Giving up turn three for a turn five board clear. Almost certainly better than Imprisoned Antaen, but control mages probably don't need a yeti. If this card was good, more people would be running Volcanic Potion.
A minion generating spell to help out the no minion mage decks. Probably worse than Frost Nova or Blizzard as a tool for mass freezing, but maybe has potential with demon hunters being very reliant on hero attacks? Probably too slow, occupying a slot that is much better filled by the Jaina DK.
5 mana firelands portal sounds powerful, but a minion-less mage deck probably lacks the tools to really close out games. Hunter spell only decks have the advantage of a spell suite that is a lot more tempo based than mage. Probably does not see a home in wild unless more spells come in to replace core mage minions.
Felspark Ritualist combines Shaman's specific keyword with Warlock's theme of self-sacrifice. Not sure about the wording, though. Also, I'm worried it might be too similar to Hordaki's Arcane Observer.
Imprisoned Nathrezim is here in case anyone misses Mind Control Tech :P In all seriousness, though, I think his powerful effect is balanced by the fact that your enemy can plan around it. About the flavour, Nathrezim are known for being cunning deceivers and persuaders, so I thought this species fits really well into Mind Control Priest. Didn't realise there were so many Mind Control cards, though lol
Armored Annihilian combines a specific theme of his class with Warlock's self-sacrifice, just like Felspark Ritualist. Also, I think Annihilian are a perfect fit for Warrior, since they're big, strong and brutal.
Enough about my cards, feedback time!
@linkblade91
Show Spoiler
My heart is divided with your two cards.
On the one hand, I think Lothraxionis a very interesting and unique character (I didn't know him, but he is such a cool idea). If you decide to go with him, make sure he can't target the enemy hero, since that can lead to awful burst damage.
On the other hand, I think Sha of Despair has a cooler effect. I don't like the artwork, though, since it's not very clear if it's portraying the Sha or the Pandaren.
@Demonx95
Show Spoiler
The effect is quite cool, but I don't think it matches the theme of being a Demon nor the character you chose. I mean, you could slap that effect in any other character and it would fit just as well.
Also, I agree with shaveyou that it should be a 5/5 without Stealth.
@Hordaki
Show Spoiler
I think I prefer Arcane Observer, it has a more "elegant" design. Felwood Satyr is cool, but what I believe to be its main selling point (the flavor of being a Satyr for Druid) is already in the game with Imprisoned Satyr.
@hereharehere
Show Spoiler
Don't really like the fact that it targets Neutrals. I feel like it punished the opponent for doing something which should be completely fine. Instead, I'd make it cost like 7 or 8 and target any minion.
@shaveyou
Show Spoiler
Both are cool. I personally prefer Impish Shade, but my gut tells me Xavathras would do better, dunno why.
@thepowrofcheese
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Solid cards here.
Wrathlord is my least favourite one, since it's the least flavourful, IMO. However, it doesn't have the problems the other two have.
Felwood Satyr is my favourite, but I am a sucker for Treants. The flavour is really good, too. Reminds me of Warcraft 3.
Finally, Burning Subjugator might be the best one, but many people (including me) have Mind Control Priest ideas, so I'm not sure if that would bore people.
@Satanley
Show Spoiler
Effect is cool, but I'd drop the dual tribe. Plus, the artwork is kinda bad, try to find a good Felhound artwork. Plus, I'd swap Stealth for Rush.
@Xarkkal
Show Spoiler
Knowning the fact that these Demons are made of dead Soldiers of the Light, the flavour of this card is over the top. Effect-wise not mindblowing, but very solid.
If people are familiar with the lore, this card should be the winner, IMO.
@CovenantKevlar
Show Spoiler
A cool spin on the whole " pay health instead of Mana" thingy. I like it beacuse weapons already cost Health if you attack minions, which makes this card kinda extreme. Artwork should be more centered, though.
@Nirast
Show Spoiler
If I'm not missing something, your card only works with hand-buffs, which is too specific. I propose two alternatives, although I think the second one is much better:
Whenever you play a Beast, give it the enchantments this has. Not really sure, since Hunters don't have many way to buff Demons.
