I like the Bestial Wrath's existence but i would really be happy if they change it with The Beast Within which is a Green-like card of MTG that suits very well with Hunter as well.
I mean, if some new player wants to play a control-ish Hunter, I mean one of bigger hunters, I think that they should use that card for some removal tool. I really like its synergy with cards like Wild Bloodstinger and cards with Rush and Lifesteal. I was using it with Vicious Scalehide + Dire Frenzy to get some healing.
I don't think that it doesn't fit classic also. It fits classic very well in my opinion.
The Beast Within is a bit complicated though in terms of mechanics so I'M not sure it's a good core card.
Also, maybe I'm misunderstanding you, but how does Wild Bloodstinger synergize with either of these cards?
Wild Bloodstinger is just an example of a big minion but also synergizes well. When you play Wild Bloodstinger on t6-t7against an aggro or midrange deck, generally it kills the minion that it summons and stays alive with its fat health stat for most 6-mana minions. So The Beast Within helps with removing another minion on board if you are behind so makes a really good tempo swing.
I really don't think it is complicated. I always believe that hunter needs a card that makes your beast attacks a target since beta which is the core mechanic of hunters in both mmo and rts (wc3) and they designed it on RR finally (!) which I think is too late. Kill Command should have been this effect at start in my opinion. It fits best with its effect and lore both.
I hope, at some time, Blizzard adds it to core set. It is a basic CCG mechanic also. I really didn't understand how you do think it is complicated.
I like the Bestial Wrath's existence but i would really be happy if they change it with The Beast Within which is a Green-like card of MTG that suits very well with Hunter as well.
I mean, if some new player wants to play a control-ish Hunter, I mean one of bigger hunters, I think that they should use that card for some removal tool. I really like its synergy with cards like Wild Bloodstinger and cards with Rush and Lifesteal. I was using it with Vicious Scalehide + Dire Frenzy to get some healing.
I don't think that it doesn't fit classic also. It fits classic very well in my opinion.
The Beast Within is a bit complicated though in terms of mechanics so I'M not sure it's a good core card.
Also, maybe I'm misunderstanding you, but how does Wild Bloodstinger synergize with either of these cards?
You took the time to write all this, and yet no one responded. I feel a little bad so I guess I will respond. You did a pretty good job with your analysis. I can agree with a majority of it. I really liked the Animal Companion solution for example. I do have a couple of gripes with what you wrote though.
Arcane Golem : give your opponent a card. this should be an example of a minion that gets increased stats in exchange for giving benefits to your opponent. Giving a Mana crystal is such a horrendously terrible thing that this is effectively just lying to new players about what is considered equivalent exchange in this game." 1. The design team might just want to show new players the power of mana ramp with this particular card instead of equivalent exchange. Players tend to learn and remember more from losses than wins and this will be a powerful lesson for them. 2. More importantly though is the fact that the design team has been very clear about removing almost all of the mill options out of the basic and classic sets. Cards like Vanish, Coldlight Oracle, and Naturalize have all been HOFed. Wild does not need another mill option either as those decks are powerfull enough. Arcane Golem is fine as is and also serves the purpose of being an above stated minion in the 3-cost pool so they don't have to keep printing one in expansions.
Xavius: Can't we just swap the attack and health on this guy already so Violet Teacher can have the big brother she always wanted!
I honestly completely blanked on the fact that they removed Mill from Standadrd, so yeah you're right, Golem does make sense the way it is.
Also the Xavius change is mostly so you can get value out of him since he'll always get removed within a turn anyways so at 5 he'd be easer to combo with at least.
Something is definitely bugged. Got four 50 gold quests in the last three days. Got two 50 gold quests on both my accounts today. Rerolling resulted in 2x50 again.
Another alternative for Holy Wrath, "Draw a card. Give a friendly minion attack & health based on it's mana". It could be too OP yes, but we could also make it to 6-7 mana if necessary.
I haven't read all of it. Will add more if I find something good.
Another alternative for Mortal Strike (following it's name) could be change to "Deal 4 damage to a minion. If that kills it, gains 4 armor." (or restore 4 health to your hero). After quick analysis, 4 armor / health is not enough. Maybe between 6-8 points.
