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  • New Neutral Minion - Frozen Shadoweaver

    Moorabi's support lmao
    You guys forgot that this card existed, eh ? ^^

  • New Neutral Minion - Overconfident Orc

    Tar Creeper's inconsistent one-hit-wonder <fluffy> cousin, indeed. The resemblance is uncanny ..!


    //removed profanity -Sinti

  • New Druid Spell - Bogbeam

    I think this would've been more impactful if it can hit face even if they lower damage.

  • New Neutral Minion - Ruststeed Raider

    It seems good on paper, but I doubt that it will see much constructed play as a 1 attack taunt is really just not that useful after the ping.

    However, in arena though? These new cards are absolutely insane, it’s going to be a scary place decided entirely on tempo

  • New Druid Spell - Overgrowth

    Wow, big Wild Growth.

    At 4 mana, I think this will see play but won't be as impactful as pre-nerf wild growth.

  • New Neutral Minion - Terrorguard Escapee

    The design included some good story telling, even if the card suck, I feel like rating it higher than it probably should.
    I'm a sucker for story telling, and this escapee on the run makes me want to see how it will unfold with those huntresses chasing ...
    Let's look at the flavor, shall we : '' Poor guy is terrified, look at his faces. '' 
    ... not what I had in mind - rating bias stabilized

  • Return of Mechazod!

    The Druid player needs to save Cho and Millhouse for a big turn later in the game when the Mage has a lot of big damage spells.  And then using the Moonkin with +2 spell damage to both players to increase the damage dealt.

    I never really had problems with Mechazod brawls before, but this one is a bit tougher.  I think they previously had a lot of healing in the decks but with no Priest in this one that isn't the case.  So try to exploit the Mage damage spells as noted above, despite the fact that you can't talk to your co-op partner.

  • New Neutral Minion - Burrowing Scorpid

    Quote From Xarkkal

    Note: This can go Face, and is a Beast. I expect to see this pop up in Hunter.

    Fair assumption, I'm with you on that one. This scorpio will be weaponized

  • New Demon Hunter Minion - Netherwalker

    Not a bad card, but I'd say this is the weakest of all DH's 2 drops.

  • New Neutral Minion - Disguised Wanderer

    Nobody expected ... 

    Show Spoiler

  • New Warrior Minion - Bloodboil Brute

    Quote From frosthearth
    Quote From dapperdog

    Just play Sea Giant. At least that card doesnt need another card to support it.

    Well, the difference with this is you can deal damage to a board of minions with Whirlwind or Bladestorm perhaps, play your Bloodboil Brutes and then clear all of the damaged minions with Plague of Wrath, leaving your brute on board. It might just find its place in a deck.

    3 cards to do a tempo swing, and renders the rush completely useless. No

    Ideally you can play this after a Risky Skipper turn while your opponent has a big board. But again. Is Sea Giant just more efficient? It really boils down to whether you value the rush from this minion. Bear in mind that in most cases you would need to have another card like Whirlwind or Risky Skipper to play this card at a lower cost. Its just not good enough in my opinion.

  • New Neutral Minion - Rustsworn Cultist

    New Battlegrounds minion confirmed?

  • New Demon Hunter Spell - Immolation Aura

    Quote From Haffax733

    This is basicalla 2 mana Consecration with the downside that it also damages own minions. Dealing 1 damage twice is also better than 2 damage once, because this makes this spell more effective versus Divine Shield or minions that spawn tokens via Deathrattle.

    Really good card. 

    I like this this for the same reasons above.

    Through there are few downsides:

    • Hurts your board so you are less likely to play it when you're ahead
    • The 2 hits makes it weaker to warrior cards like Bomb Wrangler
  • New Neutral Minion - Felfin Navigator

    Mad Max meets World of Murlocs or, alternatively, Murlocs after meeting with the Orks from Warhammer 40k

  • New Neutral Minion - Rustsworn Cultist

    Quote From Brandon

    Woah, neutral Soul of the Murloc. looks good.

    My thought also! I want to see those ''demon'' token <3

    Edit : Not disappointed, Rusted Devils are pretty rad

  • New Neutral Minion - Ruststeed Raider

    On one hand (5) mana 5/8 minion with rush : Yes
    On the other (5) mana, rushing a taunt and leaving a wounded 1/X on board : No

  • New Neutral Minion - Dragonmaw Sky Stalker

    I like the dragon steed & its rider's flavor ; cool design

  • New Neutral Minion - Bonechewer Vanguard

    Quote From YourPrivateNightmare

    mostly Arena, but technically it's just a slightly weaker Ancient of War on summon, and that card used to be the gold standard for 7-drops back in the day.

    You hit a few keywords here : Arena, Standard & Back in the day. Time have changed, and meta followed the cycle of time. Maybe this isn't impressive the turned it is played, it is still a pretty huge wall that will force your opponent to silence it or plan their attack sequencing adequately. I find it interesting, and neutral.

  • New Demon Hunter Spell - Immolation Aura

    I'm already Hyped about DH, you don't have to go over board Blizz ^^
    In all seriousness, this is really good  and will see play : who doesn't want cheap AOE ?

  • New Demon Hunter Minion - Netherwalker

    With all those new demons, I almost feeling bad for complaining during Year of the Dragon about too few of them.
    Demon Hunter over there, Demons & Satyr, with their arsenal of fel synergy right here ...
     

  • New Shaman Spell - Totemic Reflection

    This card is just bad, probably also for wild because it can't be played in Even Shaman.

  • New Demon Hunter Minion - Ashtongue Battlelord

    Quote From DoubleSummon

    (...)

    .. are you really mad at a senjin with lifesteal?

    When rationalized like that, it is hard to stay mad.

  • New Druid Spell - Bogbeam

    Quote From Koetti

    Yeah.

    Or maybe just play Wrath. 

    You beat me to it 

  • New Druid Spell - Overgrowth

    Considering that Wild Growth was nerfed from (2) to (3) mana, this (4) mana one - doubling the effect for just (1) extra - seem to indicate that they had been too severe with the nerf hammer.

  • New Shaman Minion - Marshspawn

    A solid 3-drop that is also useful in the late game. Definitely an intersting minion that could fit into both aggro and control decks.