Whenever a friendly Beast dies, this gains its enchantments. I think one works better with the Hunters class, plus Demons and death synergy seems right flavour-wise.
10 damage is a hughe issue. Reminds me on good old C'thun. But is it worth to skip the turn 5 drop? Midrange Demonhunter would need more survivaltools to play this.
That's a very good card, who even doesn't need to combo with another card that gives u attack, because the hp already does it, so very strong in early arena or standard games.
This looks really good for a late game card, because if u play it on the 5th turn, that's a lost 5th turn, and that's the problem with the dormant cards...
This is completely broken in arena. Remember the 9 mana kraken? This dude here is much better and brings a hughe taunt on the board. Good card, but too expensive for wild I think.
I'd like "difficult" quests please Team 5. I'm rerolling "easy" quests, but it's not working out for me at the moment!
I also don't understand why the above quests are "easier" than just playing 3 games win or lose choosing from 3 classes. They seem more effort than the "difficult" quests.
Additionally the reddit post specifically addresses rerolls. That doesn't address the fact I've been seeing way more 50g quests as my new daily quest across my 3 regional accounts.
Firestarter Fiend probably is too strong but idk if it should cost more, have less stats or change it to "after every second spell you cast" instead of "after you cast a spell".
Sadistic Maiden has the auchenai aura but it also affects the enemy.
I reached platinum with warmother smidrange and got to 280 with anivia control currently struggling but steady in high masters (had a drop to 900s)
My point is I don't play aggro ever I like control and midrange it's up to the control player to know when to skip and when to go all in.
There are many answers for aggro depending on the archetype and region you are playing but if you want the most powerful anti aggro region go for shadow isles they have vile feast, ruination, whitening wails, grasph of the undying.
That region can be played as mono color or duo color another exceptional region to deal with aggro is demacia as their cards at pretty beefy and have barrier mechanics and challenger.
It's up to you man but overall I find the game fun except when I face ezreal decks they simply combo the shit out of me all the time apperently their game plan is far more superior than anivia gameplay.
Very strong in the Arena. In wild there are much better options for 9 mana. In standard this will only be strong, if the deck is loaded with highcost demons, wich would crash the curve.
New Mage Spell - Apexis Blast
Cheaper Firelands portal with a restriction. Nice addition for no minion-decks wich won't be competitive but fun to play around with.
New Mage Minion - Imprisoned Observer
Not too shabby but easy to play around, and the whole "3 mana do nothing" dormant problem is for real.
New Mage Spell - Deep Freeze
Not impressed. Value is ok but you want more effect on board at this mana level. Freeze ALL minions and I'm in!
New Mage Minion - Imprisoned Observer
Giving up turn three for a turn five board clear. Almost certainly better than Imprisoned Antaen, but control mages probably don't need a yeti. If this card was good, more people would be running Volcanic Potion.
New Mage Spell - Deep Freeze
A minion generating spell to help out the no minion mage decks. Probably worse than Frost Nova or Blizzard as a tool for mass freezing, but maybe has potential with demon hunters being very reliant on hero attacks? Probably too slow, occupying a slot that is much better filled by the Jaina DK.
Card Design Conversation - Demons of the Deep
Congrats MathU! Your card was my favourite of the bunch.
New Mage Spell - Apexis Blast
5 mana firelands portal sounds powerful, but a minion-less mage deck probably lacks the tools to really close out games. Hunter spell only decks have the advantage of a spell suite that is a lot more tempo based than mage. Probably does not see a home in wild unless more spells come in to replace core mage minions.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
Honestly, we should have seen this coming.
With the new duplicate protection rule they have to cut down the gold flow or else nobody's gonna be buying packs anymore
New Demon Hunter Spell - Skull of Gul'dan
Better than sprint. Chef Nomi likes this card.
Demonic Obsession - Card Design Competition Discussion Thread
My cards so far:
Enough about my cards, feedback time!
@linkblade91
On the one hand, I think Lothraxion is a very interesting and unique character (I didn't know him, but he is such a cool idea). If you decide to go with him, make sure he can't target the enemy hero, since that can lead to awful burst damage.