Another alternative for Brawl, "Choose a random minion, every other minion attacks it". I know it's weird, but this allow your board to survive if RNG pick a low attack minion. (Probably changed it's name to Scapegoat or something)
Another alternative for Assassin's Blade. 5 mana 3/4 weapon. "Everytime your hero attack and kill a minion, add a coin to your hand". It suits it's name being a reward everytime an assassin kills it's target.
Edwin VanCleef is actually fits Rogue Deck, so there's no need to HoF him. And I think I have a good Battlecry for Vanessa you mentioned. "Combo: Gains +2/+2 for each other card your opponent played last turn"
I wanted to rotate Holy Wrath because it doesn't really work with Paladin anyways. They don't have draw manipulation and they don't even really play high-cost cards (which there aren't even any left in standard anymore) so the card is pointless and doesn't really make sense either way.
I was also trying to keep things as simple as possible, so while your idea for Assassin's Blade is not bad and definitely something they could use in the future it doesn't really fit a Basic card.
Seriously, you must have spent quite a lot of time with this write up. Perhaps it would have been better to space it by opening multiple threads addressing each class.
I'll only be putting out some immediate thoughts. Maybe more later.
Savagery - My own thoughts would be to make this "choose a minion, deal your attack damage to both it and adjacent minions." I dont like the idea of this being able to hit face because there's way too many ways for druid to raise his attack, and I dont like the idea of team5 having to design cards around this conundrum. Being able to do a slight AoE is fine, especially since you need at least 2 cards for this to work decently.
Moonfire - No changes needed. Its already one of the weakest cards outside of Malydruid. And its relatively harmless. Druid often needs to either duplicate their Malygos or this does only 6 damage each. Not remotely threatening.
Tundra Rhino - Its my favourite card, as a disclosure. So I'm obviously not in it to be changed in any way. It enables combo in hunter, and that's saying alot. Hunters dont do combo well for obvious reasons, and outside of combo this is just a soft taunt. Couple that with hunter's atrocious control cards (if any such existed), hunters just never live long enough to see tundra rhino do a 30 damage combo. Every now and then it allows for an occasional burst of 10-15 damage for lethal. When that happens, you'd rightly earned a pat in the back for both setting it up and spotting it. I'd let this one slide. Its perfect the way it is.
Al'Akir the Windlord - Everyone has been laughing at this card for years. It doesnt change the fact that this card has the potential to simply take you down 12 health at 10. Even worse if you can somehow cheat some damage up on this bad boy. Either no changes, or buff him to a 5/7 but change charge to rush. I'd rather him stay as he is, to be honest.
the reason I didn't split it up was because last time I did something similar, somehow one of the posts ended up deleting itself for some reason and I gave up on the whole thing so nowadays I try to just do it all in one take.....also I was drunk and on a roll.
I like your idea for Savagery. I wasn't comfortable with my own anyways, but couldn't come up with anything that would make the card distinctive enough.
The thing about Al'Akir the Windlord is that he is just outclassed by Doomhammer as a finisher meaning the whole Charge thing is kind of wasted and essentially holding his statline hostage. Shaman also isn't really a class that ever used charge a lot (not even Leeroy, which is kinda weird now that I think about it) so he does give a bit of a false impression of how the class plays...then again Shaman's playstyle changes every couple expansions so who really knows at this point.
I like the Bestial Wrath's existence but i would really be happy if they change it with The Beast Within which is a Green-like card of MTG that suits very well with Hunter as well.
I mean, if some new player wants to play a control-ish Hunter, I mean one of bigger hunters, I think that they should use that card for some removal tool. I really like its synergy with cards like Wild Bloodstinger and cards with Rush and Lifesteal. I was using it with Vicious Scalehide + Dire Frenzy to get some healing.
I don't think that it doesn't fit classic also. It fits classic very well in my opinion.
Sure, it works as you described. I'm just pointing out that one could understand from the text, that you would receive the DE copies immediately after he owns all other cards from that rarity and opens a new pack :)
Dragon hunter is weaker without leeroy and is not really a threat any more to the remaining tier 1 decks. HL hunter seems a way better choice.
Mech pally was more a counter deck, I don't see why it would be played atm, unless I miss something.
Not mentioning that tempo rogue is gone.
I haven't played much due to having other priorities. I did play a few games of mech paladin to get my monthly rank 5 minimum though, and it felt no different.
