nice damage spell card that can target everything and giving a free minion. The 1 overload is not too punishing so this is probably going to see some play.
Play Dead+ 4 damage. Probably fairly okay in any deck that wants to do something silly with deathrattles. At 4 mana, probably too expensive for battlecry doubler + 2*this card fiddles, but maybe that could do something.
feels like a filler card for the conditional play sham. but this allows you to generate some more spells for the win. we'll see if this will be effective during real play.
Another card for handbuff hunter, which probably helps set up some kind of combo lethal with charge beasts. Hunter does not struggle to get handbuffs, and I think any combos would rather use the new Scavenger's Ingenuity to set up a lethally large charge.
nice evolve effect weapon but 5 cost is a bit high imo. at the point you play this it will either be you wanting to evolve into a card to turn the game around or you are already leading the game to the point where this is unnecessary.
meh feels like a filler card in stealth meta. a bit slow to have in the deck unless we pop the deathrattle effect multiple times. maybe we can see some combo play for TTK
probably one of the best secret for rogue..based on historical facts, any form of making a minion potentially bigger and have RNG RNG RNG it makes the card great lol
Just got back into HS after quite a long brake, I totally missed the Dragon expansion; I've only opened a pack to get the free Legendaries. I got a loooot of dust from prev expansions, so I was wondering something, considering this new system:
If I were to craft all commons and rare cards of a set, so I would craft only 1 copy for each card; then proceeded to open packs from that expansion, would I be getting only epics and legendaries? Cause I really didn't understand how this system works with the scenario that I described.
nice card for secert generation but i can't recall the last time a rogue played a secret..at this point id say it is only worth 400 dust to me..but i may be wrong.
New Shaman Spell - Totemic Reflection
this makes sham's hero power less useless early game but i don't really think its a good card to have as there are other better turn 3 plays.
New Shaman Spell - Serpentshrine Portal
nice damage spell card that can target everything and giving a free minion. The 1 overload is not too punishing so this is probably going to see some play.
New Hunter Minion - Mok'Nathal Lion
Play Dead+ 4 damage. Probably fairly okay in any deck that wants to do something silly with deathrattles. At 4 mana, probably too expensive for battlecry doubler + 2*this card fiddles, but maybe that could do something.
New Shaman Minion - Marshspawn
feels like a filler card for the conditional play sham. but this allows you to generate some more spells for the win. we'll see if this will be effective during real play.
New Shaman Minion - Bogstrok Clacker
nice and cheap evolve card with a decent sized minion. this is a good inclusive in quest sham.
New Shaman Spell - Vivid Spores
buffed up ancestral spirit. this card tops soul of forest EASY. and you can have 2 of these..this is going to make sham minions A LOT more stickier.
New Shaman Spell - Torrent
nice big minion removal which can cost very little. probably a nice card to include in control sham decks.
New Shaman Minion - Shattered Rumbler
nice aoe board clear that can be easily activated. good against aggro decks. will see play in control sham decks.
New Hunter Spell - Scrap Shot
Another card for handbuff hunter, which probably helps set up some kind of combo lethal with charge beasts. Hunter does not struggle to get handbuffs, and I think any combos would rather use the new Scavenger's Ingenuity to set up a lethally large charge.
New Shaman Weapon - Boggspine Knuckles
nice evolve effect weapon but 5 cost is a bit high imo. at the point you play this it will either be you wanting to evolve into a card to turn the game around or you are already leading the game to the point where this is unnecessary.
New Shaman Minion - Lady Vashj
if you can get lava burst from prime its a potential 0 mana pyro blast XD. not a bad prime for this expansion.
Valve Announces Artifact Beta 2.0 - No Purchasable Packs or Cards, No Word on Old Cards
It doesn't say anywhere the game is f2p, they are just not selling cards. Likely have to buy the game still if that is the case, i would think.
New Shaman Minion - The Lurker Below
pretty nice card for potential board clear. no negative fallback for this battlcry so I give it 5 stars.
New Rogue Minion - Spymistress
decent 1 cost for a stealth along with worgen infiltrator it can provide some decent play. probably a good card to have in stealth rogue decks.
New Rogue Spell - Dirty Tricks
card draw is nice but rogues have other ways to get cards this is a bit weak to have in the deck.
New Rogue Minion - Cursed Vagrant
meh feels like a filler card in stealth meta. a bit slow to have in the deck unless we pop the deathrattle effect multiple times. maybe we can see some combo play for TTK
New Rogue Minion - Blackjack Stunner
discounted sap with a penalty effect to the opponent seems pretty op. this is good to have by just putting a secret or 2 in a rogue deck.
A Change to Daily Quest Logic in Hearthstone's Latest Patch is Now Confirmed
This new "logic" is annoying and useless.
New Rogue Minion - Ashtongue Slayer
pretty nice card to combo with akama prime. this is just another proof that stealth rogue is about to come into the meta!
New Rogue Spell - Ambush
feels like a meh card..ya poisonous is good but feels clunky to play. to me this is a filler card.
New Rogue Spell - Bamboozle
probably one of the best secret for rogue..based on historical facts, any form of making a minion potentially bigger and have RNG RNG RNG it makes the card great lol
It Is Now Safe to Open Your Hearthstone Packs - Duplicate Protection has Arrived!
Guys I need some help:
Just got back into HS after quite a long brake, I totally missed the Dragon expansion; I've only opened a pack to get the free Legendaries.
I got a loooot of dust from prev expansions, so I was wondering something, considering this new system:
If I were to craft all commons and rare cards of a set, so I would craft only 1 copy for each card; then proceeded to open packs from that expansion, would I be getting only epics and legendaries? Cause I really didn't understand how this system works with the scenario that I described.
Thanks
New Rogue Minion - Greyheart Sage
maybe there will be an uprising for stealth rogue decks. this would be a really good card in stealth rogue decks for card draws
New Priest Minion - Imprisoned Homunculus
Good 1-drop, terrible topdeck. One of the best imprisoned demons, still won't see play in constructed.
New Rogue Minion - Shadowjeweler Hanar
nice card for secert generation but i can't recall the last time a rogue played a secret..at this point id say it is only worth 400 dust to me..but i may be wrong.