On the other hand, I think Sha of Despair has a cooler effect. I don't like the artwork, though, since it's not very clear if it's portraying the Sha or the Pandaren.
@Demonx95
Also, I agree with shaveyou that it should be a 5/5 without Stealth.
@Hordaki
@hereharehere
@shaveyou
@thepowrofcheese
Wrathlord is my least favourite one, since it's the least flavourful, IMO. However, it doesn't have the problems the other two have.
Felwood Satyr is my favourite, but I am a sucker for Treants. The flavour is really good, too. Reminds me of Warcraft 3.
Finally, Burning Subjugator might be the best one, but many people (including me) have Mind Control Priest ideas, so I'm not sure if that would bore people.
@Satanley
@Xarkkal
If people are familiar with the lore, this card should be the winner, IMO.
@CovenantKevlar
@Nirast
Also, make sure to write "Beast" with capital B!
@BasilAnguis
Firestarter Fiend has an interesting effect, although it doesn't tie to the fact that it is a Demon.
Ashtongue Battlelord
New Demon Hunter Minion - Imprisoned Antaen
10 damage is a hughe issue. Reminds me on good old C'thun. But is it worth to skip the turn 5 drop? Midrange Demonhunter would need more survivaltools to play this.
Furious Felfin
That's a very good card, who even doesn't need to combo with another card that gives u attack, because the hp already does it, so very strong in early arena or standard games.
New Demon Hunter Minion - Priestess of Fury
Another high-cost arenabomb for demonhunter. Could see some play in constructed if the meta is filled with tokendecks.
Skull of Gul'dan
So strong! It can do ur new hand in late game, and a cheap one ealier in the game!
Imprisoned Antaen
This looks really good for a late game card, because if u play it on the 5th turn, that's a lost 5th turn, and that's the problem with the dormant cards...
New Demon Hunter Minion - Coilfang Warlord
This is completely broken in arena. Remember the 9 mana kraken? This dude here is much better and brings a hughe taunt on the board. Good card, but too expensive for wild I think.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
I'd like "difficult" quests please Team 5. I'm rerolling "easy" quests, but it's not working out for me at the moment!
I also don't understand why the above quests are "easier" than just playing 3 games win or lose choosing from 3 classes. They seem more effort than the "difficult" quests.
Additionally the reddit post specifically addresses rerolls. That doesn't address the fact I've been seeing way more 50g quests as my new daily quest across my 3 regional accounts.
Warglaives of Azzinoth
It's not a bad card, but the dh class is so powerful that this card who's a little bit worse will not be played...
New Demon Hunter Weapon - Warglaives of Azzinoth
Weak card. If you play boardwipes, youre kindof a controldeck. If youre a controldeck, you dont wanna take that much facedamage.
Demonic Obsession - Card Design Competition Discussion Thread
I have 2 ideas so far.
Firestarter Fiend probably is too strong but idk if it should cost more, have less stats or change it to "after every second spell you cast" instead of "after you cast a spell".
Sadistic Maiden has the auchenai aura but it also affects the enemy.
This patch makes me want to quit this game.
I reached platinum with warmother smidrange and got to 280 with anivia control currently struggling but steady in high masters (had a drop to 900s)
My point is I don't play aggro ever I like control and midrange it's up to the control player to know when to skip and when to go all in.
There are many answers for aggro depending on the archetype and region you are playing but if you want the most powerful anti aggro region go for shadow isles they have vile feast, ruination, whitening wails, grasph of the undying.
That region can be played as mono color or duo color another exceptional region to deal with aggro is demacia as their cards at pretty beefy and have barrier mechanics and challenger.
It's up to you man but overall I find the game fun except when I face ezreal decks they simply combo the shit out of me all the time apperently their game plan is far more superior than anivia gameplay.
Kayn Sunfury
This is just so good, as demonhunter is an aggressive class! The charge keyword opens so many possibility!
New Demon Hunter Minion - Pit Commander
Very strong in the Arena. In wild there are much better options for 9 mana. In standard this will only be strong, if the deck is loaded with highcost demons, wich would crash the curve.
Metamorphosis
Wow, for 7 manas, deal 10 damage where u want, really powerful !