Looking at OoC's meta report, my suspicions are all but confirmed. Dragon hunter and mech paladin are looking as strong as always:
I don't recommend this to anyone else, but I'm actually one of the foolish people who likes to collect the golden cards. I guess for most players this question isn't relevant at all.
But it would seem strange to me that they would extend this to golden cards. Is this even important that they do? Most guys I play against barely have any goldens. Make me look special for keeping mine.
By "before" do you mean after the patch? I also had more than 2x golden cards before the patch, before any duplicate protection on commons, I had 4 golden Earth Shocks for a while before dusting them.
So we know how the duplicate protection works for regular cards -- once the cards are all marked as "collected" in a given set, whether you dusted them or not, that rarity becomes totally random with no duplicate protection.
My question is -- do we know which order the duplicate protection happens in for golden cards? What I mean is, does it first check your collection to see if you have collected all the commons, then roll for whether you're getting a regular or golden common, and then choose which card? Or does it first check for whether you're getting a regular or golden common, then check if you have all the golden commons "collected" from this set, and then choose which card? In which case you can effectively not open duplicates of golden cards unless you already collected them all?
My first guess was "definitely not", but since the patch I have opened six golden cards (four commons and two rares), as well as getting a golden Bronze Gatekeeper as an arena reward, and none of those seven were duplicates. The sample size is really small, obviously, so I'm guessing the community as a whole will know?
Even with the pre-order packs from Outland, it's pretty unlikely to get a 3rd golden common or rare to disprove the duplicate protection is happening for golds. Anyone out there experienced this yet?
This is obviously too late, but just for future reference, it turned out that it was not retroactive. I had dusted all my copies of Raiding Party for example, after the nerf last year, and those were my only missing rares from Rastakhan's Rumble. I opened one RR pack and it had two rares in it -- both copies of Raiding Party! I also opened a copy of Scion of Ruin from DoD pack I got as an arena reward, which I had collected in the past but dusted when it was nerfed. I had several other similar examples as well. But testing out the new system, dusting a card now after the patch does indeed leave it as "collected", and you don't even get that card when you've collected all the other cards of that rarity in the set, they're totally random from then on.
Another alternative for Holy Wrath, "Draw a card. Give a friendly minion attack & health based on it's mana". It could be too OP yes, but we could also make it to 6-7 mana if necessary.
I haven't read all of it. Will add more if I find something good.
Another alternative for Mortal Strike (following it's name) could be change to "Deal 4 damage to a minion. If that kills it, gains 4 armor." (or restore 4 health to your hero). After quick analysis, 4 armor / health is not enough. Maybe between 6-8 points.
Another alternative for Brawl, "Choose a random minion, every other minion attacks it". I know it's weird, but this allow your board to survive if RNG pick a low attack minion. (Probably changed it's name to Scapegoat or something)
Another alternative for Assassin's Blade. 5 mana 3/4 weapon. "Everytime your hero attack and kill a minion, add a coin to your hand". It suits it's name being a reward everytime an assassin kills it's target.
Edwin VanCleef is actually fits Rogue Deck, so there's no need to HoF him. And I think I have a good Battlecry for Vanessa you mentioned. "Combo: Gains +2/+2 for each other card your opponent played last turn"
Standard Meta Report #28 - Top Hearthstone Decks March 22, 2020 - March 29, 2020
It is a Rise of Shadow card ;)
Standard Meta Report #28 - Top Hearthstone Decks March 22, 2020 - March 29, 2020
Great article as always :)
I noticed that in the control warrior decklist the Omega Devastator has the RoS set symbol
A custom Core Set Overhaul
Wild Bloodstinger is just an example of a big minion but also synergizes well. When you play Wild Bloodstinger on t6-t7against an aggro or midrange deck, generally it kills the minion that it summons and stays alive with its fat health stat for most 6-mana minions. So The Beast Within helps with removing another minion on board if you are behind so makes a really good tempo swing.
I really don't think it is complicated. I always believe that hunter needs a card that makes your beast attacks a target since beta which is the core mechanic of hunters in both mmo and rts (wc3) and they designed it on RR finally (!) which I think is too late. Kill Command should have been this effect at start in my opinion. It fits best with its effect and lore both.
