Sub-par - competitively speaking - but still way up-there on my fun-o-meter Plus it gave me a reason to use my golden copy of Mindflayer Kaahrj that I unpacked on day one, just to never be used, until now.
Yall [redacted] if you think that people scalping cards on release is somehow any fault of valve's, also this game was dope, strategy, counterplay and little to no rng. People talking about it being "unplayable for 20 dollars: you retarded too, they added a lot of free content and packs were cheap as hell. Not to mention they gave every player starter decks so you wouldn't need to rely on steam market on release. If you hated this game it's because some streamer told you to without playing it and you jumped on the bandwagon. People hated this game not for what it was but for what it wasnt plain and simple... HL3
Linkblade91: The lore fan in me says go with Lothraxion, just because the Sha, strictly speaking, aren't demons. As for the two presented, I prefer the minion only one, giving a powerful control tool to a class that has lost its way a bit when it comes to control, rather than replacing Shirvallah with another 0TK tool to be abused. I do really like it though. (I'd go with the art placement from the first though)
I knew someone would eventually call me on the Sha lol :P I'll keep brainstorming.
As for your card, it's missing the Demon tag first-of-all. Second, I'm not sure why it's a Witchwood card because they received zero support for Stealth Rogue back then. Other than that, I like the idea behind it; it just needs to be an Ashes of Outland card, to make the most sense.
I jumped the gun on this, submitting this for 1.04.
However, given that I can't imagine it doing better second time around, I've had this idea. (Tell the truth, I love the artwork, credit to Matt Cavotta, and wanted to make a card with it)
As for feedback:
Linkblade91: The lore fan in me says go with Lothraxion, just because the Sha, strictly speaking, aren't demons. As for the two presented, I prefer the minion only one, giving a powerful control tool to a class that has lost its way a bit when it comes to control, rather than replacing Shirvallah with another 0TK tool to be abused. I do really like it though. (I'd go with the art placement from the first though)
Hereharahere: Interesting. Question is, who takes damage? If it's the Hero, then getting a Mind Control on an early giant (admittedly less of a problem with Mountain Giant rotating), for 8 face damage is a huge tempo swing, with little drawback. If it's this minion, likewise. If it's the minion being taken control of, then it's less of a problem. I also have no idea if Neutral should be capitalised. Overall, I feel that this kind of effect (permanent minion stealing) should be reserved for more expensive cards. Kabal Shadow Priest has a cap of 2 Attack, while this can steal a Deathwing for 2 less mana. IMO, it's a good idea, and I like the idea of limiting an effect to class/non class cards, but the wording needs clarification, and I feel this should be more expensive.
DemonXZ95: The only issue I have here is the Stealth. If this was 5/5, without stealth, it would be a lot easier to answer, and it's harder to repeat the effect than a lot of similar cards. As it is, you basically ask the question "Do you have an untargeted board clear that deals 4 damage? I think this would be problematic in it's current form, just because it demands a Flamestrike/Brawl/Twisting Nether to answer, or, given that getting 4 or 5 copies is a reasonable expectation, you can kiss over half your health goodbye. It may be ok, and I'll take another look tomorrow when I'm more awake, but as it is, I have concerns.
hi all, here's my first look (i'm sure I'll try some shaman lark before time).
This seems too strong. For minions that cost 5 or more, it's a 4-mana Mind Control that counts as a minion. The Neutral restriction is a solid idea but it's still crazy. Maybe bump the cost up a bit or completely re-work the card because the 'downside' of taking damage is largely irrelevant if you're spending 4 mana for a Mind Control with a twist. (Yeah the Neutral-only bit is a downside, but it can also grab Elusive cards.)
This year is off to an amazing start! With how well they've been tuning the game over the past year, I only see green fields in the future for Hearthstone which if you had of asked me a couple of years ago, I would have said they were headed in a very bad direction and likely weren't going to fix it.
I'm happy they made changes and are actually responding to feedback properly. It only took them half a decade.
Edit: I mean spell damage is not that great when you need to have another minion to trigger it, we had a fisherman for 2 and a 2/3 that did the same saw 0 constructed play.
Don't have much faith in most of the dormant cards seems like an arena card.
Edit: And yet I rated most of them as "very good".. well I guess the most dormant cards were well designed this expansion, but I don't think this one is that great.
too slow.. we are in a game a 4 mana 8/8 was not that great sometimes a 8 mana 12/12 with a downside? hell no.. a needed bad card to get via evolve or generation in the 8 slot.. although it sometimes might be the best card but just not often enough.
Highlander Galakrond Priest [Zetalot]
Sub-par - competitively speaking - but still way up-there on my fun-o-meter
Plus it gave me a reason to use my golden copy of Mindflayer Kaahrj that I unpacked on day one, just to never be used, until now.
Aggro: Warden Druid
Ah, a man of few words, I see : I'll go straight to the point then ; +1
Card Design Conversation - Demons of the Deep
Felwing Hatchling FTW - Congratulation to everyone who participated and voted too - but mostly to MathU
Valve Announces Artifact Beta 2.0 - No Purchasable Packs or Cards, No Word on Old Cards
Yall [redacted] if you think that people scalping cards on release is somehow any fault of valve's, also this game was dope, strategy, counterplay and little to no rng. People talking about it being "unplayable for 20 dollars: you retarded too, they added a lot of free content and packs were cheap as hell. Not to mention they gave every player starter decks so you wouldn't need to rely on steam market on release. If you hated this game it's because some streamer told you to without playing it and you jumped on the bandwagon. People hated this game not for what it was but for what it wasnt plain and simple... HL3
New Priest Spell - Renew
Discover is always good, and this is nice and cheap. I like it.
