Fair enough, the dual tribe will be gone in the next iteration. Hmm, I like the artwork personally. It's not a Felhound but a.. well, Phase Hound. See here. They belong to the family of Darkhounds. I want to stay close to the Warcraft universe personally. Which also explains its effects. "Phasing: Like the Warp Stalker ability, becomes untargettable for a bit." It was meant to be safe from damage, so it could be buffed next turn, but there aren't any Demon buffs in Hunter, so giving it the Beast tag was the first idea that came to mind. Phase Hound (or rather Darkhounds) are Demons & Beasts and are treated as such in the WoW TCG apparently as they are a Warlock and Hunter ally card.. not that i know what that means exactly, but that seemed very fitting.
A bad two drop with deathrattle: shuffle an Anyfin Can Happen/Tip the Scales analogue into your deck, except it doesn't need building around. Maybe okay in a midrange archetype where the divine shields can make the board hard to clear, but I would say that this probably sees play only in Anyfin paladin, maybe a faster murloc paladin at a stretch.
Yeah this one looks super fun. Nice to be able to control which demons resurrect as opposed to Galakrond's randomness, which always gives me pathetic little imps.
Removal with a body, could be played in all warlock decks maybe except Zoo. He's got strength in flexibility even though his large ability is very luck dependant.
It was something Searing Pain was supposed to show in some way, aswell as one iteration of Kil'Jaeden which was about dealing damage to all enemy minions at the end of each turn. Rejected that version, because I didn't feel it was flashy enough for new players to get excitement from playing a legendary card.
Un'Goro quest paladin continues to be bad, and this probably won't help. Unless librams are a year-long mechanic a la lackeys, I can't see you getting super powerful turns from this. As a true intellectual, I would recommend Holy Wrathing yourself twice, then Brann + Liadrin for 4 Holy Wraths! Victory is guaranteed!
Secret Mage doesn't really want this. Most of their secret suite is based upon stopping counterplays to your board to put your opponent in burn range, whereas this gives you ~4 power on board. Can't see this played anywhere else though.
Unfortunate stat distribution, but mages will nearly always run this instead of Loot Hoarder now. Maybe its tutelage (tutor-ness?) could be useful, but exploiting that would require using a deck that is very low on spells, which is unlikely to work well.
Seriously, all that needed to be done is for the game to just award "difficult" quests baseline and "easy" quests after a reroll. Those who want more gold get the more rewarding quests right out of the bat, those who have a small collection and don't want to be forced into playing classes they'll just end up losing with can reroll once and bam, they got an easier quest. Sucks every time I open the game and see I have a couple 50 golders cause when I reroll, I often end up with the same 50 gold crap I started with and there goes my one reroll per day. If I started with a 60 golder from the get-go, it would be much better. The players who don't want the more rewarding quests are in the minority and all they would have to do is reroll once to get the 50s.
Like an Omega Assembly for mage. If this specified Elementals to synergise with Frost Lich Jaina in the same way OA synergises with Dr. Boom, it could probably go in a spell-heavy deck that usually runs out of minions in the late game. As it stands, this is probably to unreliable to see much play. If no minion mage gets more support, this will go in it if it turns out to be a midrange deck.
New Demon Hunter Minion - Imprisoned Antaen
If you're fine with a dead turn, this will wreck your opponent. You need a lot of stats on board to clear a 6 health minion, while also soaking the damage.
New Rogue Minion - Blackjack Stunner
It seems like secret rogue will be viable, so this will be played a lot. Really strogng removal that could also get rid of those pesky elusives.
New Rogue Minion - Cursed Vagrant
Hard to evaluated. It's slow, but it's a sticky minion for sure; Rouge can use well deathrattle and now stealth to draw, so he can find some spot in the righ deck
New Paladin Minion - Murgur Murgurgle
Could go into just about every paladin deck. Of course it's weaker without murloc synergy, but the Prime will still be strong with the board refill.
New Paladin Minion - Lady Liadrin
For Uthers sake I do hope cards like these works well. Paladin has been in the shadow for some time and they seem to push this buff and pure archetype.
The Librams seems strong on their own and this could make them even better.
First impression of this card, is it is too slow. But who knows how the meta shape up. There may be place for some double Liandrin trouble.
New Mage Minion - Starscryer
This could be a sleeper card that is stronger than it looks. Yes, weak body, but your opponent will have to her rid of her 3-attack and you do get your draw.
New Rogue Minion - Blackjack Stunner
This card is a Freezing Trap with a body and not random. So strong. Easy 5 star for me (we will hate this card)
New Warlock Minion - Keli'dan the Breaker
I love playing control oriented Warlock decks, and this guy fits nicely. But maaaaan, I am going to miss Lord Godfrey.
