I gave some stick to Dragonmaw Overseer with the caveat that if a 2 drop minion was printed with 4 health, then this might be good enough. And lo and behold, this card comes along.
Just good enough, honestly, on its own with a dragon deck.
The effect of this card is very interesting, but it seems to be a little bit too situational in my opinion. Versus aggressive decks this will be a 7 mana board clear most of the time, i.e., this is just a worse Lightbomb. If a couple of minions survive, the opponent will be still in a good position in his next turn.
You want removal to be consistent, and this just isn't. decks are going to be running lackeys, 1/1s and such. It blows up your own board and doesn't consistently beat your opponents.
1/5
Even with a lot of removal leaving, there are better tools than this.
This is a tech card for control warrior. This card is about a year too late to be relevant, maybe it would have been played during rise of shadows control war and/or during specialist format. There are niche situations where it's good against big burst damage, but a lot of decks can use little chip damage to easily get through this, and it just does so little proactively. It's no ice block/time out, you can still die the turn after you play this. As of right now this is a tempo meta and this new expansion seems to be making that even more so, and this is just an anti-tempo card.
2/5.
It only gets a 2 because it does have niche situations where its good.
Its primary purpose is to obtain your opponent's deathrattle value. Aside from that its just too expensive as a board clear that only maybe clear the board.
Shadow Word: Ruin is at least reliable. But I wouldnt count this out.
Might have some interesting applications in Rogue or Demon Hunter, where expect to have easy ways to deal 1 damage and help mitigate the battlecry. Most of these "big minion that summons enemies" aren't that good.
A deathrattle card that more or less always give you the initiative to attack. And the base minion's attack is high enough that it cant be ignored. Very strong in any rogue deck that's not going to die turn 7.
This card can be used in a minion-heavy deck to tutor a specific spell. Maybe this fits into Highlander mage, but that archetype will suffer a lot from the loss of Luna's Pocket Galaxy. I'm not that impressed by this card though, since Mage has already enough options for card draw.
Its certainly very strong, but since it doesnt really do anything and your opponent can control this, its not really a wonderful secret. There might just be better ways for rogue to draw cards, but if you're playing secret rogue then this will be a definite inclusion.
Kinda make Hidden Wisdom look worse and worse everyday.
This guy is pretty strong. 4/4 rush is nothing special but it's quite playable. The prime half is pretty nuts. Impacts the board, heals you, good tempo.
These cards have synergy with gala handbuff but no other notable synergy with warrior's rush synergy rotating.
4/5 for me.
Maybe a 3 but I think it'll see play in most warrior lists for now so I'll go with 4
Token Druid regularly runs Soul of the Forest (and did even before the many Treant synergies). If Shaman can build a board of anything larger than 2/2s, this is a fantastic card to defend against board wipes and prepare for a Bloodlust finisher.
Just not good enough. Since we're losing Master's Call there's no longer any reason to run a full beast deck. That means this poor thing will not likely see any play. I'd put Timber Wolf in front of it.
If you can reduce its cost, then its a good card. Otherwise its just too slow. Still, there's plenty of ways via Kael'thas Sunstrider & Kalecgos to make this cheaper. Definite inclusion into highlander mage.
New Priest Minion - Dragonmaw Sentinel
I gave some stick to Dragonmaw Overseer with the caveat that if a 2 drop minion was printed with 4 health, then this might be good enough. And lo and behold, this card comes along.
Just good enough, honestly, on its own with a dragon deck.
Al'ar
It might be weak, but it reminds me of my days playing TFT. The phoenix sure was strong...
The Lurker Below
This is a legendary?
New Priest Spell - Soul Mirror
The effect of this card is very interesting, but it seems to be a little bit too situational in my opinion. Versus aggressive decks this will be a 7 mana board clear most of the time, i.e., this is just a worse Lightbomb. If a couple of minions survive, the opponent will be still in a good position in his next turn.
New Warrior Spell - Bladestorm
You want removal to be consistent, and this just isn't. decks are going to be running lackeys, 1/1s and such. It blows up your own board and doesn't consistently beat your opponents.
1/5
Even with a lot of removal leaving, there are better tools than this.