I hope, at some time, Blizzard adds it to core set. It is a basic CCG mechanic also. I really didn't understand how you do think it is complicated.
Standard Meta Report #28 - Top Hearthstone Decks March 22, 2020 - March 29, 2020
Mech pala running 2 copies of SN1P-SN4P seems pretty OP Kappa
A custom Core Set Overhaul
The Beast Within is a bit complicated though in terms of mechanics so I'M not sure it's a good core card.
Also, maybe I'm misunderstanding you, but how does Wild Bloodstinger synergize with either of these cards?
A custom Core Set Overhaul
I honestly completely blanked on the fact that they removed Mill from Standadrd, so yeah you're right, Golem does make sense the way it is.
Also the Xavius change is mostly so you can get value out of him since he'll always get removed within a turn anyways so at 5 he'd be easer to combo with at least.
Bug- gettign 50 gold quests
Something is definitely bugged. Got four 50 gold quests in the last three days. Got two 50 gold quests on both my accounts today. Rerolling resulted in 2x50 again.
It's annoying for sure.
A custom Core Set Overhaul
I wanted to rotate Holy Wrath because it doesn't really work with Paladin anyways. They don't have draw manipulation and they don't even really play high-cost cards (which there aren't even any left in standard anymore) so the card is pointless and doesn't really make sense either way.
I was also trying to keep things as simple as possible, so while your idea for Assassin's Blade is not bad and definitely something they could use in the future it doesn't really fit a Basic card.
A custom Core Set Overhaul
the reason I didn't split it up was because last time I did something similar, somehow one of the posts ended up deleting itself for some reason and I gave up on the whole thing so nowadays I try to just do it all in one take.....also I was drunk and on a roll.
I like your idea for Savagery. I wasn't comfortable with my own anyways, but couldn't come up with anything that would make the card distinctive enough.
The thing about Al'Akir the Windlord is that he is just outclassed by Doomhammer as a finisher meaning the whole Charge thing is kind of wasted and essentially holding his statline hostage. Shaman also isn't really a class that ever used charge a lot (not even Leeroy, which is kinda weird now that I think about it) so he does give a bit of a false impression of how the class plays...then again Shaman's playstyle changes every couple expansions so who really knows at this point.
A custom Core Set Overhaul
I like the Bestial Wrath's existence but i would really be happy if they change it with The Beast Within which is a Green-like card of MTG that suits very well with Hunter as well.
I mean, if some new player wants to play a control-ish Hunter, I mean one of bigger hunters, I think that they should use that card for some removal tool. I really like its synergy with cards like Wild Bloodstinger and cards with Rush and Lifesteal. I was using it with Vicious Scalehide + Dire Frenzy to get some healing.
I don't think that it doesn't fit classic also. It fits classic very well in my opinion.
Are You Prepared? - Card Design Competition Discussion Thread
Yay, I made it to the finals! Good luck, everyone!
It Is Now Safe to Open Your Hearthstone Packs - Duplicate Protection has Arrived!
Sure, it works as you described. I'm just pointing out that one could understand from the text, that you would receive the DE copies immediately after he owns all other cards from that rarity and opens a new pack :)
Life Without Leeroy (Standard Deck)
I haven't played much due to having other priorities. I did play a few games of mech paladin to get my monthly rank 5 minimum though, and it felt no different.
Looking at OoC's meta report, my suspicions are all but confirmed. Dragon hunter and mech paladin are looking as strong as always:
https://outof.cards/hearthstone/1076-standard-meta-report-28-top-hearthstone-decks-march-22-2020-march-29-2020
In fact, even aggro shaman is seeing a decent amount of play. And that without Leeroy.
Also, tempo rogue? Since when has that been a thing during the DoD meta?
Our Thoughts on Hearthstone's Upcoming Demon Hunter Basic Set
theorycraft stream. Its in their twitch video history. Happened like 3 days ago, I think.
But if you're not keen on following the 7 hr video, firebat made some kind of montage of his time with dhunter in youtube.
Golden Duplicate Protection?
I don't recommend this to anyone else, but I'm actually one of the foolish people who likes to collect the golden cards. I guess for most players this question isn't relevant at all.
Our Thoughts on Hearthstone's Upcoming Demon Hunter Basic Set
Where did you see Kibler and Firebat playing with the new cards?
