I'm leaning towards bad card. Aggro decks won't run this, why would they lose 9 damage to face in order to summon it? Control decks might, thinking of Warlock in particular to combo with Hellfire, but I would anticipate Token strategies to rise as a counter if it ever became problematic.
Coupled with the fact that if you can transform one of the tokens, you remove a board slot for your opponent, I can't see this being played past the first few weeks.
Very happy about the rarity protection. Now I won't be so afraid to craft anything that's not a Legenday since there won't be a chance that I end up wasting the dust by opening up that very card in a pack right after I craft and have to disenchant for a net loss of dust. That's an honest fear that's been holding me back in the game for years now.
Be on the lookout regarding this. Note the quotation of Ben Lee:
It gets better: if you disenchant a card, you will not open a copy of the same card again until you've collected all the other cards of that rarity. Got an epic you don't expect to use? Disenchant it and you won't see it again for a long time.
So they are tracking what cards you have opened, not what is in your collection. And, this is Blizzard..
But Flik would only target them if they were already on the board, so it’s kind of a moot point. Unless the opponent has a way of “hiding” the original 3, their deaths by Flik would trigger the effect, copies or no copies.
With that in mind, I’m kind of more interested in the defensive responses to this. Opponent plays Magtheridon. Rogue Shadowsteps a Warden. Magtheridon sleeps forever. There’s also a kind of cool interaction where you could play Maiev to imprison a warden, thereby preventing its death temporarily.
I'm not sure I understand the reasoning for Illidan Stormrage swapped with Xavius, while they introduced Sylvanas, Lady Liadrin, Mediv & Khadgar as both alternate hero and collectible cards... and that was a quick list just on top of my head, could have kept going with the explorer's league too ... Anyway, thanks for the recap and summary for everything we may have missed - with all that is going on - this last week felt like a long month ; it is much appreciated
Its either a game breaker or an over-rated one - but I'm leaning on the win-more side Or is this too big to fail ? Anyway around, that is one that I cannot wait to see the golden animation for!
One of the rare instances where you really hope a “random enemy” effect goes face.
Random enemy can be pretty consistent on an empty board ^^ Anyway, don't think it is that great on turn 2, but it may just be what it takes to secure your powerplay on turn 4. Who knows how the next meta will play out?
While I'm generally skeptical of the dormant cards, the 2-cost ones seem good/strong to me. Anything that can be played in lieu of a hero power seems good enough. Sometimes pinging for one is great, and sometimes it's just a way to pass a turn. There's a lot of situations where the 3/5 rush coming online in two turns is absolutely worth it. It seems more a question of whether or not it's worth a deck slot than if the card's power level is strong enough on its own.
Taking the probably incorrect approach of subtracting the stats you give to your opponent, this comes out at a 4 mana 9/3. I'm sure that's the wrong way to look at it, but either way I'm not convinced by this card.
Very happy about the rarity protection. Now I won't be so afraid to craft anything that's not a Legenday since there won't be a chance that I end up wasting the dust by opening up that very card in a pack right after I craft and have to disenchant for a net loss of dust. That's an honest fear that's been holding me back in the game for years now.
I think Power Word: Shield is worse in an Gadgetzan Auctioneer deck now: while a cost of zero can make the cycling be more powerful, the risk of drawing the Auctioneer itself too late increases when there is fewer other card draw. It was quite common for a Priest to play Shield on an opponent's minion just to be able to draw and that option no longer exists after the change.
I want Inner Fire completely deleted. Divine Spirit wouldn't be problem without it, but i really got bored to see that card after those years and we will continue to see it in Wild + Standard. :(
The same thing as The Darkness. You have to kill 3 wardens to activate it. you just need to kill least 3 warden to awaken Magtheridon. Killing more wardens after awakening Magtheridon won't give an additional Magtheridon. The wardens have to be killed while their on the board to count. If someone uses Flik Skyshiv to destroy copies in the deck or hand, those copies won't count to awakening Magtheridon.
honestly i think it would be awakened... But it could also be dormant.... I kinda forgot how this interaction worked with The Darkness as it would probably function the same. The only thing i do remember with The Darkness is that it was dormant when evolving into it (Happened a lot) but with resurrecting i dunno...