New Warrior Weapon - Bulwark of Azzinoth
This is a tech card for control warrior. This card is about a year too late to be relevant, maybe it would have been played during rise of shadows control war and/or during specialist format. There are niche situations where it's good against big burst damage, but a lot of decks can use little chip damage to easily get through this, and it just does so little proactively. It's no ice block/time out, you can still die the turn after you play this. As of right now this is a tempo meta and this new expansion seems to be making that even more so, and this is just an anti-tempo card.
2/5.
It only gets a 2 because it does have niche situations where its good.
New Priest Spell - Renew
Priest is getting its theme on point with the new year ; the rebirth is promising*
*I am possibly plain and simply fed up with current standard priest slooooooooooooooooow games
New Priest Spell - Soul Mirror
Its primary purpose is to obtain your opponent's deathrattle value. Aside from that its just too expensive as a board clear that only maybe clear the board.
Shadow Word: Ruin is at least reliable. But I wouldnt count this out.
New Priest Spell - Psyche Split
Faceless Manipulator is more flexible. Too bad.
You can summon enemy minions but also give them a buff. Really up to you whether Faceless Manipulator is the better of the two.
New Priest Spell - Apotheosis
Wait till we get the golden animation for it :
New Neutral Minion - Terrorguard Escapee
Might have some interesting applications in Rogue or Demon Hunter, where expect to have easy ways to deal 1 damage and help mitigate the battlecry. Most of these "big minion that summons enemies" aren't that good.
New Rogue Minion - Cursed Vagrant
A deathrattle card that more or less always give you the initiative to attack. And the base minion's attack is high enough that it cant be ignored. Very strong in any rogue deck that's not going to die turn 7.
New Mage Minion - Starscryer
This card can be used in a minion-heavy deck to tutor a specific spell. Maybe this fits into Highlander mage, but that archetype will suffer a lot from the loss of Luna's Pocket Galaxy. I'm not that impressed by this card though, since Mage has already enough options for card draw.
New Priest Spell - Psyche Split
Like you said, Emptyness, I am not sold either, but curious as to how this could be relevant ; just gotta brainstorm the right target(s)
New Rogue Spell - Dirty Tricks
Its certainly very strong, but since it doesnt really do anything and your opponent can control this, its not really a wonderful secret. There might just be better ways for rogue to draw cards, but if you're playing secret rogue then this will be a definite inclusion.
Kinda make Hidden Wisdom look worse and worse everyday.
New Neutral Minion - Waste Warden
Very cool tech card, probably most effective in a class that lacks AoE against a metagame that pushes aggro tribes like Murloc and Pirate.
New Warrior Minion - Kargath Bladefist
This guy is pretty strong. 4/4 rush is nothing special but it's quite playable. The prime half is pretty nuts. Impacts the board, heals you, good tempo.
These cards have synergy with gala handbuff but no other notable synergy with warrior's rush synergy rotating.
4/5 for me.
Maybe a 3 but I think it'll see play in most warrior lists for now so I'll go with 4
New Priest Minion - Dragonmaw Sentinel
Now that Year of the Dragon comes to an end ... we welcome support for Dragon Priest, back in standard
New Shaman Spell - Vivid Spores
Token Druid regularly runs Soul of the Forest (and did even before the many Treant synergies). If Shaman can build a board of anything larger than 2/2s, this is a fantastic card to defend against board wipes and prepare for a Bloodlust finisher.
New Priest Minion - Skeletal Dragon
Bone Drake wants a chat ...
Never mind, Bone Drake just wanted attention.
Keep scrolling ^^
New Priest Spell - Soul Mirror
New Hunter Minion - Helboar
Just not good enough. Since we're losing Master's Call there's no longer any reason to run a full beast deck. That means this poor thing will not likely see any play. I'd put Timber Wolf in front of it.
New Priest Minion - Reliquary of Souls
Artwork is satisfyingly unsettling - if that can be a thing - half way in-between mushroom & psychosis
New Mage Spell - Deep Freeze
If you can reduce its cost, then its a good card. Otherwise its just too slow. Still, there's plenty of ways via Kael'thas Sunstrider & Kalecgos to make this cheaper. Definite inclusion into highlander mage.
New Rogue Minion - Spymistress
That's hell of a good one drop ; most definitely will see play, and whole lots of them