All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Spell - Incanter's Flow

    An interesting card for spell-heavy decks. Also a nice card for wild, which can reduce the cost of spells for Flamewaker.

  • Scavenging Shivarra

    arena card, and not a very good one.

    Its funny to think the DH card does the same thing every turn but to all enemies, has +4 health and costs only 1 more.

    This looks like crap when compared to it

  • New Rogue Spell - Dirty Tricks

    Quote From Brandon

    Great secret and makes the opponent afraid you played Bamboozle. 

    Diversity will be key for rogue secret's (un)predictability

  • Libram of Justice

    So, if I have the right mindset, its a 4 mana equality that only targets enemies + a 1 mana Light's Justice and you pay 1 mana as a tax for having it all on a single card (or maybe having it target only enemies is worth 1 mana in this case)

    Not fond of it, I wouldnt play it, but somehow I can see how someone would play this, especially considering its strictly better than equality since it targets only enemies. 

  • New Rogue Minion - Cursed Vagrant

    I appreciate its stickiness but that's assuming silence isn't in every deck.
    Spellbreaker isn't rotating for no reason

  • New Rogue Spell - Bamboozle

    Its strong because a) the transformed minion is more likely to give you a favorable trade, b) its a secret, c) you get to decide whether this procts or not. (by not playing or playing minions).

    This secret does have a negative synergy with taunts or key minions, but its strength more than make up for it.

  • New Mage Spell - Font of Power

    Support for non-minion mage? Now that most of the cards are out I can actually see this. My initial concern was the loss of Sorcerer's Apprentice as a card, but then they went and print out Incanter's Flow, so all is well now.

    You dont really have to play a strictly no minion mage. Just low enough minions to start justifying putting cards like this in the deck. And the effect of this card is huge. Definitely a challenge to deckbuilding.

  • New Mage Spell - Netherwind Portal

    This is a strong card for wild Secret Mage. There will be a lot of salt when this summons a 4 mana 7/7.

    In standard this card will probably be not very impactful, since standard Secret Mage is rather weak.

  • Keli'dan the Breaker

    Strong card. An Assassinate with a 1 mana 3/3 if played later, or a boardclear with a free 3/3 if topdecked.

    Will be frustrating to know your opponent topdecked this lol

  • Leoroxx King Krush OTK Hunter

    Having the Zixor package in there feels like it would just make the deck less consistent, since your Scavenger's Ingenuity could hit that or his prime. Now that we've seen all of the hunter cards, it would probably be better to replace those with Scrap Shot and something else.

    Hunting Party also feels too slow now that we know we can get more than one +3/+3 on Krush, meaning you could OTK with as little as two if you hit all three buffs

     

  • New Druid Spell - Overgrowth

    Not sure what this will give you when you reach 10 mana. Probably just one Excess Mana.

    Its probably not going to see any play. Nourish as an option is just better since it can also draw you cards and is infinitely better when played in quest druid. But if it gives 2 Excess Mana at 10, there may be some use of this in a kael-thas deck to warrant play.

  • Kael'thas Sunstrider

    Whilst this card makes me puzzled as to how it could get used, I know a strong card when I see one.

    Also helps that Im here a long time after it was given away.

    Not exactly broken, but strong. I have test it myself.

  • New Rogue Minion - Ashtongue Slayer

    Aggressive tempo card on top of a cool Stealth synergy.
    This may be what stealth minions needed all along ; a bit of support!
    A+ card

  • Hand of Gul'dan

    This card is actually great, albeit better in Wild.

    The flavor text makes me giggle.

    I wish I had the necessary cards to make a discardlock, seems like a fun deck nowadays.

  • This Week's Tavern Brawl is "Return of Mechazod!" and Rewards a Classic Pack

    Took a few tries to get boss down, and I'm not including the game where my coop player fireblasted me in the face on turn 2 (*sigh* *concede*).

    But does make a nice change to work with other player then desperately trying to kill them.

  • New Mage Spell - Font of Power

    This is the only card besides Apexis Blast that has an additional effect in a no-minion deck. I doubt that this is enough support to make a minionless Mage work. But even discovering only one Mage minion might be enough value to run this card.

  • New Druid Spell - Bogbeam

    Might see some play in a spell heavy ysiel deck. Its still a 0 mana spell at the end, and can end up saving your life for little investment.

    But its likely still too slow to do anything useful.

  • New Rogue Spell - Bamboozle

  • Fel Summoner

    While there are a few demons DH would like to cheat out, I dont think it would justify running this card.

    its not that bad, but I cant seem to think on why you would run it.

  • Dragonmaw Sky Stalker

    Arena card, 'nuff said

  • New Hunter Spell - Scrap Shot

    Its basically porcupine-zixor support. Other than that its to setup lethal. So far we've not seen an 1 drop beast with rush so if you're counting on this to give you your tempo swing, you're sadly mistaken. Its too slow, will probably take at least turn 6 with favorable RNG for this to buff the only 2 drop beast-rush Hench-Clan Hogsteed for a hypothetical board swing.

    Still, it does support lethal in a midrange hunter. Deal 3 damage to face, and next turn unleash massive minions alongside Tundra Rhino for the finish.

    But, maybe too slow honestly.

  • Soul Mirror

    Interesting card.

    I personally find it hard to rate, but overall im rating it as a 7 mana destroy all minions and get your enemy deathrattles.

    I dont know if it will see play.

  • Skeletal Dragon

    I actually missed this card, didnt notice it being revealed lol

    I like it a lot, and will most probably be played.

    Having taunt is a bit counter productive as you would want it to survive and give more value, but it also makes it easier to discover. It is also a dragon, which also makes it easier to discover and allows it to grant a copy of itself, maybe.

    Solid card, all around

  • New Mage Spell - Deep Freeze

    This card seems way too slow to see play in constructed. If this is discounted by Kael'thas Sunstrider it's OK though.

  • Priestess of Fury

    Good card, can clear small boards, and has essentialy charge if opponent has no minions.

    It is also a demon, which gives her more synergy with DH demon cheat cards