Demonic Obsession - Card Design Competition Discussion Thread
I knew someone would eventually call me on the Sha lol :P I'll keep brainstorming.
As for your card, it's missing the Demon tag first-of-all. Second, I'm not sure why it's a Witchwood card because they received zero support for Stealth Rogue back then. Other than that, I like the idea behind it; it just needs to be an Ashes of Outland card, to make the most sense.
New Priest Minion - Imprisoned Homunculus
I mean, if you have nothing else to do turn 1, this rocks.
New Priest Spell - Apotheosis
Really good buff spell. Lifesteal is always good.
New Priest Minion - Dragonmaw Sentinel
Great card, solid tempo option. Dragon priest is coming back.
Demonic Obsession - Card Design Competition Discussion Thread
I jumped the gun on this, submitting this for 1.04.
However, given that I can't imagine it doing better second time around, I've had this idea. (Tell the truth, I love the artwork, credit to Matt Cavotta, and wanted to make a card with it)
As for feedback:
Linkblade91: The lore fan in me says go with Lothraxion, just because the Sha, strictly speaking, aren't demons. As for the two presented, I prefer the minion only one, giving a powerful control tool to a class that has lost its way a bit when it comes to control, rather than replacing Shirvallah with another 0TK tool to be abused. I do really like it though. (I'd go with the art placement from the first though)
Hereharahere: Interesting. Question is, who takes damage? If it's the Hero, then getting a Mind Control on an early giant (admittedly less of a problem with Mountain Giant rotating), for 8 face damage is a huge tempo swing, with little drawback. If it's this minion, likewise. If it's the minion being taken control of, then it's less of a problem. I also have no idea if Neutral should be capitalised. Overall, I feel that this kind of effect (permanent minion stealing) should be reserved for more expensive cards. Kabal Shadow Priest has a cap of 2 Attack, while this can steal a Deathwing for 2 less mana. IMO, it's a good idea, and I like the idea of limiting an effect to class/non class cards, but the wording needs clarification, and I feel this should be more expensive.
DemonXZ95: The only issue I have here is the Stealth. If this was 5/5, without stealth, it would be a lot easier to answer, and it's harder to repeat the effect than a lot of similar cards. As it is, you basically ask the question "Do you have an untargeted board clear that deals 4 damage? I think this would be problematic in it's current form, just because it demands a Flamestrike/Brawl/Twisting Nether to answer, or, given that getting 4 or 5 copies is a reasonable expectation, you can kiss over half your health goodbye. It may be ok, and I'll take another look tomorrow when I'm more awake, but as it is, I have concerns.
Demonic Obsession - Card Design Competition Discussion Thread
This seems too strong. For minions that cost 5 or more, it's a 4-mana Mind Control that counts as a minion. The Neutral restriction is a solid idea but it's still crazy. Maybe bump the cost up a bit or completely re-work the card because the 'downside' of taking damage is largely irrelevant if you're spending 4 mana for a Mind Control with a twist. (Yeah the Neutral-only bit is a downside, but it can also grab Elusive cards.)
Ashes of Outland Giveaway - Card Packs & Site Cosmetics
This year is off to an amazing start! With how well they've been tuning the game over the past year, I only see green fields in the future for Hearthstone which if you had of asked me a couple of years ago, I would have said they were headed in a very bad direction and likely weren't going to fix it.
I'm happy they made changes and are actually responding to feedback properly. It only took them half a decade.
Demonic Obsession - Card Design Competition Discussion Thread
Just a friendly reminder because we already have someone who has already done this...
NO NEUTRAL CARDS ARE ALLOWED!
Your card needs to be a class card. It's simply not allowed to be a Warlock or Demon Hunter card, but it needs to be one of the other 8.
New Neutral Minion - Soulbound Ashtongue
I saw the synergies but you can't just take damage for only 1 stat point in hp, it's not worth it.
New Neutral Minion - Ethereal Augmerchant
Easily the worst one of the 3.
Edit: I mean spell damage is not that great when you need to have another minion to trigger it, we had a fisherman for 2 and a 2/3 that did the same saw 0 constructed play.
New Neutral Minion - Bonechewer Brawler
Seems too vanilla to see play but it severely power creeps 2 evergreen cards.
New Neutral Minion - Imprisoned Vilefiend
Don't have much faith in most of the dormant cards seems like an arena card.
Edit: And yet I rated most of them as "very good".. well I guess the most dormant cards were well designed this expansion, but I don't think this one is that great.
Are You Prepared? - Card Design Competition Discussion Thread
Congrats to MattU!
New Neutral Minion - Frozen Shadoweaver
Maybe see play in highlander mage, it's a proactive and reactive card at the same time, with decent statline could see play.
New Neutral Minion - Burrowing Scorpid
5/2 stealth is not really good for 3 mana (we had a worgen card for hunter which did that).
so you really want the 2 damage to kill something..
dunno about this one.. seems almost playable.
New Neutral Minion - Rustsworn Cultist
probably a good card seem like one of those dump cards that are often overlooked but this has potential, since it makes your board more resilient.
New Neutral Minion - Ruststeed Raider
It's neutral removal which leaves a body, can fit warrior since there are some taunt buffs, or maybe priest cause of high hp.
New Neutral Minion - Bonechewer Vanguard
Arena card/pack filler, too weak.
New Neutral Minion - Supreme Abyssal
too slow.. we are in a game a 4 mana 8/8 was not that great sometimes a 8 mana 12/12 with a downside? hell no.. a needed bad card to get via evolve or generation in the 8 slot.. although it sometimes might be the best card but just not often enough.
New Neutral Minion - Scrapyard Colossus
If you can cheat this out then it's great otherwise it's ok to bad.. a 10 drop that doesn't say "win the game"