Well i guess if it does ress the not dormant 12/12 it will be a good card, but if it resses the dormant verson it will be a bad card. Time will probably tell i guess.
that sounds pretty nuts. It's basically a 4-mana Deathwing that only requires you to kill 3 1/3s.
Warlock loves this with Hellfire
Demon Hunter has Blade Dance multiple ways to proc this fast (especially with the weapon that allows multi attack).
Shaman can combo this with the Lurker from Below.
Probably one of the better Dormant minions.
Does have the downside of your opponent also being able to control when it goes off meaning you can't just plop this and just build your board, because then it will backfire horribly.
Still probably one of the strongest cards in the set as long as you have a deck that supports it.
Random enemy..? OH NO THIS CAN GO FACE. Yeh opponents can play something weak to counter it easely, but it's still 5 damage on a timer. If the meta slows down this might see a bit of play. But that goes for all dormant minions. Too slow in a meta that we know right now. Also it's obviously a demon, and hunter has 0 demon synergy. So you can't really buff it or anything. Looks best played at turn 1 with coin, but otherwise it's really dependent on how fast/slow the meta will become.
I'm guessing it goes dormant and will stay there till match is over, unless they made sure to not to be able to summon it Like they did with The Darkness.
Reason is simple, it is a battlecry effect like The Darkness, the conditions is only fullfilled when the battlecry effect has been made.
Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
If it is a beast is probably an hunter card, if it is a demon is probably a demon hunter card; if it is neither of them, good luck
EDIT: i actually realized this is an hunter card only after i commented
New Neutral Minion - Magtheridon
I'm leaning towards bad card. Aggro decks won't run this, why would they lose 9 damage to face in order to summon it? Control decks might, thinking of Warlock in particular to combo with Hellfire, but I would anticipate Token strategies to rise as a counter if it ever became problematic.
Coupled with the fact that if you can transform one of the tokens, you remove a board slot for your opponent, I can't see this being played past the first few weeks.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Be on the lookout regarding this. Note the quotation of Ben Lee:
So they are tracking what cards you have opened, not what is in your collection. And, this is Blizzard..
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
Doomsayer punished
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
But Flik would only target them if they were already on the board, so it’s kind of a moot point. Unless the opponent has a way of “hiding” the original 3, their deaths by Flik would trigger the effect, copies or no copies.
With that in mind, I’m kind of more interested in the defensive responses to this. Opponent plays Magtheridon. Rogue Shadowsteps a Warden. Magtheridon sleeps forever. There’s also a kind of cool interaction where you could play Maiev to imprison a warden, thereby preventing its death temporarily.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
I'm not sure I understand the reasoning for Illidan Stormrage swapped with Xavius, while they introduced Sylvanas, Lady Liadrin, Mediv & Khadgar as both alternate hero and collectible cards... and that was a quick list just on top of my head, could have kept going with the explorer's league too ... Anyway, thanks for the recap and summary for everything we may have missed - with all that is going on - this last week felt like a long month ; it is much appreciated
New Neutral Minion - Magtheridon
Its either a game breaker or an over-rated one - but I'm leaning on the win-more side
Or is this too big to fail ? Anyway around, that is one that I cannot wait to see the golden animation for!
Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Ok whats the easy way to distinguish a DH card from a Hunter card?
New Hunter Minion - Imprisoned Felmaw
Random enemy can be pretty consistent on an empty board ^^
Anyway, don't think it is that great on turn 2, but it may just be what it takes to secure your powerplay on turn 4.
Who knows how the next meta will play out?
... surely aggro
Imprisoned Vilefiend is a new Card Revealed for Hearthstone's Ashes of Outland Expansion
While I'm generally skeptical of the dormant cards, the 2-cost ones seem good/strong to me. Anything that can be played in lieu of a hero power seems good enough. Sometimes pinging for one is great, and sometimes it's just a way to pass a turn. There's a lot of situations where the 3/5 rush coming online in two turns is absolutely worth it. It seems more a question of whether or not it's worth a deck slot than if the card's power level is strong enough on its own.