Golden Duplicate Protection?
I guess I misunderstood. Sorry.
But it would seem strange to me that they would extend this to golden cards. Is this even important that they do? Most guys I play against barely have any goldens. Make me look special for keeping mine.
How many hours of play does it takes to grind full collection
LoR is meant to be fair for free to play players and it actually lives up to that promise.
However i feel like it supports staleness if everyone can play tier 1 decks on the spot and everyone who wants to play meta can do so.
Maybe its just my disgrace about netdeckers but I am up for any barrier that prevents people from copypasting the best decks.
Maybe I am completely wrong on that end since it is also easiert to build non meta decks without giving up the opportunity to build t1 decks.
All I know is that I wont be the netdecker and that I like to have access to any deck I want to create.
Golden Duplicate Protection?
By "before" do you mean after the patch? I also had more than 2x golden cards before the patch, before any duplicate protection on commons, I had 4 golden Earth Shocks for a while before dusting them.
Golden Duplicate Protection?
I have had a more than 2x golden cards before. So I guess not.
Golden Duplicate Protection?
So we know how the duplicate protection works for regular cards -- once the cards are all marked as "collected" in a given set, whether you dusted them or not, that rarity becomes totally random with no duplicate protection.
My question is -- do we know which order the duplicate protection happens in for golden cards? What I mean is, does it first check your collection to see if you have collected all the commons, then roll for whether you're getting a regular or golden common, and then choose which card? Or does it first check for whether you're getting a regular or golden common, then check if you have all the golden commons "collected" from this set, and then choose which card? In which case you can effectively not open duplicates of golden cards unless you already collected them all?
My first guess was "definitely not", but since the patch I have opened six golden cards (four commons and two rares), as well as getting a golden Bronze Gatekeeper as an arena reward, and none of those seven were duplicates. The sample size is really small, obviously, so I'm guessing the community as a whole will know?
Even with the pre-order packs from Outland, it's pretty unlikely to get a 3rd golden common or rare to disprove the duplicate protection is happening for golds. Anyone out there experienced this yet?
Duplicate protection and the dust refunds
This is obviously too late, but just for future reference, it turned out that it was not retroactive. I had dusted all my copies of Raiding Party for example, after the nerf last year, and those were my only missing rares from Rastakhan's Rumble. I opened one RR pack and it had two rares in it -- both copies of Raiding Party! I also opened a copy of Scion of Ruin from DoD pack I got as an arena reward, which I had collected in the past but dusted when it was nerfed. I had several other similar examples as well. But testing out the new system, dusting a card now after the patch does indeed leave it as "collected", and you don't even get that card when you've collected all the other cards of that rarity in the set, they're totally random from then on.
Neoguli's Custom Warlock Core Set Changes
Not agree with Healthstone, Because Sacrificial Pact is exist, and it fits how Warlock should be.
Another suggestion I'm trying to throw is, how about instead of focusing more on discard and damaging self, use our own mana crystal.
For example, Spell Card like "Destroy a mana crystal, draw 3 cards" or something like that.
I noticed something very different here... And I like it!
Weren't you already with us ? I've thought that you re not active but following this forum.
Anyways Welcome Back ! :)
A custom Core Set Overhaul
Another alternative for Holy Wrath, "Draw a card. Give a friendly minion attack & health based on it's mana". It could be too OP yes, but we could also make it to 6-7 mana if necessary.
I haven't read all of it. Will add more if I find something good.
Another alternative for Mortal Strike (following it's name) could be change to "Deal 4 damage to a minion. If that kills it, gains 4 armor." (or restore 4 health to your hero). After quick analysis, 4 armor / health is not enough. Maybe between 6-8 points.
Another alternative for Brawl, "Choose a random minion, every other minion attacks it". I know it's weird, but this allow your board to survive if RNG pick a low attack minion. (Probably changed it's name to Scapegoat or something)
Another alternative for Assassin's Blade. 5 mana 3/4 weapon. "Everytime your hero attack and kill a minion, add a coin to your hand". It suits it's name being a reward everytime an assassin kills it's target.
Edwin VanCleef is actually fits Rogue Deck, so there's no need to HoF him. And I think I have a good Battlecry for Vanessa you mentioned. "Combo: Gains +2/+2 for each other card your opponent played last turn"