Demonic Obsession - Card Design Competition Discussion Thread
Fair enough, the dual tribe will be gone in the next iteration.
Hmm, I like the artwork personally. It's not a Felhound but a.. well, Phase Hound. See here. They belong to the family of Darkhounds. I want to stay close to the Warcraft universe personally. Which also explains its effects. "Phasing: Like the Warp Stalker ability, becomes untargettable for a bit."
It was meant to be safe from damage, so it could be buffed next turn, but there aren't any Demon buffs in Hunter, so giving it the Beast tag was the first idea that came to mind. Phase Hound (or rather Darkhounds) are Demons & Beasts and are treated as such in the WoW TCG apparently as they are a Warlock and Hunter ally card.. not that i know what that means exactly, but that seemed very fitting.
New Paladin Minion - Murgur Murgurgle
A bad two drop with deathrattle: shuffle an Anyfin Can Happen/Tip the Scales analogue into your deck, except it doesn't need building around. Maybe okay in a midrange archetype where the divine shields can make the board hard to clear, but I would say that this probably sees play only in Anyfin paladin, maybe a faster murloc paladin at a stretch.
Kanrethad Ebonlocke
Yeah this one looks super fun. Nice to be able to control which demons resurrect as opposed to Galakrond's randomness, which always gives me pathetic little imps.
New Mage Spell - Netherwind Portal
Interesting effect but will often be disappointing. Maybe they are running out of ideas for secrets?
New Warlock Minion - Keli'dan the Breaker
Removal with a body, could be played in all warlock decks maybe except Zoo. He's got strength in flexibility even though his large ability is very luck dependant.
Shadowjeweler Hanar
Hoping to open this one golden. Those floating jewels are mesmerizing.
Neoguli's Custom Warlock Core Set Changes
It was something Searing Pain was supposed to show in some way, aswell as one iteration of Kil'Jaeden which was about dealing damage to all enemy minions at the end of each turn. Rejected that version, because I didn't feel it was flashy enough for new players to get excitement from playing a legendary card.
New Rogue Minion - Shadowjeweler Hanar
Now that rogue got their good secrets we'll see a lot of this. Could be really annoying but I surely want one of my own!
New Warlock Minion - Keli'dan the Breaker
Siphon soul with a 3/3 minion instead of healing.. decent.
If the board clear had been "outcast" like demon hunter instead of just on the turn it was drawn it would have been broken.. now it's just meh.
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
i'm looking forward new ranked mode
New Rogue Minion - Shadowjeweler Hanar
For Wild this will be great, with 6 rogue secrets it'll be extremely irritating to play around it..
Standard.. decent to good
New Paladin Minion - Lady Liadrin
Un'Goro quest paladin continues to be bad, and this probably won't help. Unless librams are a year-long mechanic a la lackeys, I can't see you getting super powerful turns from this. As a true intellectual, I would recommend Holy Wrathing yourself twice, then Brann + Liadrin for 4 Holy Wraths! Victory is guaranteed!
Akama
I'm not seeing it yet, but there has to be a degenerate combo with the prime.. I'm sure it'll be found on day 1.
New Mage Spell - Netherwind Portal
Secret Mage doesn't really want this. Most of their secret suite is based upon stopping counterplays to your board to put your opponent in burn range, whereas this gives you ~4 power on board. Can't see this played anywhere else though.
New Mage Minion - Starscryer
Unfortunate stat distribution, but mages will nearly always run this instead of Loot Hoarder now. Maybe its tutelage (tutor-ness?) could be useful, but exploiting that would require using a deck that is very low on spells, which is unlikely to work well.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Seriously, all that needed to be done is for the game to just award "difficult" quests baseline and "easy" quests after a reroll. Those who want more gold get the more rewarding quests right out of the bat, those who have a small collection and don't want to be forced into playing classes they'll just end up losing with can reroll once and bam, they got an easier quest. Sucks every time I open the game and see I have a couple 50 golders cause when I reroll, I often end up with the same 50 gold crap I started with and there goes my one reroll per day. If I started with a 60 golder from the get-go, it would be much better. The players who don't want the more rewarding quests are in the minority and all they would have to do is reroll once to get the 50s.
New Mage Spell - Font of Power
Like an Omega Assembly for mage. If this specified Elementals to synergise with Frost Lich Jaina in the same way OA synergises with Dr. Boom, it could probably go in a spell-heavy deck that usually runs out of minions in the late game. As it stands, this is probably to unreliable to see much play. If no minion mage gets more support, this will go in it if it turns out to be a midrange deck.