The design included some good story telling, even if the card suck, I feel like rating it higher than it probably should. I'm a sucker for story telling, and this escapee on the run makes me want to see how it will unfold with those huntresses chasing ... Let's look at the flavor, shall we : '' Poor guy is terrified, look at his faces. '' ... not what I had in mind - rating bias stabilized
The Druid player needs to save Cho and Millhouse for a big turn later in the game when the Mage has a lot of big damage spells. And then using the Moonkin with +2 spell damage to both players to increase the damage dealt.
I never really had problems with Mechazod brawls before, but this one is a bit tougher. I think they previously had a lot of healing in the decks but with no Priest in this one that isn't the case. So try to exploit the Mage damage spells as noted above, despite the fact that you can't talk to your co-op partner.
Just play Sea Giant. At least that card doesnt need another card to support it.
Well, the difference with this is you can deal damage to a board of minions with Whirlwind or Bladestorm perhaps, play your Bloodboil Brutes and then clear all of the damaged minions with Plague of Wrath, leaving your brute on board. It might just find its place in a deck.
3 cards to do a tempo swing, and renders the rush completely useless. No
Ideally you can play this after a Risky Skipper turn while your opponent has a big board. But again. Is Sea Giant just more efficient? It really boils down to whether you value the rush from this minion. Bear in mind that in most cases you would need to have another card like Whirlwind or Risky Skipper to play this card at a lower cost. Its just not good enough in my opinion.
This is basicalla 2 mana Consecration with the downside that it also damages own minions. Dealing 1 damage twice is also better than 2 damage once, because this makes this spell more effective versus Divine Shield or minions that spawn tokens via Deathrattle.
Really good card.
I like this this for the same reasons above.
Through there are few downsides:
Hurts your board so you are less likely to play it when you're ahead
The 2 hits makes it weaker to warrior cards like Bomb Wrangler
mostly Arena, but technically it's just a slightly weaker Ancient of War on summon, and that card used to be the gold standard for 7-drops back in the day.
You hit a few keywords here : Arena, Standard & Back in the day. Time have changed, and meta followed the cycle of time. Maybe this isn't impressive the turned it is played, it is still a pretty huge wall that will force your opponent to silence it or plan their attack sequencing adequately. I find it interesting, and neutral.
I'm already Hyped about DH, you don't have to go over board Blizz ^^ In all seriousness, this is really good and will see play : who doesn't want cheap AOE ?
With all those new demons, I almost feeling bad for complaining during Year of the Dragon about too few of them. Demon Hunter over there, Demons & Satyr, with their arsenal of fel synergy right here ...
Considering that Wild Growth was nerfed from (2) to (3) mana, this (4) mana one - doubling the effect for just (1) extra - seem to indicate that they had been too severe with the nerf hammer.
New Neutral Minion - Frozen Shadoweaver
Moorabi's support lmao
You guys forgot that this card existed, eh ? ^^
New Neutral Minion - Overconfident Orc
Tar Creeper's inconsistent one-hit-wonder <fluffy> cousin, indeed. The resemblance is uncanny ..!
//removed profanity -Sinti
New Druid Spell - Bogbeam
I think this would've been more impactful if it can hit face even if they lower damage.
New Neutral Minion - Ruststeed Raider
It seems good on paper, but I doubt that it will see much constructed play as a 1 attack taunt is really just not that useful after the ping.
However, in arena though? These new cards are absolutely insane, it’s going to be a scary place decided entirely on tempo
New Druid Spell - Overgrowth
Wow, big Wild Growth.
At 4 mana, I think this will see play but won't be as impactful as pre-nerf wild growth.
New Neutral Minion - Terrorguard Escapee
The design included some good story telling, even if the card suck, I feel like rating it higher than it probably should.
I'm a sucker for story telling, and this escapee on the run makes me want to see how it will unfold with those huntresses chasing ...
Let's look at the flavor, shall we : '' Poor guy is terrified, look at his faces. ''
... not what I had in mind - rating bias stabilized
Return of Mechazod!
The Druid player needs to save Cho and Millhouse for a big turn later in the game when the Mage has a lot of big damage spells. And then using the Moonkin with +2 spell damage to both players to increase the damage dealt.
I never really had problems with Mechazod brawls before, but this one is a bit tougher. I think they previously had a lot of healing in the decks but with no Priest in this one that isn't the case. So try to exploit the Mage damage spells as noted above, despite the fact that you can't talk to your co-op partner.
New Neutral Minion - Burrowing Scorpid
Fair assumption, I'm with you on that one. This scorpio will be weaponized
New Demon Hunter Minion - Netherwalker
Not a bad card, but I'd say this is the weakest of all DH's 2 drops.
New Neutral Minion - Disguised Wanderer
Nobody expected ...
New Warrior Minion - Bloodboil Brute
3 cards to do a tempo swing, and renders the rush completely useless. No
Ideally you can play this after a Risky Skipper turn while your opponent has a big board. But again. Is Sea Giant just more efficient? It really boils down to whether you value the rush from this minion. Bear in mind that in most cases you would need to have another card like Whirlwind or Risky Skipper to play this card at a lower cost. Its just not good enough in my opinion.
New Neutral Minion - Rustsworn Cultist
New Battlegrounds minion confirmed?
New Demon Hunter Spell - Immolation Aura
Really good card.
I like this this for the same reasons above.
Through there are few downsides:
New Neutral Minion - Felfin Navigator
Mad Max meets World of Murlocs or, alternatively, Murlocs after meeting with the Orks from Warhammer 40k
New Neutral Minion - Rustsworn Cultist
My thought also! I want to see those ''demon'' token <3
Edit : Not disappointed, Rusted Devils are pretty rad
New Neutral Minion - Ruststeed Raider
On one hand (5) mana 5/8 minion with rush : Yes
On the other (5) mana, rushing a taunt and leaving a wounded 1/X on board : No
New Neutral Minion - Dragonmaw Sky Stalker
I like the dragon steed & its rider's flavor ; cool design
New Neutral Minion - Bonechewer Vanguard
You hit a few keywords here : Arena, Standard & Back in the day. Time have changed, and meta followed the cycle of time. Maybe this isn't impressive the turned it is played, it is still a pretty huge wall that will force your opponent to silence it or plan their attack sequencing adequately. I find it interesting, and neutral.
New Demon Hunter Spell - Immolation Aura
I'm already Hyped about DH, you don't have to go over board Blizz ^^
In all seriousness, this is really good and will see play : who doesn't want cheap AOE ?
New Demon Hunter Minion - Netherwalker
With all those new demons, I almost feeling bad for complaining during Year of the Dragon about too few of them.
Demon Hunter over there, Demons & Satyr, with their arsenal of fel synergy right here ...
New Shaman Spell - Totemic Reflection
This card is just bad, probably also for wild because it can't be played in Even Shaman.
New Demon Hunter Minion - Ashtongue Battlelord
(...)
When rationalized like that, it is hard to stay mad.
New Druid Spell - Bogbeam
You beat me to it
New Druid Spell - Overgrowth
Considering that Wild Growth was nerfed from (2) to (3) mana, this (4) mana one - doubling the effect for just (1) extra - seem to indicate that they had been too severe with the nerf hammer.
New Shaman Minion - Marshspawn
A solid 3-drop that is also useful in the late game. Definitely an intersting minion that could fit into both aggro and control decks.