New Neutral Minion - Magtheridon
Taking the probably incorrect approach of subtracting the stats you give to your opponent, this comes out at a 4 mana 9/3. I'm sure that's the wrong way to look at it, but either way I'm not convinced by this card.
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
So many lore characters with cool unique effects! I LOVE THIS SET ALREADY! lol
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Nice compilation guide! Just FYI: There's a typo under the dust refunds (Dont instead of Don't)
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
Very polarizing card. Don’t like it one bit.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Very happy about the rarity protection. Now I won't be so afraid to craft anything that's not a Legenday since there won't be a chance that I end up wasting the dust by opening up that very card in a pack right after I craft and have to disenchant for a net loss of dust. That's an honest fear that's been holding me back in the game for years now.
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
You will no longer be able summon/evolve this or Darkness
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
yes it is. dormant it's status and no battlecry. Worst card for res. priest:D
Priest is Getting an Overhaul! An Analytical Dive into the New and Changed Cards
I think Power Word: Shield is worse in an Gadgetzan Auctioneer deck now: while a cost of zero can make the cycling be more powerful, the risk of drawing the Auctioneer itself too late increases when there is fewer other card draw. It was quite common for a Priest to play Shield on an opponent's minion just to be able to draw and that option no longer exists after the change.
Chadd Nervig Discusses Why Edwin VanCleef Avoided The Hearthstone Hall of Fame This Year
I want Inner Fire completely deleted. Divine Spirit wouldn't be problem without it, but i really got bored to see that card after those years and we will continue to see it in Wild + Standard. :(
it was fun when it was 2016, you know...
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
The same thing as The Darkness. You have to kill 3 wardens to activate it. you just need to kill least 3 warden to awaken Magtheridon. Killing more wardens after awakening Magtheridon won't give an additional Magtheridon. The wardens have to be killed while their on the board to count. If someone uses Flik Skyshiv to destroy copies in the deck or hand, those copies won't count to awakening Magtheridon.
The Ultimate Ashes of Outland & Year of the Phoenix Recap
Well written, thanks!
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
honestly i think it would be awakened... But it could also be dormant.... I kinda forgot how this interaction worked with The Darkness as it would probably function the same. The only thing i do remember with The Darkness is that it was dormant when evolving into it (Happened a lot) but with resurrecting i dunno...
Well i guess if it does ress the not dormant 12/12 it will be a good card, but if it resses the dormant verson it will be a bad card. Time will probably tell i guess.
New Neutral Minion - Magtheridon
that sounds pretty nuts. It's basically a 4-mana Deathwing that only requires you to kill 3 1/3s.
Warlock loves this with Hellfire
Demon Hunter has Blade Dance multiple ways to proc this fast (especially with the weapon that allows multi attack).
Shaman can combo this with the Lurker from Below.
Probably one of the better Dormant minions.
Does have the downside of your opponent also being able to control when it goes off meaning you can't just plop this and just build your board, because then it will backfire horribly.
Still probably one of the strongest cards in the set as long as you have a deck that supports it.
Imprisoned Felmaw is a new Hunter Card Revealed for Hearthstone's Ashes of Outland Expansion
Random enemy..? OH NO THIS CAN GO FACE. Yeh opponents can play something weak to counter it easely, but it's still 5 damage on a timer. If the meta slows down this might see a bit of play. But that goes for all dormant minions. Too slow in a meta that we know right now. Also it's obviously a demon, and hunter has 0 demon synergy. So you can't really buff it or anything. Looks best played at turn 1 with coin, but otherwise it's really dependent on how fast/slow the meta will become.
Magtheridon is a new Legendary Card Revealed for Hearthstone's Ashes of Outland Expansion
So what happens if you summon this?
I'm guessing it goes dormant and will stay there till match is over, unless they made sure to not to be able to summon it Like they did with The Darkness.
Reason is simple, it is a battlecry effect like The Darkness, the conditions is only fullfilled when the battlecry effect has been made.